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Showing content with the highest reputation on 05/20/19 in Posts

  1. Standing fast against the invasion of Conan Exiles screenshots: The Mordheim Inquisition went to the library
    5 points
  2. Software may change but bureaucracy is forever!
    4 points
  3. This mod, as the name implies, allows you to tint godlikes. It also adds some more head options to those. https://www.nexusmods.com/pillarsofeternity2/mods/325 This mod is somewhat special, so you have to read the installation instructions carefully! Installation: 1. Extract the files into your "Pillars of Eternity II Deadfire" main folder (the one with the exe). You should now have two new files (RUN_FIRST!!!.exe and Tint_God_Mod.exe) in your main folder and a folder called "Tint God" inside your override folder. 2. Now run "RUN_FIRST!!!.exe" as the file says ;). Select the "Pillars of Eternity II Deadfire" main folder (the one with the game.exe) and let the patch work. You have to run "RUN_FIRST!!!.exe" every time you install the mod!!! 3. After "RUN_FIRST!!!.exe" is finished and everything was successful, run "Tint_God_Mod.exe". Again select the "Pillars of Eternity II Deadfire" main folder (the one with the game.exe) when prompted and let the patch work. After that is finished, you can start the game and should be able to tint godlikes. 4. This mod creates big backup files in "\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\assetbundles". If everything works as intended you can safely delete those backups. Compatibility: ATTENTION! This mod IS NOT compatible with Kilay's great "CC more colors" mod. You have to disable it. However, I have tried to include some of its features into this mod. This mod is halfway compatible with game patches or mods, which alter assetbundles. If a patch makes changes to "charactershd.unity3d", "characters.unity3d", "items.unity3d" or "character_headandskin_hd.unity3d" it will throw up errors for this assetbundles. The only consistent way to deal with that, is to reinstall the game, patch it and then reapply the mod, so long as no "new content" is added by a patch (new DLC releases or features like turn based mode). In that case an updated installer will be provided on the mod's nexus site. In case of other mods for assetbundles, you are safe so long those mods don't change anything about godlikes or the manifest files inside the assetbundles. Known issues: I: At game loading the characters in the Inventory screen have no body textures. S: This happens because of the game's loading priority for mods from the override folder. Just equip/unequip some armor to solve it. I: The aumaua, elf, dwraf and orlan variants of godlikes have odd or different tinting. S: That is a problem how the unity engine "generates" those races from the human raw model. I don't have a solution for this problem, yet. The human version of the godlikes should work. I: Godlikes can't be tinted. S: You either have not run "RUN_FIRST!!!.exe" or it didn't work. Restore the backups or better reinstall the game and then follow the installation instructions.
    3 points
  4. I'm saying all the things that I know you'll like Making good conversation I gotta handle you just right You know what I mean I took you to a 24 hour news site Then to a political rally There's nothing left to talk about Unless it's governance Let's get political, political I want to get political Let's get into politics Let me hear your party talk, your party talk Let me hear your party talk Old thread: First post Last Post:
    3 points
  5. Nope, Brujah. I having lots of fun punching people into bloody pulps. Dance moves of the century
    3 points
  6. But we are being drowned in deals, completely devaluing everything. We no longer buy something because we believe products are worth the price. We either buy them to support developers or on sale. And we know the next sale is always just a month away on any given platform. We have a wishlist and that tells us when something we want is at the low price we feel we have gotten the great deal and tricked the man. And if we buy something full price we seek a moral justification of supporting creators: that a product may simply be worth a price is rarely part of the discourse. Being cheap has become a virtue and we need to justify ourselves when we aren't. Heck, I have been told that my willingness to pay full price for things I want is an indication of poor impulse control and compulsive behaviour...
