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Showing content with the highest reputation on 11/16/20 in all areas

  1. that changes january 21, 2021. we did not mention a wisconsin fed lawsuit previous 'cause it were only kinda/sorta a lawsuit... and now it ain't even a schrodinger thought experiment. lawyers filed an election fraud fed lawsuit w/o any supporting affidavits or factual support but claimed the missing meat would be forthcoming. we were kinda waiting for the forthcoming. were much akin to the pa lawsuit which is attempting to invalidate mail-in ballots en masse, but again, were making no offering o' proof. forthcoming never happened and this morning the wi lawsuit were voluntarily dismissed by plaintiffs. not related to any lawsuit, but almost as funny... trump as homelander kinda works... though need make fat, orange and take away all homelander superpowers and replace with a sorta knock-off maxwell lord mind control which only affects americans who is white and working class. HA! Good Fun!
    3 points
  2. As an update, I wanted to confirm that I tried a save prior to the pond update and it loads correctly -- player location and all. Something is broken or being skipped in the new save/load logic. -Forjo
    2 points
  3. It's like a train wreck. I can't stop watching.
    2 points
  4. Okay, this one is amusing if you know UK politics...
    2 points
  5. Yes. I already have everything except the GPU waterblock and the coolant.
    1 point
  6. yep. typically in end-game i would have nature's bounty, frenzy ward, and shroud of phantasm's action speed buff all active, and they all stacked. edit: oh and for hard fights i would empwoer venombloom, which would get me swift for further action speed boost (+5 dex) as i got more used to playing the build, the action economy wasn't as bad, because it mostly becomes about evaluating when it's worth getting all the disruption stuff going, or when just being a theurge who can Ben Fidel + debuff enemies [with maybe one wicked birars or venomblom for damage as oppossed to disruption] is more useful. i should probably do an editing pass on the OP.
    1 point
  7. Twitter suppressing loved leader's speech
    1 point
  8. Well, Pistol & Sword is a legit setup. Some people like it, so changing it would not be a "balance change". It's easy to mod yourself I think Storm or Elements are more a Druid stuff. But Ice KW would be okay. I'll add it for next release (which might not be too soon )
    1 point
  9. Thanks for rejuvenating my addiction to interest in Deadfire, Elric. I especially dig those Barbarian changes, and I'm grateful you brought Mage Slayer from meme status to legitimate option. Just scanning through the thread here and there so two thoughts: 1) When adding those +ACC bonuses to Spiritual Weapons, would you consider changing Magran's version to dual Swords or dual Pistols? The current implementation is clunky. 2) With keywords, would you consider adding Elements, Frost, and/or Storm to Spirit Tornado?
    1 point
  10. I am encountering Save issues on my Microsoft PC Version. I made a bunch of items yesterday and signed in this morning and it reset to my start point from Friday. All the newly crafted items are gone but also a few items that I had made prior to the weekend. I did a test this morning. I started up single player, repaired an item, did a manual save, exited out completely. When I logged back in I was back at my start point again from before the weekend. The item I repaired was not anymore and my start location was not where I logged out but where I logged out Friday evening. This seems repeatable.
