I loaded up Conan Exiles with the new massive Sorcery update. A lot of people are worried about the Battle Pass system turning it into a microtransaction hell. I can't speak to how this will affect multiplayer folks, but as a single player, it doesn't seem to have much impact. There are a lot of positive changes coming with the update that don't cost any crom coins, and it looks like I have access to all of the DLC stuff I have purchased over the years.
The two positive changes that stood out immediately to me:
- The trait system is reworked. When you reach a certain level in an attribute, you get to choose from a list of perks. For example, when leveling up my expertise (harvesting attribute) I got to choose whether I want a boost to how much I get of a resource, or a better chance of a rare material. It adds some complexity to a stagnant system.
- There are challenges to complete. These are separate from the storyline stuff. Some are exploratory (go pray at a certain altar), some are combat related, and some are harvesting related (harvest 10 iron sources.) It seems pretty simple, but it's another way to stay engaged. I didn't play long enough to get into the rewards.
Anyways, I haven't even gotten into sorcery aspect, so I'm looking forward to that. But I was happy to see all of my DLC was still active and the single player game has only really been enhanced at this point.