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Showing content with the highest reputation on 01/06/24 in all areas
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Hey folks, It's great to see so many familiar faces, and new ones too! Right now we're taking a lot of caution to make sure the game is stable with the unity engine update and we aren't introducing any major new issues. However, I'll make sure we investigate both the trap potency and the cursor flickering issues as well. It'll be great fix up some of those long-time nuisances. (and a few others too!) @callistege - Yes, you should be able to continue your current play-through on the public beta branch. However, please note that the branch is a newer version of the game, and we tend to restrict loading newer saves on older versions, so any save games you make on the public beta won't be valid on the Release branch until the new patch goes live. Thanks everyone for your support, and if you happen to find anything else you'd like to report feel free to pass them along and we'll do our best to track and work through them!5 points
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A 2023 anime about dungeon-crawling and literal video game mechanics centered around a male character and eating food, what could go wrong? For Bartimaeus who can't think of anything that he doesn't hate about this...nothing, so let's check it out - these things have a good track record, after all. I'm exactly 2 minutes and 8 seconds into the episode and I really, really, really want to turn it off. I'm getting some painful flashbacks to the very first anime I gave an honest try, My Hero Academia, which is what lead to me instead trying Sailor Moon. Sailor Moon did not infuriate me every second of every minute like the three episodes of My Hero Academia that I watched before tossing it into the nearest incinerator did. You know, I'm pretty sure the hard drive that I used to store the first season of My Hero Academia has since died, and I'd say good riddance. I am now 3 minute and 1 seconds into the episode and I feel like my brain is going to explode from an aneurysm. I don't want to do this anymore. 4 minutes and 53 seconds, seeing this girl's stupid face matched with her boilerplate anime proclamation of not giving up has made me quit. I hope the hard drive I used to store the first episode this show also dies sometime soon. Yes, I could've easily just watched it on Netflix, but I didn't want Netflix trying to recommend any anime to me.3 points
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Guess it's time to pick it up again and finally get to those 6k hours...3 points
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Ok - this is very helpful. I went back and re-read your FAQ (should have done that to start), and realize what I was mostly thinking about was the trap effectiveness items being underwhelming. Just to summarize for my own benefit: +1 pt Mechanics = +3 Accuracy with Traps (no bonus damage) +1 Trap Power Level (+1 gained every character level after 1) = +1 Accuracy, +.25 Penetration, +5% Effect Duration (no bonus damage) Increased Trap Effectiveness Item Effect = + % damage (only on 2 items, Fool's Shoes & Seeker's Fang) I think I was wrong in thinking that accuracy was the issue here. Using your design philosophy, @Elric Galad, what do you think about these changes: Across the board buff to all trap damage / duration. Suggestion: +100% damage, +25% duration on effects. Current effects below for reference. Name Current Effect (Hazard AoE) Bear Claw Trap 10-15 crush/pierce, Immobilized for 6.0 sec | Accuracy vs. Reflex Burning Ground Trap 5-11 burn | Accuracy vs. Reflex per 3.0 sec If successful: Shaken for 5.0 sec| Accuracy vs. Will per 3.0 sec Caltrops Trap Hobbled, 2 Raw Damage per 0.3 sec Concussive Blast Trap 16-20 crush, 4m Push | Accuracy vs. Reflex Corrosive Cloud Trap 8-12 corrode, Sickened for 9.0 | Accuracy vs. Fortitude Freezing Spike Trap 10-15 pierce/freeze, -20% Action Speed for 15.0 sec | Accuracy vs. Reflex Shock Chain Trap 7-10 shock | Accuracy vs. Deflection If successful: Disoriented for 9.0 sec | Accuracy vs. Will Fix Hazard AoE traps (Caltrops, Burning Ground): I'm poking around in the gamedata to see what I can find. So far it looks like the AoE Hazards are set to 9.0 sec duration. Not sure what's overriding that. Will poke more. If we can't fix them to generate a hazard, we could just make it a 1 time attack like the other traps and increase the effect to compensate. Should be easy to do. (Edit) Change Trap Effectiveness Effect to be: +5 Trap PL, +25% trap damage2 points
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2 points