    3 points
  7. Nope. It's never too late) I will take a look.
    3 points
  8. I'm glad I read the spoilers. That was, in many ways, the most stupid ~75 minutes of tv I have watched but at least I was prepared. And yes, there was definitely some potential there which just makes it more stupid. GoT spoilers of course
    3 points
  9. Someone already did a full run of the ultimate:
    3 points
  10. Updated with a new try with Contemplative, solo Dorugudan in...40 secs
    2 points
  11. I've been playing through Neverwinter Nights 1, 2 and Mask of The Betrayer (but not Storm of Zehir), It's been on my bucket list for a few years and I've tried starting a few times, but never managed to get far - mostly due to the horrible graphics :D But stuck through this time, with a druid in all games - and thoroughly enjoyed it! MoTB was not as spectacular as I remembered (but still great) and NWN2:OC was actually a lot better than I remembered. I think Lord of The Rings and High Fantasy attrition was an issue when it was released. Today everything is pretty grimdark, so the campy style seemed more refreshing.
    2 points
  12. How many Losts was that episode?
    2 points
  13. Thanks so much for your work on this! Is it too late to make a request for the keyword fixes? The following abilities are coded as poison but lack the keyword. This means they can’t affect poison immune targets, but don’t benefit from +pl items. Vile Thorns Plague of Insects Wall of Thorns (also missing counter: antidote) Curiously, Venombloom does benefit from +poison pl items, but lacks the keyword.
    2 points
  14. the real lesson from this: it is almost always better to order the larger pizza, regardless o' the s'posed deal offered on a medium or small. HA! Good Fun!
    2 points
  15. ... for some reason in this new editor can't add a spoiler after another spoiler ... So, CommunityPatch: Extra: General: Slog Zone movement speed debuff no longer lingers on rest Prone duration was increased from 1s to 1.5s. Slicken interval was changed from 3.0s to 4.5s Sabre Proficiency malus was changed from +50% recovery time to -10 Deflection Barbarian: Carnage originated from offhand, no longer uses main hand's base damage Chanter: Dragon Thrashed base damage increased from 4 to 5 Cipher: Body Attunement AR malus increased from 2 to 3 Mental Binding duration increased from 6s to 7s Puppet Master recovery time decreased from 4s to 3s (to match Whisper of Treason and Ringleader) Druid: Spiritshift Boar's regeneration passive tooltip adjusted Rot Skulls base penetration increased from 0 to 6 Monk: Forbidden Fist is now considered a weapon attack (rather than spell). FF/Ciphers can generate focus now. Base penetration decreased from 9 to 7. Priest: Cleansing Flames changed from ApplyOverTime to ApplyOnTick DoT. The damage and duration remains the same. It mainly affects tooltip. Ranger: Arcane Archer's Imbue spells now get +0.25 Penetration per point in Arcana Wounding Shot DoT changed from ApplyOverTime to ApplyOnTick. It still deals 10% dealt damage per tick, but it fixes it's tooltip. Wounding Shot DoT was set to fixed duration. It is no longer affected by INT/Graze/Crit. It always is 3 ticks for 10%. Wounding Shot DoT now stacks with itself. Rogue: Deep Wounds was changed to a ApplyOnTick with fixed duration. Instead of doing varying damage (from 28% to 80%) over varying duration, it now always deals 4 ticks for 5% of crush/slash/pierce damage dealt, for 20% total, just as it's tooltip was always saying CommunityPatch: Keywords:
    2 points
  16. We have completed with Phenomenum, quite a few changes/suggestions from this thread, poll and tech forums. At the moment we have organized them into 4 mods: CommunityPatch: Basic - includes suggestions from the Polishing Poll, which we could mod, with more than 66% votes pro / less than 34% votes against. CommunityPatch: Extra - includes suggestions that have more pro votes than against, but didn't make it into Basic package. Additionally it address a few issues we have found in Tech Forums. CommunityPatch: Keywords - adds an array of missing keywords to various spells and abilities; and additionally adjusts a few (in our opinion) misplaced ones CommunityPatch: Typos - fixes several typos found through the game. (thanks to AndreaColombo for assistance and bringing this out) You can download them all in one archive: HERE Please note, that at the moment they are in BETA state. We still have a few little things to finish, and address localization (at the moment there might be a few Missing Strings in languages other than EN/RU). As usually any feedback is highly welcome. The list of included changes is the following: CommunityPatch: Basic:
    2 points
  17. I have tried to make looks for woedica and skaen godlikes. Both can be found under Death godlikes. Woedica godlikes: Since Woedica is supposed to be burned, old and a Queen, her godlikes have burned, leathery skin, grey hair and golden crown like hornes. Skaen godlikes: Since Skaen is pictured as disfigured and scarred and manifests as Effigy, his godlikes look also disfigured, scarred, flailed and sometimes without eyes.
