Leaderboard
Popular Content
Showing content with the highest reputation on 01/23/24 in all areas
-
^Thats been happening to me for years. Ill just wake up between 4:30-5:00am for no reason even without an alarm. Ive been lightly exercising every day so far this year (except for that hella snow day when I had to shovel). I do one set per day of: 15 pushups, 60 crunches (15 each of top, bottom, side, side), 20 bench press and 20 butterfly (using some 10Lb dumbbells I found in my wifes closet). Its sadly not an exaggeration when I say Ive done more pushups so far this year than Ive done in the last 25 years combined. Hopefully I can increase the sets and reps in the near future. Im definitely not going to join a gym, just trying to stave off the dad bod and firm up a little bit.5 points
-
You like Eld Nary ? You like Bellower ? Then you'll like the new BPM minor version that basically does only that : Deadfire Balance Polishing Mod at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com) The Bellower Power Level bonus lasts until next invocation (when it is replaced by the new, even if worse). So you'll get the full benefit of Power Level (Acc, PEN, damages, slowing effect duration, additional bounces) for Eld Nary and its upgrade (I haven't found another Invocation which would get similar benefit). Okay if somehow you manage to recast an invocation before the end of Eld Nary (or more likely its upgrade), the PL might be altered (to worse or better), but shouldn't change much the result. (e.g. If you cast Eld Nary with 5 phrases Empowered by Sasha's and then immediately a 7 phrases Invocation, you'll even get a couple more PL for Eld Nary, but it is marginal and even quite fun I think). Sorry for the minor versions spam. I could have waited more, but due to personal constraints, I prefer to do it this way this time.3 points
-
* Swimming confirmed *Glowing interactable (annoying) *Guns look to be still only useful for single volley and then swapping weapons *Companions only look mildly more useful than they were in the Outer Worlds *Limited interactivity with elemental abilities and environments *Said they took abilities from the classes and dissociated them from classes *Implied companions are tied to factions like Deadfire (which everyone bypassed 'cause they went it solo in the end) *Taunt is a thing (boo) *A lot more verticality than the Outer Worlds At first I thought abilities must be tied to equipment, thus the weird emphasize on a feature that's been a staple in RPGs for 30 years (weapon swapping). Now I think you can only have a few abilities equipped at a time like Mass Effect Andromeda and they focused on swapping loadouts 'cause you're also swapping ability hot bars. The player character never indicated to the companions what to do so there's either very limited or no control over them. Honestly, the combat sounds exactly like Mass Effect Andromeda to me, whose combat I remember for creating solutions worse than the problems they were supposed to fix.2 points
-
Today, my mother struggled a bit to get her groceries inside her apartment. My wife said that we should go help her, and I put on a really serious expression and said: "Be careful of charity and kindness, lest you do more harm with open hands then a clenched fist." Then I burst out laughing, but in this instance, Kreia was pretty much right: to take the struggle from her is to weaken her.2 points
-
I raided a Dwemer ruin in the far western reaches of the Morrowind mainland. This one was larger and more intact than previous ruins I'd entered. At first I had the usual assortment of spider centurions and relatively easy to handle sword or polearm centurions to deal with and found some gems and baubles for my trouble, but as I got deeper I started running into some beefier boys that I had to be far more careful with. I made my way through a really neat maze of dropping down into cisterns, swimming through underwater tunnels, and levitating up shafts to get to a really deep area. Eventually I found a well furnished room occupied by a Dunmer, so I walked toward him to find out if he's hos... Oh! He's definitely hostile, he's blasting me with spells left and right... And I'm dead. Good thing I saved not far back. I was determined to get whatever was in that room so next I attempted the age old strategy of letting him see me then ducking around a corner to lure him into melee, which did allow me to smash him with my mace, but it also left him far too much room to employ the age old strategy of casting spells while backpedalling. And I'm dead again. I decided to give the Amulet of Shadows a shot, but that didn't work either. He could see through the strong chameleon effect, the room was too well lit and he was staring right at the archway to get into the room. I had to figure out a way to get the jump on him if I was to outDPS him. Luckily, I had a potion of invisibility for just such an