Search the Community
Showing results for tags 'animat'.
Found 2 results
With his invisible clone and name errors army !!! (the invisible animat stays even if i remove the mini from inventory. save-load fix it if hes not equiped but once equipping him again, bug comes again)
Update by Brandon Adler, Producer Hello, everyone. I'm Brandon Adler - Project Eternity's newest Producer and general schedule wrangler. I'm the dude that helps make sure the game's product is on time, on budget, and totally kickass. I worked at Obsidian previously for over six years on projects like Neverwinter Nights 2 (base game, Mask of the Betrayer, and Storm of Zehir), Alpha Protocol, Dungeon Siege 3, and South Park. I came back to help make Project Eternity (which is about as close to my dream project as you can get) and I look forward to interacting with all of Project Eternity's passionate fanbase. Rezzed One new development is our very own Chris Avellone presented Project Eternity at Rezzed in Birmingham, UK. He showed off the approaches we’re taking with Project Eternity for the vertical slice and pipelines, and showcasing new concepts like the animat and Defiance Bay. Concepting process for one of our creatures, the bronze-armored animats. Animats are animated by the souls of ancient warriors that were extracted, purified, and bound into the armor. Copper is an especially strong binder for soul energy, which is why bronze is used for the animats. Copper is also often used in Engwythan (ancient residents of Eir Glanfath) architecture and magical items, including "skein steel", a fantastic alloy created with sinister soul magic. Color concept and reanimation sequence of the animat. If you are interested in watching Chris' full presentation at Rezzed you can see it here (some language mildly NSFW). Vine For those of you that are Obsidian fanatics, or Project Eternity fanatics, or just developer fanatics, some of our staff will be creating Vines (you know, those short looping videos that you can make with the Vine app?) and posting them on their personal Twitter accounts. Take a look. Here are some examples: What's in a name? - https://vine.co/v/hzmXvdr57VA Office 360 - https://vine.co/v/hzmabYV2mlP Around the Office - https://vine.co/v/hzA9pUt97de Stronghold Fun - https://vine.co/v/hznBYZi37dV WARNING: IF YOU ARE OFFENDED BY POTENTIALLY RIDICULOUS VIDEOS DO NOT VISIT THESE TWITTER ACCOUNTS. Josh Sawyer: https://twitter.com/jesawyer Adam Brennecke: https://twitter.com/adam_brennecke Brandon Adler: https://twitter.com/badler07 Avellone's Arcanum Playthrough Chris has been prepping (and presenting) Eternity at Rezzed, once he’s back, you’ll get a new playthrough video in a future update. Well, that's it for now. Over the next few weeks we will be talking about the vertical slice, the fulfillment system, and other goodies. So, stay tuned. As always, we love your feedback on our updates and game direction, so head over to the Project Eternity forums and let us know what you are thinking. Thanks for reading. Kickin' it Forward: Mind's Eye Theatre: Vampire The Masquerade We're big fans of the World of Darkness, particularly the classic Vampire: The Masquerade setting from the 90's (and let's not forget the excellent Vampire Bloodlines cRPG!). Our friends at By Night Studios are putting out a new edition of the Mind's Eye Theatre: Vampire: The Masquerade live action role-playing game, which fans of vampires, werewolves, and other things that go bump in the night might find interesting! They've recently hit their funding goal, but have some really cool stretch goals; break out your fangs and check it out!