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Showing content with the highest reputation on 06/04/22 in all areas

  1. I was sent this yesterday, and it now feels appropriate to post it here:
    6 points
  2. I have been refining the cooking process of my Philly cheesesteaks to get the meat, mushroom, pepper, and onion filling to turn into essentially a goo, like @Gromnirwrote about. I have finally achieved this:
    3 points
  3. This is another level of stupid. Sven, or other people working on this, don't seem to understand the basic premises of RPGs. Players are never free to do literally anything they want, there's always a framework you're working in. If the GM is very good at making up things on the fly without preparation, the framework can be very large, like "you can do anything that sticks to the world of D&D, but nothing outside of it". If the GM is a mere mortal like 99.9% of people, they will have some kind of content prepared, and the framework will be smaller, like "your quest is this, your characters want to do this" or "you start at this situation, from it you can do anything you want". Going outside the framework will break the game, and generally make it impossible to play. For CRPGs, this basically means a GM that's huge on content preparation. That's just how it has to be, technically. If the framework for BG3 means that you have the box, then just force them to take the box. Don't belittle people on the some kind of illusion of choice if you don't want them to make that choice. You can't have it all up to the player in any case; Players will come up with thousands of decisions that would be rational and logical in some sections of BG3's story that they won't have coded in, so no reason to pretend they can do anything they want. It's wasted resources, and an insult to players. But here's the worst thing they can do: Force you to take the box, and then have a character say "You idiot! You kept the box!". Don't make negative-McGuffins.
    3 points
  4. I loved the Gaunts Ghosts books (got all of them) as well as some of the very old Black Library books - Inquisitor, Harlequin and Chaos Child by Ian Watson On the Warhammer Fantasy side, I would nominate Felix and Gotrek by William King as my MVP books (a number of authors continued the story after King got sidetracked with other things), followed by the books about Grey Seer Thanquol - Grey Seer and Temple of The Serpent (Skaven are just hilarious in a sad and a burst out laughing kind of way) by C.L. Werner The games I've played so far, including the Mechanicus game does little to no justice to the setting. Censorship is a thing and they have to tone it down a LOT in order to be able to sell the games on platforms like Steam etc. No, I'm not going to post old rule book illustrations here, they are quite NSFW, not just because of nudity, but the gratuitous violence.... TV Tropes has a nice summary of the setting... (an old version, the new one is lame imho) Warhammer 40,000, known informally as "Warhammer 40k" or just plain "40k", is a miniatures-based tabletop strategy game by Games Workshop. Drawing heavily on their previous Warhammer Fantasy game, it began as "Warhammer In Space", but has over time grown distinct from (and far more popular than) its fantasy counterpart. Thirty-eight thousand years in the future, the mighty Imperium of Man has expanded across the galaxy... to discover that the galaxy is a hell that would make Hieronymous Bosch **** himself in terror, and that it has a hell. From without, the Imperium is assailed by alien monsters from the depths of space, nightmare death-machines and soulless daemons (as well as soulless death-machines and nightmare daemons, and the occasional soulless daemon in a nightmare death machine); from within, treachery, heresy, mindless incompetence and the festering taint of Chaos threaten to tear it apart. Warhammer 40,000 is not a very happy place. Rather than just being Darker And Edgier, it paints itself black and hurls itself over the edge. The Imperium of Man is an oppressive, stark, and downright miserable place to live in where, for far too many people, living isn't something to do till you die, but something to suffer through till something comes around and kills you in an unbelievably horrible way, while enslaving your soul and melting down your body for more biomass for its army - quite probably something on your own side. The Messiah has been locked up on life support for the past ten millennia, laid low by his most beloved son, and an incomprehensibly vast Church Militant commits hourly atrocities in his name. The problem is, as bad as the Imperium is, they're not quite as bad as many of the other factions. Death is about the best you can hope for against the vast majority of the other major players in the battlefields of the 41st Millennium. The basic premise of 40k, insofar as it can be summed up, is that of an eternal, impossibly vast conflict between a number of absurdly powerful genocidal, xenocidal, and (in one case) omnicidal factions, with every single weapon, ideology and creative piece of nastiness imaginable turned up to eleven. The standard-issue