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PIP-Clownboy

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About PIP-Clownboy

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    Anathematized Apostate of the Obsidian Order
    (5) Thaumaturgist

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  1. Obsidian doesn't own Tyranny so talking about this is pointless. POE 3 would sell as long they dump the Watcher narrative (sorry but POE2 ending is bad writing). Move on. Make a fun BG-esque game and people will buy it. Don't overthink it.
  2. This isn't 00s Microsoft anymore, the EA comparison is a joke, they just care about content for gamepass and largely let their newly acquired studios do what they want. Otherwise, Sawyer being able to produce 15 man, indie-scale, dream RPG wouldn't be possible. Parker is getting his dream of finishing his Skyrim-like he always wanted. And Outer Worlds 2 was fast tracked to already playable 1 year after it's predecessor's last DLC. Also Grounded seems to have done well to have continued support. If Sawyer's game is well-received I see no reason why they can't continue to have at least one mid-sized Black Isle style RPG in production, especially if OTW2 and Avowed sell decently.
  3. Would be an upgrade from Arcanum's goat romance Take it back.
  4. The Outer Worlds 2 has been in development since 2019. If you remember, OW was content locked for a good year before release. Considering the reception the announce trailer received it makes sense MS would want their new IP to be a properly marketed/budgeted follow up. Avowed seems a bit too ambitious for a studio working on 4 different games. It's going to need more time in the oven than OW2.
  5. Hard disagree, 76 was a ****show but you can still write it off as a Zenimax failed attempt to MMO the IP. I don't see the Andromeda comparison as it was just a total and utter bomb and hasn't received any support at all. Wastelanders didn't fix 76 but it was a step in the right direction. New Vegas sold 12million+ copies with a 18 month dev cycle and did much better than 76. MS can easily market that now that they own all principle players. If Gears of War can get a tactics game in 2020, making a properly budgeted modern New Vegas style Fallout wouldn't be an issue.
  6. I mean, Fallout 4 sold a stupid amount of copies on Steam. And people download and play those Fallout games on gamepass. Claiming it's generating zero isn't really accurate. It's a super valuable and proven IP.
  7. No thanks, not after he literally tried to kill Obsidian's sale to Microsoft then excommunicated himself via twitter after he was metoo'd. And he's not really needed when the actual Original Creators of Fallout are all under Microsoft's umbrella with Obsidian/InExile. Todd was ok with letting Obsidian do New Vegas and it wouldn't really be his decision anyway at this point. It was mostly Zenimax pushing Fallout into the trashy MMO direction
  8. Why? MS can actually let the original creators of the IP make a game at this point. No need to kill the entire IP, just delete Fallout 76 and forget it ever existed.
  9. Outer Worlds has been beaten in 12 minutes It can use all the interruptions it can get. Obviously you'll be able to load the save of no return. Continuing after the ending would make zero contextual sense and/or outright impossible
  10. I'm down for Living Lands. Roll me a sad sack Rymargand cultist Borreal Dwarf searching for that sweet release of nothingness. Then I can truly feel how souless and shallow vanilla Skyrim felt on that bleak November day of 11/11
  11. With long guns, Mind Control Ray is killing everything in the game before they can even be mind controlled for more than a half second. It's best to give the Mind Control gun to a companion. The Hammer is completely bonkers broken and the gloop gun not only does great damage, but has one of the best crowd control effects in the game.
  12. The cost should probably be based on level, not number times you tinker? It's just weird that upgrading a lvl 29 tier 3 weapon to 35 is cheaper than upgrading the lvl 2 weapon to lvl 10
  13. Maybe melee is tougher, but I completed my first run on Supernova with Long Guns/Science build and the game was jokingly easy after the first 3-4 hours. As long I kept companions on defensive or passive AI I had ZERO issues keeping them alive. Everything is dead before they can even get in range and any stragglers that actually get through would be nuked by two companion abilities.
  14. My Supernova (first run) playthrough took a little bit over 40 hours. This is was playing very cautious early on and exploring every nook and cranny. On my second run, I expect to finish in about 10-15 hours at the rate I'm going I will definitely be doing a third melee focused run. And most likely will do more if any decent difficulty mods get released, I feel the game is too easy on Supernova to be quite honest.
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