I've reached chapter 6 of Judgment. As I've stated before, this is a Yakuza game in everything except name. It plays just like a Yakuza game, but there are some new gameplay elements. Some reviewers didn't like some of these new gameplay elements, on the grounds of them being tedious, and I can see where they are coming from. I'm into them because I'm one of those rare weirdos that enjoys slowly tailing a suspect while remaining unnoticed (think: every AssCreed game), pixel hunting a scene for evidence, and carefully considering which piece of evidence to present to prove my point. My biggest complaint is that these gameplay elements, so far at least, seem to be way too easy. Also, there seems to be no fail state or punishment for selecting wrong dialogue choices, outside of possibly losing a few SP which you can easily make up for with about 20 seconds of kicking the **** out of mooks on the street. Still, I appreciate Ryo Ga Gotoku attempting to add crime solving elements into the game, I just hope they make them a bit more in-depth and more difficult/punishing in future Judgment titles (we better get sequels!), Even if the gameplay sucked, I'd still gladly play this for the story alone. Developers should be made to play Yakuza games as a lesson in how to properly tell a story. It's almost not fair how good these guys are at that aspect of game design. To say that I'm invested would be putting it lightly, I'm on the edge of my seat and chomping at the bit to find out what happens next, all while formulating my own theories.