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Everything posted by Sedrefilos
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I, on the other hand, don't replay rpgs although I tried many times :D The reason I do that is because when I play a rpg I make the choices i would have made if i was in my character's shoes. And whenever i tried to replay a game I find myself doing the exact same things i did the first time, even though i promised myself i'll play it differently I guess that's just me. Now, seriously, you find that much stuff in NWN2? I mean Mask of the Betrayer was GREAT, but the original campaign... it was just OK... You know... generic DnD characters n stuff... It was more like Wizards of the Coast introducing DnD to new teenage DMs or like it was one's first DM try rather than an experienced team's unique Forgotten Realms campaign.
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Dialog system
Sedrefilos replied to qstoffe's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Keyword system (except hidden, typed from you keywords for extra info) sucks big big big big time imo. You cannot role play anything with this system. And to be honest, you cannot role-play if you start with a full party (rather than just "you") either. But this is minor compared to the keyword system. No keywords plz (although, I don't think Eternity will have a system lkike this. I'm 99,99% sure they'll go with the classic complete sentence dialogue system). -
What Is Ironman Mode To You?
Sedrefilos replied to Chippy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ironman is a hardcore game mode. I don't use it in rpg's. A i don't "trial and error" ever. I make a dicision and stick with it. Unless the game is so bad written i choose something and the game act completely different of what i imagined it would. It happens seldom, but it happens. That time and only that time i reload the game. So, ironman mode is a good addition that should be optional only. -
Open world or Linear
Sedrefilos replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Since they said about implementing map skills I guess there will be some freedom on map moving. Maybe something like the fallout 2 map travel or a mix of classic IE games map travel and old fallouts. -
Creatures in Project Eternity
Sedrefilos replied to TRX850's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Orcs, goblins, kobolds, trolls and ogres Also dark elves and wild beasts I'd really like to see those creatures in this game cause they are not used much really in other games. -
Jumping over small gaps, climbing over short walls or obstacles, even drop down from a higher ground would be GREAT! XCOM: Enemy Unknown did well in this; maybe it is time isometric tactical games take a notice and use something similar.
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Great update! I'm very excited about all these. The non-basic classes sound very intriguing. "Classic" but with an original feel into them. Moar "meaty" updates plz
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- project eternity
- update 39
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How "Free" should your characters be?
Sedrefilos replied to Laos's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The game should be super-free so that you can role-play as best you can. Free as Fallout 2 and New Vegas were and even more if it is possible. Only your actions and their reactions should be logical so that they'll be meaningfull. Or you'll get with a Bethesda do-what-you-want but it doesen't matter anyway cause your actions have ****ty reactions that you don't care about anyway. -
What I'd like to see off the game is not the fog of war but the black "unexplored" area around you. In IE games you have a say 5 spaces visibility range. That is just stupid! You are at an open area, say a field or a city square and you can't see what's happening 20 meters away from you?! :D Fog of war is ok, cause fog of war is just line of sight.
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Man my biggest problems in IE and the like games (yes bigger than level design and other mechanics) was the size of the text!! Damn, especially in NWN2 and TOEE it was too small making me skip dialogues, that were not voiced, many times. Please make bigger texts or at least let us scale their size.
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I expect they have actually recorded some songs that chanters will play and sing throughout the combat
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In general i liked the concept art. It's more "grounded". And I really liked the (a bit) fat wizard much because you don't see that in many games. Fat people usually are treated as comic reliefs or unimportant in most games.
