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Showing content with the highest reputation on 12/12/21 in all areas

  1. This little lady is growing up to be a fine women: She puts her cheek bones next to my face and wraps her arms around my neck. I can feel it when she has a dream and her face twitches! Edit: Here we are:
    4 points
  2. Its been a couple of years now but I keep coming back to POE and POE2 Deadfire. I especially enjoy Deadfire and I'm perplexed as to why it wasn't more popular. Eora is a brilliantly fleshed out world with a very real and believable level of story charater and depth. The main plot is subdued and subtle like a good film rather than the typical over the top epic where you are the centre of the universe. While you can smash your way through the main story fairly quickly, the world itself gives great sense of scale, everytime I play it I find some extra lil thing that I missed the previous play through, or interacts differently because of history choices or disposition. Its remarkably rewarding. I like the story book style scripted interactions they create a narritive feel. I also like the ship combat, its fun, simple but fun. Its also different and something that I haven't seen in a iso RPG before. I think its great and for those that don't it has the option to bypass it, so you're not even forced to partake in it if you don't want to. As a principi pirate though I go around raiding every merchant I can find. People hate on it and I just don't get why. Yeah it could have been something more complex or compelling but its a side game not the main event and does that role well. Deadfire stands out in particular because its not the typical fantasy tropes. High fantasy suffers from a lord of the rings obsession. Tolkien was great but the fantasy genre has been so tied up in re-creating it that games are almost an insufferable collection of tired cliches at this point. Deadfire's setting is refreshing. I wish there were more fantasy games set in an age of exploration type world. (Greedfall is another that comes to mind). I get there are some pitfalls with this setting as a lot of the inequalities in the world were born out of the age of colonialism. How is this any different though from the slavery, exploitation and religious oppression of the dark ages where most high fantasy is set. When done well it creates a compelling and conflicted world that Eora has captured beautifully. The factions are all very believable. The idea of a mobile stronghold in the form of your ship is great too and I just wish there were more uncharted islands to find, explore and name. I'd love to see POE 3 but given how POE2 was recieved it probably won't happen and that really bums me out because frankly pillars of eternity 1 and 2 are the best RPG games I've played since BG1, 2 and IWD. I just wanted to post up a thanks for an awesome game and say don't give up on it because I'd love to see more isometric adventures set in the world of Eora.
    3 points
  3. After all that trouble that Eothas went to, it would definitely be a huge shame. Sorry, I just couldn't resist.
    3 points
  4. 3 points
  5. So is mine lmao. Honestly every place I have seen or heard of has pretty clear divisions like that. But at least the food is ok.
    2 points
  6. I watched Navy beat Army today. Great game all the way around. I took G out to dinner and we had a great time. Tomorrow I'm diving down to TN. I'm staying in Dyersburg but visiting the house to make sure no damage from storm. I already asked my neighbor from down the road and he said no real weather out that way. So that's good. What happened in KY & IL is just heartbreaking. Closing is on Tuesday. I'm sort of emotional about it but objectively speaking it's the right move.
    2 points
  7. ... thanks to texas and a complicit SCOTUS, gd may finally have his let it all burn moment. HA! Good fun!
    2 points
  8. @Yell0wCheck out this picture, specifically the combat log in the lower right: I did three attacks there: one standard attack and two Barbaric Blows. As you can see in the combat log: --- 1. the first attack hit the initial target for 44 dmg and the two other enemies got a hit and a graze from Carnage (I would need to hover over the hit and graze with the mouse in order to see how much damage Carnage did). 2. the second attack - Barbaric Blow - did miss. This also means that Carnage will not get triggered! If you miss your initial target there will be no Carnage. 3. the third attack - again Barbaric Blow - was a hit again for 46 dmg, which also triggered Carnage hit rolls against both bystanders, but one of them missed. Carnage makes hit rolls against alle enemies in range. Those hit rolls can miss, too. Carnage has lower accuracy than your initial attack so it's not uncommon to miss with it a lot in the early game. --- So I presume you just had bad luck with your Barbaric Blow rolls and either you missed the Blow entirely or the Carnage rolls did miss. Check the combat log to determine if Carnage rolls were made and what the outcome was. If you hit with Barbaric Blow but no Carnage rolls are made - although there are enemies in reach - then you have encountered a bug. It's unlikely though because I never heard about such a bug. But never say never... Carnage only works with melee weapons - but the quarterstaff should be fine. Carnage originates from the initial target, not your character. Hope that helps.
