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Showing content with the highest reputation on 09/11/22 in all areas
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There are emerging rumours, that this captured Russian officer is actually not Lieutenant Colonel, but Lieutenant General Andrei Sychevoi, which commands half of the forces, deployed in Ukraine. If this is true, it would be a big chunk of the reason, why the Russian defense collapsed so quickly and then performed chaotic retreat, because, there is no one to command the troops right now. Also if UA liberators raided his office as well, there will be a lot of documents available about past and future actions of RU army, which could be tremendous help to the war-crime investigations. So fingers crossed, that this is more than another tabloid rumour Ukrainian command has commented on these rumours with “We are looking into it.” statement. So for now, only speculative news are available. https://www.dailymail.co.uk/news/article-11196837/Russian-general-likely-captured-Ukraine-according-local-media.html In the other news, Leader of the DPR, Pushilin, has fled the Ukraine as well.3 points
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Welcome to the game proper, it's only going to get worse from now on. Depending on your party setup and skill levels, you might be looking at reloading a certain book event prior to the final part of the quest too. Like, a couple of times.3 points
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There are two kinds of DoT that can proc from this weapon, but with different behaviors : Spider's Patience (Cipher, stage 2) : Deals Raw Damage per 1.0 sec for 16.0 sec on scoring Crit (Damage scales with Cipher's current Focus) (wiki description) In the fact, the DoT interval is not per 1s, but 3s*. The effect doesnt stack with itself, and the duration is refreshed when re-applied. The "cipher's current" focus mean Dynamically, for 10% of current focus per tick. With a Soul Blade that can be potentially the higher DoT in term of damage. Aspect of the Spider (Cipher, Wizard, Rogue) 5 Raw damage per 3.0 sec for 8.0 sec on scoring Hit against targets affected by an affliction This time, the DoT stack without limit with itself, but with a 8s (base) duration. Like the Battle Axes modal, all the accumulated Tick proc when the effect is applied, so on scoring graze, hit, or crit. for example, with a multiclassed Monk for Swift Flurry and HbD or SC cipher with Time Parasite, that can be really significant. * : for BpM or CP, it is really simple to match the effect with the description (per 1s), replacing the IntervalID in the "LAX01_Spiders_Patience_SE_Damage" from "25acc41f-26a4-4ef7-9b7d-0f1bf0ddfe9f" to "03ac1cf3-40d3-44ee-a9ae-9f3ee81b22fb" (1s)2 points
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Whataboutism aside, I'm not seeing any unmanned TV tower attack called a "war crime" in any news feed? Just russia being russia and retaliating in its usual way, i.e. making life difficult for civilians by disrupting infrastructure? And there are casualties, by the way,2 points
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There's no "failure" in Kherson. It's a harder fight there, and yet UA is making slow but steady progress. My analysis is that the Kherson front was always the main front for the UA offensive. Then, when the Russians shifted forces from the Khar'kiv area to reinforce the south, the Ukrainians very quickly organized an opportunistic offensive in Khar'kiv. It's not just the significant quantities of relevant weaponry the US is giving Ukraine but also the high-quality, real-time intel the US is feeding them that is a game-changer.2 points
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Worth considering. Worth considering as a standalone mod too. Basically, if it isn't too much work, go for it.2 points
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Just read a fascinating interview by an academic who's studying Russia, energy and Russian energy politics. One of the takeaways was the (fairly obvious) fact how geography and resources also shape Russia's politics, and to what extent: the production of gas and oil takes place in the periphery, and because the main source of the nation's wealth is fossil energy, the people in power only need to control fairly small areas of land far away from where people actually live. It is also not uncommon for countries that rely on oil and gas but don't have any sort of democratic history to become more and more undemocratic, as time goes on. "The Russian economy has never been based on the idea that a person, a village or a city is productive, and that the country will do well if it taxes them wisely", as the person said. "The sanctions now imposed upon Russia must be so strong that Russian economy is damaged as badly as possible. This is the only way to create a situation where Russians can reassess their violent history and penchant for martyrdom(*), and thus search for a new alternative." Whether anything like this will happen is anyone's guess, of course. (*) For me, this martyrdom stuff has probably been the most baffling aspect of the war. Russia is the wailing killer, the weeping rapist, the crying destroyer. "Why is everyone so mean to me, what have I done?" it asks while shelling hospitals, raping babies and murdering civilians.2 points