sidearm of a Space Marine is a fully automatic armour-piercing rocket-propelled grenade launcher. The Astronomican, a navigation aid has the souls of thousands of psychic humans sacrificed to it every day, dying by inches to feed the machine. The Faster Than Light Travel used by most factions carries with it a good chance of being eaten by daemons. There are also chainsaw swords, armored gloves that crush tanks, mountain-sized daemonic walking battle cathedrals, tanks the size of city blocks and warships that level continents, if not simply obliterating all life on an entire planet just to be sure. And sometimes even that doesn't work. There is no time for peace, no respite, no forgiveness; there is only war. And you are going to die. The 40k universe is a spectacularly brutal playground of tropes and horrible things taken to their absolute extreme, and in some cases, beyond. Entire planets with populations of billions are lost due to rounding errors in tax returns. Orders a million strong of capricious, fanatical, genetically engineered Super Soldier Knights Templar serve as the Imperium's special forces, while the trillions of soldiers in its regular armies take disregard for human life to new and interesting extremes. A futuristic space Inquisition ruthlessly hunts down anyone with even a hint of the taint of the heretic, the mutant, or the alien, and is backed up by legions of psychic daemonhunting elite super soldiers and fanatical pyromaniac power-armoured battle nuns. The ancient and mysterious manipulator-race contrive wars that see billions dead so that small handfuls of their own may survive, while their depraved cousins cannot endure the agony of a life not spent torturing numberless innocents to death in ingeniously horrific ways. There are several vast Bug Swarms trying to eat every organic thing in the galaxy as part of their natural life cycles, two light-years-wide holes in reality through which countless daemons and corrupted daemon-powered super-soldiers periodically attempt to destroy the universe, and an entire civilization of undying Omnicidal Maniacs serving their star-god masters' desire to exterminate all living creatures, down to the last bacterium. There's a genetically-engineered survivor warrior species infesting every corner of the galaxy and cheerfully trying to kill everything in the galaxy (including each other, if nothing better presents itself) because it's literally hard-wired into their genetic code to do so (and because it's fun). The closest thing to the "good guys" you can find in this setting is a tiny alien empire sandwiched between all the other factions, and they may or may not have a thing for forcing new subjects into their empire through orbital bombardment and concentration camps, but at least they'll offer you admittance into their club. So long as you don't mind being, as with most subjects in their faction, mind-controlled by a few benevolent elites. As well as the game itself and its rulebooks, faction-specific, setting-specific and campaign sourcebooks, 40k has spawned a range of spinoff games and publications. Over sixty 40k novels and short story anthologies, including the successful Gaunt's Ghosts, Eisenhorn, and Ciaphas Cain novels, are published by the Black Library, a subsidiary of Games Workshop, who also published the now out-of-print comic book Warhammer Monthly and short story magazine Inferno. Boom! Studios now publish comics set in the Warhammer 40K universe, in the form of various mini-series, rather than an ongoing title. There is even a full-length fan film, Damnatus, which was approved, made, banned over conflicts between British and German IP laws, then leaked online. Spinoff tabletop games include the space combat game Battlefleet Gothic, large-scale strategy Epic 40,000, gang-based Necromunda, all-Ork Gorkamorka, small scale Alien-influenced Space Hulk, RPG-influenced "narrative wargame" Inquisitor, and the more traditional RPGs Dark Heresy, Rogue Trader, and Deathwatch. A small but growing number of 40k videogames have also been made; early examples include the Space Hulk series and a slightly obscure isometric Genesis / Mega Drive game called Aspect Warrior. More recent are Warhammer 40,000: Dawn Of War and its sequel Dawn Of War II, a pair of Real Time Strategy games for the PC; Warhammer 40,000: Fire Warrior, a First Person Shooter; and Warhammer 40,000: Squad Command, a turn-based tactical game. Currently in development are a third-person shooter, Warhammer 40,000: Space Marine, and a MMORPG titled Warhammer 40,000: Dark Millennium Online. An official CGI movie, Ultramarines, was recently announced, following up on a number of live-action shorts shown at various Games Day events in the 90s. Before you start screaming about the former, consider that the script is written by Dan Abnett. In the meantime, you can watch the fan-film Damnatus, track down an old Games Workshop VHS release film called Inquisitor, or even watch Event Horizon (which has long been accepted as an unofficial prequel, since the creators seem to have accidentally matched the franchise's premise and style with remarkable exactitude, though not the time period).