    2 points
  9. Call of Juarez: Gunslinger is free on Steam until December 14th and you get to keep it. Highly recommend. It's better than RDR. Fight me!
    2 points
  10. I actually value Meteor Storm over Minoletta's Missile Salvo. It works the same with Unstable Coil etc. but does a lot more overall dmg, has a bigger AoE and is boostable with fire PL (of which you can stack a lot). I also think Storm of Holy Fire is very good for the same reasons - and it's PL7. As soon as Xoti reaches PL 7 it's a different approach to encounters all of a sudden - at least in my case. Their biggest drawback is the fire-only dmg. But for the Priest it's PL 7 (so enough alternatives to cast) and Wizards have Grimoire - so plenty of alternatives to choose from really. The symbol spells' biggest advantage is - imo - that they are foe-only and sometimes have a nice support effect for allies at the same time. You basically cast two spells at once which is a lot better than most players think initially I guess (I mean in terms of action economy mostly). Honestly, I think that is how all PL 8/9 should feel like. There should be a price to pay for multiclassing. And I don't only mean in terms of power/impact/mechanics but also in terms of coolness and the "I want" factor. PL 8 and 9 shoukd really make you sit down and think twice whether you really want to multiclass or go for single class. Priests and Wizards and also Druids achieve that (not the spiritshift part unfortunately, that's sharts for SCs)... Monks, too I think. And that's because of their powerful but also "cool" PL 8/9 stuff. The other classes... mnyeah... Rogue maybe - but only if you really understood how Gambit and/or Vanishing Strikes work and then you'd still be hard-pressed to pick SC Rogue imo because the possibilities and the "coolness" for multiclassing are/is so vast. Barbs are also an edge case. As much as I love Driving Roar and especially the Blood Ward... it's a bit much to forego the fun of mukticlassing a Barb just because of Driving Roar - which then kind of forces you to play a Barb like a ranged caster of sorts (same is true for the exploding fire axe... wtf, hehe) . But weird and maybe also a bit offputting for the classic Barb lover who just wants to smash - but with a boom. This also has something to do with VFX and audio in my case. If it has awesome effects - like most high tier spells have - I just want to use it. WotW with Mortars for example is just so moch fun to watch. Gambit on the other hand - while really good - ist just not that spectacular. Then you cast a Missile Salvo and holy **** you unleash Hel on Eora with visuals and sound and it's awesome!
    2 points
  11. I doubt that MS wants to see the use of Unity3D again - but maybe they don't care. Performance-wise it's not the best choice for such a big game with so many components/prefabs etc. Maybe one can polish this up, I'm not an expert with Unity3D, only dabbled around with it. But they should def. write down the systems/mechanics they had in Deadfire into a dev's handbook. They feel really good right now (for the biggest part) and it would be a shame if somebody thought the wheel has to be reinvented yet again. There could be more interaction between effects (like affliction/inspiration but also truly and more cleanly implemented for fire/water poison/antidote and so on) and generally a bit cleanup (see stacking of Mirrored Images + Moonwell/Refreshing Defense/Llengrath's Safeguard and so on, modals being actives etcpp). But besides that I would love to see them focus on everything else but not systems again.
    2 points
  12. yeah, i unironically put deadfire as probably my pinnacle video game RPG. i keep hoping that someone internally cracks the puzzle of low initial sales and inspires MSFT to invest a bit of money into poe3, before current mindshare of poe2's engine becomes stale. they already did so much of the work on the engine, they could spend a lot more time on the design and the polish and get great value out of it (much like how WotR leverages a bunch of work owlcat did with P:K or bioware did with the successive dragon age games). Even *within* Deadfire, you can tell how much more they were able to do with the engine just based on the DLC alone - I thought FS had some great set pieces both for combat (I really loved the positioning challenges of the security system fight, for example) and dungeon-exploring, way past anything in the base game. Even BoW (the first DLC) had just a much better design sense and a tighter narrative than the base game.
