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Showing content with the highest reputation on 07/07/21 in all areas

  1. This isn’t true, the English is also hilariously dramatic and over the top. Let's be honest, JoJo doesn't just jump the shark, it beats it up before an insane captain kills it. And that's why it's awesome.
    2 points
  2. Sometimes RNG makes for the best moments. I just finished the long dungeon to get the Wolf Queen Potema's remains, to have them sanctified and prevent her resurrection. I travel back to Windhelm. When I get there it is getting dark and everyone is just locking up. So I go into the house, Lydia is standing around but the children aren't there. I look at Lydia a bit crossly, because it is getting dark and the girls should be home by now... Door opens, the children come in. Sofia see me, runs up and goes "I got you a present! Hope you like it!" It's a book titled "The Wolf Queen" describing the history of Potema. Knowing Bethesda, if they had tried to script that, it would have bugged and the event wouldn't have triggered. The child would probably have fallen through a hole in the geometry trying to reach me. But RNG triggered the right event with the right random gift.
    2 points
  3. It wasn't always like that, I believe there was a time when GPU tech increases could coexist with thermal and power consumption remaining the same (relatively). I think it just boils down to lack of architecture innovation over the last few years, and the natural consequence being bulkier, hotter, and phatter power requirements. Technological innovation is extremely difficult so I don't mind cutting them some slack but hopefully sooner rather than later we'll see improvements in the performance vs. power + heat department.
    2 points
  4. Here is a small proof of concept vid, just slapped some random gear on a testchar, there is definitely some improvements possible:
    2 points
  5. Afaik Chilling Grave is considered a weapon attack, but not a melee attack. But I might be wrong. As soon as I got Many Lives Pass By I found Troubadour also cool (in combination with Chilling Grave I mean) - but before that the 6 + 12 skeletons from Ancient Brittle Bones are unmatched because they give you 18 Chillfogs immediately (compared to 9 from the Troubadour. The Beckoner has slower Many Lives skeletons but the initial burst is better. Maybe in very long fights the Troubadour is better because he can also recast the summons earlier, but I believe unleasing 18 Chillfogs right at the start compared to 9 is advantageous, too.
    2 points
  6. I can never read this thread, because you people keep writing novellas in here and who the heck has the time to read all that. And it reminds me of just how awful this forum design is. The old theme was so much easier to read than whatever someone thought this is supposed to be here. That being said, I currently watch Rascal does not dream of bunny girl senapi on Netflix and it's cringe as hell. I can't watch more than one episode per day or else I'm done for. However, the intro song is kinda catchy.
    2 points
  7. I agree with Haplok. Transcendents are powerful and a lot of fun to play, and my favorite combo is forbidden fist with soul blade (if you want to do more melee with cipher buffs) or ascendant if you want to focus more on casting cipher powers. But if you are not using mods beguiler is your best bet, for the reason Haplok noted.
    2 points
  8. Roomba's? - would it help the tortoise beat the hare? ... probably not.
    2 points
  9. Making a pretty fun build atm, my testchar is a Beckoner/Tactician. I'm dualwielding Grave Calling with Chilling Grave together with Hand Mortar and have Powder Burns on to confuse myself and have Mob Stance for instantly killing all my skellies. However I'm wondering if it wouldn't be better to be better to go Troubadour for faster Skelli chant. My main concern is me not oneshotting skellies, but also the single skellie from chant having less impact than the ones from invocation. However Troubadour would also mean faster invocation buildup? edit: I just realized, that for all intents and purposes the game seems to treat chilling grave as melee attack, so maybe Skald would be insane?