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According to Gamers Nexus, Starfield being nominated for and winning "Most Innovative Gameplay" was a meme campaign started on reddit to dunk on it, not that it stopped Bethesda from accepting it as sincere. Guess that's what happens when you let the common clay of video games (you know, morons) decide the awards. We all know these awards are a bit of a joke for one reason or another (simple popularity contests inevitably result in whatever's most popular winning awards rather than any honest evaluation of an entry's individual qualities in relation to what award they're up for - an especially prominent problem when most people have only played a fraction of the nominees!), but not all of us actually take the time out of our day to prove that they're a joke. Sigh. Oh, that's really soon. I can't help but notice that the main character seems to increase in size with every new game in the Momodora series...think Momodora 3 is kinda where I thought it most appropriate to stop, but certainly no farther than Reverie Under the Moonlight. Eh, as long as the developer didn't try to integrate anything from their awful Minoria spin-off, it should be fine.2 points
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please please please please please please please please please please please please fix traps before you close the book on this patch (who knows if we get another) it is probably the single biggest mechanically broken thing in the game: do this and i'll send a hand-written letter of effusive thanks to the obsidian dev team2 points
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1 point
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If you're dogmatic just hand him over to Heinrix. Good source of dogmatic points and you get an achievement if you turn in all the heretics and xenos in your retinue.1 point
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One Dozen Stood has this effect on Disengagement Attack. Sort of has the same problem we are trying to solve for here.1 point
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Camellia is an amateur compared to the Dark Eldar, on the other hand, that is completely lore appropriate. They feed on the suffering of others. He also has a romance that basically begins by Edit: Anyway, my game is a state of complete breakdown. Lines repeat during dialogue, rumors are finished but still active, there's some sequence breaking in the dialogue too as people talk about events that have not happened yet and lastly for some reason the game keeps referring to my character as both male and female. In other words, chapter four has been the original Owlcat experience so far. Edit 2: The dialogue also has a bunch of missing prepositions, missing articles and, even weirder, missing verbs. One can infer the meaning of what is going on, but this is a step back from Wrath. Not as bad as it was in Kingmaker though.1 point
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I have defeated the all “great demon lords” in Dark Souls and have put their souls into the Lordvessel. Fight against them were not that hard, the biggest issue as always was the Bed of Chaos. From the bosses of course As always, when you feel, that you are having easier time fighting the bosses, you start to act more carelessly and sooner or later get owned by some easy peasy enemy, misstep out of bound or pressing some button to late, because you think, you have everything in control This is very unique thing this game offers, and therefore I enjoy it so much. I really feel, I am much more patient that when started to play the game for the first time, but on the other hand, the game can still lull me into false security and then hit me hard, when I expect it the least again and again and again (185 deaths so far )1 point
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I think this is strong and accomplishes the intended effect well. This makes sense. I just tested, and that's how Spell Reflect works. There's still a roll to hit, but the spell is reflected even if it was a miss.1 point
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This is something that never gets old and I couldn't find a similar thread. Maybe I made one before?! Let's hope not... On topic: When wads reach the level of a movie. Absolutely creepy. What wads have you been playing recently?!1 point
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@thelee I noticed that your guide over at GameFAQs still describes Full Attacks as using only the offhand recovery when dual-wielding, though this no longer seems to be the case in the current version. Since I saw the last update being in Sep 2023, I assume the guide is still being updated, so it would be good to correct this. A quick test in-game seems to match the below post saying it instead uses the higher recovery of either weapon instead.1 point
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After 13 years Noragami has reach it's final chapter. It ended on a sweet note and I think it suits the story well. It was a though journey as I think the mangaka had trouble managing to produce chapters, even though it was a monthly series. At the tail end of the story those small and split chapters really took it out of it, but I guess the situation was much better for volume readers. All in a all a good manga with a very unique and interesting story and characters. I also watched Delicious in a Dungeon. I'll refrain from making any comments because I think they would be spoilery, but I like what I saw very much.1 point
