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Showing content with the highest reputation on 12/08/20 in all areas

  1. It's bad. Empty city, ugly NPC's that don't say a word, colors are grey and bland, there is no music and sounds are dreadful. The car is piece of crap, I preferred to go on foot. And that's just me going to the shop to pick up the game.
    6 points
  2. Bro, it's the internet. Someone did it already.
    5 points
  3. Used to be games tried to format your hard drive, now they actively try to kill you.
    4 points
  4. And then that long again to download the patches.
    4 points
  5. There are no other games but Cyberpunk. You will get Cyberpunk. You will live, eat, drink and dream Cyberpunk. Submit. You will love Cyberpunk. Cyberpunk is all. It even has ... photo mode.
    4 points
  6. 3 points
  7. No. Spoiler protection, after all the movie is only 18 years old... Interesting factoid: the '2nd' person to get the UK vaccine was William Shakespeare. I'm not sure if his parents hated or loved him giving him that name.
    2 points
  8. That assumes QA team is good and resourced, no ? My company is too l337 for QA. Sort of explains a lot....
    2 points
  9. I've said this before, but KFC's advertising department is on point.
    2 points
  10. You have my sympathies, I'm just waiting for a GPU. I feel worse for my friend that is sitting on my old 7970 and is waiting for my Vega 64 so that he can play Cyberpunk 2077
    2 points
  11. The EULA for CP2077 is a beauty. https://www.cyberpunk.net/en/user-agreement/
    2 points
  12. For someone so keen on reading everything verbatim to his viewers, he didn't bother to read that part. I wonder if a certain someone will come running to scream how DRM doesn't affect performance
    2 points
  13. Acorn tops have little uses and are currently a wasted resource while also having the same drop rate as the extremely widely used acorn shells. Acorns should drop 2 shell pieces so as to reduce grind without devaluing the resource due to its still limited spawn while Tops should be given more uses so as not to be equally rare as Shells but while essentially being garbage.
    1 point
  14. we would try and explain the current disposition o' trump campaign and kraken lawsuits. but am not sure where to start or finish. is a wisconsin trump lawsuit which names biden and harris as defendants as if either has any capacity to change ballots in wisconsin. texas, in a bid to get direct to scotus, has named a handful o' other states as defendants. is creative, but wholly w/o merit. the texas state solicitor who is responsible for arguing before scotus is noticeable absent from the texas complaint. were a few wacky kraken lawsuits where expert witnesses were anonymous and did not make selves available to respond to the court... which is decided not how expert testimony works. these ain't intelligence assets having their identity kept secret to protect national security. kraken cases keep being dismissed for failure to show proof o' fraud. more fundamental, the kraken claims almost universal fail to show proper standing and the courts furthermore observe how the redress being sought is... insane-- disenfranchisement o' millions o' voters 'cause o' either minor clerical quibbles or unsubstantiated conspiracy theories. the pennsylvania fed case which were shot down by the appellate court last week has yet to be filed with scotus, which severe undermines the suggestion the real goal were to get scotus review. more curious, the weird pennsylvania supreme court case involving a gop state legislator who won his election bid and were nevertheless seeking redress from the court for his injury, has been appealed to scotus, although the case were decided complete on state law so is near nothing genuine reviewable by a fed court, so even if the gop legislator managed a favorable scotus decision, it wouldn't make any difference as the state issues would continue to preclude any sorta meaningful outcome. oh, and jenna ellis, the other trump lawyer, has tested positive for covid 'ccording to multiple sources. today is safe harbor day for electoral college, which in theory means all states should concluded legal challenges. UPDATE: the scotus case we mentioned 'bove wherein a state representative o' pennsylvania submitted an application for injunctive relief is doa-- denied via a single-sentence ruling. HA! Good Fun!
    1 point
  15. Going for that splash graphic, numbers and no background... <whistles innocently>
    1 point
  16. If I hit Lotto I'm buying a 64 core 5990X Threadripper next year and putting 2 3090s in it, for the memes.
    1 point
  17. Maybe two. My dad could also be pretty a-retentive about certain things, which would get me in trouble semi-frequently - although I don't think he quite went to that extent.