    2 points
  18. I'm sure there are plenty of kids not being "ruined" by this new age of media, but I can't help but feel those who are left to fall into this stuff (either being lonely latchkeys or otherwise) are probably suffering for it more-so than previous generations. In the entertainment world, it often seems like the route to a persons wallet is through their kid. And anything that can be done to encourage a youth culture that entices spending will be marketed to the fullest. That's not necessarily new, but it's very aggressive these days, and all within an economy that is far less mobile than in the past.
    2 points
  19. It's a sign Syfy should bring back the show Dark Matter
    2 points
  20. Do mini-series count? Because Jean Claude van Johnson was awesome. Voyager and The Next Generation had good final episodes (not liking time travel or Borg villain decay nonwithstanding).
    1 point
  21. Good choices there. The Wire is an interesting comparison to GoT, S5 was easily the worst of its seasons in most people's minds but the final episode was one of the best in the whole series. I personally liked the end of the Sopranos too, though that's on reflection and it was certainly... polarising at the time. Thing is, it wasn't bad per se and the show overall does remain good, just disappointing. And that as someone who was never a superfan. Indeed, it not being bad is part of why it was disappointing; you're not going to feel disappointed watching an episode of Days of Our Lives because you don't expect anything from it. In general things like the cinematography, acting/ casting, costumes, general direction and the like were all still good and many were excellent the whole season even if I might have some specific criticisms. I personally didn't even find the Battle of Winterfell too dark (because I watched in a fully dark room maybe?). So it wasn't like the production values turned it into an episodes of The Hexer or Hercules. The only aspect which was genuinely bad was the writing- and more specifically the plotting- and even then it was bad at least in part because there was so much squandered potential. If you're giving it an aggregate score based on all its aspects you probably end up giving it a 7/10; that's just made up of a bunch of 8-9/10s and one, rather important, 1/10. I have absolutely no qualms calling it stupid though.
    1 point
  22. Hello Supervillain, I'm sorry you are having these crash issues. Would you be able to tell me where you were in game and what you have been doing when the crashes occur? Also, would you happen to have a save file where these crashes have been occurring as well? If needed, you can find instructions on where the saves are located here. If you could send that to me at support@obsidian.net along with a link to this thread that would be great as I will see that much sooner than I will the forum posts. Thank you, and sorry for the trouble this has been causing.
    1 point
  23. what do you mean "stats?" summoned weapons are like completely different equipment - it has its own enchantment level and its own special characteristics (if any). they are unaffected by abydon's challenge. scordeo's edge's Blade Cascade works because for some reason it is a buff that provides a universal 0s recovery time (whereas other weapon-triggered-buffs tend to be specific to that weapon) repair cost can be significant. i've spent 3k to repair 1 level of damage, and closer to 7k to repair 2 levels of damage on scordeo's edge. the repair cost scales with the enchant level on the weapon (e.g. normal weapons are dirt cheap to repair). (this can be annoying when it can take sometimes 2 levels of damage to trigger scordeo's edge.)
    1 point
  24. So they would be charging "unrealistically low prices to drive out a competitor"? Hmm.
    1 point
  25. I just tried it out: 6 stacks: -24% 15 stacks: -44% 20 stacks: -51% You get the picture... Even with Gunner (-20%), Heating Up (-50%), Rushed Reload (-50%) and 20 stacks of Opening Barrage active at the same time (-51%) I'm not even close to 0 seconds reload. Those stacks don't simply get added - but are all seperate recovery time reductions that also run out individually. You need to be able to shoot really fast, have a lot of INT or abuse SoT or Draining Wall in order to even get to 20 stacks.
