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Showing results for tags 'orlan'.
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I was wondering what other people picked for their first character in pillars of eternity and what factored into that decision. After playing the game with your first character what race did you choose for your second play through and what determined that.
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When creating a new character, choosing Wild Orlans as a race results in no head/hair customization tab appearing. I can select Portrait, Voice, etc. but the Head button is just missing. This happens regardless of whether I went back and forth in the creation menus; others reported a similar bug when they went back and chose a different race, but I'm getting this even if I immediately go with Wild Orlans. I'm playing the 1.0.2.0073 (1153) beta version on GOG right now.
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Hello, just a quick question: as far as I can tell, wild orlans are stuck with the default hair style. However, I also recall seeing backer beta screenshots starring wild orlans with mohawks, and a mohawk definitely isn't the default option I'm seeing now. Were the extra hair style options removed for the release? Or is it a case of me being dumb/senile and mising the option to change hair?
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Themes: little people, defensive strategy, things that go BOOM Editor's note: this is a stupidly effective party, which makes Path of the Damned feel like Normal. The Pervrunen Dworvlans originated about a century ago. One Glanfathan Orlan named Cyrli was exiled from his tribe, and ended up in the trackless wastes of the White that Wends. There, he encountered a clan of Pargrunen, and convinced them of his theory that Boreal Dwarves and Orlan are in reality two branches of the same family, and reunification is the sacred duty of both peoples. Despite their best efforts, the Dworvlan
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(Scroll all the way down for example fights and lots of screenshots of various battles). Portraits (for use in game) Difficulty - Path of the Damned - Trial of Iron Class/Role - Fighter - DPS, off tank, flanker or second tank to form shield wall with eder - Laborer (+1 athletics & mechanic) Race/Origin - Orlan - +10 chance to critical when attacking same target as ally - Living lands for +1 might Stats - Might: 18 - Con: 3 - Dex: 18 - Per: 18 - Int: 3 - Resolve: 18 NOTE: Fighter have constant recovery which heals you for +3.9 endurance, this
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Hello, I know this is jumping the gun given that the game doesn't have all of the expansion packs, and given that a modding framework hasn't been devised yet(and may be difficult given certain design choices). However, I know that a lot of people have wanted romantic options in the game given the lengthy romance threads, and it seems likely that if romances will exist in Pillars of Eternity, that modders will have to add them at some point. Because of this, it seems reasonable to maybe start thinking on the groundwork of this, particularly the idea of modding a Durance romance. After a
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Update by Josh Sawyer, Project Director http://www.youtube.com/watch?v=tgvxu8QY01s Today, we'd like to talk to you about one of our more recently-implemented classes in Project Eternity: the paladin. The paladin has been a staple of fantasy RPGs for decades and it was one of our most quickly-funded stretch goals during the Kickstarter campaign. As one of several melee-oriented classes on our roster, paladins presented some unique challenges for us and we'd like to share their development process with you. Paladins have a strong tradition in FRPGs. While the class represents
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Orlan First Look Josh Sawyer Click for full size image As some of the keen-eyed among you noted from last week's update, there was an unfamiliar portrait in our work-in-progress tileset screenshot. We read the debates and viewed the Blade Runner-esque enhanced images that followed with interest. Good work, sleuths, the character pictured is, in fact, an orlan. This orlan is engaged in some important work in one of the Dyrwood's busiest cities. Here's the full-sized portrait for your continued speculation! Ziets on Pantheon Design George Ziets Hello all. This we
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