    1 point
  11. Hotfix sorted the video memory issue but deleted my saved game. Have raised a ticket for this
    1 point
  12. quick legal update: y'know how the trump campaign has been complaining 'bout the inability o' their people to material observe the ballot counting process in philadelphia? has been many tweets from trump proclaiming how such interference were affecting hundreds of thousands o' ballots and that such behaviour were illegal and unconstitutional. well, the trump campaign redlined their lawsuit and removed any mention o' republicans being denied a meaningful opportunity to observe the ballot counting in pennsylvania. https://www.dropbox.com/s/ev6nac59w8lc4mk/gov.uscourts.pamd.127057.125.1.pdf?dl=0 so... what remains in pennsylvania is an argument over the curing o' mail-in ballots. affects a relative small number o' ballots... nowhere near the 68k vote differential. m00t. the ballot curing bit is kinda a curious argument but is not complete w/o merit, save for recognition o' m00tness and fact a fed judge reviewed nominal the same issue earlier and were extreme reluctant to disenfranchise voters based on what amounted to red counties choosing not to use an option available to all counties. is not a fraud issue, but there were a ballot curing process put in place which many predominant blue counties took advantage o' in limited numbers. almost no red counties used the ballot curing option. the argument is that there is an equal protection claim resulting as different voters in different places in the state were treated different. am tending to believe this is also an example o' a lawsuit which should be disallowed by laches. the ballot curing methods in montgomery and philadelphia is not new in 2020. republicans knew 'bout the ballot curing methods previous to the election and chose not to question 'em at the time. wait 'til after the election to raise the issue is gonna be getting the skunk eye from many/most judges particular as the result would potential disenfranchise somewhere between a few hundred and a thousand voters statewide. the equal protection claim related to curing o' mail-in ballots is not a complete frivolous lawsuit... save for recognition o' it being moot. ... what is still on the table? in michigan there remains a fed lawsuit, but the near identical state lawsuit were already dismissed, and the fed option is weaker. so other than fanciful dominion voting machines conspiracy theories, which ain't actual been the subject o' a lawsuit, am curious to see what new theory the trump campaign could advance at this late date. HA! Good Fun! ps there is one additional pa case we didn't mention in the 'bove post. we have referenced previous how the trump campaign is arguing the entire balance o' pennsylvania mail-in-ballots should be disallowed... 'cause? ultimate hail mary as the state legislature voted in favor o' the expansion o' mail-in-ballots earlier this year. is not as if the secretary o' state or governor unilateral implemented. would not be shocked if this lawsuit were withdrawn monday.
    1 point
  13. Explicitly it's meta knowledge, but it's heavily implied by the series. It stuck out too much to not quote it somehow.
    1 point
  14. I smoked a brisket and it turned out good. Too good because some people including myself ate too much and will probably pass out.
    1 point
  15. https://www.heritage.org/voterfraud The hardest part about this whole fraud argument isn't whether it exists or not, it is trying to explain why it is statistically relevant or not. We have 200 million votes being counted on election day. There are going to be mistakes, there are going to be cheaters, and there are going to be morons. But are they statistically important to the end result?
    1 point
  16. I watched it live, it was excellent. He looked better than I did coming down the finish chute!
    1 point
  17. The introduction to ME2 also qualifies. You get spaced, your suits integrity is compromised, and you suffocate (Long term hypoxia will give you massive brain damage), you fall down through the atmosphere of a planet and hit the ground, even if Shepard isn't a wet spot on the ground by now, the ammonia atmosphere will likely start melting what is left on the ground while people are looking for the body. But let's set that tiny niggle aside, the temperature on that planet is freezing, even if Shepards brain wasn't splattered the freezing of Shepards brain will likely turn it into mush. Anyway, you wake up, you've got a bit of scarring on your face...
    1 point
  18. Hehe, my girlfriend does that all the time. She either throws or punches stuff accidentally all the time. Remapping the key is a good idea though. Did not think of it before. Regarding your proposal: Not sure about it, to be honest. Adding something like this only because some people are clumsy does not seem to be a good idea. I'd rather have the throwing option restricted to things where it actually makes sense, like rocks and spears. While throwing boots at a bug, which is not even possible, I think, might provide some level of entertainment, throwing a canteen does not really make sense.