    2 points
  13. I opted not to play the DLC of the game until both expansions were out and their steam achievements were patched in. Towards the end of Gorgon I hit the level cap without trying very hard, now there's less incentive to try out the sidequests in Eridanos for their own sake since there's no mechanical reward. In NV you were only liable to hit the Level cap of 50 provided you knocked off 95% of content in the base game and DLC. A completionist would only hit 50 after confronting Ulysses and with nothing else to do except to head into the Hoover Dam endgame. What is especially galling is the number of 150-point skill checks. These are sprinkled throughout and, in an obnoxious move, have been retroactively added into the base game. 120-point checks would have been fine but 150-point checks are taking the p**s. You only get 350 points to spend in the first place, aside from the skill-group bonus. You could fix this level cap issue by having some sort of mastery levels, where experience over the cap grants only skill points. So your level reads 36+X or something.
    1 point
  14. This is a part of the scene. It's the only one I can post without getting banned but it's super helpful in showing just how terrible Vivid really is. One of Vivio's friends kicks the ever living daylights out of Sein (Number VI). First of all, that drags on forever and ever. It starts at 11:40 and only ends at 20:30. No, I'm not kidding. There's nine minutes of everyone present, except Fate and Nanoha because they're off doing something else (and who can blame them) being stark naked in the hot springs. After a while, Sein shows up. Her cyborg combat power is phase walking, i.e. she can walk through solid matter if she so wants. Last season she used that to infiltrate enemy bases and to take out the enemy's CIC during their attack, leaving the Space Cops unable to put up a coordinated defense. Here, in Vivid, she uses it to... grope the girls from below the hot springs, who then jump out of the water and hold whatever it was Sein touched (ranges from breasts to buttocks... or worse) and yelling "Something brushed up to me". At lest until Chun-Li here transforms and kicks her so hard she launches into the air. Lutecia, the formerly quiet and reserved girl in exile threatens to sue her for being bad for business (is that supposed to be funny? What business?) while the others helpfully explain to her that sexual assault isn't fun. It then continues with Sein stripping down and joining everyone and agreeing to cook dinner and make breakfast for everyone in order to apologize. So, no, this isn't "I don't like you, die!" kind of bad. This is "I'm going to hang myself, see ya!" bad.
    1 point
  15. Strange, huh? I once spent two hours or so coming up with a totally crazy post about that particular ship that I now tried to find but can't, because the forum software refuses to find it, and I've tried Makoto, Ami, shipper and shippers as well as subtle as search terms, and that should suffice to make it appear. It really didn't. I'm 100% certain the post contains at least one of these words (if not all of them). For what its worth, I really hope they don't make a Stars adaptation. Hopefully Eternal bombed hard enough. I did find my post complaining about the Eternal films, by the way, those were funny, but really... nice to be reminded that Artemis isn't really just a cat. Yikes. I also paused Magical Girl Lyrical Nanoha Vivid at 11:38 into the fifth episode. Because it's the fith episode, and Lutecia just invited all the girls to the hot springs. I should just skip ahead, really, but I can't. Please don't let this be as bad as the original hot springs scene. Please.
    1 point
  16. Sadly, or maybe appropriately, Al Franken stepped down because of his controversy. You know, instead of using **** grabbing as a springboard into the oval office. I honestly don't understand Republicanism any more. Matt Gaetz also seems to be sticking around after his gross stuff. Loke, are there any standards anymore?
