2019 saw quite a few games, and I think I ignored most of them. My personal gaming highlight was finally finishing Chaos Gate after 20 years.
Of games that released this year, it seems I played 12. And an expansion.
So in random order (because the term random has to appear somewhere in these kind of topics on this forum) :
Breach was this year's grand failure. A multiplayer game with one player taking on the role of the bad guy and the rest teaming up to defeat them. It had a lot of potential and when it worked it was fun. But they may have entered early access too early. Or perhaps the idea was too complicated to ever properly balance. The community was too small, the wait times too long, and the skill and power difference between players too great, so the game was removed from the Steam store and the server shut down.
Age of Wonders: Planetfall took the loved franchise away from fantasy and catapulted it into science fiction. It did a lot right with new systems, using the new setting to improve and innovate. It also did some things wrong. The new research felt dull. The economic research tree especially felt like the same slog every game. I'm waiting for the next DLC (one is already out), but mostly hope for more customization options for my leaders - they all look too alike. Triumph joining the Paradox family of course had people worried about nickle and diming with lots of tiny DLC, but so far that hasn't happened.
Dark Future: Blood Red States was a hell of a lot of fun during the beta weekend. The launch version not so much - some missions had gotten so easy I could play through them literally without looking at the screen. Auroch has worked on the game and improved difficulty, making exploding cars a lot more fun again.
Re-Legion is a cyberpunk RTS with a lot of neon. The premise is great, and you do get to make choices in shaping your cult. The gameplay seems to have you rushing your opponent though with a lot of converted civilians turned soldier, hoping your numbers are greater than his. So basically it is Syndicate's Persuadatron turned into a game of it's own. As an RTS not memorable. As a persuadatron horde simulation? Great.
Woven had failed on Kickstarter. People are idiots. Or don't check Kickstarter for computer games for their kids. Woven is cute and well written with exploration kept interesting through little puzzles. My problem? Missing a collectable in an area I can't return to. Now I have to restart. Again.
Spellcaster University is a casual Hogwarts simulation, where you build a new wizarding school to train wizards to face the Dark Lord. Cute graphics and quirky options can sometimes be overshadowed by bad luck with random events and simply not drawing the card you need.
Narcos: Rise of the Cartels is not a bad game. But it isn't a great game either, but had people hoping for something like XCOM. Eventually I'll finish it. But with so many options out there, and the ability to just play old Jagged Alliance games, it just hasn't managed to convince me that there is a reason for it.
Stygian has so much potential to be one of the best RPG games. Sadly the Kickstarter did not net as much money as the devs would have needed to complete their vision. They tried anyway and ran out of money. They released the game and did not slap an Early Access label on, which many believe was a mistake. Instead of people getting a half finished game with potential to improve and a clear indication of this, people were sold a complete game which was half finished. The devs disagree, but are pretty alone with that opinion. What is there is amazing. But it is impossible to overlook the big hole left by the things that aren't there.
Pine has you exploring an island, searching for a new home for your tribe. You enjoy long walks on the beach, the mountains, the swamp, the forest... gather materials to craft new equipment and cook food to eat. You meet a number of tribes of animal people and eventually have to ally with one to gain the assistance you need to establish a new home for the humans of the island. I find it hard to decide who to ally with, but also to remember what resource I get where.
Phoenix Point came with a lot of promise and riled people with the Epic store timed exclusivity. In the end people who'll wait a year may get a good game. In the current state the game just isn't there yet. Not because it is inherently bad (though the free aim issues should have been fixed a year ago), but because there is so much missing and the devs don't seem to understand what the game promises.
Vampire: the Masquerade - Coteries of New York "gets" the World of Darkness like no vampire game has before. It doesn't get it's chosen medium. A visual novel RPG where no choices matter and the player, regardless of character or decisions during the game, is railroaded into one, single ending. And the store had promised multiple ending. Now it promises multiple variants of the ending. And on a personal note, and a lifelong Brujah, that is not what I pictured when I was promised a Brujah.
Carpocalypse I haven't played enough and am missing screenshots. You take on the roll of a little girl (Jess) who's family moves to a new town where she goes to a new school. Everyone at the school is playing this one card game that is super popular. And which promptly gets banned when weird things start to happen. Build your deck and battle other kids in card battles, while exploring a story which seems similar in tone to Costume Quest. I'm looking forward to actually playing through this one.
Spellforce 3: Soulstorm was the DLC for Spellforce 3 that released this year and motivated me to also finish the core game. The story helped flesh out the history of the game world, though the new UI and keybinding was extremely confusing. Spellforce 3 had moved away from the old formula, which was bad enough, but just as I had gotten used to it, the DLC changed everything again, feeling even more alien. On top of that, the game was obviously written in English, even though it is a German series, with a bad translation. That left a very sour taste.