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Consider my current proposal with a new twist : For max 15s or until attack : - Invisibility - healing 16hp per 3s - -5s hostile effect per 3s For 45s after attack : - healing 8hp per 3s - Intuition - no more hosile effect reduction Feedback from your proposal : - Intuition is great for ranger, I see no reason to change it to Swift - Shadowed Hunters shall have a different vibe from Enduring Shadows. It shall reward staying invisible longer. My point above was about how problematic it would be to give it an offensive bonus for staying invisible longer. But defensive boost is OK. - My proposal helps making Practiced Healer talent relevant for SC Ranger. Which is not very important but still a nice side effect. - Your proposal wouldn't stack with Beast Claw. Which is IMHO an almost mandatory pick for a melee Ranger. - As you can see, I think "minus duration per 3s" is a better idea than flat -50% cause it rewards staying invisible for longer duration. So I changed it based on your proposal. Unbroken isn't bad, it is just that their defining trait is a bit disappointing. As said before, their drawbacks are just so soft that they are an easy pick. My proposal isn't a plain buff since I increase the speed malus from -15% to -20%. The +2 Melee accuracy per engaged target is a nice, but not super strong either. Great stacking with Kapana Taga. The idea isn't to buff them but to help making their subclass a bit more defining. Black Jacket has just so much meta potential.1 point
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Ahem, @thelee, what advice can you give about this? I've read the caltrop and fire trap issue from your faq btw.1 point
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we got an oven which cost as much as a nice car, but we use our air fryer(s) all the time and especial during the warmest summer months when oven cooking is an almost criminal endeavor. have become an air fryer convert. however, "air fryer" is such a fundamental misleading term. so doesn't replace oil frying. air fry feature is convection cooking. nobody should think you could make fried chicken in your convection oven, but 'cause o' wacky nomenclature people keep trying to make fried chicken and the like in an air fryer. the naming nomenclature leads to unfair expectations. non breaded chicken wings is ideal for air fryer. (aside: am highly recommending having your uncooked wings dry overnight in the refrigerator... sprinkle with baking soda will promote crispy/browning. water is the enemy o' crispy wings, so drying is gonna improve your finished dish.) a variety o' roasted veggies is also fantastic. nowadays we only cook our baked potatoes in the air fryer. falafel and salmon are great in an air fryer... but we don't cook salmon in the air fryer in spite o' the ease 'cause whatever we cook immediate after the salmon in the air fryer absorbs the fishy smell... and 'cause pan seared is also just so damned ez and good. is a bunch o' other stuff, including a variety o' french fries recipes which work great in the air fryer, 'cause those recipes also work in a convection oven. however, am not gonna try and make deep fried cat fish with an air fryer, 'cause that would be stoopid. air fryer is not a replacement for deep fry but is a (better) replacement for convection cooking in a standard oven. aside, your insta pot pressure cooking feature is also great for carnitas, butter chicken, oatmeal and a whole bunch o' bean recipes for which am able to skip the overnight soak step. admitted, nowadays am typical making oatmeal in our rice cooker 'cause our cheepy rice cooker is so ez to clean. regardless, am thinking the air fryer name is misleading and results in some folks being disappointed. can we make breaded chicken tenders in the air fryer instead o' deep frying? sure, but that is no surprise 'cause we can make breaded chicken tenders in a convection oven. air fryer is so not a replacement for genuine deep oil fry, but it is an alternative for a convection oven... the air fryer is often a better alternative simple 'cause the size o' the air fryer is smaller so is easier to circulate air and also 'cause an air fryer is gonna get up to temp much faster than a large oven would. also, the air fryer is more cost efficient to run than your oven and it won't add a large volume o' super heated air to your home during hot summer months just by opening and removing cooked victuals. edit: home fries is also a frequent addition to Gromnir menus, particular for breakfast, and we use the air fryer and the microwave to get perfect crispy potatoes. we do not par boil potatoes, 'cause is time