    1 point
  10. This was my MC for my first playthrough. I played on Veteran Upscaled with a party. I completed every quest that could be done honorably including all DLCs. I didn't side with any faction and I skipped the megabosses. The rest of the party: Caltris: A custom Illusionist/Rogue. Xoti: SC Priest of Gaun Eder: SC Warrior Aloth: SC Wizard Prelude: Before Fhorn, there was Will – an estoc-wielding warrior of great resolve. Will's godlike nature made him bear down in times of danger. Will was rocksteady and people all over the Dyrwood grew to rely on him. As a lord, he was just, honorable, and honest. Will's soul was ripped from his body by Eothas and he was resurrected as Fhorn. Bio: Fhorn is a nature godlike barbarian-berserker fighter. He is primarily a damage dealer but also off-tanks. Remnants of Will remain, but as Eder puts it, "Fhorn's got more bark." Others find Fhorn's constant motion distracting. He struggles to contain the energy boiling within him. His treatment by the gods has pushed him to the knife-edge of reason and his rages terrify everyone. As he descends into a battle frenzy, Fhorn chants a litany of Awareness to ward off confusion and madness. His friends breathe a sigh of relief. =================================== Like a Truck, Berserker! =================================== Difficulty: Veteran Upscaled with a Party -------------------------------------------------------------- Class: Brute (Berserker + Fighter) -------------------------------------------------------------- Race: Nature Godlike -------------------------------------------------------------- Background: Deadfire Archipelago – Explorer -------------------------------------------------------------- Stats (No Berath's Blessings): MIG: 15 CON: 12 DEX: 15 PER: 12 INT: 12 RES: 12 -------------------------------------------------------------- Important Skills: Athletics -------------------------------------------------------------- Abilities (a=auto, ®=recommended, !=important) PL1 Barbarian Carnage (a) Berserker (a) Frenzy (!) Blooded ® Arms Bearer ® Fighter Constant Recovery (a) Disciplined Barrage (!) PL2 Barbarian Barbaric Blow (!) Thick Skinned ® Fighter Fighter Stances (!) Two Handed Style (!) Determination ® Confident Aim ® PL3 Barbarian Wild Sprint (!) One Stands Alone ® Bloody Slaughter ® Fighter Tactical Barrage (!) Penetrating Strike (!) PL4 Barbarian Spirit Frenzy (!) Fighter Weapon Specialization ® PL5 Barbarian Barbaric Smash (!) Tough ® Interrupting Blows ® Fighter Mob Stance (!) Armored Grace (!) Unbending ® PL6 Barbarian Lion's Sprint ® Brute Force ® Fighter Clear Out (!) PL7 Barbarian Spirit Tornado (!) --------------------------------------------------------------- Weapon 1: Lord Darryn's Voulge - This weapon is a blast. Not amazing for single target but great for groups. Equip Boltcatchers and apply Storm Toxin for maximum shock value. Weapon 2: The Willbreaker (Make them Flinch, Unavoidable Demise) - A devastating weapon with nasty afflictions and upgrades to ensure they land. Weapon 3: Mechanical Marvel - Fhorn doesn’t do ranged much, but when he does, he prefers an Arbalest with a knockdown. Chest: Patinated Plate (Constant Rebound, Burnished Joints) Helmet: None Amulet: Strand of Favor - For the 10%. Trinket: I rest sparingly, so trinkets get switched out frequently. Cloak: Champion's Cape Gloves: Gatecrashers Ring: Etonia Signet Ring Ring: Ring of the Solitary Wanderer Belt: Ngati's Girdle Boots: Boots of Stone Pet: Epsilon – Less recovery time due to armor for Fhorn, increased stride for party ----------------------------------------------------------------- Offense: Fhorn opens with Tactical Barrage, Lion's Sprint, and Spirit Tornado (Disciplined Barrage, Wild Sprint, and Frenzy at low levels). Barrage cancels out Frenzy's confusion making Fhorn's friends happy. Fhorn is a melee off-tank who wades into the thickest part of the