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...also proving that some predictions haven't aged well, to put it mildly. For example: https://foreignpolicy.com/2022/01/21/weapons-ukraine-russia-invasion-military/2 points
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As the Russians are retreating they abandoning huge amounts of military equipment that include tanks. Very useful for the Ukrainians and there war effort. I assume this is legitimate2 points
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Thanks for the advice. I'll make sure to be prepared for those checks. I replayed most of what I had done before. Still have to find the thief. This time I used time more effective and did more battles with Setsuna. He'll take over as main general. I also visited the Shrine of Sacrilege.2 points
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I've been giving TB mode a more serious try thanks to @Noqn's beta S4 mod, and I discovered an interesting thing that I hadn't known before: many effects that do periodic damage have their damage multiplied to simulate 6 seconds of time passing as one "round" hazard effects tick like every second (it's why their damage numbers frequently look so low), so their damage gets 6x-ed most persistent aoe effects only trigger on specific initiative points each round. (This makes it really easy to run in and out of e.g. a tanglefoot or a chill fog without getting hit. lucky for humans, enemy AI is too dumb to exploit AoEs like this.) TB mode hazard effects, however, trigger both on initiative but also while moving into or through it. all these points combined, especially with #4, means that every "unit" of movement in or through a hazard effect on TB mode triggers the 6x-ed damage. If you can kite enemies, knock them around, terrify them, or somehow just get them to move around, you can do a sick amount of damage with hazard effects. I discovered this with Wall of Thorns - ordinarily does 4-5 damage per hit on RTwP - it's 6x-ed to 24-30 on TB mode. I had hobbled enemies stumbling through it wracking up tens of damage with every "unit" of movement, not to mention the additional "tick" of 24-30 damage just from the once/round effect. Easily did hundreds upon hundreds of damage in one fight alone. There's not a lot of persistent hazard effects in the game, but I anticipate these all become damage kings on TB mode: Wall of Thorns Wall of Flame Wall of Force Wall of Draining <-no damage, but probably lots of drain Wall of Many Colors <- not sure if damage gets 6x due to the way this is implemented, but enemies do trigger the color effects a lot LMK if I missed anything. Interestingly, in the tooltips, the damage isn't 6x-ed for hazard effects like other durational things, so it must be a dynamic adjustment done when someone is hit. Given that movement/trigger damage is unintentionally 6x-ed, I wonder if priest seals (electric and searing) also get 6x-ed despite having no duration?2 points
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i think overall that would be an extremely useful change. with the slight niggle that the only thing is that i feel like it'd still be useful to have mats or something for crafting consumables. you're getting some mats after some fights anyway. (and even for enchanting, getting an adra ban off the fire titan fight saved me some cash from having to buy it) but i can't deny it'd be heck of a lot more convenient to just worry about cash only i think it's fine to have "out of chronological order" stuff. makes this mod really like a battle sandbox (esp fun to have some of the items to buy that normally are only available like a few minutes before the end of the game)2 points
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My expedition with Greybor to do his quest was a disaster.2 points
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A briefing from alternate universe was intercepted today2 points
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Some time back @Elric Galad made the suggestion of a mod to enable a standalone playthorugh of the Seeker Slayer Survivor DLC: I've (sporadically) worked on implementing this concept, and the mod is now at the point where it's a fully playable - big thanks to everyone in the modding subforum thread! I thought to post it here since this new gamemode may be of general interest. Features New Game starts with entering the Temple of Toamowhai, and you'll be blocked from exiting the island. All quests flags will be set appropriately. You'll begin at Lv 16 with 100'000 gold and a Superb copy of every weapon and armor kind. You'll be free to access the inn and hire a full party of adventurers before taking on any challenges (just speak to Humaire once first). Challenges will provide extra gold (50k) and experience. These rewards are repeatable, but your party will reach Lv19 in the later parts of the campaign even if you only do the mandatory challenges. Vendors will sell unique loot and large quantities of all