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Showing content with the highest reputation on 08/20/22 in all areas
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Yeah, so my stuff was mostly uncommented and intentionally as arcane as I could manage to make it. Which is fairly easy to do in C, especially if your target operating system is Novell-DOS. typedef unsigned int (far *s_arrayptr); struct mainscreenstructure { int x; int y; s_arrayptr screen[80]; } mainscreen; void screenOutputxy(int x, int y, char *out, long ATTR) { for (int i = 0; i <= strlen(out); i++) mainscreen.screen[y][x + i] = out[i] + ATTR; } void main(void) { _DL = 1; _DH = 1; _AH = 0x02; _BH = 0; asm int 10h; for (register int i = 0; i < 25; i++) mainscreen.screen[i] = (s_arrayptr) ((void 0xB800 + i * 0xA * )( 0xB800 + i * 0xA ) + ( void near * )( 0 )); mainscreen.x = 0; mainscreen.y = 0; screenOutputxy(0, 0, "Hello World", 0xF000); _AX = 0x0700; _asm int 21h; } Heh, that CODE tag is kind of hard to read. In case it's not totally obvious ( ), this clears the screen, then builds a struct full of pointers to every character on a DOS 80x25 screen and writes Hello World directly on the screen, then waits for an input. Because only lamers use printf().3 points
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And uphill, both ways.2 points
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Your school was that far away?2 points
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It's almost as if you get treated differently and suffer much diminished consequences, if any, when you are highly talented and play at the most valuable position.2 points
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‘They turned us into savages’: Russian soldier describes start of Ukraine invasion2 points
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I completed BG1 last night, it was a great game and highly recommended and gets a solid 72/100 on the globally respected " BruceVC game rating system " But the final battle with Sarevok was almost impossible, I spent about 4-5 hours trying different strategies and combinations and I could only finally defeat him by dropping the difficulty to easy. Then I used my invisible mage to go to right of the screen and used AOE spells to weaken him, without drawing aggro, and his companions and then when they attacked me I used a combination of my 2x fighters has potions of cloud giant strength I used arrows of dispelling and biting I used potions of magic resistance I cant believe people defeated him on the harder difficulty but my party was level 6 and 7? What level were you on when you fought Sarevok and what strategy did you use in the final battle? I am now playing Siege of Dragonspear, I hear its not that good but I am going to play it anyway because it starts straight away and Im in a " BG " mood for gaming2 points
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IIRC Land Lease will effectively start only around September/October. An analysis on their mobilisation along the lines of the interview was published few days ago. In other news, the strike against Wagner Group in Popasna might not have taken out Prigozhin, but it looks like, it took out their main propagandists. The propaganda Telegram Channel of Wagner Group, The Grey Zone with more than 250k followers is “silent” since August 13 - the day of the explosion. Edit: and the second big explosion, I’ve mentioned, in Lysychansk, which allegedly took out more than 100 Russian officers, was executed based on the photo, which they released for propaganda purposes, but they did not turned off geolocation, so it contained the exact GPS coordinates of their HQ2 points
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My local ABC Spirits had the good stuff in stock, so that's what I'm drinking:2 points
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Pharaoh did add the roadblocks I think, which is a big change. Half the fun of Caesar 3 was wrestling with the weirdo AI. I still feel pride at using warehouses like some sort of waystation to get around market ladies' food priority2 points
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2 points
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At some point during development of Seeker, Slayer, Survivor there was to be a "Champion of the Hunt" challenge involving a fight against the members of Vox Machina. The remaining data (character stats, arena encounter listing, and a conversation) and ui suggests it was probably in early stages when it was scrapped. Though it is no longer accessible via the Pool of Memories without mods, it can still be started through the console ( ` ) with cheat enabled (iroll20s): To load into the map: LaunchRandomEncounter 7ae85798-f2a8-41ff-a210-ffdbce5f2311 To get the conversation to play and the characters to turn hostile: StartConversation b1a8e901-0000-0000-0000-000000000000 85427693-4d26-4f96-9f17-3358fb87d940 0 The conversation consists purely of lines taken from the voice sets added in the Critical Role Pack dlc. Though audio no longer plays as it should, due to the "ExternalVO" line in the .conversationbundle file pointing to old/incorrect filenames. There are also no portraits attached to the characters. Either way I would guess it was only ever meant to serve as a placeholder conversation for the early stages of development. There is no reward for completing this encounter.1 point