battle, placing as many enemies as possible in range of his carnage AoE and debuffs. With sprint, he's lightning quick, and can land a devastating attack anywhere on the battlefield. An ideal position is on a blob of enemies locked down by Eder. He makes a great hammer to Eder's anvil. He's not worried about stealing aggro, the more enemies focused on him, the faster he gets. Fhorn is most efficient when 3+ enemies are in front of him, but his mobility and interrupting attacks make him a deadly mage hunter too. Fhorn is mundane without an inspiration buff, but any of them will trigger his +1 power-level bonus. Barrage, Frenzy, and Sprint are all cheap inspirations, but Sprint's short duration makes it situational. In many fights, Fhorn can have three active inspirations and rotate between Penetrating Strikes and Barbaric Smashes. Clear Out is an expensive Full Attack knockback on everyone in range, which can be devastating and is also great for repositioning. For long fights, Fhorn conserves most of his resources for inspirations. Defense: Fhorn's best defense is a good offense, but Spirit Tornado terrifies surrounding enemies and Patinated Plate gives a 30% chance to stun attackers when they hit. In a crowd, there's usually a 1 or 2 unable to attack. Fhorn started out in light and medium armor, but it wasn’t enough. So he donned heavy armor and took armored grace. For half the game, he wore Reckless Brigandine. Eventually, he settled on Patinated Plate and was happy ever after. Unbending prolongs the inevitable, but its Xoti that keeps him running. Fhorn takes lots of damage and he's incentivized to make more enemies attack him. In a ~90-hour playthrough with permanent companions, he leads in total damage done (37%), damage taken (48%), and times knocked out (49). Afflictions: Spirit Frenzy staggers on attack (-5 Might, no engagement for 10s). The Morningstar proficiency subtracts -25 Fortitude on hit (Brute Force allows Fhorn’s attacks to target Fortitude or Deflection). Affinity for Being Surrounded: With Mob Stance, Fhorn gets -5% Recovery per threatened target and a killing blow triggers a free Full Attack on one enemy within range. One Stands Alone grants +20% melee damage when near two or more enemies. Ring of the Solitary Wanderer give -35% hostile effect duration when no allies are nearby. Hit and Crit: Lion’s Sprint add +15 Accuracy to the next attack. Will Breaker converts 25% of Misses to Grazes. Confident Aim converts 30% of Grazes to Hits. Willbreaker converts 10% of Hits to Crits. Frenzy converts 30% of Hits to Crits. Bloody Slaughter converts 20% of Hits to Crits on targets <= 25% health and adds +50% crit damage. Disclaimers: I respec'd Fhorn once around level 12, changing him from a dual-wielder to a 2-hand user. I also switched him from the Blood Frenzy track to Spirit Frenzy. He was too fragile at that point in the game, and I thought that Spirit frenzy would give him better survivability and team synergy. Making enemies cower and staggering loads of them is great for survival. Still, I won't deny that I missed melting foes with Blood Frenzy. The reason for the switch to 2-handers was two-fold. First, due to some poor luck or itemization, I hadn't found any axes or flails worth a damn at the time. The second reason was Modwyr. Major spoiler below if you don't already know about Modwyr. Also, the extra penetration from 2-handers and the morningstar's Fortitude debuff.
    1 point
  11. Yeah, I'm not just watching weird stuff or hate watching Clear Card. Although I have admittedly spent a huge chunk of time on Hollow Knight recently. At least I'm getting somewhere there.
    1 point
  12. So I take it you've met Ebony Devil and Yellow Temperance? Do you understannnnnnnnnnnnnnnnndu?
    1 point
  13. Clear Card has a new intro in episode 13. This is the first time a Clear Card episode makes me want to watch the next one immediately.
