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Everything posted by Sedrefilos
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Maybe you've left unfinished jobs Bryy. If you do most stuff in game, you reach 12 before last dungeon. I left many stuff unfinished before moving to Twin Elms, like Endless Paths and bounties, so I was not caped at the time. Maybe it is possible to reach 12 before chapter 3 if you do everything available at you before advancing the main plot in Defiance Bay.
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I can't stop staring at your signature Monte Carlo. It's freaking addictive! I used to play Warhammer and it's spinn-offs dungeon games from start to mid 90's and I loved the setting. It was the games that made me love fantasy in general. I start looking at it again around 2008; didn't play, just read the armybooks and such. I believed it lost some of its magic to me - I think it was the aesthetics, but not sure. Maybe I just grew up and it didn't make me feel like in my early to mid teens. Anyway, Warhammer and 40k are both carved in may brain so I'll always have a love for those. I just can't wait to see a TW game of it, only I always waited for a turn-based combat game in epic scale in the warhammer and 40k settings (this'll probably have real time battles). Edit: I know I'm dragging the thread off-topic, but I couldn't resist talking about warhammer a bit. I don't find myself in forums usually
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The game is great. I expected it do more in terms of roleplay but it didn't use all its capabilities in that part. It showed what it CAN do, but didn't use it to the max. Way better than the most games, of course. Next time I hope. Roleplaywise, I'd say New Vegas > Fallout 2 > PoE > everything else. In other terms, I cannot compare games published from 2006 and on with older ones. You might have some older games that were great at their time, but they lack in the technical and gameplay parts, making them difficult to enjoy anymore.
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Dadalama's points about plot are really good. Not that I have any objections with PoE's plot - I like it a lot - but they should try something less linear next time. Also, the visibility range that he very correctly mentions, was something I also pointed out twice in the backer forums a year ago. This visibility style HAS to be dropped off. It's embarrassing not to have realistic visibility in 2015. ALL other isometric games did it right: Wasteland 2, Divinity: Original Sin, Shadowrun Returns. You could see as far as the eye goes and not just a fixed 5 meters away. It also helps in tactics cause you can see the entire enemy group and maneouvre around/take positions easier. I believe the sequel's gonna be what BG2 was for BG1 if not more. And I REALLY hope they don't go via kickstarter next time. Heck, they already have a publisher now! Find the appropriate budget and do your best! (that way I won't complain again about game price either )
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Many fantasy setting have firearms and I don't see why people think it's strange. Putting aside that this is fantasy so, why not, the technology in most fantasy settings is 15th-16th century Europe; at its base at least. Pillars is 16th-17th century. Swords+armor and firearms were used alongside for centuries in real life.
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I think resource is the best way to theat abilities in computer games (VS spent uses). But I also like the PoE system with uses per spell level, pre encounter, per rest etc in combination with limited resting supplies. Since they decided to go this way (due to homage to the DnD systems, I suppose) I like how they've done it. Won't complain if they change it to resource mechanics on a sequel though Now, take hide because the grognard nerds will attack
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The keep takes a lot of in game money but the ammount is trivial after all. I mean I finished the game having more than 40k gold spare after I've completed the Stronghold nad that's after I bought some magic items from the Twin Elms market just because I wanted to spend my money somewhere. Its upgrades are really cheap especially when you get mid-game. At start I also though that the rest bonuses stack, but I'm not sure if I'd like it to be this way. It would make it overpower and I'd skip resting in the town or city I'm currently in because it would be more advantageous to travel back to the stonghold and rest there, then come back where I was. It's a bit tireing (many load screens and such) and also breaks the adventuring/travelling atmosphere also.
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Best part is the start
Sedrefilos replied to petrivanzyl's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Heh, defiance bay was my favourite bit. This is why I believe so (scroll down to that part -highlighted; "biggest dissapointment i nthe game"- if you're bored reading the rest ) http://forums.obsidian.net/topic/77841-i-finally-finished-the-game-and-heres-what-i-liked-and-didnt-like-about-it/?do=findComment&comment=1664797 -
Best part is the start
Sedrefilos replied to petrivanzyl's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The only problem with content for me, was Defiance Bay. It felt unfinished. The rest was good. -
Racial height
Sedrefilos replied to The Wanderer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The avarage height is 7 feet and 12 toes. -
EI Mod and my opinions
Sedrefilos replied to Mdalton31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hmmmm. You don't hear people talking in the background in Defiance Bay? You shouldn't be able understand them, but you should be able to hear what sounds like lots of people talking in a city... If you turn the music off, is it silent? Maybe you've encountered a bug? The problem with defiance bay is not just that you don't her people as abient. Is much more, and it was the thing I liked least on the game. If you care about my feedback check here (you can skip down to the Defiance Bay feedback if you're bored reading the rest of the stuff. It's highlighed). http://forums.obsidian.net/topic/77841-i-finally-finished-the-game-and-heres-what-i-liked-and-didnt-like-about-it/?do=findComment&comment=1664797 -
Need help, im new.. :)
Sedrefilos replied to Celerion's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The dots above your (and the enemies' head) is the visual equivalent of the 5 classic states of endurance (party) nad health (enemies): Uninjured, Barely injured, Injured, Badly injured and Near death. It's a quick check with tab-pressing to see the endurance and health conditions of your party members and the enemies in a glimpse.