consumables and misc items: Caretta will sell all (non-SSS) Unique Armor and Weapons. Winge will sell all Grimoires, Scrolls, Trinkets and Unique Accessories. (Note that Winge is available after the first challenge.) Neale will sell all Potions, Ingredients and Upgrade materials. Cook Corrin will sell all Drugs and Prepared Meals. (TODO: Pets, Soulbound Armor & Weapons, Bombs & Traps) Artefact-hunting challenges will be unlocked simultaneously with the ones you get from exploring Kazuwari. You can load any preexisting non-S4 playthrough while the mod is enabled, and experience vanilla behavior! (The changes to rewards and vendors only take effect if a specific flag has been set upon character creation.) To start a new non-S4 game, you only have to temporarily disable the mod (and reboot the game). Then reenable it after character creation, or whenever you go back to your S4 playthroughs. Looking for feedback! All feedback is much appreciated, in particular regarding starting gold and rewards which are currently somewhat abitrary If there are any items missing from Vendors that you think should be available (besides the ones listed TODO above), I'd be happy to hear! Feedback on Levels/Experience reward are also welcome, here are some more details on what's currently implemented: Download -> S4 - Standalone Seeker Slayer Survivor.zip Installation Download the .zip file and extract the content to your override folder. .../Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/override Note that if you install and enable the mod while the game is still running, the vanilla intro scene will still be used. In that case, restart the game once and the mod will thereafter property override the intro scene. (Likewise, if you want to uninstall/disable the mod, the game must be relaunched after the mod has been unstalled/disabled for the intro scene to revert.)1 point
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Imput Dame Edna in the style of Mike Mignola. The future of art or just hot garbage. So far I have not been able to reproduce the really impressive stuff I have seen, and I think the reason is that it can create an amalgam of things it has seen, but neither the ai or the person giving the imput truly understands what what's going on. It's just rearranging from at database, no one really knows what success looks like beforehand. The database itself is the impressive part. To be able to draw from an essentially unlimited amount of reference.1 point
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Yes, the casualty thing definitely needs a correction, five people died in the Kiev attack. It was most certainly labelled as a war crime though, as it was said to be deliberate targeting of civilians (which would be a war crime by definition; killing civilians in an attack on a legitimate target isn't though). Otherwise you really need to look up what 'whataboutism is'. It certainly isn't- but is often used as- a carte blanche defence against people pointing out hypocrisy. eg: But what about the US genociding its native population or Britain starving millions of Indians? --> whataboutism. Has no relevance to the situation, only introduced to, basically, troll. Pointing out that NATO bombed electrical infrastructure as well is completely relevant to the question of whether doing so it's 'terrorism' or illegitimate though. Otherwise it's just "my football team never commits fouls or goes offside. Those dirty opposition lives players live offside, hack our ankles and dive like Greg Louganis though". You might be happy with that approach to International Law, I'm not. Not really, there's nothing to do with taking examples from any prior conflict except to illustrate that civilian infrastructure with a military purpose is a legitimate target- for everyone. Sure, could use the US killing 2 million North Vietnamese as an example, but it's also from 30 years prior to Yugoslavia. Always use the most relevant and recent example.1 point
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I might have mistyped my "help" scream to @Noqn in the latest post. Basically I need a way to generate a new file with a script, and since I have never done that it is probably faster to ask for an example file. I need a script that : - parses items.gamedatabundle and gets all "AttackID" from Game.GameData.WeaponComponent - look for the corresponding attack in attacks.gamedatabundle - extract the $Type, Debugname, ID, Component AttackBaseComponent, etc... and the line "TreatAsWeapon" in order to set it to true - do the same for all DLC files This should do the trick of setting all natural pseudo-weapons to weapon type. I can adjust the script myself, but I think others might have done similar stuff, so it would go faster to start from this basis1 point
