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Showing content with the highest reputation on 03/02/21 in all areas
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Just name the telescope Star Citizen and declare the Kickstarter project complete.6 points
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6 points
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3 points
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So...... who is up for the Rexall Challenge? Take both together! You should probably pick up some laundry detergent while you're there!3 points
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3 points
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No, I'm in the middle of a fight with Dio, Baron Zeppeli, Speedwagon and JoJo in a zombie infested graveyard next to some prison village. Didn't get to watch much recently, and when I did I wasted it on Sailor Moon Crystal. I should probably watch more JoJo and Steven Universe.2 points
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I would just like to note to everyone that the 5 minutes ago version of myself was referencing the classic "so hot right now" meme (even though I think I didn't do it 100% in the correct format), and I was not actually saying that the character I was referring to is hot. After all, my name is not Mamoru Chiba, .2 points
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How do you catch electric eels ? Use click bait. What happens next will shock you...2 points
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Yes, but the most boring one Some kind of unique mechanic for every class would be more satysfying and lore friendly, but harder to develop, indeed. It could even introduce some new build types - which is good. Bonding it to item with negative effect (-PL or reduced resource pool, or something) could balance things a bit. I really like the idea of fighter converting hit rolls to gain resources, seems very "disciplinary". As for the other classes: Bond - some kind of team maneuver with animal companion e.g chance for restoring resource if companion scores crit on enemy and the following hit roll is rangers crit (any kind - meele, ranged or spell). Guile - active ability like seal or trap, which can be placed during combat but only 5m away of nearest foe. If you successfully lure enemy onto it - gain resouce. Rage - chance when getting crit or when downgrade health tier (healthy->injured and so on), with cooldown to prevent abusing with friendly fire/HoT loop. Mortification - spend 10 wounds to get resource and injury like effect for some time. Zeal - no idea2 points
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2 points
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Oh my, look at how Sailor Moon reinforces harmful stereotypes of women. Tsk, bad Sailor Moon, bad. Should have stuck closer to the feminist masterpiece that the manga is. Actually... it's not that bad showing a quartett of villains being vain, I'd say. It beats their character in the manga (although that's like stealing candy from babies). It's a bad trait, and it makes sense to show the bad guys have it, and them obsessing over superficialities like make up and beauty neatly frames the entire cosmetic industry in a less than ideal light, kind of like the first season attempted to show that having an unhealthy body image is harmful. This is a good way to teach the actual target audience something about not falling prey to consumerist explotation of a lack of self-worth. It might not be overly interesting to us as adults, but the message is there. There's something else I just recently noticed when it comes to Sailor Moon. It's an early to mid 90ies anime and whenever they have a one-off side character that's a woman, or even recurring female side characters that aren't at school any more, they all have a wide variety of jobs. Journalists, photographers, directors, scientists, an astronaut in the Sailor Moon S movie, and it is never framed as something special. Here the women just have the same job opportunities as men and they take it. The feminist masterpiece manga doesn't even have side characters that can have jobs. The characters they have are chronically anemic in terms of characterization. Heh. As for what KP likes to call hatewatching, I'm used to it by now, and I can't help it anyway. It's how I work. It is Sailor Moon and I know about it, therefore I must watch it, much like I need to finish reading the manga in the end. But at least I can make it somewhat fun by complaining about it, like I did with Star Trek Discovery. Maybe, just maybe, I will eventually undergo a psychotic break like when I watched the premiere of Star Wars: Rise of Skywalker, where suddenly every problem is stripped away in my mind and I only revelled in the glory of this masterpiece of filmmaking. It was perfect. I even got up and gave the screen standing ovations when Darth Sidious disabled the entire Resistance fleet by shooting lightning at it from the ground. People around me looked at me as if I've lost my mind, but I just saw the light! Praise be to Jar Jar Abrams. *cough* bro they didn't have time for that in the original show, the hell makes you think they're going to in this one lmao; although now that I think about it, an unnecessary detail that will presumably be poorly handled and unreasonably explained is the exact type of thing that this show would dedicate time to, so you know what, it probably will happen at some point To be completely fair here, I did come up with that "how rich are they really?" post in response to rewatching their completely ridiculous display of wealth in Sailor Moon S.2 points
