It's a communication error from my part.
I was initially looking at simple suggestions of the form:
- a). do want this change
- b). do not change
So:
- if a) had 66% or more, the suggestion was going into Basic.
- if a) was between 51% and 65%, the suggestion was going into Extra.
And another approach (v2) could be:
- if b) had 34% or less, the suggestion was going into Basic.
- if b) was between 35% and 49%, the suggestion was going into Extra.
since it's the same thing (in this case).
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And then I arrived to suggestions with multiple options, like fighter's Toughened Fury:
- a). change 10% gain discipline on incoming crit: to 20% | 46.6%
- b). change 10% gain discipline on incoming crit: to 15% | 13.7%
- c). change 10% gain discipline on incoming crit: to 10% on incoming crit and 5% on incoming hit | 28.8%
- d). other: 7.9%
- e). do not change: 3%
In this case, only 3% were against the change, yet the first approach doesn't really work, unless we group up the suggestions.
So 89.1% are voting for the change, and since we can implement only 1 thing, the choice goes for the option a).
And since 3% is less than 34%, this suggestion was added to Basic.
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And similar thing with Backstab:
- a). let backstab deal 18 raw damage (+5% per PL) | 37.1%
- b). let backstab have higher damage coefficient with a melee one-handed weapon; And extra bonus if it is light melee weapon | 32.9%
- c). let backstab have higher damage coefficient with a light, melee one-handed weapon | 14.3%
- d). other: 4.3%
- e). do not change: 11.4%
Since only 11.4% are against this change, I've put this into Basic, because I used v2 approach.
Additionally my rationale was: 84.3% would like to see Backstab reworked in order for it to be efficient even with light weapons. (as per suggestion's title).
But, if you don't like it, and want Backstab change to be moved to Extra, we can do it, if no one is against, and someone chimes in to support/second your request.
P.S. Additionally, Phenomenum has proposed to move a few 'bug fixes' that were not mentioned in the poll, from Extra to Basic; for example: Rot Skulls zero penetration fix, Boar Spiritshift regen tooltip.
What's your view on this?
I think that it is easier for barb to secure last-hits.
Also don't forget about mayhem that a Barb can inflict with Blood Thirst + Barbaric Smash / HoF / Roar.
On the other hand though, Blood Surge is a rank 9 passive.
And thus my current view is: it could be increased from 25% to 30% or 33%. While setting it 50% causes some doubts.
What you say?:
leave it at 25%
30%
33%
insist on 50%
I have forwarded your PM to Phenomenum, and afaik he already moved it.
Not to mention that since MIG bonus is taken in additive manner... having high damage bonuses from elsewhere a bit undermines the incentive to go for high MIG, if you want to focus only on weapon damage.
Legendary (0.6) + Two-Handed Style (0.15) + Suggested Weapon Mastery (0.1) + Suggested Weapon Specialization (0.15) = 1
Meaning that going from 10 MIG to 20 MIG, would only increase the final damage coefficient from 2 to 2.3, and that's.. a +15% relative damage increase.