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I start playing BG2 again and it felt more "naive" and DnD (fixed allignment i don;t like it anymore) than the day i first played it (2003 if i remeber well). I had no probs with UI or something cause i always get in mind that this is an old game indeed. But the role-play and writing should have been something better. TBH i' ve enjoyed many newer RPGS such as Dragon Age:Origins, Gothic series, Mask of the Betrayer and of course Fallout New Vegas (which, btw, i believe is the best crpg made till now. Give it a little more time. It is a bit linear if you follow the quests at the beginning till u reach New Vegas, but after that... is the most unique crpg exerience i've ever encountered). But since you say that u enjoyed more League of Legends and Skyrim, maybe you're tire tired of role-playing a game and you want something more action, less-blah blah/decisions and simpler mechanics. I felt that way too when DA:O was out and i was "oh man... 4 people to manage... i'm too old for that" but after i gave it a little time, just like that, my lust for rpgs got back and i can't simply play again anything but this kind of games. Maybe some turn-based strategy games inbetween. Rpgs tend to feel cumbersome and complicated at start, especially if you haven't played one for some time, but when you give them a go you can't leave them afterwards :D
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Update #34: FIRST ART UPDATE
Sedrefilos replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Everything looks just great. I was expecting such a detailed graphics work since they've done something similar in TOEE (and it was almost breathtaking when i saw that for a 2004 game), but now I'm reassured this is going to be great technically (cause i know for sure it will be awsome rpgilly ). Keep up the great work and the updates coming PS. I'd like to see an update from Chris Avellone some day soon tbh- 286 replies
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Piracy and DRM
Sedrefilos replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Most games ARE expensive. If someone has the money and wants to buy a game he/she will do that. Most games give no demos before release and you cannot know for sure if the 50-60$ you're gonne pay for it will worth it. Thing is, people who want to support a game will do it eventually, others will pirate, others will pirate and then buy the game too right from the start or when it's price goes low. The sales of the games wouldn't be much higher even if piracy was not there at the first place. The best thing a company can do is make games that good that most would want to buy an support. For example, if Bioware releases Dragon Age 3 will I buy it? Not the moment it comes out for sure. I might download it and see if it worth its money. Will i buy it then? Don't know... I don't like Bioware anymore and I sure don't like EA at all. When there are others like Obsidian here who do this job way better and they, at least that's what appeal's to me, they love it, why should I give 2 ****s about DA3 and Biowrae/EA at all. And that was an example. Same goes for others too. Oh, and DRM sucks big time. -
Saving games
Sedrefilos replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well...yeah. The Devs design the game the way it is supposed to be played. If it is designed to be incredibly easy then I will judge it to be so. I suppose I could play the game not wearing armor or not casting spells or whatever as an attempt to artificially make it more challenging but then I am not playing the game as designed. Nobody flipped out during the IE games that we couldn't save during battle that I noticed. Or was that a really huge outrage? I don't remember. The game can be hard and free-to-save at the same time. If the difficulty of the game is to be determined on how often should one save then it sucks in design. IE games were not easy for me and they didn't have save limitations except during combat. And saving during combat isn't of any help anyway. The game should have tough encounters when it has to and be hard only because the encounters are designed that way. If i have to reload and re-play, say, 10 battles i won before the one i lost, 1st i don't see how this makes the game more difficult, 2nd it makes it frustrating and bornig and many will stop playing just because of that "jenius" no-free-save geeky idea. Considering the decisions, if you REALLY like rpgs i doubt you'll reload the game after a decision you made that you didn't like at the end. Cause making descisions and carry on with them is the alpha and the omega of rpgs and what makes them differ from other game genres. That's what rpgs are most about. Everything else can be found in any other game genre. And finally... YOU CAN ALWAYS PLAY THE GAME IN IRONMAN MOOOOOODE!!!- 92 replies
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Saving games
Sedrefilos replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Save and load as you wish. Why you want to limit the game in saving? Idon't get it. You don't want to save-"scumm"? Then don't. That simple!! WHAT DO YOU CARE ABOUT HOW OFTEN I (and other people ofcourse) WANT TO SAVE??? And, yes, if i have limits in saving the game it WILL ruin my experience.- 92 replies
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Saving games
Sedrefilos replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I really don't get it... people care about how other people play theiir game. This is really sad. There is no need of existance of a thread that proposes something that won't change the experience of the game itself. If you want to save every hour save every hour. If you want to save every minute, save every minute. It's really up to you. Heck! there will be an ironman mode too for fack's sake! What's your problem with how others want to play?? I REALLY DON'T GET IT!! This is a geeky/nerdy thread about how an rpg "should" be played and proposes nothing that will make the game better. And threads like that start to become annoying (since you can't tell what's in this thread unltill you read it first). How will I play the game is up to ME and noone else. We should focus on how the mechanics and the role-play can work better and not how other people are having their experience with games.- 92 replies
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Saving games
Sedrefilos replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I loved the quick-save option. I quick-save after every combat or when I enter a new region. I NEVER load after a decisions but I load (of course) if I lose a battle 'cause it's game over then And I wouldn't like to reload a save 10 battles before the one I lost because some people care if other people are save-"scumming". I already won them; what's the purpose?! I only need to fight again the last one. In short... MAKING SAVES LAST LONG IS THE WORST IDEA I'VE EVER HEARD!!! Save whenever you want except during combat is just fine. Why mess with the save game procedure??- 92 replies
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Magic and ingredients
Sedrefilos replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Spells + components is childish -
The problem was that they put pen n paper rules into a computer game. imho that doesen't work well. DA:O did a very good job imo in real-time+pause battle and it used mana/fatigue and cooldowns and stuff so you could manage your tactics quite well. And i don't really understand why people bring always the IE games and their flaws. OK the game will be a homage to those but it is going to be 2014 and the team has already made a lot of games since then... I believe we should wait and see more details about the mechanics before we start worrying and make comparisons with games 15 years old.
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Deadlines are there because companies want to compete each other and make people buy their game instead of others. If anyone has ever worked on aproject of any kind you should already know that deadlines work counter-productive. They stress things up. The game should get as long the devs thinnk it should get top be done in order to be the best they can make. They don't need to compete other projects of the markets with this one. So, in short, deadlines suck and managers pushing for deadlines suck even more. At the end, it's only a game; it's not that our lives depend on it!