our opinion is kinda reversed from yours, but that sure don't make us right.
explanation:
one reason blasters is popular in wotr is 'cause they do not rely on spell dc, and 'cause is ez to overcome high sr. touch ac is often a negligible hurdle to overcome . yeah, particular later in the game as you want your siroccos, chain lightnings and storm bolts to reliable do damage or prone and/or stun, the dcs for blasters is a real concern, and you may simultaneous raise your dcs o' at least one other school via the expanded arsenal mythic, but practical speaking, is only a few highly specialized wotr caster builds which is focused on generating high dc. the stat bloat kp laments requires highly focused efforts on behalf o' the player at generating proportional caster dc bloat. converse, an oracle angel may ignore dc entire and spam bolt and storm o' justice for wins, precise 'cause dcs is such a non factor for the angel spellbook.
we went for eight levels o' court poet with seelah for our azata sorc run, and the sorc benefited only marginal from the dc increase o' +2. with a full court poet we coulda' managed a +3 modifier to charisma (and int), which ultimate were not worth the effort in our estimation as eleven levels o' paladin resulted in seelah having mark o' justice. worked out well enough for us particularly as seelah's mark of justice and smites were improved by her own court poet inspirations... and lann's celestial velociraptor also benefited. if you go the blaster route, ember only benefits a little from the dc boost and her hexes is so fantastic 'cause there isn't saves. converse, go enchantment with ember and and any dc boost is vital. is possible to make nenio an excellent blaster, with levels o' arcane trickster and a single level o' crossblood sorc, in which case dcs is again a nice bonus but not essential. instead go the illusion route with nenio to maximize impact o' phantasmal killer and weird makes court poet boosts valuable. etc. court poet is fantastic, but is the skald variation one need be most concerned 'bout building the ideal party to exploit.
vanilla skald, on the other hand, is gonna benefit just 'bout any party. for example, if you got a party o' melee combatants, then the extra natural attacks and stacking bonus to natural ac (barkskin and the beast totem stuff stack) is gonna be a meaningful upgrade, and is not as if you are limited to animal fury and the beast totem powhaz. three extra natural attacks and pounce, all o' which make a crit more likely. if you built your party to take advantage o' seize the moment and ever ready, all those extra attacks is making essential crits more likely, yes? the lethal stance stuff is also representing a noteworthy increase in damage output for your party. we seen how folks mention that the only way to get 24 hour benefit from haste is with a lich build. not true. admitted is a capstone feature o' skald, but master skald simultaneous perma hastes and and removes any negative rage penalties, so even your casters is free to enjoy skald stance advantages at endgame.
other skald stance stuff is gonna be useful although beast and lethal is our favorites. am less a fan o' the fiend totem stuff, but am able to see benefits. smell is underrated 'cause it acts like echolocation. the reckless stance line is underrated as is one o' the ways to generate stratospheric ab bonuses. unless it has been nerfed, inspire ferocity, which seems like a wasted ability for a skald, functional doubles the benefits o' reckless stance. so at level 20 you are seeing +12 ab?
skald is kinda insane with the shared stances and is gonna benefit a large range o' party loadouts, however, if you is having dc focused casters and paladins in your party, then court poet is a serious contender as the best option.
HA! Good Fun!
ps am admitted still grumpy 'bout our waterfall fail with our azata sorc. was such a good plan to max conjuration dcs to exploit waterfall, and the spell works fine 'gainst mobs as the end game low 30s dc is more than enough to achieve cold vulnerability. however, as waterfall is an azata spell, you are not gonna get many casts per rest, so is not a spell to waste on mobs unless they is accompanying a boss. the reason we wanted waterfall were to up our boss killing game, and maxed dc 35 just weren't what we had envisioned. 35ish is not terrible, but is not reliable boss ending dc. is not as if there ain't a whole lotta excellent conjuration spells which were improved by our dc boosting efforts, but with a chance to do over, we woulda' gone with enchantment/evocation or illusion/evocation for our dc boosting scheme.