    1 point
  17. so now is claim that it doesn't matter for whom you vote but only in the limited situation when dealing with the electoral college and a non battle ground state? bit more limited than your oft professed generalization, no? hurl made a broad party affiliation observation, so your response now doesn't appear to be responsive. have you had a come to Jesus moment and realized it very much does matter for whom you vote, but in extreme narrow sense you are decrying the electoral college scheme? that would be swell. for the moment am gonna pretend that is what you actual mean 'cause then we wouldn't need mock your kookie mantra for the umpteenth time. am also gonna note how amusing is your tenacious 3rd party delusions. you thought 2016 3rd party numbers were significant, and clear still do. you hold on to this fantasy in spite o' 2020. am seeming to recall Gromnir pointing out to you post 2016 how there had been past cycles o' significant 3rd party voting in Presidential contests which likewise were insular and not sea change events. a single national election revelaing heightend 3p voting, particular when overall voting is depressed, is not significant to those alternate parties. you chuckleheads gotta learn to start placing more effort into local and state, but instead we see spike cohen as the vp choice for the libertarians. the thing is, those 3rd party votes in close contests which clear don't actual mean much to those 3rd parties (how many people recall even the name o' ross perot's party w/o google aid?) is actual more meaningful to the eventual winner o' the contested Presidential election. is the reason why trump kept insisting he won the popular vote in spite o' all evidence to the contrary. is tough to legitimize a mandate from the people w/o votes to backup such a claim, and genuine paradigm shifting legislation is unlikely to happen w/o such a mandate. regardless, am gonna happily embrace your newfound realization that it does indeed matter for whom one votes in national elections, and if you sudden claim otherwise we will perhaps take a page from your book and just pretend away the contrary information which does not support our conclusion. very refreshing. HA! Good Fun!
    1 point
  18. It seems like the same sort of silly fun you fairly consistently rejected before, so no, I'm not sure you should like it either. Must be some really good garbage then, hence my curiosity. Funny how that went in stages. After the first four episodes I thought "Okay, so the transformation sequences were made by and for perverts, but that's something I can tell myself is a genre convention and leave it at that." After the fifth episode, I was regretting every life decision I ever made, but then decided to pretend it doesn't exist and actually enjoyed the rest of the season. Ended up liking A's and - that's kind of the weird thing now - loving (probably more than I should) StrikerS. I complained about certain elements, like the turn based feel of the battles and the action not being all too interesting and too plentiful, but overall, and that's something that Vivid made me realize, I actually like Nanoha, Fate, Hayate and the gang. I like Fate in spite of her being set up as this woobie who gets abused by her mother and the ridiculous shipping fuel "sort of, maybe" romance she has with Nanoha. They'd be a nice couple and one of the variety where nobody ever complains or comments on and where they'd just be, like, a normal couple, but the problem is that StrikerS waffles around being intentionally non-commital in an effort to encourage shipper discussions. So instead they're head-canon lesbians of people who post things like "Hey, they have sex with each other!", and I know I already complained about that. Vivid has them living together in a house, so that I can take as confirmation, probably, but Vivid is about an alien copy of the characters I used to like. They vaguely look like them (but really only vaguely, there's better fan art than this), but their behaviour is a mere approximation. I guess you haven't seen the Voyager episode where a copy of the holographic doctor is turned on 700 years in the future of a planet Voyager visited and is confronted with a completely warped view of what his crewmates and friends were (and for him, no time has passed, obviously), but Vivid makes me feel how the good doctor must have. Vivid was made by people who had only incomplete access to very degraded copies of the original show, and they crafted a replica of what they thought Nanoha was like. That must be it, yes. Magical Girl Lyrical NANOHA The MOVIE 1st made me want to pause the series, but 2nd A's was pretty decent, if still not providing a reason to watch it over the series. With Vivid now, the answer to that question becomes: Oh boy, am I ever. All it took were four episodes. It took SuperS a good deal longer to make me want to delete everything Sailor Moon from my brain, but Sailor Moon was a good deal better than the Nanoha franchise as a whole, even though that's tough to compare. They're both a magical girl series, but they're worlds apart in the same way Columbo and X-Files are. Both are about solving crimes, right? Eh, and StrikerS is pretty much its own thing. It's closer to a superhero TV show in a futuristic sci-fi setting than a magical girl show. That is what I meant with it's more comparable to Agents of SHIELD than any other anime I've watched.
    1 point
  19. That part was awesome. I'm of the opinion that the less killing the better in a Tomb Raider game, but even I was pumped to go on a murder spree when Lara rose out of the water like that.
    1 point
  20. The oil refinery bit in SoTR was great, starting off with that stealth section, although I cheesed the AI by making them investigate a growing pile of bodies, and culminating in the last part where Lara decides to become the Terminator complete with ominously raising from water silhouetted by an inferno.
