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Found 2 results

  1. Hello, I am a new user I do not know how to create the poll of this topic if someone would help me I would be grateful. ps. I'm sorry for my English but I use google translator. What do you think about adding or adopting a new race. I mean, of course, Orc race. Do you like the idea or not, if so, please share your thoughts about that race, orgins, culture or physical, if you think that orc addition to the game is a bad idea to also encourage you to discuss. Personally, I do not like how it has so far presented orcs especially in the D & D. Were presented as cannon fodder, in most cases, extremely stupid and weak, even in combat also does not play hardly any role. Already much more I liked how they presented in Warcraft 3 There were Respected military strength equal to that of men, or sometimes even surpasses them. Presented as cursed by demons, changed and enslaved by them, however, after years of a large group of them broke the shackles. Honor the warriors, who want to live in peace but not afraid to grab an ax and show their strength. I think orcs are as much a part of the fantasy world as elves or dwarves. Not a bad idea in my opinion would be if the design world eternity present them as two races or even factions. Enslaved a race of slaves and the other dark forces as a rebellious tribe hating their former oppressors but not being too warm relations with the "civilized" humans, elves, etc. I personally would prefer a much more even playing an orc than divine or superhuman race. In Neverwinter Night Although there was a half-orc race, but I think it was terribly compromised. I do not know why it always shows them as idiots, right are quite aggressive, wild, rude, unfriendly and not liking strangers. But, for example, Thrall from Warcraft 3 was intelgętny and even breaking stereotypes and did not lose anything from being an orc. Im waiting for your opinion. See you
  2. How do you like to structure fighter / warrior classes. The traditional (1st / 2nd Ed) D&D route is to (a) choose specific weapons (b) put proficiencies into them (c ) maybe choose a subclass or kit and (d) use the right magic items. It was pretty straightforward and not as interesting as the spell-casting / stealth classes. 3E made things a bit more interesting with kits, allowing you to build a tank, 'light fighter', dual-wielder, berserker or whatever using a menu of symbiotic skills, feats and classes. Then prestige classes came in and killed it. Then I started thinking about other games and the cultural underpinnings of warrior classes. If you think about it, the culture a warrior comes from will have an enormous influence on his or her class. * Types of weapons used (tech level / culture / taboo / tactics) * Codes / ethics (is there an elite warrior caste with rigid codes of chivalric honour or are fighters just mercenary scum?) * Armies (does the fighter come from a culture with a standing army or one with levies or auxiliaries or just a tribal horde) * Culture (tribal / developed) * Class (noble warrior trained in certain weapon types and tactics, or tribal skirmisher with survival skills and tracking?) Over to you. But I would like a warrior class that allows me to imagine a range of character archetypes, from rapier-armed remittance man through to axe-wielding berserker savage through to professional musketeer / mercenary through to wily and cunning tribal scout / skirmisher. And *without* the need for kits / subclasses. Is this possible?
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