    1 point
  19. It's that time, time for our annual Extra Life Charity Stream! #FORTHECHIDS! While this year will be a tad different than previous years, the team has been working hard on finding ways to produce the show while keeping everything safe together. All the money donated during this event will go directly to the Children's Hospital of Orange County (CHOC) to help them take care of the many children at their facilities, help out the families of these children to make sure they are taken care of, and to help staff the hospital and make sure they have all of the equipment needed to continue to keep doing what they do best: help the children who need it the most. Want to donate today? Feel free to do so on our donation page as any little bit helps! Want to help in other ways? Then come join us and keep us company during the stream! We would love to have you there to talk with us and keep us motivated! You are a vital key in this event, and without you there with us, none of this would be possible! More information will be shared later, and we will update this in case any changes are made. That said, we look forward to having you join us during the stream while we work to help improve the lives of the chids. #FORTHECHIDS - twitch.tv/obsidian Saturday, November 14th All times posted in Pacific Standard Time (PST) 9 AM - 10 AM Opening Ceremony with Mikey Dowling and Shyla Schofield 10 AM - 12 PM Grounded with Aarik Dorobiala, Andy Artz, Sean Dunny, and Shyla Schofield I heard there would be bug eating involved... 12 PM - 2 PM Baldur's Gate 3 with John Cotto and Dan Ham RPG playing. RPG discussions. RPG FUN! 2 PM - 4 PM Spelunky 2 with Chris Stanick Can he beat it? He will try! 4 PM - 6 PM Dwarf Fortress with Brian Macintosh YOU will be driving this playthrough, so come make decisions for him! 6 PM - 8 PM Portal 2 with Manolo Rosenberg I heard there would be cake... 8 PM - 10 PM Sekiro: Shadows Die Twice with Sam Khong He has under 2 hours to beat the game? Come cheer him on! 10 PM - 12 AM Ooblets with Aarik Dorobiala Dancing. Dancing Ooblets. Sunday, November 15th 12 AM - 2 AM Resident Evil 7 biohazard in VR with Sam Chin He doesn't like to be spooked, so we decided to be nice and make him play in VR. You can thank us later. (heartrate monitor included!) 2 AM - 4 AM Hades with John Cotto and Chris Stanick There are spicy hot noodles waiting to be consumed by one of them... 4 AM - 6 AM Friday the 13th with Glenn Lattiere Only a few things left for that Platinum Achievement! Come hang out as he completes this game! 6 AM - 8 AM Just Dance 2020 with Shyla Schofield and Chris Stanick (and a dinosaur??) Get up and get that blood pumping! 8 AM - 10 AM Cadence of Hyrule with Sam Chin Hang out and listen to the sweet music of Hyrule. 10 AM - 12 PM Tony Hawk's Underground for PS2 with Anthony Rogers Come cheer him on as he attempts to beat his high score of 181,404,454! 12 PM - 2 PM Special Edition POW with Puppet Mikey and Puppet Aarik (AKA Walt and Hank) Do I really need to say anything more than "puppets"? 2 PM - 4 PM Alpha Protocol with Mikey Dowling and Marcus Morgan Come hang out as we take a trip down memory lane. 4 PM - 6 PM Closing Ceremony with Mikey Dowling and Shyla Schofield Donation Goals: Coming Soon!
    1 point
  20. https://clips.twitch.tv/OpenBoringDunlinPastaThat
    1 point
  21. Thanks, I must've skipped BeamTeleportAttackGameData... I'll fix it and update the nexusfiles in the weekend
    1 point
  22. You give them your gamer tag and they can recover it that way. If you're on a pc it's saved locally and in the cloud.
    1 point
  23. Still very impressed with this Grim Dawn Diablo2 mod. The combo of GD's graphics and gameplay etc with D2's questing/music/voices - I almost like it more than regular Grim Dawn itself. The unique special mobs are pretty tough too. I bet Andariel's going to be rough. I wonder what they did for Act 3 Fetish's.
    1 point
  24. just popping in again to say that this build is exceeding my expectations with regard to megabosses. anything that isn't interrupt-immune is basically a done deal from the start (and even dorudugan ended up going down pretty easily). just for fun i recorded the hauani o whe fight to show how the build works at peak effectiveness. i didn't need to do any prep work for hauani (unlike dorudugan), in fact i made some dumb mistakes (e.g. i still had some AI script settings leftover from the dorudugan fight by accident, forgot about salvation of time positioning for quite a while). once the build gets going, there's no stopping it. i don't think hauane gets more than a few actions off the entire fight (including all split oozes). the hardest part was just getting all the buffs going at the start and stripping hauani's concentration (too high fort to get plague of insects to land). megaboss fights are so long i use brilliant, but in typical fights you don't need that to wreck the enemies. recommended for viewing at 1.25x or 1.5x speed due to its relative length.
    1 point
  25. Mass Effect 3 - Along with the color coded ending, anything with the space ninja was awful. You could beat his ass but there would still be a cutscene showing him dominate you.