occasion and it allowed me to get right up to him unseen and position myself in such a way that he didn't have much room to back up. Even then, it took me 2 tries to beat him, and just barely the second time. I had to use everything at my disposal. I used a fortify attack potion in addition to the invisibility. I managed to disrupt some of his spell casting, turns out it's hard to concentrate when a big angry Nord woman is going to town on you with a mace. He was chugging healing and magicka recovery potions, I was chugging healing potions, it was looking really dicey there as I just couldn't go through his HP quick enough. The turning point came when he ran out of magicka and had to resort to physical combat. Still, he put up one hell of a fight, but he couldn't match my DPS in melee, smashing people with a mace is my specialty. I burned through a good chunk of my resources that battle but it was well worth it. The reason he was so hard for me to kill was that he was wearing a full set of dreugh armor, minus the helmet. Which is to say, I am now wearing a full set of dreugh armor, helmet included, since I already had one and was, in fact, wearing it during the fight. Well, except the boots. I already had ebony boots which are even better than the already great dreugh boots. He had some other nice valuables on him or in the room, but I couldn't carry everything even with my 70+ strength, so I had to pick and choose what to take with me. I don't remember coming across more than one piece of ebony armor in the vanilla game, so those boots might be it, but it's also possible that the Tamriel_Rebuilt mod added more pieces of ebony armor. The dream would be a full set. Needless to say, any time I encounter ebony armor of a type I don't already have, I'm going to acquire it one way or another. Even if I don't, I'm in really good shape in terms of armor with what I currently have, especially once I enchant some of it. /looks at Enchant skill... 24. Okay, I gotta work on that.2 points
-
True, it doesn't buy happiness, but it surely helps2 points
-
Cool! Thanks for sharing. Oh come on, I haven't done a fanction-less runthrough so far. I thought those were really well done - so far I didn't have a character who wouldn't naturally lean toward one side. It would be nice to see the UI - it is difficulty to say at the moment how exactly it will work. There are skilltrees (which remix skills from PoEs to some extend), so yes, it does seem that abilities are seperate from the equipment. I didn't play the Andromeda, but I have rough ideas how it worked. I am not sure, if it would work well, if for example someone wants to go heavy into spellcasting, but I still struggle to figure out how the game plays (is there any stamina meter? are skills on cooldowns? etc.) The presentation from the DD, makes distinction between abilities and special attacks - not sure what is the exact distinction between the two. It being a singleplayer action game, opposed to class based tactical RPGs, I don't have issue with them changing things around, and will need to see more before voicing any concerns. At this point, I just have questions. Companions do seem rather inconsequential. It would be cool, if they could be called to use their abilities to aid you in what you are doing - maybe something similar to original Mass Effects. On a positive side, I was intrigued with all that was told about world and the story. Outside the presence of an archmage, it nothing unexpected, but still feels like a genuine Eora adventure.2 points
-
Spent most of Saturday in Australia Zoo (more specifically a place called Beerwah, the zoo being founded by Steve "The Crocodile Hunter" Irwin. Nice place. Lots of animals. Lots of space for the animals... and 33C and close to 100% humidity (that's 91.4F for the colonials) Sneaky alligator wearing a Ghillie suit... African long-necked predator hiding behind a tree, waiting for unsuspecting prey to stray too close... I mentioned it was a warm day... the meerkats agreed as did the rhinos... and the dingos... A crane species iirc... A cassowary taken from a safe (I hope) distance, using quite a bit of zoom Poison dart frogs... Cheetas (probably heading for the shade) Not all animals are behind barriers Not all animals are behind barriers Even without the animals, the landscaping done to the area is gorgeous ...and I got my 22000 steps for the day2 points
-
Does stealth even exist in this game? Lockpicking, crafting, speech checks, running, or jumping? Every second of gameplay shown as been purely combat. They haven't even sprinkled in bits of non-combat gameplay in just to show us it's there. And speaking of combat, does unarmed exist? Classes don't exist, so I can't play a monk, but does unarmed at least exist so I can pretend to be a monk? So far all I know is you can play as a fighter or wizard or a fighter/wizard but how does the game play outside of combat?1 point