    1 point
  21. Several days ago our coach, and @Bartimaeus 's favorite ex-cheesehead, Mike McCarthy publicly guaranteed a victory today @ Washington. Some of the so-called "experts" made a big deal out of this. "Big mistake by Mike McCarty firing up a 'red hot' (their words, not mine ) Washington Football Team," they said. My reaction was "we don't deserve to go to the playoffs if we can't beat the absolute dog**** out of the Redskins in their house." *smash cut to muh Boys beating the absolute dog**** out of the Redskins in their house*
    1 point
  22. no. is exact your kinda silliness which explains why trump got elected the first time, 'cause in spite o' muslim ban promise, pu$$y grab recording, and verified stories o' trump ripping off charities and defrauding investors, not enough people were convinced it made a difference who were in the white house to actual vote. the very idea that after the last five years and post january 6 we still got more than a few souls claiming it makes no difference who gets votes is disturbing 'cause such a position requires willful ignorance. HA! Good Fun!
    1 point
  23. playful darkness, on the other hand, were requiring more cheese from us to win. intimidation were once again our ace in the hole. were not so difficult our second run as our first as with stacked pillars of light and goof levels o' intimidation, we did not have a single party member take any damage, though one animal companion and a summons were mauled a bit. first run were not so smooth. now that the vavakia vanguards has been patched, those battles is much easier. ... pathetic quasit were difficult the first time when we had no idea what to expect. regardless, for anybody having difficulty with boss battles, consider creating a merc who specializes in intimidation. is a few party members who can fill such a role (sosiel being perhaps the best option) but chances are if you are deep in the game you won't wanna respec to create an intimidator. intimidator basic requirements: high strength and either wisdom or charisma-- if high wisdom, then need acolyte background. intimidating presence feat-- adds your strength modifier to your intimidation checks. one level of thug-- results in a successful intimidation check becoming a fear condition. * not actual necessary, but am gonna highly recommend dazzling display feat-- applies shaken to observers who fail an intimidation check. if you are concerned with bosses, then you need only intimidate one foe, so dazzling display is superfluous, but is also extreme effective superfluous. the reason why sosiel is such a dominating intimidator if you build him that way is 'cause he has access to spells such as righteous might and frightful presence on top o' fact he has high wisdom and the acolyte background. is thus possible to achieve extreme high wisdom and strength modifiers with sosiel. not required, but beneficial, the best classes for building an intimidator are inquisitors (with the exception of tactical leader) and dirge bards (dirge bards is actual best) 'cause half class level is added to intimidation checks. the dirge bard intimidation modifier is stacks with everything, so it is win. inquisitor stern gaze results in a morale bonus, which may be replicated with a few spells. regardless o' mythic path, the following items and options is good choices for intimidation: moss soup (act 2) and mulled wine (act 3) is camp recipes offering +3/+4 skill check bonuses respective goggles of quick grasp (available act v through crusade) adds +15 competence to persuasion... which is nuts. goggles of piercing gaze provides +10 persuasion (act iv and act v... rando chest in alushinyrra and then dragon burial) signet of house vespertilio (sp?) +5 to a single skill for 1 hour (market square in act 1) oppressor's gloves offers +2 to intimidation (chilly creek act 2) scarlet allure boosts persuasion by 10 (act 4 alushinyrra brothel) goggles of dreadful judgement, for inquisitors or those with judgement ability, provides +5 intimidation. (act 3 midnight fane) *don't ignore low level spells such as bless, prayer and heroism as they provide skill check bonuses am suspecting few reading this will consider building a dedicated intimidator, but if you are having difficulty with boss battles in wotr, and become frustrated, intimidation levels the playing field and then some. by end game, if you use sosiel as your intimidator, buffed with optimal gear and spells, you will be seeing intimidation check modifiers in the mid eighties or better, which results in guaranteed successful intimidation check o' even demon lords. a merc may achieve mid/high nineties modifiers. HA! Good Fun!
    1 point
  24. Diamond is unbreakable 18-24 These were pretty good episodes. Some fun, others bizarre and the first confrontation with the villain. Shigechi’s Harvesto is quite powerful, probably fueled by the boy’s ambition and greed. In the Cinderella episode the villain appeared as a suspicious man walking nearby. I though: could he be the “B-berry Pooriti!” guy destroyed by Tomoko in the first episode? He is not, but that would have been funny. This also had one of the most bizarre moments in the entire series so far! A dog survived an encounter with the main villain!