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DoT, as status effects, are not affected by crit for their damages but their durations. They are affected by Might however. Even if they come from weapon or spell, they are not affected by bonus damage to weapon or spells. Because their damages cant crit, bonus for crit damages are useless too for them. Only generic damage bonus,PL bonus and Pen bonus (see in comments) can work, for exemple : High Harbinger's Robes provide +10% damages (for self's DoT) Thaos' Headdress give +5% damage vs flancked (self) Crucible token , 15% vs designed enemy (self) Xoti's Lantern (Threshing Aura), <20% damage (everyone) Baubles of the Fin, +3% (everyone) Shattered Vengeance (Shards of Woedica) up to 25% taken (multiple effects can be obtain with summon by the way) (the list of items giving some PL bonus is below) Maybe I forgot some other items, and some others are specialized : Dire Talon : Tooth and Claw ( +10 cc and damage against beast) is universal Aamiina Legacy : Slayer of Beasts (+10 Accuracy and damage against Beasts) is universal Wicked Beast : Wild Heart (+15% damage against Beasts) is universal Amaliorra : Ash and Dust (+10 acc against Vessels) is universal Amaliorra : Innevitable Decay (+20% damage against Vessels) is universal Whispers of Yenwood : Soul Cutter (+20% Damage and +15 Acc against Spirits) is universal Bane Spirit (+20% damage against spirits) is universal (from the Spoil of Caed Nua Mod) There are also some abilities and passives that can increase the DoT damages : Takedown Combo (ranger) give +100 damage until a new direct attack that deal damage (for everyone's DoT) Hunter's Fang (ranger) < to 20% vs the enemies race (self) Sworn Enemy (and upgrades, paladin), +20% damage vs designed enemy (self ) Inspired Beacon (paladin), +40% damage (everyone ) Blooded (barbarian), +25% damage when bloodied (self ) Wilder Hunter (barbarian), +25% damage vs wilder (self ) Fighting Spirit (human), +15% damage when bloodied (self) Death's Usher (death godlike), +20% damage vs near death (self) Infamous Captain (Watcher) +5% damage (self) Ascended (Ascendant) +3 cipher PL, +20% damage (self) Resting Bonus : Bloody Mess (The Kraken Eye, if you choose violence for resolve The Better Man) +10% damage (self) Cleansing Flame (SC priest or scrolls) +100% tick rate during the effect All these bonus are working on current and further DoT, and are not anymore effectives when over (Blooded, Fighting Spirit, etc) For PL bonus, there are many way to gain some PL, from subclasses, races (godlikes), weapons, trinckets, ect. Considering only Generic PL, I made previously a topic about this, that take into account the scaling rules : https://forums.obsidian.net/topic/126420-prestige-enchantment-the-scaling-transcendant-suffering-overview/ For Keyworded PL, every bonus stack on top of generic PL but not from two same weapons (2 Sun and Moon allow +2PL, not 4, and 1 Sun and Moon + 1 Magran's Favor allow +4PL). By the same way, Acute and Brilliant from items seems to stack 1 PL with "ordinary" acute and brilliant. I'm not really sure because, when these effects are stacking, in the Character menu the second inspiration mention only the name of the inspiration, not the bonus (like ordinary). Lance of the Midwood Stag (Lord of the Forest) +2PL (generic) while under a plant status effect (self) Wicked Beast (Wild Heart) +2PL for Beast KW The Spine of Thicket Green (empowering Instincts)+3PL for Beast KW or (empowering Lifeblood) +2PL for Plant KW Magran's Favor (Fiery/Blazing Core) +2PL for Fire KW Sun and Moon (Celestial Attunement) +2PL for Fire KW (day) The Weyc's Wand (after empowering something) +3 generic PL Spider Silk Robe (Poison Master) +2 Poison KW PL (require BPM to work) Mask of the Grotto Deep +2Poison KW PL (Require BPM to work) Some pets give +1 Fire KW PL I'm not speacking about other KW PL because I dont see any DoT as Wind, Tempest, Electricity, Ice KW. Alchemy increase the poisons (consumables) effect as well do generic and poison KW PL bonus. Arcana increase the scroll PL as well do generic and correspondant PL bonus.1 point
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It looks more like a bug, not so much related to the spawning of dead weevils, but to the spawn timeout. Because there are a lot of places on the map where weevils didn’t meet before 0.14, and now there are heaps of their remains. Plus, a huge number of aphids appeared, which run in flocks of 10 or more. Рlus the termite king respawns over 100 in-game days. Something broke in 0.14 with the respawn timeout of individual creatures1 point
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Or Engoliero do Espirs, the constitution malus (or bonus) restaure the healh to the character when switching, even if enfeebled or drug crashed for Nazpalca monk.1 point
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Just anticipating deductions about Russian society and people at large, hence the amusement.1 point
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*sniff*... Darwin would've been so proud! Edit: Actions like not removing critical intelligence info from photos... I can hear Ricky Gervais listing the nominees for this years Darwin award.1 point
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It's interesting you bring this up because in my more recent times playing BG1 I've never actually finished the game, always getting bored with it at some point after I get to BG city. I typically play on normal difficulty, though am perfectly happy to drop it down whenever something aggravates me.1 point
