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Stalwart Pikeman

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About Stalwart Pikeman

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    Phoenix, Arizona, USA
  • Interests
    Military, Nautical and Aviation History, Science Fiction, Geology, Space, Politics, Skepticism, The Outdoors

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  1. It looks like it either has a wheellock or a matchlock. Since I posted that the devs have confirmed that the guns will be wheellocks. I like your Dalek sig by the way.
  2. Well, here's a test that found some difficulties in penetrating maille with a midrange crossbow: http://www.historiav...beschuss1-e.htm When they used the right bolts it worked out alright. There isn't any well documented test of a heavy crossbow versus properly hardened steel and padding that I know of. (One of the reasons I'd like to do a serious test some day) The closest I've seen is this: http://www.youtube.com/watch?v=nO1J7ku70P4&feature=youtu.be Which is a video of a test that unfortunately has lost its documentation. It's a video I've had for awhile and uploaded to YouTu
  3. From what I can tell, this assertion is very controversial, even among professional historians, and the exact point when it became true is unclear. I prefer the more moderate "better against man-sized targets in armor who are moving" to avoid longbow and crossbow enthusiasts from jumping down my throat. I've perused the evidence as best I can, and while I'm not a professional, I am a published amateur. After my post earlier where I went into a breakdown of the details I've decided to do a bit more research into it, and while there aren't many reliable sources to go by I've become more
  4. Good point about the matchlock odor. If you read my incredibly long post on page 2, I go into why an arquebus would have the advantage in accuracy. Long story short, it mainly has to do with the increased projectile drop of the bows and crossbows requiring you to aim significantly above the target, thus breaking your line of sight. Plus, when fire is plunging down it's easier to miss by aiming just a little too high or too low. With the flatter trajectory of a gun you can just aim straight at the person's head and still hit their body over quite a distance. Guns would not be used fo
  5. Good point about the matchlock odor. If you read my incredibly long post on page 2, I go into why an arquebus would have the advantage in accuracy. Long story short, it mainly has to do with the increased projectile drop of the bows and crossbows requiring you to aim significantly above the target, thus breaking your line of sight. Plus, when fire is plunging down it's easier to miss by aiming just a little too high or too low. With the flatter trajectory of a gun you can just aim straight at the person's head and still hit their body over quite a distance.
  6. Devil's advocate: There's an argument for lack of technological/intellectual advancement when readily available magic accomplishes many of the same goals as tools do for real humans. If you can town portal/teleport your ass anywhere you like there's not much call for planes, trains and automobiles. My own opinion: I want to see magicless, wholly tech-oriented, advanced civilizations/races go to war with magic-reliant, technologically inferior races as a broader theme in a game some day. Or, the existence of magic a the hands of only a small number of people spurs on the rest to sear
  7. Unless my history text last year was wrong... Maybe he only popularized it, but the Swedish Invasion during the Thirty Years War brought its first widespread use. The idea of firing missile weapons in a volley existed long before firearms. Gustavus Adolphus' contributions to military history mainly had to do with using more maneuverable formations and more mobile artillery, and training and treating his men well. If you're interested, look here: http://en.wikipedia.org/wiki/Gustavus_Adolphus_of_Sweden#Legacy_as_a_general
  8. Not to mention the fact that making a bolt or arrow is a craft which requires skill, while anyone with a mold and a fire can produce many musket balls, and anyone can be taught to mix black powder.
  9. Most importantly, it's probably a matter of game balancing. I prefer guns to be balanced rather than game breaking. Then our real world is one thing, the engineers in PE might not have developed their guns as well as we have. From a game perspectives it would be more about overlapping weapon. Penetration against heavy armour (plate) is about equal, reload speed is about equal. Damage against unarmored targets probably favors the arguebus (bullets tear the target while the bolt cuts through it). User-friendliness (ease of aiming etc.) should also favor the arquebus from what I have r
  10. I think you've missed the point.. I mean literally - a flint or other sharp head arrow (or crossbow for that matter) is applying its energy over a much smaller area than round shot is. Hence the ability to punch through plate if you fluked the loose and didn't have too much wobble in the arrow. Not so much good against chain mail however - you'd use bulbous tips for that to try and expand the rings and break them - shot would be perfect for that however. Not that it matters a jot for PE Oh yeah, I know it doesn't matter for PE, but the poster I was responding to got me thinking, so I
  11. Most importantly, it's probably a matter of game balancing. I prefer guns to be balanced rather than game breaking. Then our real world is one thing, the engineers in PE might not have developed their guns as well as we have. From a game perspectives it would be more about overlapping weapon. Penetration against heavy armour (plate) is about equal, reload speed is about equal. Damage against unarmored targets probably favors the arguebus (bullets tear the target while the bolt cuts through it). User-friendliness (ease of aiming etc.) should also favor the arquebus from what I have r
  12. Um, in our world the first firearms were invented in the 1100s, while the printing press wasn't made until 1440. If you can make a sword, you can make a musket. It actually requires less metallurgical knowledge if you're willing to put up with extra weight from a thicker barrel. All you really need is the basic concept. When Portuguese merchants introduced the musket in Japan in 1543, the Japanese easily figured out how to mass produce them.
  13. It is far from certain that something akin to blackpowder can even be made in a given fantasy world, just like electricity does not necessarily exist. All you need is sulfur, charcoal, and bat ****. (Or you could use ammonium nitrate derived from pig ****) All of these ingredients are either prevalent (native sulfur, ****) or easily made (charcoal) Cavemen could have made black powder if they'd known how. Frankly it's surprising we didn't have black powder much sooner.
  14. So I was wondering what you all think about how we should get our initial equipment at the start of the game....
  15. I'm looking forward to firearms. Personally, I'd prefer matchlocks to flintlocks, since they fit better alongside bows and swords. Can't tell from the concept art which kind of lock it has though: I'd like to see them either as one shot per combat or with an incredibly long reload time. Either way, they should have insane levels of damage and armor penetration. EDIT: I'd also like to see firearms useable as melee weapons when unloaded. A pistol could double as a one-handed club. A musket could either be used as a two-handed club, or as a spear when you attach a plug bayonet:
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