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I agree. I think a potion (let me call it Brilliant in a bottle, heh) is pretty neat so far. Easy to do, one has rel. good control over the WHEN and WHERE it can be achieved so it would not touch the earlier parts of the game, enough drawback if it is difficult and/or expensive enough to buy or craft. Also easy to separate from other mods because no progression tables an what have you. But hey, would it appear when you use the belt that spawns potions? Better not... I will set up a new OS now and since I have some special hardware I might be offline for the rest of the day, at least with my desktop machine. Cheers!2 points
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2 points
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Going down to Louisiana tomorrow. Spending five days fishing at the Atchafalaya National Wildlife Refuge. I'm just ready for some warm weather.2 points
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A prestigious endorsement. It was collected out of order so it's been animated out of order as well, so don't pay attention to the episode numbers.2 points
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I've started to play Druidstone - Shadow of the Menhir Forest. Pretty nice indie turnbased puzzle RPG. Started it directly on Hard Difficulty, so I am curious how far I can get, before picking all of my hairs one by one But so far the first mission was nice to play and visually pleasing Despite me needing to restart it in both missions once2 points
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My idea is a big sandbox with children toys in it that you can climb, scavage and Explore. Idea for location: near Bird bath The new bugs is Scorpions, big nasty Scorpions. New items I want to add: Scorpion Shield, scorpion dagger and Scorpion armor.1 point
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After seeing some of the new building items in the latest patch I had a few ideas. - Curved walls (mostly for spiral staircase. For building nice looking towers) - Pebblet and Clay walls, windowed walls and roofs would look amazing. Would really help with castle building. - Fusing two different types of armour into one to get both buffs. Getting the defence of the ladybug armour while also getting the carry capacity of the ant armour. Adding a nerf to it would be fine. Like ant soldiers not seeing you as friendly anymore or maybe taking more stamina to run faster. - Arrow quiver. Basically an armour piece that would have similar carry capacity of the backpack but only stores arrows. - Craft-able Pouches. Being able to add a pouch to armour to increase carry capacity would be a nice idea. - Harvesting the metal from nails etc, to make tier 4 weapons from would be awesome. Just a few ideas I had for this promising game.1 point
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I am having a very difficult time with building and with moving items around. I’m sure many others are also. Before update 7, building was pretty simple and I had no issues. Now when I go to place an item, such as a wall it may be blue but it will not place. I have to move around or get out of building mode and go back in several times before I can place a simple wall. This also happens with other building pieces. It’s not that hard to build and never was: when the piece is blue you can place it and then build it. But that is not the case right now. Also when I try to move items, such as a workbench or storage box, sometimes I can move it a few feet away and other times I cannot move it at all. Then there are times where I can move an item all the way across to the other side of the house. Hopefully they will come out with an update for building because this is broken and not fun at all.1 point
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Heroes of Might and Magic 4 (GOG sale). Game is like crack, better than 3. 4 and 1 are my favorites.1 point
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Ok, so for the design of the said Potion, for your reviews : I would call it Potion of Enlightment Duration : Infinite, as Potion of Ascension. This potion is meant to address super long fights and can be considered as a key part of combat mechanic design. I don't want it to be too sensitive to dispells and such. Also I don't want it to force characters into speccing in Alchemy. It still costs a consumable slot, which is valuable for boss fights since you can fill it with 5 Maelstorm or something like this. Effect : +1 resource every 30s. A fraction of what a dedicated Cipher can provide to a party, and a fraction of what Infinite Ressource Classes do get but if everybody takes 1, it would provide about the benefit of 1 Cipher to a party spamming ancestor's memory (a dedicated Cipher may be able to do better) No +1 ressource on initial tick : this potion is not intended to enable chaining several Maelstorm in a row at the beginning of the fight. It is meant to address long fights. The first effect will happen 30s after the potion is taken. Cost : expensive, very. Something at least in the range of 1.5k gold, but I wouldn't oppose a cost around 3-5k. Vendors : Deck of Many Things, Treasure Trove, Splindle Man, Imp vendor at Forgotten Sanctum, Una. Not necessary all of them, but that's where I would expect such a product to be sold. Receipe : Don't know, Reagent for sure (always 1 for potion). I would suggest Awakened Adra and a bunch of Vithrack Brains (these ones are super tedious to get early on). Could have been Luminous Adra but I wanted a bit of variety. EDIT : If it is made with Vithrack Brains, I think the Splindle Man shall not sell it1 point