    1 point
  14. following libertarian "politics" is where we learned about the support of the "bronies" for the cause. the my little ponies fans were so enamored with vermin supreme's campaign promise o' a free pony for every american, they has endorsed him and the libertarian cause since 2012. libertarians, as a party and at the national level has been a joke a lot longer than gd suggests. bronies. at the local level, libertarians is often serious and sober candidates even if they is fringe and in spite o' fact mj support became inextricably linked with libertarians running for office. if libertarians have a single unifying platform position, is probable legalization of marijuana, which maybe hurt the party as states has increasing passed marijuana legalization legislation. once marijuana is legal in a state, then there isn't much setting the libertarian apart from the crowd. HA! Good Fun! ps more proof every post is a star trek post, john de lancie were a narrator for the bronies kickstarter project and he even "sings" a song.
    1 point
  15. The confusion is so convenient and powerful in order to kill all your selektons at once with Chilling Grave itself (which procs new Chilling Graves at once and so on) that all the dmg of the Streetfighter can't keep up with that immediate chain reaction imo.
    1 point
  16. DS TALK: No, only the 10 minute Kero special, but that comes with the second movie and should only be watched after the anime. I guess I'll try to get them at some point. Yes. Character regularily stop dead in their tracks to either announce what they're going to do or talk about what they just did, in fights, and the accompanying Japanese is hilariously dramatic and over the top in this uniquely JoJoish way. It's a huge part of the charm of the anime, it's also usually when the anime looks like barely animated manga panels on purpose. Never having read any of the mangas, I assume that's how they were written (why else would the OVA be like that too). I kow I massively complained about the same thing happening in Crystal, but here it's funny and charming. Well, Crystal also had the bad sense to fully animate everything and still have the character narrate stuff because everyone involved were hack frauds. Except the voice actors, not their fault. Probably.
    1 point
  17. Ye I just tried out Skald and it doesn't seem to proc. That being Said the Beckoner/Tactician is just a beast, sadly it completely and utterly destroys my frames. The chillfog accuracy will be boosted by weapon accuracy buffs like Adaptive too, so even tho it goes vs Fort it's not bad whatsover, especially since you get many stacking fogs very quickly. I just didn't dare try a megaboss yet, because I don't think my pc can handle a 2 minutes or so fight. Other fights are usually over in less than a minute.
    1 point
  18. Loving the new update as a whole, but something I've noticed is that pets are quite difficult to have following you around, even if it's just leading them towards a pet house. I think it'd be extremely useful to be able to pick up pets, and carry them and drop them wherever you need them to go. Especially if your base is at a higher elevation, as well. Weevils can't navigate stairs that well, and I haven't gotten the chance to get an Aphid yet, so I can't say for certain whether or not their AI is better. I've lost two Weevils so far, R.I.P. Rambo I and Rambo II. I'm building an enclosure for Rambo III for the time being, though, to protect him at least a little bit from stuff that wanders near my base and decides to assault him.
    1 point
  19. IMO frequently relying on BDD (and extending it via SoT) would be a bit tedious and gamey. YMMV. Its maybe a bit more reliable with a wizard multiclass and Wall of Draining - easier to keep up at least.
    1 point
  20. Streetfighter gets bonuses while bloodied or/and flanked. If bloodied you will get 50% dmg bonus and 50% recovery reduction. If also flanked (not hard if you're attacked by 2-3 enemies) you get also 100% crit dmg bonus. Rogues gain also immunity to mind afflictions while bloodied and Shark Soup gives immunity to body afflictions. Wael adds some defensive spells which aren't very useful for you. The subclasses I would consider are Berath, Magran or Woedica (if you don't mind being cruel) - those have useful offensive spells and good spiritual weapons. For end game items look for High Harbinger's Robes, Claim and Refusal, Horns of the Aurochs, Hylea's Talons, Belt of Magran's Chosen, Fjord, Voidwheel...