    1 point
  26. I understand, but it's will be look strange - increase summon duration, because you have Fire/Freeze etc PL bonus. I see no logic. Summoned weapons already has very fast cast times in our Patch. Honestly, i think that's enough. No WS don't have such a problem, because WS lashes added as separate passive status effects to characters and acting differently than ordinary weapon lashes.
    1 point
  27. 1 point
  28. If we talk about abilities, which you use to summon weapons, it gives you nothing. As for the attacks entries... If we add elemental keywords to attacks, then you can't attack enemies, immune to specific damage type (Fire, Freeze etc.) Bad idea, honestly.
    1 point
  29. This is just a sad indication of what happens with no used sales and mostly digital distribution. Not long ago we were told that without physical inventory we will be swimming in great sale deals. Now publishers get to say just how cheaply you are allowed to get games.
    1 point
  30. Why shady? It is normal to have an advertising budget. If this budget is used to cover the losses of a big sale, then it is still simply used for advertising. In tourism we see hotels doing fake reservations, so they pay the websites their comission and get to show sales and profits for the website algorithms, and so the "guests" can write reviews as "verified guests". That is shady. Getting potential customers to give your store a chance by cutting your own throat, that's pretty basic marketing. Not asking the Devs/publishers is problematic. Should be covered in whatever agreement of course.
    1 point
  31. My thoughts exactly. Episode 3 and the dismissing of such an important aspect of the story (the most important in fact) was bad enough, but I'm happy I avoided the rest of the disappointment. Better to read the spoilers than to watch them unfold in the last episodes.
    1 point
  32. well, as this new incarnation is the now requisite musical episode found in series HA! Good Fun!
    1 point
  33. Uh, I thought you guys didn’t need to create a new thread every 30 pages or so because of a forum bug that doesn’t exist anymore?
    1 point
  34. for the star trek fans (who may already know) and anybody else curious 'bout origins of mary sue label. The Women Who Coined the Term 'Mary Sue' “Science fiction fandom, in general, was like 80 percent men,” Ferraro ballparks. “'Star Trek' fandom was the exact opposite; at least 75 percent women.” had no idea. HA! Good Fun!
    1 point
  35. I played turnbased for some time with a solo Beckoner/Goldpact Knight on PotD. That was the easiest solo run I ever did - summons and especially upgraded Wurms and Animated Weapons wreck everything when you have full control. Its the first time that I actually used the summons special abilties. With 6 upgraded wurms (their DoT tripples their damage in turnbased mode) you can easily kill multiple enemies per round, you just need to know how to use them. Beckoners work really good in turnbased, as you can dump DEX and take heavy armor without having problems as compared to AoE casters (who have targeting issues) you can completely ignore speed. Also Beckoner normally lacks scaling as there is no good way to increase attack speed for summons - in turnbased mode this is no longer an issue. Most fights didn't last many rounds, but they did last some time in realtime. Thats also the reason I stopped playing the build - clicking through every trashmob felt quite annoying. But I think thats a general problem with the turnbased mode.