    1 point
  25. What is sea level though in the game. And if we were to base it on the pond then people need to be aware of the height difference between different pieces of terrain such as oak tree roots vs hedge. Just mentioning this due to some people will use to gauge jump risk and might encounter problems if it's just based on you and the nearest terrain example height difference between starting area(device) versus the flooded lands 100 cm in the air would mean that you are higher near the device than 110cm at either flood zone
    1 point
  26. Its range is pretty bad, that's right - but with Fleet Feet or D. Alacrity you can cast it and run away (no engagement) before the meteors hit you. Also Farcasting helps a bit. Sometimes I just use Rekvu's Scorched Cloak and stand in the midst of it - especially if I use the Fractured Casque with Grimoire of Vaporous Wizardry anyways. I mean it's supposed to be a shower - so I take one.
    1 point
  27. it came out september, so it's relatively new, but the depth and amount of bugs is still quite astonishing, especially if you want to be mean and compare it to where deadfire was four months out. some critical class features are completely nonfunctional, a lot of feat interactions work incorrectly, allegedly act v is a mess and obviously they ran out of time to QA it (i'm not that far in so can't speak personally). personally speaking i also had a lot of crash bugs early on before finding a sweet spot for graphics settings. (also, the dumbest bug i personally found and reported - i could not rebind the "W" key. Only that key. All other keys on the keyboard I could rebind.) edit - some of this stuff would be much less of a big deal if being able to respec your character (to get around surprising bugs) didn't automatically knocked your difficulty into "custom mode" which, unlike p:k, irrevocably locks you out for the current adventure from achievements. more back on topic, meteor swarm certainly kicks butt but my problem is that its range is *very* limited compared to its area, which poses more problems for me in most situations. missile salvo is very easy to deal with.
    1 point
  28. ^This. So this. I think the amount of time the devs had to devote to tinkering with and balancing the mechanics may be is what took away from some other critical parts of the game. So lock down the mechanics; don't keep reopening that can of worms. Put the focus of game development into the story, world, characters, etc.
    1 point
  29. It's a long and complicated story No. We were never "partners". Nor "friends with benefits". She's the best friend I ever had though. The one you can share everything with and vice versa, you get to know inside out. She sort of dragged me out of a deep, dark place I was in about 5-6 years ago. She's half my age and could be my daughter, so no, never an "ex", just a really good friend.
    1 point
  30. She reminded me a bit of the Tactics mod encounters Weimar came up with back in the days of Baldur's Gate 2, but those, ridiculous as they were, stuck with the rules that the player played by, and they also were modifications, not something the game's designers added. This fight, on the other hand, puts you up against a level 16 neutral evil mage who transforms into a fighter, with permanent haste and true seeing just to make sure that pretty much all of your defensive options that otherwise would allow you to potentially withstand melee with such an enemy don't work, i.e. Mirror Image, Blur and Displacement. With more than one stack of Dark Sacrifice (Rule of Cool #1: Everything is more evil when it's called DARK, right?) she has an armor class you can only hit with natural 20ies, saves so high you can't make anything stick and an attack bonus that will make her hit you even if she somehow could roll a negative 20 - and that's with powergamed and prebuffed characters a new player isn't very likely to have. There aren't many enemies who are not immune to poison, but whenever you run into them - mostly humanoids - it really pays off to have a Stinking Cloud memorized. If you're making a conjuration and crowd control Ember, she's the perfect candidate. If not, sacrifice one of Nenio's spell slots. Without any Dark Sacrifice stacks, she still hits like a truck, but your characters are likely to survive more than half a round's worth of attacks. I don't think I need to mention it, but the encounter design doesn't change, these ridiculous roadblock style battles keep happening. The game more or less expects you not only to know what you're doing with the rules, but also to abuse them as best you can, in order to stand a chance.