    1 point
  21. I have tried a magnitude of things to get this game to work. I have more than the require specifications to play this game and my drivers are recently updated. Here is a list of the things I tried to get this new update working: Restarting PC, updating drivers, verifying game files, running in compatibility mode for windows 7, adding exceptions for both malware and firewall services, uninstalling and reinstalling, running in windowed mode, going in offline mode, and the list goes on. I know this issue is known, but I was hoping maybe this may help others not waste large amounts of time trying to fix the unfixable. Obsidian please let me play grounded again thank you love you see you next hotfix
    1 point
  22. If you like Metroidvanias, then Hollow Knight is pretty much the best value on the market. It's dirt cheap and has loads of content. It's a bit on the bigger side, if you really search everything and try everything you'll easily be spending the 30 to 40 hours on it that @Bartimaeus mentioned. That's before venturing into the Godhome DLC. Not going to lie, it also has some exceedingly difficult boss fights, but all of them are optional. It's also pretty and has great music. The... aforementioned NPC sound and voice effects do take some getting used to. If you're in the mood for long ass game videos, take a peek at this one:
    1 point
  23. I had a pet raccoon as a child. By 'pet' I mean he ate our garbage and I named him (Mr. Wiggum).
    1 point
  24. playing battletech again. we were gonna do heavy metal, but instead we started a new campaign, after which we will do the dlc material. am using our backstabbing grasshopper a bit more than last time we played, but am still kinda using our headshot marauder even though we got assault mechs which look better on paper. marauders just kinda feel busted with the significant increased headshot chance, but until we got all the mechs we wanted via salvage, we had a hard time resisting the lure o' a kinda dependable "pilot incapacitated" after a head shot. blunder: dekker is effective in the grasshopper, but we shoulda' gone for ace pilot instead o' master tactician. being able to shoot and then move woulda' been a huge asset in the grasshopper. regardless, while mechwarrior 5 is kinda fun, am still more a fan o' the turn-base battletech. too bad it looks like there is no more battletech from hairbrained anytime soon. HA! Good Fun!
    1 point
  25. am also relieved, but a third beta at such a late date does suggest owlcat is aware the game is in need of significant fixes. unless the release date is altered, am thinking we need accept september 2nd will be the start of the fourth beta, even if is not called such. am personal resigned to such and am ok with it, but am also realizing most sane people is gonna be expecting at least a nominal finished product. HA! Good Fun!
    1 point
  26. Also just because Blink 182 sucks.
    1 point
  27. Transcendant has insane synergies with monk +10 Int boost, bonus Might, Dex, Pen. Also attack chains from Swift Flurry & Heartbeat Drumming are insane. Eventually can stay at midrange using Instruments of Pain to use melee attacks at range. I also prefer the Ascendant, some aoe attacks/weapon abilities will rack enough Focus to cause instant Ascension. Such as Kitchen Stove blunderbuss Thunderous Report... or Seeker's Fang rapier Spider's Flurry - the latter with enough targets in cone. Or maybe dual aoe hand mortar blasts... and various other aoe weapon attacks. Forbidden Fist monk is great, particularly if you use the Community Patch. Otherwise his Forbidden Fist special is not considered a weapon attack and doesn't generate Focus. Still denying the enemies the ability to heal/regenerate AND greatly extending negative effects you inflict on them is awesome. Plus they tend to be more durable then the average monk. Otherwise Helwalker monk is great, but quite squishy.
    1 point
  28. Dozens of video game characters are suffering from Miranda Derpy Face Syndrome and they need your help. For just the price of a cup of coffee a day you can help VFX artists save these poor souls. Won't you join us? Dial 1-800-555-5555 or visit www.endMDFS.org to become a sponsor.
    1 point
  29. You could tell a Bethesda game by the bugs... I fast travel to the middle of nowhere. As I load, the game also loads a dragon nearby who flies in to attack me. I dismount and run a short distance from the horse, as I don't want it hit by the breath weapon. Dragon lands. Dragon takes falling damage from landing. Dragon dies.
    1 point
  30. As far as I can tell, the class/race specific options are both interesting and just minor flavour. So the dichotomy of your question is wrongly put. Every once in a while, your class or race may provide you with an option not everyone has. That is interesting, but it's just minor flavour.
    1 point
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