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Found 3 results

  1. I haven't started writting this post with a "Dear Obsidian" because I don't want the tone of the text to be confused with cynicism or sarcasm. With the writing of this text I am just trying to voice out my honest concerns towards a game that I've backed, and as such, this post should be read only as that, although I still would really like to be answered by at least one of the members of the Obsidian crew, if anything else. First of all, I do think the game looks amazing so far. Well, with that out of the way, my concerns started when I read in a virtual magazine that "Pillars of Eternity"
  2. I'm talking about certain quests (eg. gather 20 coconuts) that you can complete over and over again (eg. once per day) for a reward. For a game that could potentially have 10000 quest events (random guess) I think it is going to be quite a challenge for the developers to create 10000 completely unique quests without a considerable percentage of them becoming more or less repetitious. If 500 of those unique quests were shaved off and dumped into a 20 quests that could be repeated once per cycle, then that would mean the developers would have to create 480 less quests, and could use that
  3. So we don't know much about the game as of the time of this post, but we can safely assume that (a) we will be creating a singular character as a PC and (b) we will be a "Watcher" of some sort. We don't know how the game will start, obviously. It could go one of two ways. One, you have a lot of control over character creation but your past as a character is either fixed and part of the story (BG games) or not even really bothered with at all (Elder Scrolls games, IWD). Two, you show up in media res, a grown-ass man / woman / myconid, and you have some control not just over the appearance a
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