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Found 2 results

  1. Since there's an influx of new posters on the forum after the Backer website going live and this is (ironically) the forum that receives the least information, I have updated my class primer that I posted a few months ago. I was going to do a longer one with the general mechanics as there's some stuff in here that doesn't make sense without the context - such as Melee Engagement. This information is up to date as of 14/12/13. There have been some changes to the Fighter, Chanter and Barbarian classes and some new information about Rangers, Rogues and Druids. Information on class abilities ca
  2. I originally posted this over at the RPGCodex for a few of the newcomers to the P:E mega-thread over there, but I've noticed a lot of class related questions around the place, so here's a quick primer based on the current information: (Some of this may be wrong/out of date, but I'm sure if it is, I will be corrected) Every class will be good in combat. Josh Sawyer wants to remove as many traps in character creation as he can because he hates it when players stop playing games because they made a bad choice. He also wants as many builds and party combinations to be viable as possible.
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