    1 point
  36. Neverwinter Nights 2: Storm of Zehir
    1 point
  37. Gilded Enmity shouldn't stack with Zealous Endurance. Is that different in TB mode?
    1 point
  38. As somebody who played quite a lot of the turn-based in beta... Let's just say for a start that the meat of it has not changed. (From a min-max perspective) DEX went from being the top-priority attribute to lowest priority, since I get the impression turn-based is more of a CC race than a DPS race; initiative isn't all that useful if enemies are constantly stunned. Obsidian didn't really - at least not from what I can tell - amend the issue that INT is only useful in increments of 5 on the most part. Into the fray/Lower Their Guard went from being a skill I never looked at twice to one of my favorite skills in turn-based. It's a free action (!) which drags enemies toward a location and lowers armor by 10 (!!), which is immensely useful for bunching up enemies for a Relentless Storm or Torment's Reach and generally has good synergy with AOE casters. The Blackjacket free weapon switch is actually immensely powerful: take out your damage dealing weapons, attack, switch back to your shield and dagger at no penalty. I've also been liking abilities which reduce beneficial effects/interrupt in turn-based. It was really hard to line up a good Concussive Tranquilizer beforehand... but now that bloody Undead Battlemage with his millions of buffs has a much cleaner way of being defeated. The inverse is also true: I've been liking the exhortations and suspension of hostile effects, as in turn based you have a lot more control over managing debuffs. To actually answer the question: what builds work? Well, builds which stack action speed don't work, but almost everything else does... A few interesting ones: Junkie Blade-Turner (Nalpazca/Chanter or Druid or anything else which passively deals damage). This one got especially stronger now that Mortification of the Soul is a free action. Engage enemies, cast mortification, dance of death and blade turning and watch as the (meele) enemies kill themselves. Once you get Duality of Mortal Presence and enough INT for Blade-turning to last 2 rounds, you can cast Blade-Turning -> some other action (like summoning or an overtime AOE like Nature's Terror) -> Blade-Turning. You constantly have wounds being generated by drugs and dance of death. Have a big shield and stay safe. Zen Liberator (Goldpact/Druid w/ Bear Form). Wear the heaviest armor you can. Walk into some enemies, start marking them with Sworn Rival (get the upgrade which refunds zeal), turn into a bear and your armor rating rockets up (heavy armor + 2 from bear + 2 from goldpact + 1-3 from Stoic Steel). Cast Hands of Light on yourself to get the buff which prevents you from getting interrupted. Stand in the middle of your enemies and cast relentless storm, nature's terror or all those other high-damage low-range spells which druid has plenty of. Meme Disengager - I don't know if this build still works, they might have patched Riposte triggering off disengagement attacks. Anyway, you need rogue + anything which can stack deflection. Get all the gear that has +deflection on disengagement attack (Great Escape Cape, Gipeon Prudesco, etc.). Walk up to an enemy, let them engage you... then walk away. They will disengagement-attack you but since your deflection on disengage is somewhere around 300, they will miss you, and get a riposte straight to the face. So this build kind of tiptoes around an enemy and watches them kill themselves.
    1 point
  39. Reminds me of when we rolled back FOnline: 2238 to the 2009 release build as april 1st joke. Players always said that "old FOnline was the best", but this blast from the past didn't agree. So many missing features, unresponsive ai, balance tweaks and whatever else. Didn't realize how much the game had changed with every update over the years.
    1 point
  40. The Mordheim Inquisition clearing out heretics in witch hunter clothing
    1 point
  41. I don't see any way for them to fix this unless they switch to an action-point system similar to Divinity Original Sin.
    1 point
  42. Mod have a 3 versions: 1. Main version (were uploaded 25th march) Reckless Assault. +8 Melee weapon Accuracy, +20% Melee weapon Damage, -8 Deflection, 20% of Damage dealt returns as Raw Damage. Desperado. +15 Melee weapon Accuracy, +30% Melee weapon Damage, 50% chance to Interrupt target on Crit with melee weapons, -15 Deflection, 20% of Damage dealt returns as Raw Damage. 2. Mirrored version. Basically, what you can do to enemies, enemies can do to you (suggested by Boeroer) Reckless Assault. +8 Melee weapon Accuracy, +20% Melee weapon Damage, -8 Deflection, +20% Incoming melee weapon Damage. Desperado. +15 Melee weapon Accuracy, +30% Melee weapon Damage, 50% chance to Interrupt target on Crit with melee weapons, -15 Deflection, +30% Incoming melee weapon Damage. 3. Light version. No addition penalties, exept Deflection. Reckless Assault. +8 Melee weapon Accuracy, +20% Melee weapon Damage, -8 Deflection. Desperado. +15 Melee weapon Accuracy, +30% Melee weapon Damage, 50% chance to Interrupt target on Crit with melee weapons, -15 Deflection.
    1 point
  43. Thats the point,isn't it?If you are gonna make it so the ability sucks and there is no way around it,noone is gonna pick it.I would see absolutely no issue with it if the rest of the talent tree would have been designed this way,but its not. Mostly dislike the logical side of it to be honest.Makes little sense to take damage for hitting someone,at least in the context of the class.
    1 point
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