Or maybe just get attacked because of the blatant sexism contained therein? It's one thing to say "I find the women in this game to be more sexually-appealing/attractively-rendered than the ones in its sequel", it's another entirely to say "this female looks like/was made into a male" when she very obviously wasn't, or calling Ydwin trans based on her appearance and assuming a disconnect when her "voice actress voice is beautiful". One doesn't have to be a BLM supporter to decry obvious racism and one certainly doesn't have to be a feminist to see how utterly misogynist some of your remarks are.
No, I don't. Here's a random female PC on Pillars:
Here's a random female PC on Deadfire:
Granted, beauty is in the eye of the beholder and all that, but I honestly don't see how the latter isn't more appealing than the former already by virtue of not looking like a low-poly potatohead straight out of the 00s. And I certainly don't see how the latter is any less distinguishably female. But, you do you.
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Mind that like the others I'm not entirely in disagreement that the lack of sex appeal could've factored into the franchise's declining popularity, but the assumptions you make from game to game - and ffs, the way you express them - are very far off the mark. Personally I think the lack of sexualization in the Eoran setting was already evident in the first game: contrary to how you portray her the banshee *wasn't* an attractive lady in the first game, and even normally "attractive" mythical creatures like their take on the dryads were much more monstrous, what with their skin covered in thick bark and their limbs and hair resembling roots and branches, than other settings' green-skinned naked ladies and whatnot; or the lack of a succubus variant in the setting, or fampyrs not really exploiting the "sexual predator" parallel so prevalent in vampires and so on. In this sense Deadfire is no different, and if anything I'd argue it's a step *towards* a more sexually appealing franchise, what with the models being more detailed and giving clear predominance to traditionally attractive options and so on, and what with companion romance finally being a thing as well.
The whole thing for me ties back to the streaming/media issue we spoke about a while back. Much like streaming and gaming channels have become another huge part of game consumption and promotion in the present day, so has fanart and cosplay for example, and it's no secret that the characters that tend to inspire most of these (or at least the most popular and widely-consumed products within these) are either very specific "mascot"-type characters (in Pillars' case, Edér and the space pig had a bit of love in this mold, but likewise other franchises have the likes of Minsc and Boo or Vault Boy) or, indeed, attractive female characters. Even entirely secondary characters like twi'leks in Star Wars can inspire art and cosplay beyond what even the male protagonists of these series have.
After all, sex sells. Though much like some of the previous points I've mentioned, much like some decisions can overly alienate the audience or be too niche or in the sake of art, some can also harm the series as an artistic product. I wouldn't want to play a Pillars game that followed a heroic monomyth that's all about beating a big bad behind an army of minions and becoming a god simply because it's what sells, because there's way more interesting things being explored in this setting and games, all in a far more interesting and involving manner. I wouldn't want Pillars to be more like The Witcher or Dragon Age: Origins any more than I'd like Joon-ho Bong to be more like Michael Bay, and in the particular mood and setting they've established with the Pillars universe it would feel plain jarring to introduce overtly sexualized characters, creature types or scenarios all of a sudden.
Regardless, all of this sure as hell isn't due to some completely imagined push away from sexual appeal from the first Pillars to Deadfire the way you're assuming above.