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In general I found "Party vs party" encounters in BG1 to be very challenging. I really liked that - a nice balance of fairly straightforward moster slaying, and real test when you face a party of hostile adventurers like yourself. I completed BG1 on "core rules" many times. I definitely cheesed couple of times - abusing AI luring enemies one by one couple of times. If I remember correctly, Sarevok's fight got buffed if you own Tales of the Sword Coast to compensate, but I never played without it so I am not sure. It's definitely a fight in which one has to pull all stops. I much prefer that, to underwhelming BG2 finale. It's sacrilegious but honestly not that bad - could have been much worse. I didn't hate it, but am unlikely to ever boot it again, or include it in my BG Saga playthroughs. I thought it did a poor job connecting BG1&2, which it claimed to be it's purpose and like Beamdogs addition to BG1, it feels very modern in design. Not in a good way - it just felt very off to me. Its stakes are also strangely high for a game set before BG2. In a way it reminded me a lot of Throne of Bhaal - an original piece of content that I mostly dislike. If ToB is Return of the Jedi, being mostly bad but wrapping up the saga nice, then Dragonspear is... Han Solo? Disposable, forgettable, and cringy from time to time, explaining things that didn't need an explanation, but not entirely unpleasant.1 point
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Tragic characters, complex themes, an emotional core so strong that it would make grown men weep...would be what I'd say if I was a moron inexplicably expecting a random Tom Cruise action movie to be something it's clearly not. Sometimes these things can surprise you (either for good or bad reasons), but if a movie is exactly what it presents itself as and you weren't interested in that, you only have yourself to blame for still watching it (alternatively, you can blame the people who pestered you into trying something when you made it clear it wasn't something you thought you'd like if they still recommended it to you anyways). Obviously, I'm not going to watch Top Gun, . But to @Gorgon's point, the age of big budget films not looking like a gross/uncanny CGI disaster is pretty much over. Smaller and more grounded films may look good for what they are, but those types of movies aren't ever going to be like...epic action, fantasy, or sci-fi films, you know? So if that's the type of thing that you like (as opposed to someone like me with a taste for relatively simple, character-driven stuff that doesn't really much need special effects), I could totally understand feeling as though movies are pretty much dead. It's not too different from what we're personally familiar with in regards to pathetic modern Japanese animation...or really even the sorry state of triple-A gaming right now: while the particular issues are different, that dread feeling of the entire medium having moved beyond you is largely the same.1 point
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7 is about the max you can get in the game, no matter what tricks you use. Depending on your class, of course. I've beaten him on the highest difficulty, Legacy of Bhaal, but I have no memory of what I did. Probably a lot of potions and reloads. But yeah, that fight is significantly harder than most of the game, discounting maybe the final boss of Durlag's Tower, which is a save-or-die fest. Luckily you only need to kill Sarevok.1 point
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Walk...18 miles...per day?! Hard pass. Seriously though, it looks beautiful and its interesting to see the padlock-on-a-fence thing is multi-national.1 point
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I've got it on now. It's a movie, alright. I'd say silly fun, for the most part. Prey is better.1 point
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Wait, so your reasoning for Top Gun not being bad is there's this other vaguely similar movie that's worse? To be clear, I remember watching Top Gun and liking it well enough, of course I was at the age where anything with fighter jets was going to be cool by default. I have no desire to rewatch it, on account of it not having left much of an impression on me. The only thing I clearly remember is the volleyball scene.1 point
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As an avid fan of animation, for me, that ship already sailed 20 years ago. In cinema, you at least get the odd high budget movie that still looks good, with decently made CGI if there has to be any, or films that do not rely on special effects that work mostly without CGI, or films where CGI is used appropriately, whereas in animation, we will never ever get anything that isn't trash grade digital any more, and worse, to wit: Even animation that once looked good (one can think of Disney films that they want, but for the most part, they're all impeccably animated) is ruined to make it look more modern - and the horrible implication that sits at the back of the fact that filters for this even exist, that modern audiences actually prefer this one-note digital coloring effect where everything looks clean and fake. Kinda like CGI bears, except worse. Resolution and random screencaps from the web nonwithstanding, we went from this: To this: Can someone please put me out of my misery?1 point