-
We play with the head-to-head points setting because it's how Football goes and it was the default. So every single day you get points for the people that you have playing that day and you can have up to 10 starters each day and then you have 3 bench spots and 1 IR spot. Mostly it evens out during the week and you typically have close to the same amount of players over 7 days. Sometimes it gets really wonky and you end up with something like what I have going on and are 11 players in the hole over 7 days.1 point
-
Your post has made me realize that I have no idea how basketball fantasy football works. In other news, the Milwaukee Bucks suddenly fired their head coach today, and it looks like we're going to hire Doc Rivers to replace him.1 point
-
I am still somewhat disappointed, that main focus seems to be on combat. It seems like it is going to be a much more action centric experience. Combat doesn't look bad, but I am also doubtful how much depth it will have. RPG nature of the game still seems to be mostly sidelined, at least as far as talking point go. One branching quest is shown, but it didn't fire up my imagination. The logo looks cool, though.1 point
-
My wife had like 200 movies on a bunch of USB drives so I got her a small (physically small) external hard drive so she only has to keep track of that. Not that it's much to keep track of as it's just connected to the TV at all times.1 point
-
1 point
-
I'm also doing a bunch of pushups. Currently at 50 a day working up to 100. I can't run or even walk much but with decent eating habits and all my bodyweight exercises, not to mention that I was sick during the gorging period from Festivus to New Year's Day, I'm in pretty good shape for this part of the year.1 point
-
yeah, controller support would be nice. I now plugged in a trackball and it looks to work out fine for me. not as efficient/ fast as a controller but still good to play.1 point
-
Maybe hitting oneself with Berzeker/Priest of Woedica could provide some hints?1 point
-
I think frightened is different, it's very common to stop queued abilities with cipher's secret horror.1 point
-
I started a new character on ESO a month and a half ago. Argonian warden. I'm almost through the Daggerfall Covenant quest line and haven't started the main quest yet. I want to finish the DC regions, then the others, and then do the main quest.1 point
-
Yeah this happened once, it queued Hellfire Barrage before I could apply the writ and used it anyway. I'm doing a Berath run, maybe I'll just add the spell to the spellbook and see what happens then. My party composition won't be able to fight it comfortably anyway.1 point
-
I've started doing it since the work from home thing happened during the pandemic. I knew that since going to work was out as far as physical activity I needed something to stop me from turning in to a plant. I'm just missing a bar to do pull ups, but as soon as I move to my own place I will get a standalone bar. But as far as increasing reps, I just stopped at one point where it was good enough for me. Never really desired a large physique, or anything like that.1 point
-
My argument was about game collectors, who buy games but don't play them. It's very unlikely, that they buy any game at full price, so the mentioned 20 cents from their Turkiye copy might be still better than nothing for a starting indie dev. It is definitely **** behaviour, to buy it through VPN and then spent 50 hours on it, there is no argument about that.1 point
-
Truth told, if I'm making like 20 cents from a sale in Turky (in the past, now not anymore since regional pricing was canned there)... it doesn't really matter that they bought it. They might as well just have pirated it. In my statistics this is barely noticeable. It's probably worse, because a pirate who likes the stuff you make still could buy your game for realz. Meanwhile a person who used a VPN to buy your game for cents sure as hell will not buy it again for the real price. So yeah... if you plan to exploit VPN technology to buy games cheap, you might as well just pirate them directly.1 point
-
Yes they do, but can still be circumvented. Especially if you plan to resell account on G2A. The GOG has only protections for gifts afaik. If you buy it for yourself, there are no limits as I am aware.1 point
-
You have to think also in a way, that people who use VPN to get some game, are mostly getting it just to own it, which in other words means, that a lot of these sales would not happen at all, if it was not possible to circumvent the price tag with VPN. Is it moral? Not really, but it still generates some revenue for the dev. Contrary to the piracy, or buying cheap on G2A, which is currently mostly used for money laundering, which in the end could cost a lot of money to the dev... Even piracy is potentially more rewarding to some devs than their games sold on G2A and the likes...1 point
-
