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Tommy1984

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About Tommy1984

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  1. Any news yet when the Switch version will be released? I really want to replay PoE2 on the go.
  2. You can also pickpocket it ... needs 6 or 7 Sleight of Hand. Can you explain this? Why does Deltro's Cage give +2 PL? The description only says that you do more damage for a limited time if you get hit by electric damage. edit: oh ... I forgot that the helm and armor have the same name ... so never mind
  3. No, resting and reequiping + uneqiping doesn't remove these ... I probably could remove them with the Unity Console. Not a big deal as this is not a Ultimate run, but it would be nice to clarify this.
  4. How strict is Obsidian on unintentional bugs? Example: I currently have "Untouchable" (immunity to CON afflictions) and "Death and Taxes" (Hardy inspiration for 60 sec) on my (Non-Ultimate) playthrough even if Bardatto's Luxury is not equipped. Nice free stuff for me, but I can't get rid of it. Would be hard if you get disqualified for something like that.
  5. I did three playthroughs as Beckoners but always multiclass, although I tested singleclass at least. The thing is, that animated weapons are more useful than the dragons and having 8 animated weapons instead of 6 is not worth losing your second class. So I would go multiclass - Herald aka Paladin/Beckoner prefered. For summons: Skeletons are a good start, but I wouldn't put points into them at character creation as you can not respec these points. Next best thing are Wurms - they are ranged, so you can use them as backrow artillery. With their upgrade they do really good damage (most of t
  6. I played turnbased for some time with a solo Beckoner/Goldpact Knight on PotD. That was the easiest solo run I ever did - summons and especially upgraded Wurms and Animated Weapons wreck everything when you have full control. Its the first time that I actually used the summons special abilties. With 6 upgraded wurms (their DoT tripples their damage in turnbased mode) you can easily kill multiple enemies per round, you just need to know how to use them. Beckoners work really good in turnbased, as you can dump DEX and take heavy armor without having problems as compared to AoE casters (who have
  7. it reminded me more of this: https://en.wikipedia.org/wiki/Pied_Piper_of_Hamelin (luring an army of rats fits the small but many summon theme of the Beckoner)
  8. The timer for the next stage is added to your running timer. So if you have 2 days left for finishing Maje, they are not lost instead you just have more time for the next stage (in your case 27 days instead of 25 days). At least that was how it was handled in my test runs for "The Ultimate". I haven't played past Neketaka yet, but I assume getting ship upgrades like Palm Sails and Lanterns helps you with this challenge. Don't know if its worth to get also the Voyager as ship.
  9. I'm not sure about this. I recently started a Beckoner in turnbased mode with 18 INT and noticed that "Come Come Soft Winds of Death" does two ticks per "round". The first tick is on the beginning of my round and the second tick is on the beginning of the enemies round.
  10. In boarding battles party members get randomly selected to fight on deck. If they receive to many wounds they die and you can get their equipment in the loot window. This way you can get Xotis sickle/latern, Aloths armor, Serafens hand mortar and other stuff in a Solo game. But it doesn't work for conditional items - for example: you don't get Thaos' Headdress or Keybreaker Scepter if Aloth dies. I think you can also attack them yourself on the ship with normal attacks during a travel stop, but you need some heavy burst damage as they heal back fast. I haven't tested if Woedicas challenge can
  11. As I haven't found any info on this, I thought I can revive this thread and add some info on the legendary crew you can get from Beraths Blessings: Creath = Navigator **** / Helmsman **** Tylla = Deckhand **** / Surgeon **** Doru = Canoneer **** / Cook **** All of them cost 600 Gold to hire and have an upkeep cost of 8 Gold. They are available in Port Maje. Creath can be nice as an early navigator for +40% travel speed right from the start, but I would replace him with Coreto/WorthlessIdiot as Navigator and Llendreth as Helmsman, to avoid the double upkeep cost. Tylla s
  12. Anyone trying this turn based? I'm currently experimenting with "The Ultimate" and did a short test run through Maje with Tactician/Beckoner in turn based mode and it felt a lot less stressful
  13. I think Bronlar's Phalanx is better for this class. It gives a deflection bonus that scales with your health (up to 20 deflection, so +10 deflection when Bloodied), which helps staying in Bloodied state. The deflection bonus is compareable to Cadhu Scalth with mediocre athletics investment, only with full athletics investment Cadhu Scalth is better. And Bronlar's Phalanx also gives a long INT buff at combat start, that helps with your chanter abilities (summon/chant duration).
  14. Only a few and most of them aren't that useful or can also be obtained from fixed locations -- all from the random map treasure pinatas, the burial mounds and towers etc. Thing is I've routinely reloaded those pinatas to find various specific things (spyglass, drake pendant, etc.) and have never found this item, and I want it for an Aloth spellblade build I'm putting together. Some unique items like "Kapana Taga" or "Reckless Brigandine" are also not guaranteed drops. So don't plan with them for a build on Trial of Iron playthroughs I think that's a bug as of the latest patch. Otherwise e
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