A few more thoughts on Phoenix Point:
The crux of it is, what was promised? A game in the XCOM/UFO genre by the creator of that genre, pushing the boundaries.
What is the genre? Squad based, turn based, tactical combat to defend humanity from an alien threat.
They changed the aliens to virus based mutations. Cool, it differentiates them from other XCOM clones.
They tried to use the theme to build some innovative AI evolution. It didn't work out, but at least they tried.
Because they failed at creating the core system that would make the game interesting, they had to push other conflicts into the foreground. Read: the conflict between the human factions.
Human factions are nothing new to the genre. Being unable to make everyone happy or to defend all of humanity is nothing new. What is new is the game forcing you within the first hour not just to abandon parts of humanity (because you don't have the means (radar range, enough interceptors, etc)) but to actively work against them. Since Pandorans are not interesting enough to shoulder the conflict (there are... 7 different aliens who may or may not carry different weapons (arm mutations are just a fancy way to say different loadout)), the player is forced to fight humans for variety. Just protecting havens in terror-mission equivalents isn't enough to make factions like them. You have to complete diplomacy missions. Which means attacking other factions. ("I saved 50.000 of your people from mutant attacks!" "Sure, sure, but that is irrelevant. You didn't blow up the granary of those other humans we don't really like." "Why don't you like them?" "Well you know how this virus is spreading and killing people and we are forced to execute anyone who gets infected because we have no doctors and no cure?" "Yes?" "Well, those other humans are doctors and are actively working on finding a cure. We need you to starve them out so we can swoop in and shoot the ******s" "I think I see why you have no doctors." "We don't need doctors as long as we have guns.")
Couldn't you just ignore them? No. Because research is extremely limited. Phoenix Point did away with classic research and now most research you get from the factions in one of two ways: allying with them so they gift you their tech tree. Or fighting them and reverse engineering their equipment. You just choose which 2/3s of humanity you want to actively attack.
And you are pushed into it right from the start. And the DLC is even more pushy. "Hi, I am the DLC quest giver. I will give you the ability to use cybernetics, just as you could in the XCOM games." "Cool!" "I need you to attack faction A to proceed with this DLC content." "But I was planning on allying with them..." "Wrong answer, no DLC for you." (to be honest: I do not know if later on you get a different way to unlock the tech, because it always annoys me and I have quit three playthroughs at this point)
What I see is a game that could be a decent XCOM clone, which wasted resources on an innovative system that didn't work and to still have a game pushed and blew up an aspect that makes it contradict its theme.
The response of course of the community ... person was: We always said there would be faction conflict.
Yes. And the factions were mostly purposefully overdone caricatures. At least Synedrion and the Disciples of Anu. New Jericho sadly is very real. But from faction conflict being part of the game, the game's story became this:
"The virus spreads in areas covered by the funky mist. What are your solution to this?"
Disciples: "Let's breath in the mist and become one with the mist!"
Jericho: "Let's shoot the mist!"
Synedrion: "Well, we have developed this aerosol which can disperse the mist if it isn't too thick. It isn't strong enough to clear areas already covered in it, but if we build a network of towers around areas of mist, we can stop it from spreading, effectively containing the virus to those areas. As we will only need armed forces to patrol the boundaries of the mist and not expect mutant attacks elsewhere, we'll not only reduce the risk of infection for our soldiers, we'll be able to divert funds from our military budget to our healthcare and research budgets and start working on a way to eradicate the mist and the virus completely."
Disciples: "Why? Why fight the virus when you could be one with the virus? You have to take a deep breath of the virus and realize you are one with the virus on this adventure. Now take a deep breath of the virus and realize this is me breathing."
Jericho: "Shoot the doctors! They want to take away your guns!"
Phoenix Project: "You all make valid points. I think I'll need to do three playthroughs to explore all your equally valid positions."
I should have started a blog called: "Gamer offended by stupid writing"
(edit: mind you, the writing on its own wouldn't be bad. It is the tie in with the game mechanics that makes it bad. And even the viewpoints sadly have been proven not unrealistic.)