This game actually looks amazing in my opinion; a game I would love to play. The inner-connected area system brings me back to Might and Magic 6. Amazing art direction of environments. Amazingly designed unique environments. Top notch art direction for npc and monsters. Great attack animations from monsters. On hit combat between monsters and you is not super great but good enough for me. It would be cool though if we got to the level of dark messiah might and magic. Of course if you approach these game mechanics as a POE continuation, I guess it is disappointing. Personally I see it more as a somewhat simplified first person rpg akin to Skyrim. Only sad I won't see it on GOG for quite some time. I am ok for Obsidian to first make profits by selling it on Microsoft's platform. I'll pay for the game once it arrives on GOG. And please don't dump real life politics and woke stuff in this game. It is a fantasy game, keep it like that.1 point
-
Looks like White Flames has a 2.5m radius according to the attacks.gamedatabundle file, same as Shared Flames.1 point
-
Tested this for a while. At least with Unity Console refreshing spells constantly, Arkemyr's Wondrous Torment + Writ of War can keep Dorudugan doing only auto attacks for a few minutes. I didn't get its hp down so can't say this works for all its abilities, but even disabling Brutal Cleave only is a vast improvement. This makes Priest of Woedica a very interesing MC choice, their spells aren't that great outside writs but they don't get symbols anyway, so I don't feel I'm losing as much as with other priests.1 point
-
Book club is so awkward. Only way it could have become more awkward would have been Magic joining. She'd probably stop the meeting half way through with a comment about the awkwardness being pathetic, go ask her out.1 point
-
But it does help clear out a lot of the things that make me unhappy...1 point
-
1 point
-
I ran across a skeleton on the road next to a dead body. I got my mace ready, but then the skeleton didn't attack me as I approached, so I cautiously went up to it and, lo and behold, it spoke. Turns out it was a mage trying out a new illusion spell and things went sideways. It turned his clothes, skin, and organs invisible, but the skeleton stayed visible, and worse yet the spell is not wearing off. The dead body was some poor sod he tried to wave down for help that had a heart attack when he saw a talking skeleton waving and coming at him. I decided to help the guy out and he asked me to first get him a shovel so that he could properly bury the guy. When I returned with a shovel a pair of Hlaalu guards were there. Luckily, I managed to talk them down. There's more to the quest but I'll leave it at that.1 point
-
I personally prefer Bellowers. You feel the impact of the their +PLs in the first fights on the ship and on the beach, in that you're much more likely to crit and one shot foes with the Thrice/Her Revenge invocation. Personally, I prefer bellowers with a melee multi class; when you're up on the front line the smaller chant radius doesn't matter much. And my favorite chants with this sort of build, Thick Grew their Tongues and The Long Night's Drink, don't work well with Brisk Recitation.1 point
-
Uninstalled Starship Troopers - Terran Command. The story is fun enough and they tried to keep the gameplay fresh for as long as they could. Towards the end of the campaign they just go with endlessly spawning waves of enemies though, which does make sense for the bugs, but gets tedious and unfun. Especially as it spawns waves on top of whatever the bugs spawn through their nests anyway. When the enemy respawns all their best units every 60 seconds in larger numbers than you have troop capacity, eh, whatever, my mistake for buying your game, but nobody is forcing me to play it. Reduced it to lowest difficulty, but it doesn't change that the mission is just terribly designed. And with a handful of missions to go, I have no interested what crap they have in store for those. It doesn't help that the controls are pretty bad. Game went from "Hey this is fun, you should play it!" to "Don't waste your money and time..." in the period of a couple of missions.1 point
-
I think one key is they made sure to call weapon swapping loadout swapping. My guess is they work like the combat profiles of Adromeda.1 point
-
By memory i had reach PL32 with a SC Bellower, but with many items and micro at the combat start. But more simply, reach the PL25 is not a big deal. I wrote here my steps and in comment there is a screen of the Old Nary invocation at PL32 (24 bounces). It is not possible to reach a same power with a troub, but versatility is also a kind of power.1 point
-
Starfield sold great despite most players playing on Gamepass. So basically they sold millions just on Steam.1 point
-