consuming and unnecessary when a few minutes in the microwave will achieve the same result. is another recipe we use baking soda btw. after fake parboiling in the microwave, we let the taters dry on a rack for just a couple minutes... and we sprinkle the drying cubes/planks/whatever with a little baking soda to promote crispy. pop the dryish and seasoned potatoes in the air fryer and then cook at 390 or 400 for howsoever long it takes your air fryer to get 'em crispy. sooper ez... though am admitting we typical simultaneous cook bacon and a few veggies (onion and jalapeno is common) in a pan on the stove, so is not as if am complete avoiding mess. if am feeling particular decadent, am gonna grate a bit o' cheddar and top the combined ingredients. yeah, pan fry the potatoes in duck fat in a cast iron skillet is ideal, but the air fryer is much easier, less messy and involves us needing no additional oil. HA! Good Fun! ps am not a tofu guy, but the air fryer makes so ez to get crispy tofu cubes that am finding ways to include the stuff in recipes as an alternative protein source.1 point
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Saw Frieren episode 17 today... Teenagers.... The drinking, cheating, gambling priest to the rescue Said priest evaluating the situation afterwards... Some things are consistent throughout the episodes... Frieren being irresistibly drawn towards magic grimoires, mimics or no mimics and she has a hard time getting out of bed in the morning1 point
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1. Long standing narrative bug that gave community some pain and despite all the research and data provided was never fixed. Basically if you kill any ogre while doing the Dyrford ogre quest A Farmer's Plight, the peaceful resolution to talk with the ogre bugs out and it becomes impossible to complete it that way and unlock Korgak as hireling for keep. The only way to avoid that bug is to know about it in advance and avoid killing any ogres until you complete the quest (quest's script can't distinguish between Korgak and any other ogre of the same melee variety) which is rather hard considering ogres appear early in WM1 and on third floor of Caed Nua. More details: 2. Another one that keeps bothering me but is straightforward to fix. Early game quest The Old Watcher will not update properly if certain dialogue choices are used. When you meet steward for the first time you will have three options: 1: "I'm looking for Maerwald." 2: "Who's that speaking." 3: "You know what I am?" Only first option gives you XP and quest update in the journal. If you select 2 or 3, the first option will disappear and you will permanently get robbed of early game quest progression XP and quest journal entry. 3. Would also like to see stuff added by Deadfire Pack fixed. One-Eyed Molina's Gold-Fingered Spike-Flinger's soulbound upgrades level 4 and 5 do not seem to work as intended, providing attack speed and reload speed penalty instead of the boost listed in the item's description. Soulbound Weapons added by Deadfire pack do not belong to the "Universal" Weapon Focus group. Thus One-Eyed Molina's Gold-Fingered Spike-Flinger belongs to Weapon Focus: Soldier.1 point
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The training portal, playing solo against the fallen, can help better learn how characters play.1 point
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The new intro for Frieren is weak sauce, but they outdid themselves with the outro.1 point
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Actually, something like 100% defense with a Cooldown was another idea I got. Not sure it would be easy to simplement, but it is way more useful for party build since it allows using the character as a safe decoy when dropping AoE. I will think about implementation. Another simple possibility would be a ~100% graze to miss. Concentration every 30s just make more sense than everything else I think. Super simple yet perfectly suitable. It would work similarly as my backlash rework that was change from once per encounter to a 60s cooldown. Well +1 engagement for Overbearing Guard makes sense indeed. Even if fighter has plenty of them, it gives the class more flexibility. One can either stacks engagements, or pick their favorite. I prefer that to other solutions. And it is consistent with "On Engagement abilities granting engagement" principle. Yes +2 melee weapon acc is good for unbroken, since it synergizes with the shield while helping the Unbroken compensating for the lack of offensive punch from wearing one. There is a big intresic issue about Vibe vs Gameplay for Shadowed Hunters. Vibe is a prudent stalker that wait in the dark before lauching their attack. An offensive bonus based on time spent hidden would make sense. But with a party, Gameplay makes your companions fight alone while you wait in the dark. So an offensive bonus you'll get would have to compensate for the offensive power you loose while waiting. You would need a big Offensive buff to compensate for waiting. Which in turn could make the ability too good for solo. It is way easier to give a defensive bonus for the time spent in the dark, cause it makes sense to stay hidden when you need protection/healing. On top of this you can add an offensive bonus, but not based on the time spent hidden. So the 45s Intuition. Also I don't want to change too much the existing design unless needed. Basically, I think people were happy with the Tier 3 Per inspiration independant from how many time one remain hidden.1 point
