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HansKrSG

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Everything posted by HansKrSG

  1. Having your soul powering an item sounds interresting, though I admit I didn't have time reading everything in your post. (I am working )
  2. Having interresting stuff happen when you roll a critical whatever, sounds like a good idea. I agree.
  3. I am sure that on 3 pages, someone else has mentioned this, but; Let us customize those hotkeys as well.
  4. I would like Obsidian to use something else than orcs as the "generic humanoid monster". I don't really want them at all.
  5. I don't think characters you are not using, should gain experience based on what you are doing. Maybe they could gain some experience to say that they have not just been sitting on their asses while you were gone, but if they are all the same level as you all the time, it cheapens the time you have used on the characters you actually have played with. I am extremely loyal to the party I first pick up, so maybe I don't understand what people who changes companions all the time have to go through to get all characters to be usefull, I don't know. In BG new characters you could get would have roughly half the xp of the main character, but would not gain xp while not used after picked up. I hope this will be how it is in PE as well.
  6. How many times is this actually an option in a crpg? Among the IE games, we have one game where you can talk your way through the end, among the Might and Magic games we have none. Even in the Ultima series (in those where there is a main villain/opponent), you can't talk the enemy away. I am sure you have other examples where this is possible, but are they so common as to be a cliché? I don't believe so, but please give me some numbers we can work with here. As to the Poll. Engaging combat is important, but sometimes if the story is great, combat can be less important. But if the lousy implementation of combat impedes a good story, someone should have gone back to the drawing board. The realtime nonpause clunky combat system in Lionheart, made me never finish it, although the story seemed very interresting.
  7. Health/Stamina could go up only when you actively put points in things that increase these stats. For example if there is an Endurance/Constitution/Thoughness stat, HP could be based on that and not on level for example?. But having HP/Stamina never ever change I do not agree with.
  8. I think the idea would be difficult to implement, but it sure sounds intriguing. I'll steal your idea for a pen and paper campaign once if its alright with you, much easier to use these things there than in a computer game I think.
  9. Basically #1 with updated graphics. As in higher resolution 2d backgrounds and avatars, not 3d or anything like that.
  10. Generally speaking, I am not for this idea. I can see how people with more magical power would be better at making things with magical components, like magic items and potions for example. I can also see it be restricted or enhanced by other stats that seem important to the skill in question, like strength or endurance for smithing for example. Limiting it by class though, I can't get behind.
  11. They should be dead languages like Latin that aren't spoken by anyone but wizards, like how Latin is a dead language spoken only by the Catholic church and Latin teachers. and the Vatican as a state. Honestly, people should stop saying latin is a dead language, not just that a nation and religion uses it, but also by knightly orders and it is also heavily used in education and medicine. I retract my statement, I have read up on the subject, and I guess I must agree with AGX-17 after all.
  12. I am not sure I like that people equal so many qustions on game mechanics to DnD (2nd or 3rd ed.). PE is not D20-based. That said, I do understand that the question can be valid outside a d20 game, but it really seems like it has been asked thinking about it.
  13. I laughed. I recently (like a month ago) finally let myself get convinced to buy and play Planescape: Torment, surely all the hype wasn't wrong despite everything I had read from a critical reviewer or knew from the liberties it took with the setting. Then I sat down and played the game and found out, nope, it is easily the most over rated game Obsidian has ever been involved in and has more bad gameplay decisions in it than you can shake an entire trees worth of sticks at. Not to nitpick (or yeah, to nitpick), but Obsidian didn't exist when Torment was made. Some of the people working with Obsidian on PE also worked on Torment, but such situations you can find between a host of games and companies. And just to say, when I first played Torment I thought it was OK, playing as a Fighter with good physical stats.. Then a friend told me to pump all stats in Wisdom Charisma and Intelligence, and the game became the best game I have ever played and double as long. It has no real replayability, but its story and writing shines.
  14. I am sure others have mentioned this, just wont bother reading the whole thread. The "Good" ending in Planescape: Torment, Spolier Alert!
  15. I can get behind an encounter that is so hard that it could be called unwinnable, as long as it is teoretically possible to win it. I don't want the system to cheat just to teach me a lesson (or something like that), like with the (spoiler for Mask of the Betrayer) The only unwinnable "battle" I never had any problem with, was in Torment, if you pissed off the Lady of Pain. Even gods keep away from her realm.
  16. Baldurs Gate and Icewind Dale had multiplayer support through LAN, its so optional that I can't see why not.
  17. (Removed picture to not use taht much space to post the same picture again) Giving us the possibility to do like in Ultima Underworld would be awesome. I am all for being able to write in journals/maps whatever. I use it every time I play Ultima Underworld, but only rarliy in BG.
  18. Though I feel the same "obligation" I am sure that this is nothing but an option. You can do the game quite easily wihtout stealing from every house in all cities.
  19. I am hoping/guessing the OP is joking. I must admit that the story in the Old Republic game is the best I have seen in an MMO, but you can't seem to escape the grind and the same model that has been used since the beginning of MMO's. A big no from me.
  20. I am not sure. If the beta is totally open, it would be very hard not to spoil things for yourself, short of not playing it. One of the betas I tested that came through another kickstarter drive, only included the beginning 30 minutes of the game, so that I couldn't spoil much, only leave me wanting more.
  21. Not to be pedantic/geeky, but the stats that went up was Intellect and Personality.
  22. In the olden days, fat was a mark of the rich, today fat is a mark of the poor. (Go McDonalds!) What being fat means in PE? Who knows, maybe they'll surprise us.
  23. I once played a game where you are left handed, don't remember which, but you had a paperdoll where you put the weapon on the right side, that is, the left hand. Now making it a possibility to be left handed would be a fun little detail, but if they would need more than 5 minutes to put it in, I would say, skip it.
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