I finally forced myself to finish the main quest of NMS with that secondary character and can now confirm that yep, another galaxy in this game is basically ... the same galaxy. There is indeed slightly more "lush" planets but I appear to have been initially deposited into a random pocket system cluster where 80% of all planets have no water/oceans/lakes. Boo. Jumping galaxies also seems to create a lot of "weirdness" regarding the discovered systems lists and other things which I don't like. So, definitely not doing it on that first/main chr. of mine. On the bright side, w/this save I lucked out on an ok Interceptor ship - natural S class - on the very first try. No need to upgrade it or interceptor hunt forever. Now to get out of this freakish rng no-water zone. >.>1 point
-
After 18 attempts, if I counted correctly, I have defeated Artorias . I had to relearn the fight from beginning, as It is one of two fight so far, which I was only nuking the boss from far away. Now I had to get much much closer I had to stop after 10 unsuccessful attempts to get some farming, and upgrade my Advanced Pyromancy Flame up to +5 (not sure if it was really needed, but I did i just in case). The reason was, that I was struggling to break his poise with melee, when he was buffing himself, and soon after that, he finished me off. And as always, the game lags a little on PS4 in greater boss arenas. Which caused me being to slow as soon as I got him under 60%. After the upgrade and getting few more level ups into the Dex and Vit, I attuned Chaos Fireball and equiped Guardian Armour set, which I have found In Royal Woods, and went to fight him again. Chaos Fireball has only 4 casts, but two hits were powerful enough to break Artorias poise during buffing, which made the fight much easier. As soon, as I broke his poise, I got him down to 15% or so, but I have fumbled his second buff attempt, so he kicked my ass again. After few more tries, I have learned a little bit more how to correctly predict exact moment, when to start hurling the fireballs at him, to always break his poise. The first attempt, when I broke his poise twice, was also a final attempt. Now I own his soul After that, another small miracle happened, and I moved through Oolacil Township area pickup up all items and defeating all enemies, without a single wipe. Which was for me a world first Now, Kalameet awaits me, and I am not really happy about that, as I want his tail, and I remember that, as the hardest thing to do, when I’ve played the game for the first time years ago, on PS31 point
-
1 point
-
I completed SoZ after about 60 hours and it was a fantastic experience, it easily scores 73/100 on the influential " BruceVC game rating system " I thought the new mechanics were really well done and fun and they include the map, good idea to explore and for random encounters the merchant trade system, once I understood it and built up my merchant company it was very rewarding seeing things progress. Great feature It was interesting but I completed most side quests, except for West Harbor which I somehow didnt discover, but when I got to the final battle with the Zehir priests I was only level 12-13 and I got slaughtered about 4-5 times. So I went back to exploring the map and raised my overall levels to 14 and then I was able to defeat the final end bosses But great game overall and the entire NWN2 trilogy is highly recommended for anyone who loves D&D rules with a compelling and worthwhile narrative Now Im playing PoE White March1&2, I have just started and its interesting the obvious differences between that ruleset and any D&D game1 point
-
I think if done well, visually simple conversations can work. For example, Outer Words I thought worked really, really well. There were some neat stalistic choices there, that leaned into the artifice of the conversation system, and made it work, IMO. What was showed in Avowed, however, looked rather plain and unappealing. What you describe would take a lot of production - mocap, syncing animations with the enviroment etc. Would definitely be welcome, but I definitely see it as luxury, rather than expectation or necessity.1 point
-
Making sully blown cinematics for conversation is no doubt a big investment of resources. Personally, I tend to tolerate those basic ones better, than something like Baldur's Gate3 - I will probably get used to awkwardness of Avowed conversations and treat as I would a game like Pillars. BG3 for me, though, hit the awkward spot of sometimes having decent cinematics, and sometimes being awkward. I am still in wait and see camp (I mean I gonna play it on account of it being on gamepass and Eora). It could be good, but they are not really selling it to me.1 point
-
This randomly showed up in my Youtube feed but I have to confess that this has insanely good animation for something that apparently had a 7.5 million Euro budget. Just a crying shame that it bombed. Movie is called "Dofus – Book 1: Julith".1 point
-