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If I remember correctly difficulty mostly just raises enemy health and attack, requiring more effective use of your skills. Complexity comes with story progression. Stuff like collecting ingredients for EMO Kids just helps in acquiring cards quicker. Speaking of which, look for opportunities to upgrade your character's base cards by combinging two of the same kind. Heroes don't quite show their capabilities until you upgrade their cards (I can't remember how early this mechanic get introduced, but it took me too long to figure out how impactful it is)1 point
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1 point
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I love me some unhinged Roddy Piper... I suppose I could have written just Roddy Piper, unhinged is implied.1 point
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Frieren 17 Frieren and her party have to stay in a village during winter. Fern and Stark are "acting strange". Delicious in Dungeon 1 Very good first episode. They went direct to business, we even got two different meals. Nothing too weird so far, but the dwarf can probably eat anything he finds inside the dungeon. Marcille may be a contender to Anya and her face expressions.1 point
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Wrestling promos? Ok - THE NUMBERS DON'T LIE! And who can forget Rowdy Roddy Piper and Buzz Sawyer training to fight...?1 point
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Watery double is great. The whole subclass is great imo despite the loss of (the other) summons. One thing about Thekehu: he will periodically cancel/clear all fire effects on him. While that's cool in most cases it also means that he clears beneficial fire effects on him - such as Mith Fyr from a fellow chanter.1 point
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"The international community should seize Israeli assets to fund the reconstruction" That would amount to a second holocaust.1 point
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Coucou, I'm once again returning with a couple of change ideas. Souldblade : I buffed their per kill gain from 10 max focus to 5+level, because I felt the bonus was totally irrelevant. Not that I believed Soulblade really needed a buff... Now I realize that the bonus stack with itself, so it was never truly irrelevant. I feel it was an undue buff so I will remove it. A Soul'd Echo : 15% Hit to Crit for spell vs Will at Tier 8 feels a bit meh. Rogue gets 10% Hit to Crit for anything at Tier 2. Cipher gets +10 Acc for spell vs Will at Tier 6, which is almost strictly better, except maybe for interaction with the Complete Self where A Soul's Echo is a better "insurance to always get a chance vs high Will" I'm going to buff it to 20%. It is Single Class locked so I feel it is justified. Spell Resistance : This is no DnD so the issue is that many monster abilities do not count as Spells. I already buffed it from 10% to 15%, but I ended almost never picking it because Tier 6+ points are scarce and it is too situational to justify. It is not even a problem of "value". I have the idea to complete the ability with +1 AR vs the 4 elements, which would be more widely useful and fits thematically. OK that's +1 AR vs 4 out of 7 damage types, but I feel element damages are way less common, so that's about 25% of incoming damages in my book. I would slightly tune down the Spell Resistance to 12%. It could be helpful for Barbarians (thick-skinned + Spell Resistance = +1 AR with benefits) and decoy-type that could stand in the middle of non-friendly elemental AoE. Combat Focus : Well, a Concentration point at the start of combat can really secure a critical spell. So why do I end up never taking it ? Simple answer : because 1 ability point for it feels a bit expensive, and there are a few magical items that gives that with benefits. So it's useful but weak. My idea is to add a second effect : +5 all defense for 15s at the start of combat. It fits thematically (Furrante armor has both Concetration and a similar effect) and synergizes with WoD/SoT (but not too much). Inspired Defenses : It used to be +2 AR before getting nerfed by Obsidian. Too good in some situation. BPM kept it at +1 AR but rise duration to 5s. Even with this, the thing is the effect is good... but not that much, and a bit random. Well, it's not