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It makes sense when you take russian messianistic complex into account. "We're there to show teh One Troo Way (that is Our Way), why those savages cannot comprehend that?!?!" Bull**** of "We russians are special" kind is very much state-supported narrative since, well, that shriveled infected ballsack lodged itself more or less firmly onto the throne, and it is also supported by church and other institutions. Why? Well, when you choose to pocket away all your country's income and give the people bupkis, you need something else to keep them in line, since it's logistically difficult and economically unsound to attach a KGB thug to everyone or jail them all. So telling them they are special and misunderstood and giving them an enemy to vent anger at (gays, NATO, Ukrainians) works.1 point
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Wasteland 3's world is certainly very cartoony, for want of a better word, both in terms of most of the environment looking like it was made from plastic and from most of the characters being archetypes. It's not the sort of game I'd recommend pushing through any initial doubts about to find the awesome kernel revealed later on; if you don't particularly like the beginning it's very unlikely the game will suddenly click with you.1 point
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I haven't beaten Deadfire as much as many on here have, but I have a decent amount of hours logged into it across different playthroughs and I do still find Potd difficult at times. I find it harder than Poe1's POTD mode which is much more easily broken by the overpowered vancian classes. Then again, maybe I'm just better at Poe1 than 2 . For me a lot of the difficulty comes early and then late. Early on things are tough before you get the powerful gear and spells. And then late game can be tough with some of the difficult encounters in SSS and Forgotten Sanctum. The middle of the game tends to be easiest for me because there comes a point where I've leveled up enough from doing side content that even with upscaling I feel strong enough to dominate a lot of encounters. The DLCs (notably the last two, and BOW to a bit less of an extent) even the score a bit in that regard since you stop being overleveled at that point and monsters catch up. Just my two cents on it.1 point
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I need to get to do it at some point. I can't get into the game. I don't like writing nor the overall vibe of the world, I don't enjoy the combat. I don't dislike the game, but I just don't enjoy my time spent with it. Some excellent middle levels in that game. I am doing yet another Dishonored1 run at the moment. I have been playing Dishonored in a non-lethal low chaos playstyle so far, so I have been planning to do a high chaos run for once. I expected it to play better without restrictions, but I am somehow amazed how better it plays. There are far many more cool systemic interactions that just don't happen in a non-lethal run. So many toys and skills to play with. There if a feel of far more consequence to my actions, where for example chopped up bodies with spawn hordes or rats, while non-lethal runs ended up much more empty. I am also for the first time resisting X-ray vision, which makes the game so much more enjoyable - I am discovering envoromental details that I never noticed in my previous 4 (?) playthroughs and I just find the game much more engaging. Oddly enough I don't feel like I am missing much - my loot gathered percentage seems about the same as they were before. Game is good in pointing players into a right directions anyway.1 point
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That's the interesting thing. That's what I was saying in my comment about AI-generated music above. What makes it interesting is that it's so easily recognizable from the whole of the work but rather difficult to pin down precisely. So, the sense of "this doesn't work" is right there, but giving a satisfactory answer as to why is not that easy.1 point
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To me the AI art looks like a frame from a sci-fi movie without motion smoothing turned off. It's ok when you're not looking closely but when you do there's just something off about it. I'll second the "bleh".1 point
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this is almost assuredly on the assumption of playing on "Normal" difficulty. I think PoE is "special" amongst CRPGs because the hardest difficulty is actually a balanced difficulty mode, with encounters/etc deliberately tuned for it (in fact initially all the magran's challenges were intended only for PotD mode). This is in contrast to most other RPGs IME, which simply just multiply damage (skyrim, BG) or dramatically inflate stats (P:K/WOTR) or are intended as a niche challenge (IWD/2 heart of fury, FO4 survivor mode) and so are more like throwaway difficulties just for masochistic try-hards (I say that as a frequent try-hard myself who still generally doesn't indulge in the hardest difficulties of all those other games). So I could easily see someone with lots of RPG experience unknowingly sticking with "Normal" (or even Veteran, which is the main other difficulty advertised as broadly-accessible) and then being surprised at how easy it is. edit: personally speaking, I find PotD satisfyingly challenging even now (though I do turn on some magran's challenges as well). I don't do the cheesiest strategies, so that keeps the difficulty up. Most of the head-banging-on-wall difficulty I've smoothed out over the years by developing a pretty optimized path through the game so I'm never underleveled for a quest/challenge (and sometimes deliberately overleveled, like for Family Pride quest or the Hanging Sepulchers, which can be brutal at-level), but even then I still have fights that I have to reload several times for. And it's a common joke around here that the hardest part of the game, especially on PotD, is the first island.1 point