    1 point
  18. there is always last minute code changes
    1 point
  19. They probably outsourced it to reduce cost and considering the salaries in Poland they probably went with Ethiopia. Joking aside (I'm sure Ethiopia has good QA workers) but you get what you payed for and they probably haven't payed much for QA, or they changed the game drastically last minute.
    1 point
  20. Kinda sucks that I'll have to wait until 2022 for the Steam release. On the other hand, I can be pretty sure that the game will work flawlessly via Proton by then. Also, CPUs and GPUs might even be available by that time... maybe. Anyway, I'm going Suit Only Stealth Assassin all the new locations on Master Difficulty eventually.
    1 point
  21. Just a few ideas. I’ve spent an ungodly number of hours building in games like Conan, Minecraft, Fallout 4, Fallout 76, No Man’s Sky, and others. Grounded is my kind of game. *I would LOVE to see some sort of traveling merchant bot. Have them sell unique decorations, weapons, and armor or something for science. As a builder player, having items in existence that can’t be crafted would be really exciting to me, and give me more reasons to get out of my buildings and explore. *Underwater building pieces. *Boat. A leaf? An acorn shell? Weevil carcasses? Idk. Something floaty so I don’t always smimmy. *More newspaper clipping signs. Pls. I needs them, *Pulley pallets. Let me load a full pallet on the ground and lift it up to the top of the post I’m building on. *Building mutations. Maybe they exist already? Admittedly I haven’t checked. But imagine a +1 to carrying capacity because of... muscles. Or a slightly higher jump because of... muscles. *Backpacks or carryable chests. Some way to carry more, even temporarily. *Craft all button. I need so many ropes. Why craft one at a time? *Move objects. I placed a chest poorly. It needs to be moved. May I pick it up and move it without destroying it? *Lean to variety. Once I build my luxurious stem mansion it looks a little weird to have a lean to in the bedroom. I don’t hate it. It would just be cool to have more options. *More clay building pieces. Tiny brick walls. It could happen. UPDATE: I’m sorry about my lean to suggestion. I did not know
    1 point
  22. Now I want to play the game to see if it causes an epileptic reaction in me. God damn this marketing.
    1 point
  23. Or non-release, as it were
    1 point
  24. Hm, watching CDPR fanboys with this release makes me realize Star Citizen's release is going to be a spectacle.
    1 point
  25. Cmon, half of the games have flashes that can cause trigger of epilepsy. Its warning pretty much on any game these days
    1 point
  26. Good guy Europe providing free medical diagnoses to Americans who could not otherwise afford it. In all seriousness, it's fortunate for both CDPR and their customers that this was caught while there are only a few hundred people playing the game, as opposed to tomorrow when there will be tens of millions doing so. I'm not particularly sensitive to any special effects in any sort of media, which made it all the more surprising that the Source engine* has turned out to be the only thing to induce problems (in this case pretty bad motion sickness) in me, in any video game. * I did see some footage of HL1 or one of its spinoffs that caused issues too, but I can't classify that as having played a game. Still interesting that even poor quality YouTube video doesn't affect the effect though.
    1 point
  27. pharma bro did nothing wrong
    1 point
  28. Prey is fantastic. One thing I would recommend though it not going for a powerhouse/jack-of-all-trades build. I'd strongly recommend sticking to one "side" (you'll know what I mean when you get there, and yes, there is a third option, would not recommend, certainly not for a first playthrough). Having to make compromises to get around makes replaying the game quite a bit more interesting and really shines a light on how nice some of the level design is. Combat is perfectly viable, though you're not exactly a powerhouse. Each enemy does have specific weaknesses, not exploiting those is going to make combat hard, or a slog, or a hard slog, and ammo most likely a problem. First time through I did "remove" most obstacles in my way where it made sense. The DLC are not at all like the base game though, so I'd recommend doing some reading before getting either of those. Probably *after* playing the base game though, as researching either is likely to lead to spoilers of some sort. Neither of them adds to the base game (in fact, they both launch as standalone games), so there's nothing you'll miss out on. But an attempt at a quick, spoiler-free summary: Mooncrash is a rogue lite-ish dungeon crawl thing where you just keep on going through the same map with semi-randomized item placements, and obstacles, with different characters (with different abilities), and everything resets when your last available character dies, or the timer runs out. There's some exposition here (but nothing you can't infer from the base game, from what I understand), but I didn't care for the gameplay at all, which is nothing like the base game, so I never finished it. Typhon Hunter is a multiplayer only PvP thing that I imagine is pretty much dead, and, well, "Mostly negative" reviews on Steam probably sums that up. I don't think either of them is worth it, but that's just my opinion, of course.