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She was overlooked for the Nobel Prize, even though it was her work that led to the discovery of dark matter. At least this does her justice.1 point
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Drought as a reason for shortages and price hikes for microchips? Reminds me of the price fixing shenanigans with RAM a few years back where all the producers had weird 'problems' simultaneously. TSMC is definitely in the price gouging phase of market dominance, and probably will be until Apple buys GloFo or something. Samsung have zero Taiwan fabs and even the assemblers/ AIBs based in RoC actually assemble almost everything in PRC, so it shouldn't be a problem for nVidia anyway. AMD's problem is still MSony having coordinated their console releases and taking up 80% of their fab space. Fundamentally of course the problem is that inflated prices benefit everyone in the production chain, so long as they're being bought at the end still. I'd expect a lot more odd explanations of price rises until someone decides to look at price fixing. Whereupon, miraculously, the problems will clear up.1 point
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Upping the quality only costs 2 points because the former quality get removed first and the the new one applied. So for example upgrading from exceptional to superb costs -4+6 = 2 slots. Since Sanguine Plate is weak against shock damage like all plate armor one might think Shock Proof is the wqay to go. But unfortunately the plate's -50% DR penalty for shock is substracted after Shock Proof +2 DR gets applied - so in the end you would onyl add 1 DR but pay for 2. Maybe pick crush. Lots of late game enemies deal crush damage. If you want an attribute bonus then pick one that is not already covered by another item (because they won't stack). Durgan Steel (White March DLC) does not take up any of those slots by the way. It can always be applied. With the White March DLC the max enchantment slots grows from 14 to 16. I don't know from the top of my head if Legendary quality, Crush Proofed and a +2 attribute bonus all will fit, but if not it's no big dead to leave it at Superb. In the late game +2 DR hardly make any difference.1 point
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Uh...isn't the former much more likely to make the latter many times worse? You know, dwindling areas that are habitable and animals' deadly survival instincts all...1 point
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He sure has the best monologues, and his voice actor REALLY does a good job of saying Joestar-san. Dshoooooooostaaaah-SN.1 point
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On the shiny skin stuff, I think it's mostly cheaper digital coloring used by Studios starting in the early 2000s and becoming more widespread. It looks weird to me and I don't really like it. I bet he thinks Speedwagon was the best JoJo character.1 point
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1 point
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I love this Unicorn of War guy, here's a quote from his 90ies Anime review where he states how much Sailor Stars is a "sin" in his eyes. Major Sailor Stars spoiler: Mental note: For the love of god stop reading the crap this guy puts out.1 point
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Hello! Sorry I translated my text with google Translate. I have the same problem that occurred yesterday when the game had just made a small 2gb update. I play on PC, and I had played the game in the early days of alpha and occasionally since and have never encountered this kind of problem. Already the blueprints are sometimes red when I want to place them when there is nothing blocking them, and sometimes it is blue but I still cannot place, or it does not place at all as expected. The problem arose when shortly after placing the first elements, during construction some areas became unbuildable for no apparent reason. Interesting thing: I was in the multiplayer game and the host of the game didn't seem to have a problem and continued my build. Another problem, when you are in construction mode, it is still possible to interact with the scenery. It's a bit messy and often we make mistakes or even nothing happens and impossible to build without aiming elsewhere so as not to have interaction conflicts.1 point
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The list has been updated. The list of Dooooom~~1 point
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Talking about naming in astronomy, there is the Vera Rubin Observatory.1 point
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In a sense we still use base 60 for our timekeeping and our angle measurements. It has the convenient advantage of being evenly divisible by 2, 3, 4, 5, and 6.1 point
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I would like more control over the accessibility option. For instance, it's the pincers and sounds that really freak me out, but I think it looks dumb with no legs. It's also harder to tell that it's a spider from far away, which is the point, but I like to know what I'm walking up on. I'd like to be able to set like 4 legs, no pincers, less sounds, but keep most of the texture and the 4 legs the same.1 point