    3 points
  5. AFAIK, she is already in Kyiv with her schoolmates, she studies acting. Thanks for bringing that to my attention, I ahve not noticed it, as I am pretty fluent in German language, I have not even searched for the subtitles Despite that, Russia is already producing 1 million barrels per day less, according to Deutsche Welle, which already cost them ****load of money. And here is also an analysis, why the prices of Oil will not stay very high for long, because in the end, this is not in the interest of Saudi Arabia. Therefore, there is a prediction, contradictory to yours, that as soon as OPEC reaps enough profits, they will up their production, to get it into the more bearable price area, just to avoid, what happened in 70's. Nevertheless, the Eastern Europe, with the exception of Hungary are the biggest contributors of military and humanitarian help to Ukraine. Simply because we know, we will end up in even bigger **** than now, if we will have Russia as our neighbour again... AFAIK, wheat export is not sanctioned. Only fertilizers.
    3 points
  6. Got my ram a couple of days ago, got around to installing it today. Failed at installing half of it, but once I got that sorted it booted up with the XMP profile (only has one) with no issues. Need to do a little stress testing.
    2 points
  7. I'll never read wh40k wiki ever again
    2 points
  8. What if that boi is Henry C.? I saw you have seen my first impression thoughts over at Larian's forum. After thinking on it for a while longer - I just think this is a wrong use of reactivity. Reactivity should "react" to player's actions decisions - create an illusion that game reacts to choices the player has made. This doesn't do that - this works hard to cancel players actions. It's the same thing they did with Godwoken prince in D:OS2 - yes you can kill him, even have a choice to let him live or kill him, only for the game to retcon it multiple times because he is story critical. The end result is that there is "intended" way of progressing - even by Sven admition some solutions don't work very well and I personally haven't experience the very silly ones.
    2 points
  9. If they stay true to Fantasy Flights games, you're likely loosing limbs right and left together with those stats. Those critcharts are quite mean
    2 points
  10. Obsidian is now part of Microsoft and as such, has some responsibilities regarding the public image presented. Being home to a bunch of howling fanatics crying out for blood and campaigning for the killing of people (besides being low brow tasteless) doesn't really belong in of a gaming community. I would suggest people go find political fora for that.
    2 points
  11. It's by far and large the easiest way to have a fish out of water character that can serve as justification for any and all exposition you want dumped on the viewer. There are ways to make that work within a universe without reincarnation or transporting someone to the alternate reality of course, but that's a good deal more difficult. More difficult, but also more satisfying, especially if the exposition is organic but still followable. Watch 魔法少女リリカルなのは StrikerS (can't believe I managed to type that without any typos on my first try ) for a really decent way to do that. For the most part, at least, somewhere near the end the season falls apart a bit and it just has a regular exposition dump episode for no reason.
