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HansKrSG

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Everything posted by HansKrSG

  1. Starting out with little makes getting little stuff in the beginning feel much more rewarding. Give the characters something that makes it possible to do their job (voted for gear based on class), maybe a few pieces of coin to buy something nice, but not too nice, and then off you go, into the big world.
  2. The advantage of a dagger compared to a claymore, is that dagger can be more easily used for deep penetrating strikes in "soft-spots". If you get behind, unseen and unheard your foe and can use the time you need to place your dagger deep into your enemys main artery between neck and shoulder, or even just cut his throat with a knife, you could more easily kill someone ouright (or at least make them bleed to death after half a minute), than if you whacked him in the general direction of his head, with a bigger weapon. Being able to do deep penetration and precision has a lot to say when you want to stealthily kill someone quickly.
  3. As you present it in Fallout, seems like a good choice. The arcanum way is too easy, I think you should spend some points in a skill before needing to ignore what the characters are saying and take in other facts from your surrounding to understand how the character would probably react to what you are going to say. I loved Arcanum though, could have been better, but a real gem nonetheless.
  4. Any automatic parting of experience gold or items would be silly. I can see that a leaving partymember says that he wants part of the treasure, (not experience, thats just silly. Do you loose already earned experience when people leave? No, excpet if the partymember is an evil warlock with memorywiping spells ) but its the players choice if you accept this or not. Of course, saying to the partymember that I will kill him for asking, could in theory make the other partymembers react badly. Except if the other partymembers are just as big **** as the player is, or i the leaving partymmeber was a big **** none of the others liked anyway. Wow, donkey hole is censored... :|
  5. I agree to the OPs post, but in addition I want that when your crime was vitnessed and your face was seen, after a while there will be guards and others trying to catch you because of your crime. Just being able to outrun the police in real life, often don't help in the long run. Of course, I guess that depends on the size of the city and the nature of the crime. Stealing an apple wont get you on wanted posters in a huge metropolis, but stealing a horse in a village would probably get people going after you to give you good lynching. "Wanted: dead or alive, preferably alive, so we can hang 'im"
  6. Well trained humans can actually outrun horses at a marathon because of this, and becasue we run upright, we get much better cooling on our whole bodies, something horses, cats and dogs don't. Kangaroos however would outrun even the best marathon runner over short and long distances
  7. Ultima Underworld had food and it could go old and uneatable after a while, thankfully though, time went so slow in the game, that this was almost never a problem. It never got much deeper than that though, so maybe not comparable, but still. I am unsure if I want this in PE, I could agree that keeping your characters fed is not a bad feature, any more than that would just be a tedious minigame, in my opinion.
  8. Though it was your topic and all, I didn't really answer to your post, just my own idea about the subject you launched. So I didn't misunderstand you or try to refute your post, in how you describe your view, I think we are agreeing.
  9. I do understand phobia (as my own is very severe, its hard to get you to understand this over the internet, but trust me, my phobia is real and I know what its all about), but I still can't ask the developers to cater to my phobias. There has been times I have stopped seeing a movie, or playing a game when they touch too close to my own phobia, and personally I hate when it happens, but deep down, I know that my phobia is just one of many. If you were to remove anything that could touch on anyones (even among the relatively common ones) phobias, you would have to restrict yourself a good deal when creating your art.
  10. Making artificial restrictions will not give anyone anything. Those who do not reload at every failure will not, those who do, will. See no problem with that.
  11. I think the idea of the OP is good. To sweeten the deal of doing the "right thing" in the game, make the ending different if you do the right thing at a cost to your character in the game. That way you can't really see the reward before the end comes, and when it does, you feel really good for being the good guy. I agree that in most games its just obvious to be good, as you even get better rewards usually when you are, that makes it a no-brainer and doesn't actually give you a good choice.
  12. Humans shouldn't neccesarily be balanced with the other races, but some bonuses based on their strengths would be nice. In fantasy settings, the humans are usually the culturally most diverse race. They have dozens of cultures, and can more often break the mold than other races, traditionally speaking. Of course, the humans in the world Obsidian is making, might be different. If they are going for the usual, give humans bonuses on ease of multiclassing or otherwise doing things that goes outside his own cultural bounds, but don't give them an arbitrary bonus to balance them with other races. Balancing removes flavour in my opinion.
  13. I have never played a single player crpg with repeatable quests (not that I can think of anyway.) Repeatable quest have their place in MMO's where you need the player to keep on playing, in a single player with a strong story, its just an annoyance.
  14. I have emeotophobia, but I don't expect games to not have puking in them because of that. I am sorry for anyones phobia, having them is not easy, but I can't agree that developers should take in consideration every common phobia when making games.
  15. Give me the export / import possibilities of the IE games, and a heart of fury like mode, then we have "new game+".
  16. I think your poll doesn't have enough choices, its either low or high or damn high, no middle ground.
  17. The sun never sets on the empire.. Sorry, those days are gone. I am from Norway btw.
  18. Although the IE games didn't have this, the Elder Scrolls ceirtanly didn't start it. Ultima 7 from 1991 had a living world, where people slept at night and did chores at day. I am sure there are others, just using it as an example. Having people not loitering at the same spot day and night would benefit the game, and I am sure it can't be that hard to code(?) And to moridin84: Ultima 7 was not a sandbox game, though you could move freely in the world, there was a strong plot and story.
  19. I might sound like a bastard, but I could wish people would just learn to speak English. Note that my first language is not English. There are many beautiful languages out there, but English is the real worlds version of "common" and no, not even the Chinese languages is spoken by more people anymore.
  20. Autoloot smells like a hack'n'slahs or an mmorpg. Can't say the "loot-system" of the IE games ever bothered me, butmaybe I am oldfashioned and have struggled with worse in the early nineties.
  21. Best childhood fantasy movie ever. Astrid Lindgren was a fantastic writer (of books, don't know who wrote the music.) Good luck getting the original cast making music now though.
  22. As gory as real life, thats how it should be. Although real life is pretty f'ing gory.
  23. Planescape: Torment didn't have a level cap. Well except if you call the half of FF, that is 127 (Hexadecimal) a cap. Even when hitting 127th level though, you didn't stop leveling, you just continued to be at 127th level, while still getting the ability points and hp. I tink the finite amounts of xp you will be able to gather in the game should be cap enough, a hard cap is just annoying when you suddenly can't get any better before the end of the game.
  24. The Tarrasque, despite being a dragon mentioned in the story about Saint Martha in France, is a monster I think of as very D&D. And as this is not D&D, I am not sure if I agree. I do agree to having an incredibly powerful monster that is optional to kill, but give great rewards if you do, though.
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