    1 point
  26. I know it's not news but ... maybe the limits of this thread are a scheme of the Illuminati, instituted to control us?
    1 point
  27. tangential update on this build: i'm cleaning up the megabosses now, and I unintentionally discovered the second or third-easiest method for clearing dorudugan (the first-easiest is definitely scordeo's + bleeding axe modal, there are some BDD-related shenanigans that may or may not be easier depending on how you define "easy"). this build has so much accuracy thanks to the maxed perception and helm of the white void (and extra hit->crit), that with some modest buffing and debuffing, you have an extremely high hit rate with Embrace the Earth Talon on Dorudugan. You need body blows modal (-25 fort), a dedicated chant with just "the long night's..." (-14 fort), devotions (+10 acc), holding onto keeper of the flame (+4 acc from aura), intuitive (watcher's ability), potion of perfect aim, +4 bonus PL (stone of power, potion of ascension, acute/brilliant) on top of hte base gear (helm of the white void and gloves of accuracy, i also recommend switching out ring of focused flame for kuaro's prize for the bonus perception). all easily do-able for a level 20 party. the problem is that dorudugan has a gigantic resolve (max 35) so anything you land lasts for but a blip, and improving your duration via intellect and PL is minimally effective due to inversions. the trick is to reduce dorudugan's resolve instead. wizard (in my case aloth): knows gaze of the adragan, arkemy'rs wondrous torment. set up an AI script to just spam them whenever they are availble. this theurge: set up an AI script to just spam embrace the earth talon and ben fidel's. priest (in my case xoti): knows spark the souls of the righteous. set up an AI script to spam salvation of time if they have an intellect inspiration. some random other party member with weyc's robe. i used two party members with morningstars for redundancy. at start of combat, drink all your potions and set up your buffs, and start empowering an ability to trigger weyc's robe's brilliant. in the mean time, your wizard should be manually spamming arkemyr's wondrous torment (or miasma of dull-mindedness), optionally helped along by an empower or a club modal. eventually one will land (mine landed on the first try at ~30% hit rate with no club modal), and thereafter all future attempts will land very easily due to a vanishingly low will from the debuff [especially with a club modal mixed in]. after everyone gets brilliant, have your priest cast spark the souls of the righteous and move everyone into melee range of dorudugan, make sure the morningstar modals are on. have this theurge use the shield cracks until it lands. after that, it's autopilot. your wizard's AI script will keep refreshing arkemyr's wondrous torment, while your theurge will keep using embrace the erath talon and ben fidel's. earth talon normally despite all the intellect and PL under all these circumstances lasts only 2.9s or so against dorudugan's massive resolve, but with arkemry's wondrous torment in place will instead last ~9s or so, and will have an exceedingly high hit rate. your wizard will have a lower hit rate with gaze of the adragan but they are just there as backup. the shield cracks will make spark the souls of the righteous do tons of damage easily, which will also keep refreshing shield cracks. i almost could've AFKed at that point, but i stuck around to manually force the theurge to use ben fidel's or embrace the earth talon in situations where i thought one was more important than the other. dorudugan died very quickly (well, by dorudugan standards) and it never got off any of its special attacks. it got about two or three melee attacks in at the beginning and never acted again after that. i occasionally had eder (in my party also) use mule kick as a safety measure, but it was never actually necessary. this dorudugan clear isn't specific to this build (all the components can be done piecemeal in other ways), but it was a nice unintended discovery from running with this build. and i don't mean to over-sell this build in particular - just as important as having a high-accuracy petrify effect+shield cracks+ben fidel+long night's chant was also arkemyr's wondrous torment and spark the souls. edit: (meanwhile belranga was a dream scenario for this build, to the point i had to hold back a bit because my first attempt the game crashed because there were too many wicked briars going at the same time; once about ~40 spiders died belranga basically stopped being capable of doing anything due to constant interrupts)
    1 point