    1 point
  29. I have no choice but to finally finish it now! Drakensang has been in my queue to play since before 2009. I always start and play a couple hours and put it down. Might have to tough through that intro.
    1 point
  30. I think it could be done in a way that fits. Maybe a little robot or even little locked vending machines that you have to use science to buy from. Something. For me it’s more about the idea of unique/uncraftable items being available for sale somewhere in the game.
    1 point
  31. They have not done nothing to me (except money), my statement was more general, as when you make profit on life saving drugs and vaccinations especially during global pandemic you aren't making people like you even if you are producing thing that saves them, because people feel that you are profiting on their need. And optics don't get better when pharma companies get public money and protection from litigation in case they have screwed with their supposed cure. I mean it is just business where you make people hate you and bigger the crisis more people will resent you for making profit on people's lives
    1 point
  32. We have already seen once, that the map itself, not just objects will be altered over the course of development. I think that the recycle penalty should be removed until the game is fully launched. As it is right now, if you recycle an object, you lose a portion of the materials it took to initially build that object (about half). This isn't new to survival/builder games, & I like the feature. But since it is in game preview, & the map is going to change over time, the feature is a bit broken at the players expense. The last big map change left my base floating in the air. Had to scrap everything and rebuild. But lost half of everything, thanks to the recycle penalty. And don't get me wrong, I plan & intend to build & re-build plenty of bases over the life of this game. It's just a bummer to know something you work hard on can get destroyed by an update, and then the game penalizes you for trying to fix it. Players enjoying playing during game preview are the dedicated players, the recycle penalty seems a bit like a punishment to those dedicated players rather than a feature to the survival/builder game - since we will likely have this happen to us a few times before the map is finalized. Alternatively, a "Store Object" or "Move Object" feature could be added, and would be preferred. But I think it would be simpler to just "turn off" the penalty rather than try to implement a new feature, at least for now.
    1 point
  33. Solasta: Crown of the Magister, an DnD RPG, which I am really anticipating a lot, has been announced on GOG as coming soon https://www.gog.com/news/coming_soon_solasta_crown_of_the_magister
    1 point
  34. Nah, neither the refresh or the smouldering husk are big assumptions. Being able to get the 3600 on the cheap is the unrealistic thing here.
    1 point
  35. That is a lot to assume.
    1 point
  36. [BUILD GUIDE] The Bleeding Arcanist Subclass: Blood Mage Concept: Sturdy, impossible to interrupt, versatile, no rest solo Blood Mage who can win 99% of fights with the most explosive and rewarding barrage of high level spells (thanks to Rekvu’s fractured casque + Vaporous Wizardry Grimoire), but can also enter cheesy god mode for Mega Bosses and such (through his Blood Mage abilities + Wall of Draining + potion of final stand etc). He also has tons of skills & utility so it doesn’t feel like a very restrictive power-build, and scales nicely throughout the game. Works with latest update as of Dec 2020. POTD Solo: YES, completed with a lot of flex/forgiveness on how you want to play (upscaled: untested but probably OK with all the no-rest buffs and an optimized spell list & strategy at all times). Companion: Nope ----------- For lots of veterans this will likely be a no-brainer and sorry if I sound like Captain Obvious, but I wanted to post this build as I haven’t seen this one consolidated anywhere, and I’m having so much fun with it. Really brings back the feeling of power and adaptability that a solo Sorcerer could give in BG2, or solo Mage in Arcanum for example. It also plays a bit differently than your typical SC Wizard in POE 2 because you have a lot more spells to cast and you don’t take the Empower abilities… which is liberating. You can really approach each battle differently while keeping a nice feeling of power (until a random Nemnok acolyte transforms you into a piglet). After experimenting and reading a lot of different posts about wizard builds, I settled on the single class Blood Mage