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The piece that won the competition has the normal telltale signs of it being AI generated (impossible brushstrokes, frightening slenderman-esque faces, fused/smeared/stretched details, and certain other visual patterns that I've never seen outside of AI-generated stuff that I have trouble putting into words...), but the people responsible for voting were clearly unacquainted and more impressed by the idea rather than the technique (the concept is neat and the the lighting looks pretty impressive).1 point
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a reasonable conclusion. unfortunately, is an owlcat game, so reasonable is never a reliable guide. but yeah, they should be for nenio's quest. as to the dragon, our recollection is you got a thug build. intimidation may make a big difference when fighting the dragon as intimidation ignores the lizard's spell resistance at this point am thinking you got the signet o' vespertilio, the oppressor's gloves and the moss pottage soup camp recipe. combined, those is gonna boost your intimidation check by 10 even before you cast any skill enhancing spells. hopeful you took the intimidating presence feat. if so, you may boost charisma and strength to improve your intimidation modifier. am not certain where you are in your azata progression, so no spoilers, but azata provides a few long-lasting buffs via resting and spells. gonna admit, the freaking vegetables in the dragon lair were for us a more difficult challenge than the lizard, but have always been able to start the fight with what amounts to an ambush and a healthy party with full buffs, so no doubt that makes a difference as well. HA! Good Fun! ps unrelated, but am noticing guarded hearth is no longer providing a sacred bonus. is a bit o' a nerf, but it does make a few other builds more attractive, particular the judge inquisitor. judgements provide sacred bonuses, but guarded hearth near always provided a more significant boost. the judge ability to share sacred bonuses which ain't effective replaced by guarded hearth during boss battles is worth a looksee. if we ever decide to play a paladin, we might consider giving seelah 16 levels o' judge. with stern gaze she would make an excellent intimidator and we could have her select the animal domain so she acquires a critter companion. from a rp pov, makes more sense to try and have lann or regill choose judge, but regill can't get sixteen levels o' judge, so is likely a non-starter. lann however... am suspecting you met the greengates glabrezu mage general and his lightning strikes. mage generals is far less fun when is the enemy who uses 'em. arguable the best option is to skip that battle until you are a bit more powerful 'cause the relative army strength number is extreme misleading, no? might have changed, but the glabrezu and his army were considered a 6 rank foe... which had us feeling a bit shocked during our introductory encounter as our precious stacks o' marksmen were vaporized with a couple lighting strikes. not fun at all, but the unexpected pain does drive home just how effective is mage generals, eh? pps (late edit) for funsies we created a judge merc and gave'em an elk mount-- were testing multiple different features at once. downside is the elk were only getting it's gore attack (no hooves) and no free trip neither. on the positive side, the judge sharing o' the sacred bonus works with both the paladin's mark of justice and guarded hearth cleric domain, so is likely a judge party member becomes more useful on higher difficulty runs for parties doing physical attacks as 'posed to focusing on dc exploits. kinda disappointed 'bout the elk though. the1 point
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I do not know, but I kind of doubt it plays very significant role in this, because ZNPP is as close to the closest fights in Kherson Oblast as to the closest fights in Zaporizhia Oblast. And Zaporizhia Oblast has the most active partisan units deep in the occupied territory, compared to other Russian controlled places.1 point
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Having finally finished the OC of Solasta, I'm now working my way through the Lost Valley DLC campaign. It, along with all the other improvements and additions to the base game from the DLC, have been excellent thus far.1 point