Greetings! To anyone having difficulties finding the public beta, our apologies for not specifying - the beta branch does not yet support Mac/Linux, this is something we're investigating. Sorry for the confusion, I'll keep you posted if we make progress on this front. Also, for comments on One-Eyed Molina's Gold-Fingered Spike-Flinger and other Deadfire pack soulbound weapon groups, I'll make sure we correct that for the next build of this patch. Thanks for the support on this one. For answers to other questions, see below! @Mraicor One trap per character and/or trap talents. This is a little outside the scope for this patch, but there's definitely a community desire for better trap archetype support and it's not outside of possibility for a future patch. I'll track this and put it to consideration. Thanks for calling attention to it! I'll also make sure each of the other issues you reported are tracked and investigated as well (Korgrak, The Old Watcher, Deadfire items (mentioned above)). Thanks for the support! @Kvellen Output logs should exist at - [Your LocalDrive]\SteamLibrary\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\output_log @Space-Cadet No PC controller support at this time. Though, if the opportunity presents itself, it's something I'd like to investigate in the future. @DicesMuse This patch is focused on PC at this time. @Macklin I'll have to investigate the missing commentary tracks, if we have access to them we may be able to restore them in the future. Thanks for calling attention to the issue. @beger Thank you for the support. We've tracked the text size discrepancy and will investigate. @Cerebro83 We've tracked the VFX issue with the Cinders of Fate quest, thanks for your support! @VerNOX We would like to investigate all mods that provide fixes to known issues of the game to ideally incorporate them. Though please bear with us as we work to catch them all. In the meantime, you may wish to use mods for any we have yet to address. Also, thank you for reporting the high-resolution sharpness issue, I'll make sure we investigate this as well. @kronozord The public beta is on Steam only, but when the patch goes live Epic & GoG is expected to be included in the update. Also, this patch has no relation to Avowed, we simply love all of our games and the fans that play them and have an opportunity to make some improvements for everyone involved. @sirrus233 I'll put the suggestion for the original title screen in our database, it would be nice to see again. @Mister_Nobody We'll need to investigate this issue further; do you happen to have a save game you could provide to our support team? If so, we might be able to track down the root cause more easily. If not, we'll do our best to reproduce it on our end with the info you provided. Either way, thanks for letting us know! @Silvaren Thanks for reporting the athletics issue, I'll make sure it's tracked and investigated. @Nightwing32 I'll get the lack of mercy option tracked and investigated. Thanks! @davoker I'll make sure we investigate these issues, especially Psychic and Brutal Backlash. Thanks! @Chaospread I mentioned One-Eyed Molina above, but thanks for also reporting the inconsistency with Korgrak as well. I'll make sure this is tracked. Thanks! @warralek We plan to give the patch a healthy runway to make sure there are no big issues from the engine upgrade, during this time we may update the build version on the public beta once or twice before going live. There's no set timeline for how long that will be, but if we don't see many new issues, or we've resolved most of them, we'll wrap it up and investigate other issues. Thanks everyone for your participation in this beta, your feedback, and your dedication to the game. EDIT** - Also for those that are concerned about your favorite mods that may become invalidated on Steam after the patch goes live, we are investigating moving the current live version to a legacy branch when the new patch goes live. This should allow those that wish to continue their existing playthrough with their current mods to do so. And will give some runway for any popular mods to be updated down the line. More on this as we get closer to release.1 point
-
The chanter have 10 might and he's not energized. You can deduct from the Pen the Power Level : 20.5 - ( 10 (base) +3.5 (Ability level (8-1)/2 ) + 1 (The Arrow Sing) ) = 6 ; 6/0.25 = 24 ; 24+8 = 32 Because 7PL are restricted to the classe, that mean 25 PL "generic" scaling with scrolls, potions, poisons, bombs, but especially abilities and spells from items (seven bolts etc), armor (Retentless storm etc) and weapons (thunderous report, spider's flurry, wind calling etc). Weapons triggering effects are not concerned by PL. PS this spell at this level is dangerous : the twister is very slow and bounce on your party when the combat is over. My fives characters, originally full healthies, take a least 2 injuries (all of them) after the combat end.1 point