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Sedrefilos

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Everything posted by Sedrefilos

  1. Since the game is not going to be full 3d and stuff, I think it'll be cool to see portraits with facial expressions in dialogues (but not in choices). But be serious about it. Not like japanese stuff (stoopid over the top expressions and rolling pictures and texts each time someone talks - it's annoying!).
  2. I have no problem with his looks (OK he doesen't look epic but i never judge anyone by their appearance). It's the class I hate. Monks... never liked them
  3. Ouroboros (ουροbόρος) = tail-eating in greek the ancient symbol of eternity
  4. "Theatrical" acting in games is something i wouldn't like at all. There are the japanese games for that. Which i dislike too
  5. Resting sucks big time. At least the way it was inplemented in IE games. But the way endurance/life will work in PE makes it more strategic, less mandatory and less annoying i should assume. I'll have to wait and see.
  6. Why not? Aren't you bored by the fact that every single game must have a predictably happy ending? New Vegas had no happy ending. Just a "big" ending and many side-endings for each cahracter and faction you encountered based on yopur actions during the game. Some had good things coming for them, some not, some indifferent. Therefore i believe New Vegas is the best crpg made till now in terms of narration and role-play. I'd like to see something simiral in PE
  7. It'll be cool to be today. That means tomorrow morning for me. I can't wait to go to work to morrow morning, get a cofee, a big tyropita (cheese pie of sort), turn my pc on and lean back, read about the mechanics Afer that I can get to work properly
  8. I hope they give you a sum of points and you spread them as you wish among your stats. The Fallout way.
  9. I'd like to see ammo and different types of it BUT they should be unlimited, so i don't have to micromanage that too. I should just choose which type of ammo my characters are going to use and not stop to check every time whether i have enough or not to keep shooting.
  10. It is not that i don't like turn-based combat but i prefer real-time/pause to rpgs. The battles should be faster and more realistic. I mostly like turn-based combat in strategy games. Baldur's Gates, IWDs and DA: O made a great job in battles i believe, where in fallout 1 & 2 and TOEE where too slow and some times boring (clicking all the time just to get 1 hit out of 3 misses for example).
  11. Idintifying items is just stoopid. It only makes you use scrolls or memorize xtra spells where you could memorize something more useful. You are going ot identify the object eventually. Just stoopid.
  12. don't care much. I always put my companions to "puppet mode" so i could micromanage each one as i wanted.
  13. You said it: "all WE know about Aumaua...". I believe Obsidian guyz know more so why not let them do them how they' ve imagined them, huh?
  14. I would disagree. New Vegas had three grey factions (NCR, Mr. House, and Independent) with both positives and negatives and one faction that was a pretty straightforward villain: Caesar's Legion. Oh, you could side with them, but as mentioned in post #1, that doesn't mean that they aren't douchebags. And it doesn't mean you aren't a douchebag for helping them. Yes, but you were not AFTER some villain in that game. You just pursued your way about who you wanna help get the Vegas (or leave it free to the communities). There was not me VS someone. That makes the game villain-free to me.
  15. Talk/speech skills. I mostly enjoy dialogues and doing things by talking rather than fighting or sneaking (prerequisite: the game must be well written!)
  16. One game that had no "super villain" was Fallout New Vegas. Since I was going for independant Vegas, I considered all Ceasar, NCR, Mr House as rivals and I believe I enjoyed that experience much more than running behing a super villain like in most rpgs. And games in general.
  17. Both pre-drawn/import and custom creation can be in the game
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