Finished Returnal and main campaign of Uncharted4.
So Returnal
I am quite disappointed - not necessarily because it is that bad, but because I expected it to be the Sony port that will be for me. Roguelite third person bullet hell with little meta progression? Hell yeah. Unfortunately, outside audo-visual experience, I found it rather underwhelming. Procedural generation is minimal. While individual levels are swapped around, level layouts, and what you can find are pretty much the same, and enemy variety is pretty low, so runs do tend to feel the same. Biggest change run to run is what weapon you pick up (you can carry only one at a time: Booooo), and I found some weapons to be simply more effective than others. This is is even more visible for bosses, which will really make it really tedious if you enter the arena with a wrong weapon.
I dug the atmosphere and story and first, but unfortunately it turned out to be a convoluted allegory for a very basic thing, rather than a SF story.
Uncharted4.
Reallly enjoyed the story and characters. Game looks mostly great. But god, what an awful video game. Shooting is really clumsy and basic, and I feel bad for criticising Jusant for it's straightforward climbing - compared to U4 it was boundary pushing simulator. Worste of all - I really felt like game part didn't belong to the story part of the game. The set up is so slow, and characters so human, that when Nate starts gunning down auction house security in cold blood, it feels very off. In general, the unending army of Shoreline, white grab ledges, and conveniently marked grapple points feel like an artificial addition to what is a pretty good animated action adventure flick.
Oh, and I am still not sure if melee system actually exists or if it's a QTA mascareding as a melee system. But dang, I would watch an Uncharted movie. Well, not THAT movie.