    2 points
  12. Yesterdays ISW report on the war in Ukraine was pretty terrible for Russian soldiers. Absolute lack of medical supplies are causing extreme issues for treatment of soldiers in the field. Most of the medical professionals who were sent to Izyum area, are already dead, and the new recruits do not have enough knowledge to perform, what is needed. To much amputations, and the new recruits are not willing to go to Ukraine when they are up for their rotation, which pretty much stops the rotations required for the refreshment of their fighting capabilities and a lot of Russian soldiers are on the bring of physical and psychical exhaustion, because they were not rotated out of the battlefield as required. Pro Russian military bloggers are blaming that again on stupidly incompetent Russian Officers... https://www.understandingwar.org/backgrounder/russian-offensive-campaign-assessment-june-3 So it looks like the Russian plan to out-attrition the West has pretty big flaws right at the most important places... EDIT: Oh also, the Ukrainian Army did took a lot of area back inside and around Severodonetsk, and obliterated a lot of Russian units. They managed to get the most important roads in the north east of the city, and put a heavy blow to Russian GLOCs. IMHO, this is not something which will probably last long, but currently it is very heavy blow to Russian logistics and they had to retreat. Mostly thanks to the fact, that Lysychanks over the river is on the high ground, so Ukraine has extreme advantage for their artillery units. And they are using it to the maximum extent. Also, Ukraine has slow but steady progress around Kherson - Mykolaiv - Dnipropetrovsk Oblasts borders, and repelled every Russian attempt to retake the positions, which they lost since May 28th. EDIT2: UA aviation also conducted a lot of airstrikes against Russian positions around these areas ( )
    2 points
  13. Suggestion: make Essential Phantom last longer (maybe 60s?). It is a tier 7 spell, but is often actually worse than the tier 4 Substantial Phantom. It has a lower duration due to less PL scaling and will often waste time casting its low tier spells despite most players probably summoning the phantoms to make use of conjured weapons. The phantom having Minoletta's Minor Missiles is particularly bad since it has penetration issues.
    2 points
  14. Something that I think that goes kind of unsaid for a lot of older shows is that...due to the usually not particularly good (relative to modern stuff) production values/filming techniques/action/acting/special effects and so on, that even when a show is bad, it's usually not terribly offensive to the senses. I've watched a bit of TNG, and while I'm by no means a fan, I can sit down and watch an episode and like...not want to blow my brains out while watching it, you know? There aren't special effects dominating every inch of the screen with a bazillion particle effects flying around the screen that make me just about have a seizure, there aren't a whole bunch of (fraudulently) EMOTIONAL scenes that make me want to curl up and die because they clearly don't work with these characters, no "high octane" action scenes with characters doing amazing (ridiculous) stunts and manuevers, no shaky camera or other annoying modern crap of that nature, no episode plots that you really have to care about for more than a single episode or two... I don't know, I feel like a lot of modern shows make a habit of asking too much of my brain and it can be really overwhelming when it's all combined together, especially if I'm not enjoying the show right off the bat - it gets to be intolerable so very quickly. Those original Trek shows aren't a constant assault on my senses like I feel so many other present day shows can be, and that makes them still at least watchable even when individual episodes are pretty bad in other areas. Maybe that's just the ancient "they don't make them like they used to" part of my brain talking, even though I'm probably younger than most people who frequently post in OT here.
    2 points
  15. I finished Swansong and managed to get a good, but not the best ending, since all 3 protagonists survived but several side characters perished due to failures and choices I made along the way. There are quite a few endings, I'm not going to try to get all of them, but I will try for the best ending. I have a decent idea of builds for all 3 characters, so I'll try to do it without a guide. One thing I learned is that it's beneficial to use your skills and disciplines a lot during the game, especially early on and especially skills, since willpower resets at the start of a new chapter while hunger does not always. Using skills and disciplines a lot boosts their effectiveness and/or makes them cost less, which is a big bonus in late game chapters.