because it is very straight forward: maximum class power/ability levels, no empower, blood sacrifice hurts, bloodied enemies are a pain, but if you work around those issues you have virtually unlimited spells which is really strong. Then I tried to mitigate the tradeoffs: Go for low Might = you will hurt yourself a bit less, without much impact to your damage output + you can spend the points on more relevant attributes. (for Might lovers, believe me… dump it here). On the other hand, pumping CON a bit brings some nice sturdiness/peace of mind to this build, which also bolsters experimentation (you're not a glass cannon, just a cannon ). Rekvu + Vaporous = 50% more spells, no interrupt , turning most fights into a total spellfest! Very little opposition can still stand after some crazy self-buffing, 3x back-to-back Wilting Winds (of Abi Dalzim or whomever) + 2x Missile Salvos (possibly Combusting Wounds augmented). Your Vaporous Grimoire comes with the answer to the Injury issue: chain-cast necrotic lance outside of combat on your toon (spell comes with the book) and you will inflict the Acute Rash which has very little impact on your combat readiness (can use Voidward to mitigate, not needed at high level). Cherry on the cake, you can exploit the different buffs available to a no-rest run for your full benefit, and end up with insane stats and permabuffs (more than making up for the Acute Rash minor injury). If any other injury comes up: pop a luminous adra potion/bath, cast necrotic lance, done. Finally when you need even more firepower, you can still rely on high-level, matured cheese strategies: wall of draining, potion of final stand, Brilliant proc from shroud of phantasm, blight proc from belt of magran’s chosen… and other shenanigans. Immortality and chain-casting Missile Barrage until the end of times. I won’t detail neither the benefits of a no-rest run nor the top spells/abilities for a solo generalist wizard because all those have been explained in a better way in other threads on this forum. Combusting Wounds is still your friend with many spells especially Minoletta’s and especially early on. You shall always buff yourself to oblivion at the beginning, queuing spells or using the AI (pick all your buffs, just because you can). Pick spells + Shield style, Scion of Flame, Secret of Rime, Farcasting, Rapid Casting, Tough, Prestige. Medium Shield modal, Flail modal (reflex debuff). On spell strategies, the fun of this build is to be able to experiment with different synergies. Happy to answer any question. Couple of key things: don’t go 100% fire or whatever, diversify (elements + what defense you attack and what synergies you have with other spells). Example High Level Rotation for a big group: self-buff (Infuse, Arcane Veil, Deleterious, Displaced, Eldritch) + 2x Chill Fog to group everybody + Combusting + 2x Wilting Wind back to back + 1x Kalakoth Rake + 2x Missile Salvo on your own face = oh wait everybody already died 10sec ago . If things are going to drag on, throw in a wall of draining, carefully aimed parallel to your flank (usually) to hit most enemies. Maura’s tentacles are awesome too and can completely replace figurines (never used a single one with this build). Sometimes in melee heavy fights I just pop buffs + Piercing Sigil + Cloak of Death with the occasional Piercing Burst and Torrent of Flame. You don't even have to aim at anything. If someone is casting something nasty, pop Thrust of Tattered Veil to interrupt (or a good ol' Killing Bolt ). ----------- Berath’s Blessings: in the end it doesn’t matter, but I like to take some that help in Port Maje which is basically where you struggle the most and where you have the least options in PotD if you want to avoid 100% sneak. Mix with some that are better in the long run e.g. reduced enchanting cost. If you like pure power, +2 attributes is a must. ----------- Race: Human (maximize accuracy and damage output when it really matters / when you have to cheese) Background: The White That Wends. ----------- Key Stats: MIG 4 base (+ Berath + Gift from Machine +Alchemic Brawn + Items) CON 16 base (+ Berath + Alchemic Brawn + Items) DEX 16 base (+ Berath + Alchemic Guile + Items) PER 19 base (+ Berath + Effigy: Sagani + Alchemic Guile + Savage Cunning + Cauldron Brew + Items) INT 15 base (+ Berath + Alchemic Wits + Items) RES 8 base (+ Berath + Alchemic Wits + Rikuhu’s Blessing + Eviee Pet + Items) ----------- Skills: If you exploit the no-rest bonuses to their fullness you will have free extra points everywhere, plus the free Berath ones if you enabled them. It will be BOTH a spellfest