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I haven't started writting this post with a "Dear Obsidian" because I don't want the tone of the text to be confused with cynicism or sarcasm. With the writing of this text I am just trying to voice out my honest concerns towards a game that I've backed, and as such, this post should be read only as that, although I still would really like to be answered by at least one of the members of the Obsidian crew, if anything else. First of all, I do think the game looks amazing so far. Well, with that out of the way, my concerns started when I read in a virtual magazine that "Pillars of Eternity"
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I'm talking about certain quests (eg. gather 20 coconuts) that you can complete over and over again (eg. once per day) for a reward. For a game that could potentially have 10000 quest events (random guess) I think it is going to be quite a challenge for the developers to create 10000 completely unique quests without a considerable percentage of them becoming more or less repetitious. If 500 of those unique quests were shaved off and dumped into a 20 quests that could be repeated once per cycle, then that would mean the developers would have to create 480 less quests, and could use that
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So we don't know much about the game as of the time of this post, but we can safely assume that (a) we will be creating a singular character as a PC and (b) we will be a "Watcher" of some sort. We don't know how the game will start, obviously. It could go one of two ways. One, you have a lot of control over character creation but your past as a character is either fixed and part of the story (BG games) or not even really bothered with at all (Elder Scrolls games, IWD). Two, you show up in media res, a grown-ass man / woman / myconid, and you have some control not just over the appearance a
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