    2 points
  16. I was just quoting the analysis from the video I've linked. The guy has given me enough plausible reasons, why this outcome might be a possibility in the near future. He was talking about situation in 70's, when to steep prices of oil meant much less oil sold, due to very steep decrease of demand for oil, and in the end, they lost more money, than they gained form the price spike at that time, if I understood that correctly. What does not zerohedge mention, is Venezuela. The country with one of the biggest natural stockpile of Oil, which does not produce almost anything due to the sanctions. And already two months ago Biden and Maduro were already in talks about lifting the sanctions for more oil. And I bet my hat, that they will find a way, how to proceed with the deal before the **** will hit the fan even more. On the other topic, the ISW report, I've linked up has one very interesting mention, which I forgotten to mention, but which says a lot about the bad situation on Russian side of the conflict, and might shows a sign, that the situation will sooner or later shift more favourably to the Ukrainian side: "Russian private military company servicemen from Wagner also refused to participate in combat, leading to a significant lack of advances on the Izyum axis."
    1 point
  17. I'm not sure what you mean by tried hard not to be all about fanservice. I found it had tonnes of fan service in it as I read all the 80s stuff and a lot of the 90s books. I found it was too much fan service with tonnes of easter eggs from the original / expanded universe. It felt like they were trying to please the old fans from the backlash they had over the sequel trilogy, imo.
    1 point
  18. Thanks a lot for the converter, it's absolutely great! Just used it on my new Watcher.
    1 point
  19. Mmmmmm, I don't know... I think that the number of people who just skip the dialogue is fairly large, like more than half large.
    1 point
  20. UEFA Issues Apology to Fans; Will Review Events Around Champions League Final
    1 point
  21. 20% of Severodoneck, which was lost during last few days, is back under Ukrainian control.
    1 point
  22. Those were Federation colonies awarded to Cardassia. Territorial concessions to end the war. Hence them staying under Cardassian jurdisdiction, which even in TNG is implied to be a little on the arse side of things. The Klingons were a Soviet stand-in TOS and The Undiscovered Country about the fall of the Soviet Union. Reflecting real life events or issues isn't wrong for Star Trek at all, it's a good thing, as long as it's not as badly handled as it is in Picard. The difference is that in The Undiscovered Country, a group of people not capable of letting go of their grudges on both sides conspire to spark conflict, and our heroes are trying to prevent a devastating war. If the Undiscovered Country was set in Star Trek Picard's setting, there'd be a group of heros fighting against the Federation's idea of letting the Klingons die because they all suck and like 2% of their member nations threw a hissy fit about maybe helping them. The difference with the Maquis being that the Federation would give up territory for peace because there's enough territory in space for everyone, just a stubborn group of people not wanting to leave and then being unhappy with how they're governed. The real meat of the story and ideas are then shifted to the Bajorans later in TNG and in DS9 anyway. Star Trek Picard's Federation would run supplies and weaponry to the Maquis to keep the Cardassians off-balance. See the... difference? Yes, more modern Star Trek played with the edges of Gene Roddenberry's vision, poushed it to its limits and maybe even saw it break once or twice (Paradise Lost two parter in DS9) but it never fully crapped on it the way Alex Kurtzman did.