    1 point
  31. You know, I had the most awesome luck in that one, and I was left wondering that if that hadn't been the case, I'd probably be saying the same thing: the fight is pretty terrible -- and it's also yet another example of how Owlcat blatantly cheats in its encounter design. What I did was this: I was able to cast three controlled fireballs into the summoning circle, which took care of pretty much all the mages. Then the main mage appeared (and here's the blatant cheat: that character simply appears on the scene after the minions are dead, you have no way of knowing that it's coming up, and in my view this sort of thing is just not done, it's so cruel and dishonest towards the player) and I realized I wasn't going to be able to deal with it, it was just so awfully high-level and fast and buffed. So I figured what the heck, I'll throw in one of Camellia's slumber hexes. And it worked. Next up: coup de grace. I won.
    1 point
  32. Todays weather forecast for Australia (pictures from yesterday I think). Unchanged from the the stuff I posted in the weird and random thread a few days ago, it looks like it's going to follow this pattern for most of the summer (which is the other half of the year down here compared to you people up north): Warm weather in the west: And a lot of humidity in the east: Unless some yet unknown border restriction comes into place between now and the day after tomorrow, a friend of mine will arrive from Melbourne and stay at my place for a month. Really looking forward to it. Haven't seen her for almost two years, since the on and off lockdowns started. I better get used to not leaving the shower and the kitchen a mess when I'm done
    1 point
  33. One of these instances that might leave you wondering what the hell you're supposed to do if you don't beat him down before the buffs go off. The optional fight where you interrupt the summoning ritual earlier in the dungeon is also pretty terrible. You either win without any issues at all if you have a copy of Stinking Cloud lying around, or you end up on the chopping block, at least on Core and above, and it's one instance where RTwP is far easier to handle than TB. Those sacrifices really pop off if your crowd control character has a bad initiative roll in turn based.
    1 point
  34. I remember when the fan on my Voodoo 2 died in the middle of winter. It had to have some cooling so I used a desk fan, but it wasn't enough so I had to put the desk fan in the window and blow cold air directly on the gpu for it to work
    1 point
  35. That brings back fond memories of cold winter days back in Denmark... resting first one foot, then other etc. on the Commodore 64 power supply on the floor
    1 point
  36. I thought it was noticeably worse than Steins;Gate, but from what you've posted about Nanoha that's probably true. Even with the increased cheesecake and Faris Nyan-Nyan. Diamond is Unbreakable 3-5: The Nijimura (probably not how it's spelled) Brothers. We get the third of the main Morioh crew, the dumbass who makes POLANEREFFU look smart. There's also some army men, a giant egg, one of DIO's victims, and Red Hot Chilli Pepper. Very good and very weird.
    1 point
  37. Personally, I hate this spell with passion . Don't get me wrong, I love the idea of an impactful "Polymorph Other" in Deadfire. It is an elegant idea for mage fencing. But IMHO this spell is a missed opportunity in its state - partly due to what you described above. Also because enemy casters that seem scripted to chain cast Arcane Dampener and Form of the Helpless Beast while running to their certain death are the bane of my existence.