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My first comment would be to oppose dichotomies like this that appear, interestingly enough, to become more and more prevalent all the time. It's not as if those are the only two options. Surely? I remain very interested. I have listened to some AI-created neoclassical music, and some of it has been quite impressive, even. The strange and somewhat alienating constant has been the obvious soullessnes of the music; there's something that the AI still fails to grasp, in terms of construction, and this shows quite quickly and clearly. But I'm sure this will change. I am an expert in verbal art (prose, drama, poetry), and my current verdict on AI in that field would be "essentially all rubbish"; I know much less but still quite a lot about music, and my current verdict would be "fascinating but lacking"; I know quite a lot less about visual art, and there my current verdict would be "sometimes very cool, but I haven't seen anything that would really impress me -- I certainly wouldn't want any of that stuff at home". @BruceVCsays that "Famous and beloved art needs the creativity and imagination of a human brain and psyche", but this is not true. The appearence of these things will do just as well (remember the Turing test?). Let's see where we are in twenty years.1 point
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I love how people are being all coy with their imput, as if it were IP. In the very loosest sense perhaps, you didn't do anything that took more than a minute or two per attempt. https://beincrypto.com/ai-art-wins-art-competition-invokes-metaverse-social-media-melts-down/ https://www.nytimes.com/2022/09/02/technology/ai-artificial-intelligence-artists.html1 point
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Looks like the Russian army completely withdraw from Kharkiv Oblast west of river Oskil, for now. Even the highly contested villages north of Kharkiv are reporting the withdrawal of Russian units behind the borders Screenshot of current Russian MoD military map bellow. https://t.me/zvezdanews/92222 This offensive must have been a tremendous blow to Russia and their GLOCs, to run so fast away from the rest of Oblast…1 point
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So true and you can see the main reason the journalist got things so wrong is he egregiously overestimated Russia's military strength and performance and completely underestimated the Ukrainian resolve, to quote "The nature of the reported Russian buildup suggests the expanded war, if it happens, will differ fundamentally from the past seven years of simmering stalemate. Russia has the ability to carry out a large-scale joint offensive operation involving tens of thousands of personnel, thousands of armored vehicles, and hundreds of combat aircraft. It would likely begin with devastating air and missile strikes from land, air, and naval forces, striking deep into Ukraine to attack headquarters, airfields, and logistics points. Ukrainian forces would begin the conflict nearly surrounded from the very start, with Russian forces arrayed along the eastern border, naval and amphibious forces threatening from the Black Sea in the south, and the potential (increasingly real) for additional Russian forces to deploy into Belarus and threaten from the north, where the border is less than 65 miles from Kyiv itself." In short, this war will look nothing like the status quo ante of conflict in Ukraine, and that undermines the first justification for U.S. aid: deterring Russia. The Ukrainian military has been shaped to fight the conflict in the Donbass and thus poses little deterrent threat to Russia; provision of U.S. weapons can do nothing to change that. If Moscow is willing to launch a major war, invading the second-largest country in Europe with a population of over 40 million, all while absorbing tremendous economic punishment from the West, then it is unlikely to be deterred by whatever U.S. military assistance can be delivered in the coming weeks. The only weapons systems that could plausibly impose costs that could change Russia’s calculus, such as surface-to-air missiles and combat aircraft, are ones that the United States would be highly unlikely to provide the Ukrainians. And, regardless, they could not be procured, delivered, and be made operational—to say nothing of getting the Ukrainian operators trained up to use them—in time to have an impact on this crisis. Large, modern systems require extensive training and material support.1 point
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Yep. It's a very interesting wake-up call from the naive days in which these sciences began. Mind you, they can only be called naive in retrospect; the methodology just wasn't there in the beginning, nor were the means to develop it. It's going to be very interesting to see how everything develops in the future. (Like a physicist friend of mine once pointed out: there was no way the Romans could have known how the lead in their pipes, cups etc. hurt them. A deadly poison that works slowly was essentially impossible to detect.)1 point
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Withdraw absorb every damages taken, included DoT : it is not possible to be hurt or to die under this effect. Take the Hit (Furrante's Breastplate or SC fighter) redirect 50% of the damages taken from allies to self, even under the Withdraw effect. The combat log mention " Withdraw absorb ... damages". The effect last until the beneficial effect on allies is over, and can be extended to match with the Withdraw duration. -50% damage taken for the party can be a big deal sometimes, so I share this little trick!1 point