technically random, but it's really hard to have any control over when the bonus +1 AR is going to kick in. Attacked by a sword ? No use. Attacked by a couple of foes with different weapons ? Likely no use. And it's not like you'll have a non-tedious way to check which weapons are really attacking you. So I'm planning to rollback over the 5s, and to change it to +1 AR for 3s without restriction over damage type (extended by INT, not by PL since it's a passive). Yup it's significantly better, but I think it's not OP for Paladins either. Base 3s is kind of a magical value. You need some INT just to get the bonus from a single naked goon attacking you with a dagger. Against a couple of foes, it will most likely work, at least against half of attacks if they tend to attack simultanneously. You can also use your own ticking AoE (example : Chill Fog, BPM Pallegina is immune to PER Afflictions) to refresh the bonus every 3s with minimal damages while getting Retribution charges. The point is that this design will have : - synergies (high INT, ticking spells) and anti-synergies (high defenses) - clear situation where it shines (vs several foes) or less (vs single foe) Which makes it interesting for both Builds and Tactics. And that's what we're here for, not for simili-random effect. Parting Sorrow : Well, getting disengagement isn't very reliable, and the effect is well... nice but I won't expect getting more than a few Wounds even with a build that specifically synergizes. At least this one also gives 1 wound when an engaged foe dies (killed by you or not). I simply propose to add +1 engagement to round it up. Most talents benefitting to disengagement get bonus engagement so this would totally make sense. Bonded Fury : This one had a lot of changes in the way to make SC Ranger great. It is currently used a buff for a duration and a 15% Bond returned on pet damages for UNLIMITED duration. I used to think it was a good idea to ensure SC Ranger always has a source of refund but : - Ranger can also pick Distraction Training - Ranger can access various refund available to all classes (mostly Brilliant from Cipher buddy) - Ranger having to manage their ressource isn't so bad. Also it was very bad for Ghostheart whose duration was limited by the summoned pet lifespan. So now I think it would be more reasonable and less weird to give the refund on damages the same duration as other effects, and slightly buff it to 20% chance per damages. Shadowed Hunters : Another candidate for most reworked ability. Current version : For 45s, for both pet and ranger : - healing 10hp per 3s - -50% hostile effect - Invisibility until attack When invisibility is cancelled the ranger / the pet get Intuition Inspiration for 45s. So if you don't stay invisible for long, it is basically "Intuition, 10hp per 3s, -50% hostile effect" for 45s. A few issues I see : - With high Intellect/PL, one can be permanently invisible with a potion of Enlightenment. Not that critical but still bad. - It's too much "just a self buff". - Stole a bit Monk role for anti-hostile effect What I would change : For max 15s or until attack : - Invisibility - healing 16hp per 3s - -50% hostile effect For 45s after attack : - healing 8hp per 3s - Intuition - no more hosile effect reduction What that would change : - more tactical (akka less dumb) use of invisibility. Staying invisible longer allows you to heal more in total. - less perma invisible abuse - a bit less strong as a pure self buff. If you don't stay invisible for long, it is basically "Intuition, 8hp per 3s" for 45s (plus 16hp on the initial tick for invisibility, so total healing isn't much reduced).1 point
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JA3 is probably my best game of the year and probably the best comeback of a series as well. I struggled with BG3 but I struggle with pretty much all Larian games so I think Larian plus 5th edition was probably never going to do it for me despite Baldur's Gate being one of the foundational series of my gaming life along with Fallout and MechWarrior.1 point
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I did not have enough time with him but he is a mix of Cameillia and the bad parts of Wenduag. I was kind of hoping that there was a redemption arc for him, but then I remembered which game I was playing and after a few conversations in the beginning it didn't seem like I would be terribly interested in his content either. The only thing that tugged me to keep him is any xp and items he would bring. Oh yeah and the companions I liked did not react pleasantly to him to say the least.0 points
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https://www.ign.com/articles/star-citizen-introducing-a-48000-ship-bundle-but-only-for-players-who-have-already-spent-100000 points
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I was thinking real hard about getting the last companion and even recruited him, but them I reloaded and killed him. He is icky.0 points