    1 point
  23. Yeah, that doesn't really explain how Spock can try to save everyone with his red matter. If there's enough time for him to come and try save Romulus, then there's enough time to prepare exit strategies as well. Jar Jar just doesn't care about minutiae like that, so in addition to the premise not making a whole lot of sense, we also get a villain who has the hardest hitting, most advanced ship in the quadrant at the time, and he just patiently waits 20+ years for Spock to come through a time portal to take his vengeance, instead of heading back to his people and make sure they conquer the galaxy - or at the very least prevent the supernova in some fashion. Then the film continues to have plasma blast drills that hang perfectly perpendicular to the surface in relative weightlessness even though they emit a stream capable of drilling a hole through the crust of a planet and creating stable tunnles down to the core. Never mind the red matter and how it even works, and yes, that's exactly the sort of nonsense that would not bother me if the film wasn't basically a stupid action film set in the 'Trek verse. Inversely, I know people had similar problems with First Contact, however while First Contact began with the stupid idea that Picard would be of no use in a fight against the Borg and they send the presumably most powerful Federation starship off on patrol instead of temporarily relieving him of command, the rest of the film was fine enough, and in a way the events of the film justify him not being in command of the battle group facing the cube. And, eh, unlike Star Trek: Picard's second season, it references a clearly established traumatic event in Picard's life to justify some rather dark moments, like him killing half-assimilated crewmembers. The film has some other problems, but overall, they don't matter as much for me as the issues of Generations, Insurrection and later Nemesis, all of which were much worse films. Insurrection in particular, what the hell Admiral Dougherty. Well, but the track record of Star Trek's film offerings is spotty at best. There's a big difference here, especially with the Maquis. The colonies forming the Maquis simply aren't a part of the Federation any more after the treaty with the Cardassians, as such it's much easier to justify, and the Starfleet personnel supporting or joining them are individuals, not the entire organisation. One also can't help but notice that you really did not follow DS9 much, because there's much worse than the Maquis going on in DS9. Federation officers condoning an assassination, the Federation having a secret intelligence wing that's arguably on par with the Tal Shiar and the Obsidian Order in efficiency and ruthlessness (by the way, if you keep watching Enterprise, a part of that won't make sense without the frame of reference from DS9) and one of the crew members going off on a Klingon vengeance quest. However, all of that is presented in a way you can accept the drift from the ideals, in particular because the setting and story background of DS9 is kind of unprecedented. The characters are strong, the acting and direction in generally is good, even if Avery Brooks is hilariously hammy at times and it is simply much easier to accept him taking a shortcut after watching the events unfold over several seasons. Rather than just saying "Hey Romulan refugees that aren't an issue in this kind of setting at all cause the Federation's ideals to collapse in on itself, just because we said so"!. Granted, Section 31 is a tough cookie, but there we are again with the actual argument brought forth - DS9 is strong enough to be able to withstand such an element, and the episodes with Section 31 are tightly plotted and interesting, so it is much easier to forgive. I've always assumed that Starfleet Academy gives cadets broad training in every branch and you simply pick a specialisation at some point, in the same way medical school shares a base course with veterinary medicine (well, it does so here, at least) and just branches off before further specialization. Troi was a staff officer who found herself to be the ranking officer during an emergency that saw a complete lack of line officer guidance, and proceeded to eventually take the education necessary to move to said occupation. Well, and to be promoted to a higher rank. Trek's always been a little unclear with how the command structure works, so there's... well... enough leeway. It's not the best setup, but Troi's promotion was a decent follow up to her inability to cut losses and leave during Disaster, which realistically was a nonsense decision and could have killed everyone if the plot hadn't decided to do otherwise. I'm guessing there are way to change between branches and apparently it's possible to take courses like Troi did, however, you're right. It wasn't handled that well, much like a lot of things in season seven. She should have gone through a lot more training than that, really. It clearly detracts from the episode in question. But, again, given TNG's other strenghts, it's less problematic and therefore no real reason to nitpick it to death. Which goes back to @Bartimaeus' post on the subject.
    1 point
  24. am quite disappointed in the lot of you. this is a crpg development board, a veritable fetid bog o' geekdom, a metaphorical boil on the arse o' humanity filled with nerd instead o' puss, and not one of you did the obvious and linked monty python? shame! boo! HA! Good Fun!
    1 point
  25. Yeah, you're right. The actual finale was... something to do with time travel? or alternative universes? and had the old security officer back from Prodigal Son as a guest star. After 3 years you'd think they could have at least had the other two seasons streaming for catch up/ reminder purposes.
    1 point
  26. That would be fitting. This was one of the most satisfying moments ever. The end, with the garbage truck, still makes me laugh hard.