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I beat Steelrising's second and third (mini?) bosses, the Unstable Lightning Ram: And the Unstable Forger: Both of them were quite easy, the Unstable Lancer was significantly harder than either of his brethren that followed, largely because he was fast. These 2 chumps were slow as molasses. Come to think of it, if the French had spent more time and resources on QA, they could have had stable versions.1 point
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Yes, yes Ukraine must win lest the Shadow overtake the world and bring us a 1000 years of darkness, I read Masssaro's OTT nonsense ocasionally. Mostly surprised at seeing people that were somehow convinced Ukraine are still ill-equipped and outnumbered right now. Than again I think most are just underestimating Ukraine or saying people do so they can then elevate them further. All just the nature of this being a spectator sport I guess. Still waiting to see what if anything Russia does now.1 point
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Got me thinking... Another proposal: Make duplicate receipts for all Item Upgrades which will only display on a S4 playthrough. The difference from vanilla recipes is that these won't require any ingredients (but have prices adjusted). This way we could remove ingredients from shops entirely. I imagine this would be of great convenience to players. Vanilla: S4: S4 (with vanilla hidden): Thoughts?1 point
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Good to hear, good to hear. I'm especially happy how the artefact hunt skip turned out If scrolls are going to be available through crafting (which is probably unavoidable since we need to provide all ingredients for upgrading equipment), I reason that we might as well put them in shops for the sake of convenience. Should I remove the BoW & FS bombs? I don't think they are craftable by default? Hmm, Food would be easier to gate due to having unique ingredients. But I too think it's a fair tradeoff atm. Also, the player would have access to all foods in a vanilla playthrough after all. This is absolutely worth considering, finding the right ingredient is too painful atm.1 point
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The burden is not to me to explain why I don't want to give away my gaming habits online, the burden is on EA to prove there is a need for me to be hooked up on the internet constantly when playing their games. (edit: I know it's because it's profitable for them and detrimental for me) On a more positive note https://www.gog.com/en/game/warhammer_40000_mechanicus_omnissiah_edition Warhammer 40k Mechanicus is 75% off at the moment1 point
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So now that I've gotten the hang of TB mode i think you hit a good spot with the cash rewards same thing with exp i was wondering how you were going to deal with the treasure hunting part, glad to see they all get unlocked some thoughts: remove high-level scrolls and bombs from vendors? seems a bit trivializing that it's easy to buy 5 scrolls of maelstrom, at least make people craft for it c'mon! edit: similar thing with foods. edit 2: well, maybe not foods, since the nice ones are expensive enough that they may be more of a tradeoff to buy and rest spam similarly, it feels like mats should be split up, like one person gets jewels, one person gets creature parts, one person gets the other stuff. makes it hard scrolling through least unstable coil guy's inventory. edit: eh, maybe not, upon further play it's nice that i don't have to run around while trying to remember what mats i needed for an upgrade.1 point
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probably also Each Kill Fed His Fury, IIRC once I prolonged it a lot even without strand of favor cheese just killing enough Many Lives Pass skeletons using Screaming Souls (or maybe with the chillfog, not sure if they need to be confused for the kill to count)1 point
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Have you try, instead of Hylea's Talons, to dual wield with a scepter with the modal enabled? With Current's Rush for example, or the Eye of Wael.1 point
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Yes I just see that, the energized inspiration for self last until the duration end, and other buffs from invocations do also ; the buffing chants (like Ancient memories, Aeffylath or Sure Handed) are working as the same way, that mean some characters could stack every bonuses from chant (with a chanter who retrain at the tavern of course). But that take a lot of time!1 point
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This is the fundamental problem with all social and behavioral sciences, and I have begun to question the science of social/behavioral research. And I say this as a social/behavioral scientist myself.1 point
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The return of 'rasputitsa' and what it means for Russia's war in Ukraine1 point