  28. Takedown Combo puts a "hostile" effect with a duration on the enemy. The next damaging attack roll that hits the enemy then gets +100% dmg. The effect gets removed immediately after. BUT: it only gets removed by direct dmg attacks (including pulsing stuff like Chillfog or Venombloom), NOT pure DoTs That means that while Takedown Combo is active you can hit the enemy with any pure DoT that does no initial direct dmg (so stuff like Touch of Rot or Necrotic Lance are out - Soul Ignition, Concelhaut's Corrosive Skin and Disintegration or even Plague of Insects etc. are in) the DoT-ticks will all get +100% dmg because Takedown Combo will NOT get removed by them. Disintegrate-ticks with +100% dmg are impressive. You can stack multiple DoTs like Disintegrate + Soul Ingnition, they all get +100% per tick. You DON'T want to hit the enemy with any direct dmg after you applied the DoT because that would remove Takedown Combo at once. You certainly don't need that. Once the duration of Takedown Combo runs out the effect vanishes and leaves the DoT ticks with the usual dmg. You can also cast Disintegrate first and then use Takedown Combo. The remaining ticks will profit. This also means you could use Necrotic Lance if you apply Takedown Combo AFTER the initial direct dmg was rolled and only the DoT part remains. Hard to time but possible. On top of that: Charmed enemies usually flip back if you damage them. But if you hit them with a pure DoT like Disintegration they will not flip back. And you can cast Disintegr. on a friendly (Charmed) target. So my Stalker/Beguiler routine was: 1. cast Secret Horrors on lots of enemies to gain focus for Disintegration and to lower fortitude and will. 2. hit with Morning Star to lower fortitude. 3. hit with Takedown Combo (targets fortitude), 4. hit with Disintegrate (often crits because low fort. and high ACC) 5. hit with Whisper of Treason oreven Ring Leader. It was then a Charmed enemy that had a build-in self destruct. You can totally leave out 1, 2 and 5 and you can flip 3 and 4. Sometimes it's better to leave out Whisper of Treason or Ring Leader because hits from the enemies on the charmed dude result in Takedown Combo's removal. Meh. However, I still used WoT frequently because I also had a Debonaire/Wizard in the party (100% hit to crit with spells on a "Ring" yo! )
    1 point
  29. Takedown combo/disintegration crit, because of highest potential acc multiclass, is pretty offensive Arcane archer/ascendant with watershaper focus can cast triple pull of eora, to instantly immobilize group of enemies and ascend (with high chance to trigger ondra's wrath multiple times)
    1 point
  30. note to any interested - i updated the build a tiny bit with some tweaks based on end-game play. basically this build is constrained by action economy a lot, because everything you want to cast is slow and you have so much you want to drop. so i recommend ditching ring of focused flame in late game for kauru's prize (you'll be using less and less fire-keyworded stuff due to action economy and cinder bombs will still be getting +10 from helm), and possibly ditching magnificent escape cape in exchange for shroud of the phantasm and a source of mind inspiration (party member buff - cipher, priest, paladin, another chanter would do it. empowered venombloom with least unstable coil is close to guaranteed to getting you one. communal carnage will get you one, with some ramp up time). also while i flagged nature's terror as an optional pick because of the skill-intensiveness of using it right, it really is a GOAT in this build. club modal, flail modal basically lets you repeatedly crit and interrupt all the time even on tough foes, and nature's terror lasts a super long time and doesn't run into targeting issues with poison-immune or ground-immune enemies. (as always, it works even better if it's overlapping with cinder bombs/venombloom/wicked briars/even tanglefoot) embrace the earth talon also remain immensely useful to increase crit rate to supercharge the skald side of things when needed. also should add as a synergy - blind/disorient afflictions. you already get some blind with cinder bombs, but you really should try to get some more from party support. the way interrupts work is that they add a +2s delay but is capped by the target's current recovery with a minimum of 2s, which could in fact be the main recovery if you've interrupted an action or you're against a particularly fast enemy. blinded lifts that minimum to 3s, which doesn't sound like a lot but in practice is a significant increased window of delay time for further interrupts. on foes with slower actions, blinded can lift the cap so much that they may never get an action again due how large a recovery window they have to get further interrupts (and you'll be dropping a lot on them, potentially).
    1 point
  31. Right, so I finally got down to writing the thing and I hope the community will find this acceptable.
    1 point
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