Everything posted by Sedrefilos
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Enemy Health Condition
I was wandering and I believe it hasn't mentioned before, but do we have any idea about the enemies' health condition indication? Will it be like we can see their remaining hit point or maybe, like the IE games, a description of it (uninjured, near deth etc)?
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Update #69: Pillars of Eternity
Nice update! The site looks very nice! Now feedback time Conisdering the backer portal, I had no problems whatsoever. Considering the teaser video, I must 1st say that I was expecting a longer video with some kind of commentary, but, seeing some stuff in it I think it was better this way. Environments are great. Graphics overall I loved. Music, great. Animations... meh, but I believe they are still in development. Spell effects didn't like so much. I hope they'll work 'em a bit more. Keep it up Obsidian!
- New stretch goals for companions and wilderness areas?
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Seriously? What the hell?
7 pages over this "subject"? Where is this world heading to? tststs...
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Seriously? What the hell?
I believe they were lying all the time about this game too. Yeah, they're not making an IE style rpg! They're working on a goddamn fps! Who are they fooling? I believe that's why they postponed the update! Ok let's get serious. I believe if they were about to make ths update 100% before thanksgiving they'd announced it here on this site as na official statement not somewhere in game banshee or wherever. I didn't believe they'd make it even before christmas tbh. So unless an official statemnt is made here in this site I don't consider it certain, so I see no lies either. Adam's excuse was lame? Was it even an excuse? Who knows. Thing is, when no update is shown people should go on with their day instead of acting as if it was the most important thing in their lives.
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Seriously? What the hell?
When did they say they'll reveal the big update at thanksgiving? When did they gave a specific date anyway? All they said was "in a few weeks". The thanksgiving revelation was an assumption of some people in the forums that just spread out based on nothing. Anyway calm down; there is no need to get upset about an update. We'll see it when it's ready and we'll make all our constructive criticism as we must
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How much information should be revealed before release?
I'd like a small dungeon full with combat and a simple quest. Some wandering around, buyg/selling, talking to villagers of a small village. Travel to a destination on the world map. A dialogue with a person showing me how can I role play it. Inventory/equiping/using stuff. Character sheet and a level up.
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What's the ONE Thing You've Wanted In RPG's Over The Past Decade?
Deeper role play. All the rest are mechanics that I can adapt to if the story/role-play is good.
- Update #68: ART!
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Chris Avellone MIGS 2013
I really do believe the portraits is the last of our worries (if there are any worries - the game seems to shape up pretty good). I never really cared about portraits tbh (I prefer customized avatars and pictures that resembles them at some point - Shadowrun Returns style, at least).
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Chris Avellone MIGS 2013
Thanksgiving present more likely. No "Thanksgiving" here, so I'll just count it as a christmas present
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Chris Avellone MIGS 2013
"Gameplay video in a few weeks". So I guess we'll be having our christmas present from Obsidian
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Update #67: What's in a Game?
Tbh I don't really care about these updtaes, since I don't intend to work in the industry (but I like the screens of the dungeons and the concepts etc ). What I have to say, though, is this: don't rush the game. Take yout time and spend it well on production. I don't mind if Faergus won't keep his word about the 18 months
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PCGamesHardware Preview (GDC Next presentation)
Is there a chance we see the whole thing in video?
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Save scumming
Oh, man this conversation again... wtf is save scumming anyway? Play as you like. Save whenever you like. Make up your own rules. But leave others to play as they want. "Save scumming"... jesus...
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Just curiouse on who backs 10K
People who live in a different world than the most of us I guess
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Update #62: Production 01 - State of the Project
The only thing I want to say (an this is the 3rd or 4th time i'm saying it) is that the letters (in the conversation box) ARE SOOOOOOO SMALL AGAIN!! Plz guyz do something about that! This is so annoying in IE games!
- Update #60: Camaraderie
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Why 9 Charakters only?
This is the number o fcharacters they could create according to the money they raised (as they said). I don;t like it either, 'cause they are too little and there is not much of an option of who to take with you and who to leave (the monk is already out for me ). But. since it is about the budget, we can't complaint about that.
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Some wild screenshots appeared!
Ok this is great stuff. I really liked what I saw and, having in mind this is only early pre-alpha, I imagine the finished ones! I already get some great atmosphere out of those pics. Keep it up
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Purple/Pink in P:E setting
For some reason, the lately, in fantasy settings in video games, purple is related to magic. Don't know who started it I have no prob with the colour though.
- Update #57: Hello again for the first time...
- Update #56: Paladins and Wild Orlans
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Has Project Eternity been silently delayed?
So?
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Will we ever see an RPG with realistic combat mechanics?
You do understand that when you say "realistic battles" you mean one-hit deaths, got injured and if you don't have advanced medical knowlege you die soon and so on. To me a tactical rpg should simulate the combat in a way it makes sence and makes it challenging and strategic. It's a bit naive, I guess, to have supernatural beings, magic and stuff (not realisting things that is) and a super realistic combat. This is a game after all. PS. don't know about Arma (haven't played the game) but fps's are the same way as rpgs are in their own genre. They have a realistic simulation of a gun fight but keep in mind that it must make sence gameplaywise too, since this is only a game. That's why you can run all the way without getting tired, survive multiple bullet shots etc.