    1 point
  38. am at threshold with our azata sorc and have learned a few new things along the way. there remains a number o' azata spells which continue to function wrong. example: believe in your self should provide a morale bonus to a single ability-- +1 for each 4 caster levels. unfortunate, is providing +1 for each four azata levels. also, the dc generated for azata spells is wonky and while the spells ignore sr, they frequent provide a save so those dcs are important. unfortunate, feats and abilities which ordinarily raise dc o' spells do not appear to work proper when generating azata dcs, but more on that in a minute. there is also azata spells which do not appear on most on-line guides for mythic spells. the aforementioned believe in your self shows up infrequent in lists which perhaps do little more than replicate the following: https://forum.owlcatgames.com/t/complete-mythic-spell-lists-beta/36196 if you have discovered ways to exploit skill checks and you didn't go the trickster route, then azata offers nice bonuses. is a rest bonus from sleeping at the azata "stronghold" which provides a +2 luck bonus for one hour, but is functional permanent. is also a spell, moral support, one o' the spells not showing on many guides for azata, which provides a significant skill and saving throw bonus which stacks with everything. at release moral support was lasting seconds per mythic level as 'posed to minutes, but it now works as described. waterfall sounds groovy, but in practice it is current a trap. when waterfall is cast, those who fail a fort save become vulnerable to cold damage for X minutes where X is the caster's mythic level. nice. waterfall is a conjuration spell and Gromnir took every mundane and mythic feat which impacted conjuration dcs, but those feats n' such do not impact azata spells as far as we can tell. nevertheless, we do not regret having sosiel taking one level of crossblood sorc for the cold spells. is a shield which provides +1 per die cold damage. is hide armour from wintersun which provides +1 per die elemental damage. take water and silver dragon for one level o' crossblood sorc and you benefit from conversion o' all energy spells to cold and another +1 cold damage per die. through mythic you may also add another bloodline, which should be another +1 per die cold damage. as such, sosiel's stormbolts is doing an additional +80 cold damage. sosiel doesn't have great dex, but is no reason you cannot boost his touch attacks so they hit even demon lords. hellfire rays, if such don't bother you too much from a rp pov, represent 45 hd o' damage, so that +4 per die mod becomes 180 bonus cold damage. no doubt the following is a "duh" kinda observation anybody who played azata deep into the game, but aivu becomes an incredible late game healer. is one reason am able to switch sosiel's focus to damage output. in the beta we had aivu through act iv and the dragon was great for dealing sonic damage, but the last few tiers o' spellcasting genuine transform aivu into a fantastic healer, which gives the dragon something useful to do while its breath weapon recharges. not an azata thing per se, but a divine hunter lann's velociraptor celestial animal companion is an absolute wrecker from midpoint o' the game onwards. the velociraptor is unique in that it gets a 14 charisma. why? *shrug* also, while the critter is 'posed to get one use of smite evil per day, the smite is actual usable once per encounter. with eagle splendor you are benefitting from a per encounter +4 smite ability, and is ways to raise further. the raptor gets a significant number o' attacks and on a charge attack is highly possible it functional renders a foe prone. we just completed the laughing caves encounter and lann's velociraptor dispatched the balor solo in one round, and only one attack were a successful critical. HA! Good Fun!
    1 point
  39. The best thing about a 320 Watt TDP gpu is that winter means you don't have to feel cold, aslong as you remember to put a load on it. I've been running folding at home at max load every night to keep warm.
    1 point
  40. Apparently this thing got a release date, 11.11.22: https://store.steampowered.com/app/1716740/Starfield/ Wonder how it'll turn out.
    1 point
  41. Classic anime. Don't remind me of how some people insist that everything between Chibi-Usa and Pegasus is totally cool because technically she's hundreds of years old or whatever, so ignore her appearance and the fact that she's obviously a 10~ year old in pretty much every way. Also, introducing a new character via a drama album and expecting your viewers to know all about them is hilarious.
    1 point
  42. The problem for me with s5 was that you *never* really saw any wideshots of destruction. Even once they climbed out of the underground facility and looked around at the surface, the show did *not* show the wide area. It's implied that a lot is destroyed, but it is never shown. Guess they had no money left for that part or something... Lack of money might also explain why there were so many Naomi scenes, which mostly took place in small rooms and didn't require any CGI. And it likely also explains why s6 will only have 6 episodes.. this is going to be CGI-heavy. /Edit: Also, don't forget to watch the 5 mins bonus episode.
    1 point
  43. Having recently finished The Outer Worlds +DLC AND the first Pillars of Eternity, my main criticism of TOW is that it made it a little too easy to please everyone in most cases. Some of the choices I made in Pillars gave me an ending that was overall positive, but a lot of people who didn't truly deserve it got a raw deal. The only people to get a raw deal in my TOW playthrough were the Byzantines and they definitely had it coming since they were a cartoonishly oblivious to everything. I hope Avowed continues with the overall darker tone that presents me with genuinely tough choices. Furthermore, I hope TOW2 has more impactful quest outcomes.
    1 point
  44. Yes. I also agree 100% that the level cap needs a SIGNIFICANT increase. I hit 36 before finishing Eridanos and haven't even been to Gorgan yet. Third run through and this has happened every time. Please raise the cap asap. If I have nothing to strive for than I lose interest and I LOVE THIS GAME!!!! More DLC TOO PLEASE!!!!!!
    1 point
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