    1 point
  27. The Resi 4 remake makes me sad because that means they are skipping the one game in the series that most desperately needs a remake, Code Veronica, and remaking a game that doesn't really need a remake instead. Resi 4 already has modern shooter mechanics so it's mostly just getting a graphical upgrade. Code Veronica was an ambitious project where many sacrifices wound up being made to the final product due to the technical limitations of the time. They could now make that game how it was intended to be initially and then some, but instead they are skipping it.
    1 point
  28. I guess the problem is that 1. he doesn't care about his own population that much, and 2. many are poor anyways, and it won't change much. In the west, however, that looks a bit different. Even small disruptions will make us cry.
    1 point
  29. good rule of thumb is to treat celebrity trials like vampires. such trials and vampires is soul sucking curses and an invitation renders you powerless. HA! Good Fun!
    1 point
  30. It this supposed to be a survival game? Is it a mystery? Is it a meta thing? Are you the monster? What is this?
    1 point
  31. Every other game I've played of this type allows chests to be mounted on walls... except yours. It's really annoying to have to create shelving units for multiple chests when it could be soooooo much simpler.
    1 point
  32. That sounds a lot like Obsidian.
    1 point
  33. What we really need is a 40k management sim.
    1 point
  34. My mom and stepdad have 2 pugs, I love pugs. They so cute, some people in my family dislike these dogs and think that they look like " fat hamsters "
    1 point
  35. in the past we has used 5 gal food storage buckets to make sauerkraut during the late fall and winter months when garage temps made such feasible. work well enough. however, this previous winter we tried something new... well, new for us. we used a couple .9 gal containers 'cause once the kraut were fermented, the containers were o' a size which would fit in our fridge w/o taking too much space. with two containers we coulda' kinda rotate 'em into the fridge as it took 'bout two weeks to hit optimal kraut stage in the garage... plan ahead on when we would be out o' kraut. HA! Good Fun! ps last year we spoke o' how we save extra watermelon by freezing it as puree and we turn the rind into pickles and/or deep fry. figured as watermelon season is fast approaching, we would mention how we most frequent use the puree, other than in a fizzy beverage. gazpacho. serious. ingredients: 3C watermelon puree. (alternative, use 4C cubed and seeded fresh watermelon) 2C cherry tomatoes 1 1⁄2 C cucumber, cubed, peeled, seeded 1⁄2 red bell pepper, seeded and diced ¼C red onion, diced 2T lemon juice 1t garlic, minced 1⁄2 C extra virgin olive oil salt and pepper directions: add first seven ingredients to a food processor or blender and puree. (edit: let rest a bit after the puree stage as you are avoiding cooking and chances are your fluid is already getting a bit warm.) with blender/food processor on lowish/medium-lowish, drizzle in olive oil slow to your puree. add salt and pepper to taste. chill overnight in the fridge. ez. ... hadn't thought 'bout garnish. cilantro? maybe some kinda olive? HA! Good Fun!
    1 point
  36. Made a Watercolor converter file for Photopea. Double-click the thumbnail of the "Portrait" layer. This will open a smart layer tab in the program. replace the Calista image with your desired picture (can remove the background with https://www.remove.bg/) Go to file->Save(Smart Object) (or press ctrl+s) and then go back to the Deadfire Watercolor Template.psd tab. Might have to tweak a few things to get it to look right (altering the properties of the "Level 1", and/or Gaussian Blur effect strength, will make the lines darker/stronger). When you are happy with the results (or just want to preview it) go to File->Export as->PNG and change the dimensions to 90px by 141px. It's not perfect, but it works pretty well. The below were all made with this file, all except 2 required only minor edits.
    1 point
  37. Spiders!! Run for your life!! I found myself on a few big rocks. Safe I thought. I stood there for a minute deciding my next move hoping they would wander away... Nope.. they went crazy on me. Well, I’m kinda crazy, so I stuck around for a day or 5. I might have overstayed my welcome though as the Ladybug of the house decided to come home and end all the fun. After she killed them she walked right to me and just stared at me. Like what you gonna do now? I went home with treasures so I was happy
    1 point
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