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Found 6 results

  1. After completing Hook Mt, only one character was allowed to choose a role. Is this expected or is there now another way to choose roles for the remaining characters in the party?
  2. Andriod OS 6.0.1 Samsung S5 pfid-F99674E1F8EBAEA5 Play order: Ran story through ogres with Mireil and Kyra purchased Seoni and ran through again, but apparently missed completing "Battle at the Dam" Applied July patch purchased Valeros completed story through "Battle at the Dam" Now stuck at rewards screen: Both Valeros and Seoni have earned a power feat, I have to assign both feats before I can select the blue continue arrow. Once I select the continue arrow, Seoni unlocks roles, but since she has no power feats to assign, I can't select the continue arrow. I am able
  3. Following on from a discussion in Sensuki's Class primer thread, myself and Malekith both found a dissonance present in the presentation of the Rogue as the superior damage dealer when compared to the Fighter. We both came to the conclusion that this dissonance is present because of terminology, a Rogue presents a certain image of thievery, stealth and misdeeds, while a Fighter suggests an expertise in the art of Fighting. Thus I believe a suggestion thread for alternate Class names seemed appropriate. Obviously this is a personal and biased opinion, and my respectful suggestions are simpl
  4. I originally posted this over at the RPGCodex for a few of the newcomers to the P:E mega-thread over there, but I've noticed a lot of class related questions around the place, so here's a quick primer based on the current information: (Some of this may be wrong/out of date, but I'm sure if it is, I will be corrected) Every class will be good in combat. Josh Sawyer wants to remove as many traps in character creation as he can because he hates it when players stop playing games because they made a bad choice. He also wants as many builds and party combinations to be viable as possible.
  5. What are your thoughts on the diversity of roles that any given class can take? Should classes be more linear in their character choices, focusing on a specific role, or should they be more diverse, capable of taking a variety of roles based on choices made? I realize there is already a topic similar to this, but if I remember correctly, the topic is about a year old. So instead of bumping an old topic, I wanted to start anew and open the topic with some ideas of my own in regards to roles, classes, and party dynamics. The point of this topic is to throw around ideas for how classes should
  6. There's a fair bit of discussion here about game balance and various subsystems, such as armor, weapons, dual-wielding etc. Josh Sawyer in particular has discussed the utility of skills a fair bit. Magic has been discussed a bit too. One thing that hasn't been done well in any cRPG I've played, though, is situational utility of combat skills (and equipment). I think it would be a great way to add variety to the gameplay and encourage creativity in character and party builds. By situational utility I mean making different types of combat skills be more or less effective in different sit
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