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When I tested Okura's Kettle years ago it never worked as advertised. It simply did nothing. Maybe it got patched but I doubt it.1 point
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Scientists Achieved Self-Sustaining Nuclear Fusion… But Now They Can't Replicate It : ScienceAlert1 point
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And I get that there's an issue of affecting the "integrity of the game" vs. external stuff that doesn't, but...you think of past incidents like with Ezekiel Elliot who got six games for just one offense. Here's a guy who went through at least a documented 66 masseuses over a 17 month period (a new one nearly every week for a year and a half straight!), which is so weird and fishy that you even have other players coming out and saying that you usually find one or two that you like and stick with them...and twenty-six of them come forward to allege some pretty serious misconduct. He's not even apologetic about it: the most he's offered is a "I'm sorry if I offended you" type apology, which is so insincere to add insult to injury. It just doesn't compute for me. Is it because there's no criminal case or video?1 point
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It's a MegaTen game, so it goes without saying that I'll play this. Not sure if I'll jump in day 1 as there's a free DLC coming that adds very hard difficulty and, as a MegaTen grognard, I have to play on the hardest difficulty. Anything less would be shameful and I would risk losing my status.1 point
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Paradox Turn-Based Strategy bundle runs for almost 2 weeks. Resident Evil collection runs for another 6 days.1 point
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Frank Drebin > Poirot > Holmes RIP Leslie Nielsen1 point
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0.14.0 Public Test - 3816 to 3824 Changes -Firefly headlamp no longer randomly flickers. -Tuned BURG.Ls movement settings a bit. -Bird no longer shows up in the Rest Time-lapse. -The "Open Crafting Menu" hotkey has been set back to C for keyboard. "Customize" building hotkey changed from C to G for keyboard. -Fireflies come down to the yard during the evening again. -The Import Save button has been added to Steam builds as well. -"Fashion Nuggets and "Rock of Fashion" have been changed to "Style Nuggets" and "Rock of Style" Secret Feature Added: Shared Worlds You can now create a Shared World as well as the Standard Worlds you have been doing since Game Preview launch. Shared Worlds are stored in the cloud and you can share them with any of your friends so they can host that world while you are not online. -You can own up to three Shared Worlds at any given time. -You can have 50 worlds shared with you at any given time. -Any Standard Worlds from before can be converted to a Shared World via the Save / Load menu. -Any Shared World you own or have been shared with can be copied down as a local Standard World for you to play on your own. -Shared Worlds can only be played by hosting it as a Multiplayer game. -Only one person can host a Shared World at a time (others will be able to join the current player who is hosting). -Any game progress that happens while anyone is hosting a Shared World will be properly restored regardless of who hosts the world next. Potential Use Cases: -Owner of Shared World who is hosting can logout for the day and have someone else who has the world shared with them rehost it while they are offline. -You can use this system to share copies of save games with friends: Create a Shared copy of an existing world, share it with said friend, have them download a Standard copy of it on their end. -If you own both a Steam copy and an Xbox / Windows Store copy, you can use this system to have a single Shared world that you can play through across all platforms. NOTE: This feature is considered beta and could have issues and could require online shared saves to be reset / lost as bugs are ironed out. If you test this feature out with a save with lots of progress, make sure it is not the only working copy of the world you have on your account. The shared save service could also go offline at any time during this testing phase to account for issues or updates as needed.1 point
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Cognac + cigar The cognac is D'ussé, the cigar is Rocky Patel. The cognac has just the right level of sweetness and is very smooth and delicate on the tongue, but there is quite a bit of burn.1 point
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I don't think being a Bleak Walker precludes benevolence. From where I'm standing, it's mostly about the way they operate: Ruthlessness, determination, absolutely zero mercy - but it could be done in the name of the greater good. Say, you are a Bleak Walker, you think the Huana have the right to the Harapo Epic, you slaughter your way into the Manor in broad daylight to get it. Apart from being in keeping with your code, it also sends a message that a Bleak Walker takes no crap from anyone while on a contract, including a damned archmage. On top of that, you're doing something good.1 point
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Sky Captain and the World of Tomorrow came out in 2004, so it was exactly 18 years ago that CGI became terrible.0 points
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