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Hey, I love base 16 (I'm all about powers of 2 - as a mildly OCPD person, they're literally my favorite kinds of numbers!), and I actively use it...not quite daily, but a hell of a lot more than your average person, that's for sure. Base 60, on the other hand...well, that's just the problem, isn't it? You can't fit it into the other hand, it's just too big! This is why the Mayan civilization isn't around anymore, I tell you what.1 point
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This is indeed a good point. I also like @Boeroer's suggestion of a trinket with drawbacks. (Potion would be easier to design, balance and implement though.) I'm absolutely up for making this for the Balance Patch if you want to include it. On the top of my head, how about requiring Luminous Adra Dust for the recipe? Rare and used for high-tier potions such as Luminous Adra Potion and Potion of Miraculous Healing.1 point
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Ironically without actual gameplay. With more gameplay info, a trailer without gameplay in the title:1 point
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1 point
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Ok, so a few brainstorming ideas : Tier VIII Paladin Passive : Inspiring Blows : x% chance of restoring 1 ressource to party on melee crit. Fury Shaper : add a x% chance of restoring 1 ressource on melee Crit with Blood Ward (since it's quite expensive at 3 rages, I think a buff wouldn't be bad). Basically a life + mana steal. Anyway I think I'm going to set Fury Shaper penalty to -1PL for something like 180s instead of until end of combat. Add somewhere in the priest ability tree : Infinite cast ability called "Prayer" : x% chance of restoring 1 ressource on OTHER ally without another effect. Cast time/recovery 6s/2s . Somehow I feel priest may be in need of a defining ability. This one seems validated. I can add it, unless another modder want to make a Stand Alone "Mana Potion" Mod. Mmm maybe@Noqncould be interested ? Maybe @Boeroercould create the icon1 point
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1 point
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Might as well, not like they're actually going to finish that telescope. Naming it after Webb seems odd, should just pick someone that did work at NASA. Maybe name it after Gene Kranz.1 point
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Technically impossible, it's hard-coded. What is possible is an effect that would start after Empowering an ability. But since I've already tweaked post-Empower effects a lot, I fear it would favor a bit too much early Empower. Still a decent option to keep in mind.1 point
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The human brain grew as a result of the extinction of large animals I don't know that it's a complete explanation, but it's interesting to think about. This part was a little surprising: Becoming vegetarians made us more stupid. Heh, amusing.1 point
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I taught myself how to mod today just so that I could finally scratch this itch: the Boar's Charge ability from Survivor's Tusks ought to be per-encounter rather than per-rest. It's not strong enough to be per-rest as endgame gear and the other SSS Soulbound items have comparable per-encounter active abilities. I've published it on Nexus for anyone interested.1 point
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Hi, I love playing Grounded. When I play with friends they have selected the characters I wish to choose. As a boy I would like to play as a male character and not a female character. I just wish there was a custom character that you can create as your own.1 point
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Wait, there is an actual Murderkill River in Delaware? WTF? Ah, it's Dutch. Well that explains it.1 point
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I know this isn't directly related to a "phobia" per se, but I would love if games that were based around constructing things would have some kind of ocd friendly features of keeping. Things. Straight! I spend more time lining things up than one should lol.1 point
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If there would be specific trinkets for each of those classes: sure, why not? They could even com with a drawback so you would only use them when you really needed to. For example "-2 Discipline - but gain a chance to regain 1 Discipline every time X happens". THe outcome would be the same but you wouldn't need to touch classes at all. I like it.1 point
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Same here. Its like when you trying to move or place a decoration on something you can still interact with things like open a door or recycle things. I made a post about this issue the other day. Its not locking the other options out. When I'm trying to move an item I shouldn't see the option recycle at the bottom nor should I be able to open and close a door when I am trying to place a blueprint somewhere,1 point
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Once the new update goes public the grass pallets are in the category of movable decoration items and this includes while they are filled. So you can use this as a pseudo sled.1 point