and a skillfest! I typically spread around a bit for skill checks, with a focus on Mechanics, Athletics, Diplomacy, History (giftbearer cloth) and a bit of survival. Mix of story stuff and power play. ----------- Important Gear: Rekvu’s Fractured Casque: crucial with Vaporous! Grimoire of Vaporous Wizardy: crucial, +50% spells per encounter! Keep Illuminating Discoveries, Iron Clasped, and Nina’s Teachings grimoires close, if only for a change of pace. Miscreant’s Leather: great action speed which drives DPS, great style. Contributes to making you eventually invulnerable to Reflex attacks (even your own ) Firethrower’s Gloves: perfect Kuaru’s prize: perfect Griffin’s Blade + Nerian’s Ward: my go-to set for versatility + power + survivability, but Magran’s Favor and Sun & Moon are of course really good (don’t help Minoletta’s spells though). Potions: Major Healing, Final Stand, Ascension, Compassionate Soul Essence, Deftness… nice mix. Rest of gear: whatever floats your boat. Boots of Stone, Ring of Prosperity, Sandals of Waterlily, Burglar’s Gloves, Ajamuut+Lover’s Embrace+Rakhan Field Boots if you run out of ideas… Just keep the uniques to have options, especially if you haven’t played PotD a lot. If you come across items with immunities, hold on to them. + Captain's Banquet/Hylea's Boon, Trainings, Dawnstar Blessing etc ----------- Let me know if you have a different experience somehow, but I guarantee that you will have fun if you roll this build, if only for taking advantage of the wizard's roster of spells to its fullest extent. Now I'm starting to play an Ascendant + Priest of Skaen (legit Brilliant + BDD + SoT, without procs or weird mechanics) so if anyone has any tips, please shoot! Cheers.
    1 point
  37. For the Stunned/Prone thing, I'd try IsStunned or HasStatusEffectType with KnockedDown/Stunned. (I'm not sure if the latter works with knockdowns from Attacks that Prone directly...) "ActivationPrerequisites": { "Conditional": { "Operator": 0, "Components": [ { "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean HasStatusEffectType(Guid, StatusEffectType)", "Parameters": [ "7d150000-0000-0000-0000-000000000000", "KnockedDown" ] }, "Not": false, "Operator": 1 }, { "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsStunned(Guid)", "Parameters": [ "7d150000-0000-0000-0000-000000000000" ] }, "Not": false, "Operator": 1 } ] } }
    1 point
  38. So, let me preface this by saying I'm aware of the FOV slider and the third person options. My friends and I play together a bunch and, unfortunately, one of them suffers from motion sickness. That means First-person games are usually off the table, despite them comprising most modern co-op games. When we found out Grounded had some options in that regard we were quite excited -- but unfortunately it seems that they weren't quite enough to help my friend play without nausea. It rapidly got to the point where he couldn't play with us at all. As a result: this is my humble request for slightly better options in that regard. Perhaps a bigger FOV is necessary, or a slightly more zoomed out third person mode, I'm not entirely sure. I don't suffer from motion sickness so it's hard for me to give advice. I will say, though, that we've recently played Raft and despite it being a game about bobbing on a plank of wood in the middle of the ocean, combining sea sickness and motion sickness all rolled into one, they've somehow managed a combination of settings under their motion sickness mode that has completely eliminated my friend's nausea in one fell swoop. He can even play in first person. It was the happiest I'd seen him in ages. As far as I know they'd worked with people who suffered from motion sickness to develop it and it seemed to hit it out of the park. I have no idea how they achieved this since there are still huge waves he sees that bob us around on the water and everything. Sorry about the tangent - my point is that both he and the rest of our friend group would appreciate it immensely if you could offer some more expanded tools for combating motion sickness. He'd like to enjoy the game as we did, and we'd like to subject him to the terrors of the Koi and the eternally-jumpscaring tadpoles. If nothing else it would make your game more accessible to a new group of players. I understand it won't be a priority or anything - we can be patient - but regardless of what you decide to do I appreciate your consideration and thank you for developing this delightful game. We had loads of fun with it while we could, at the very least.
    1 point
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