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Zenning

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About Zenning

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  1. That's because we thought of this one: I was wrong it looks like. Its been way too long since I played either it looks like.
  2. The line was actually one of the lines for the voices on Baulders Gate 2. I'm suprised no one got it. But, I can also see why it can be considered annoying. Personally though, I actully enjoy em, and don't really get annoyed with em, especially if they're done as easter eggs, or one off things.
  3. If anybody remembers that quote, then hopefully you're hoping that Project Etenrity will have a fairly good amount of voices to choose from, with a large varity of quips like... "Can I get you a Ladder, so you can GET OFF MY BACK!" What do you guys think?
  4. Insurmountable waist high fences are the most goddamn annoying things ever... Heres hoping we can avoid it for ever...
  5. I don't mean what class, but what personality. Are you gonna be the do gooder with chronic hero syndrome, or more of a face stabbing, murder basatrd, or anywhere inbetween. Personally, I'm going for a nice, but stupid and charasmatic bard, who's trying to do right by everyone, but is way too stupid for anybodies good, and sure as hell shouldn't be in the position of power he's currently in.
  6. Or until you and the skeleton have a badass sword duel into the pits of hell, and you kick it into a pit of lava! Err, sorry, played too much Prince of Persia as a kid.
  7. That's not really the case. There might be more choice, as far as the devs changing the dialogue along the way and maybe writing up more options for dialogue, but I don't think you can prove that it will necessarily mean more depth. Part of what makes a line of dialogue memorable or "deep" for me is hearing the power with which it's delivered.One of my all time favourite video game lines of dialogue was the "would you kindly" speech from bio-shock (sort of a spoiler if you haven't played it) that dialogue really stuck in my mind because of the way it was delivered. If it was just a line of di
  8. I'd love a chanter spell along those lines. Sort of like the Chanter telling a joke so hilarious, that everybody who hears it dies. Like, whats the difference between a duck. Or hell, maybe like one of the preform masterpieces from Pathfinder, like Stoneface (It's a story about a bard trying to make a woman smile for the first time, so he tells a joke about a flying carpet, a king, a ox-cart, and a space hamster. At the end of the story, the woman smiles, and the spell effect "Stone to Flesh" is made on everyone who hears it (Even if they're really stoned), or literally miming stone wal
  9. Are you serious? No really? Are you serious? Did you not pay attention to what Sawyer and the rest of the people were saying? I mean, its like you heard "We're gonna balance things so nobody can just dismiss any class or skill", and somehow got "We're gonna make every character identical". Not to mention, being fine with anything does not mean you'll get to experience everything. Sure, you can beat the game with 6 warriors, but it will be a completely goddamn different experience than playing with a regular balanced party. Nowhere in anything did he even imply that somehow imply that yo
  10. Yes! That is balance! The only difference between a waeapon or peice of armor should not be the amount of damage they do, or the amount of AC they give. I'm just wondering how their gonna be able to implement it in a isometric combat type game like this. I mean, Darksouls had all those ideas you mentioned, but thats because the weapons were put in realistically, and you controlled every little bit of motion, and every attack you made, were you had to judge the distance, range, and timing for everything. We can't really implement that in an isometric game without adding in triggers li
  11. Wow, reading through the RPG Codex forums, I didn't realize just how bad some of this hate is. I mean, one guy just goes on and on about how everything that J.E Sawyer touches sucks, or is good despite his influence. That doesn't even make sense! As for the balance issue, I remember in Alpha Protocol I'd play the game a number of times with completely different skill points, and I'd always think "Hell yeah, I'm so glad I picked these skills" for everything I ended up doing. At no point did I ever think "What the hell is the point of (x) skill anyway?" I didn't need any of those partic
  12. I really don't get your reasoning Sacred_Path. You're arbitrarily ignoring the more unbelievable aspects of other classes, but focusing completely on these things for the monk. Hell, its been mentioned a number of times that do have a different playstyle from other character archtypes. Usually one thats more about never getting hit, and being very maneuverable (Seriously, in pathfinder, with lunge, combat reflexes, and wind stance, good luck ever hitting a Monk). But to you, somehow that doesn't make sense. Because for some reason a barbarian being able to be stabbed with a hundred arr
  13. That required a massive amount of save scumming, and what was pretty much me abusing specific gameplay mechanics (Like bottlenecks at doors, and the fact that Mind control only affects one warrior at a time). It was not really a viable method, viable in this case meaning something that can succeed in under a non-trivial amount of time, and with little meta-gaming. I still don't understand why that would be boring. If my rogue handles a situation in a completely different way than my Cipher, or my warrior, and I am able to complete the segment with any of them, than I'd think that'd
  14. I don't get how having a number of unique ways to get through an encounter depending on your party layout would lead to a boring game? Switch out Sarevok with Aneomen, and you've described my first group through the game... It was painful, but fun!
  15. The questioner is so certain, and so certain based on . . . what? I share Sawyer's disbelief in the above quote. More and more people that think they know more about the game the Developers are making, than the Developers themselves, despite having next to no information on the game made public yet. Looking back at that question, you're completely right. Why would someone automatically assume that freedom will lead to poorly balanced game? I mean look at Alpha Protocol. You could go completely nuts in how you developed your character, wear any equipment you could afford, and go throu
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