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  1. For the CP I drew unique icons for every passive in the game - which makes leveling up less confusing. Also it was a ****-ton of work. That alone should be reason enough for you to install it immediately.
    3 points
  2. You expect the angry outrage mob to actually read and make an effort to do some research?
    3 points
  3. @BruceVCYakuza: Like a Dragon is a jRPG, the earlier Yakuza games aren't RPGs, they are open-ish world action/adventure games similar to GTA and Sleeping Dogs. They are fantastic, highly recommended. If you liked Sleeping Dogs you will very likely like Yakuza. Start with Zero.
    3 points
  4. Also, Athletics & Cadhu Scalth gives you an additional +3 to +10.
    2 points
  5. Note that stuff like Vigorous Defense or Llengrath's Safeguard which add +x to all defenses stacks with active buffs that add +y to deflection.
    2 points
  6. i haven't really tied to max out deflection before, but if you're ignoring magic possibly a human/orlan fighter/paladin gets you up there. d = deflection, a = all defenses, r = resolve 22 base + 10r (20 starting resolve) + 3d * 19 level + 15a deep faith + 5d superior deflection + 22d mythic large shield + 6d weaponandshield style + 10d conqueror stance <50% health (active) + 10?d casita samelia's legacy + 2d ring of minor deflection + 2d*n entonia signet ring + 7d cloak of greater deflection + 20a refreshing defense (active) + 5r some resolve inspiration (active) + 2r token of faith + 3d hatchet + 1r shorewalker sandals + 1r alchemy bonus [northwest world map] = 198 + 2 * engaging enemies edit - Note: only a mainchar or custom paladin can get up to +15 deep faith. OBS-created npcs don't have any alignments so don't get any rep benefits to deep faith (or spiritual weapon or holy radiance). edit 2 - added some more stuff and some annotations edit 3 - reverted back to hatchet. note - this is not meant to be the absolute best answer, just something i threw together as food for thought. one could probably do better.
    2 points
  7. off the top of my head: Deflection bonuses paladin deep faith: up to +15 fighter: +5 innate, only +2 for multiclass fighter superior deflection: +5 fighter conqueror stance: +10 (active) barbarian: -5 innate, only -3 for multiclass large shield: up to +22 (+12 +mythic 10) weapon and shield style: +6 wizard's double: +40 (active) dagger modal: +10 (active) qstaff modal: +20 (active) mirror image: up to +30 (active) llengrath's: +10 (active) arcane veil: +50 (active, veil-pierce vulnerable) escape: +50 (active) casita samelia's legacy (chest): +5 plus +.25 per intimidate (so probably typically up to +11 max) ring of minor deflection (ring): +2 cloak of deflection (back): +4 cloak of greater deflection (back): +7 entonia signet ring (ring): +2 per engaging foe stalker subclass bonus: +5 near animal companion edit - hatchet: +3 vs melee per hatchet Deflection via resolve bonuses inspiration: +5 (active) natural resolve plus background: +9 human/orlan: additional +1 cloak of poverty (back): up to +5 token of faith (neck): +2 Deflection via all defense bonus druid stag spiritshift: +7 moonwell: +10 (active) circle of protection: +15 (active) symbol of eothas: +15 (active) fighter vigorous/refreshing defense: +20 (active) beast's claw: up to +20 (active) edit - llengrath's safeguard: +15 when activated (active)
    2 points
  8. 2nd eye of Kraken is on black isle pre earthquake ( before triggering FS)
    2 points
  9. Okaaay! I tested those three items which say "from stealth" with WotW, Vanishing Strikes, Shadowing Beyond and Smoke Veil. Here's the outcome: Mask of the Grotto Deep: WotW: yes Vanishing Strikes: yes Smoke Veil: no Shadowing Beyond: no Ajamuut's Stalking Cloak: WotW: yes Vanishing Strikes: yes Smoke Veil: no Shadowing Beyond: no Lover's Embrace: WotW: no Vanishing Strikes: no Smoke Veil: no Shadowing Beyond: no @AndreaColombo's run is safe I'd say.
    2 points
  10. You can become my personal wage slave, once my corporation will fully own the narratives of all communication. Make sure to stop by the nearest re-education center for your new chip and set of medicines. Otherwise your contract will be terminated and your flesh will be used for nutrition, as we need to comply with the rules on animal meat consumption, yet other working citizens still need more of the single wage affortable nutrition.
    2 points
  11. Woedica's fists did profit from Transcendent Suffering and Monastic Unarmed Training when that new priest class was released. The result was a potentially overpowered summoned weapon which could have double scaling. Insane weapons values were the result (with raw lash on top). So the devs removed the support for MUT/TS and kept the normal weapon scaling. Hence I think Spiritshift weapons shouldn't gain the status "unarmed" either because the problem would be the same: double scaling (from weapon quality and MUT/TS). No idea if you could add the "unarmed" label so that Fighters would be happy but keep it from scaling with those two abilites...? So, adding "unarmed" proficiency is a special case because it breaks balance 100% if done like before. With other weapons the balancing problems shouldn't be there - unless the proficiency's modal somehow screws it up (imagine Minor Blights would be a rod and gained the Blast modal --> AoE * AoE --> too good, see PoE). ButI can't think of any severe problems with the summoned weapons @AndreaColombomentioned once you add proficiencies. There's no disadvantage for anybody if you add them. Also we already have some summoned weapons that have them (Blackbow, Firebrand, Spirit Lance etc.) and I never read about a balance-breaking interaction between modal/proficiency and summoned weapon. Citzal's Spirit Lance could have been if the modal applied to the AoE - but it doesn't. I think the only reason why those weapons don't have a proficiency is that they don't really fit neatly into one of the weapon categories. Blights are small elemental objects that you throw (description), Cobra Strike are two snakes that work kind of like whips I assume, Rot Skulls are... well... rotten skulls that you hurl and so on. Maybe the devs didn't want to squeeze them into a category where they didn't fit 100%. Minor Blights as wand would be cool with me, Rot Skulls as scepter, too. Cobra Strike... no idea. It's a ranged weapon with melee reach range. Just to be on the safe side though: If you could make it so that the Devoted or Fighters in general gets their passive bonuses but that the modal isn't available: that would be the best solution. No idea if that's doable. Tl;dr: Proficiency "Light" - just enable Fighter goodies (Devoted, Confident Aim etc.) with those weapons but do not unlock additional scaling and modals. If possible.
    2 points
  12. Rymrgand had a good grip on the whole 2020 to be honnest. Gotcha. Take this, Ondra !
    2 points
  13. The sad thing is, anything with the antidote counter is already coded so that it won't affect poison immune. I agree about Insect Swarm staying as is (i.e. no Poison keyword), but Plague of Insects only works on non-poison immune foes, but lacks the keyword to benefit from the bonus. There are a handful of spells like that, iirc. I'd have to dig my notes back up. I agree with the rest, though. I think the update I'd want is to look at any antidote counter abilities and add Poison keyword on any that make sense.
    2 points
  14. one o' our dogs has become increasing neurotic 'bout house rattling bass as she has gotten older. literal has gotten worse every year. neurotic is so understating. we do not see thunderstorms often where we live. lucky. however, heavy wind and rain is enough to make the poor pup terrified. get that frequent during winter. if a large plane flies overhead? is now enough to make her shiver uncontrollable and urinate. we have a fan with obnoxious high decibels o' noise production. learned to sleep with the fan during the hot summer months but am serious considering keeping the fan running all night long and perhaps 24/7 just to keep our dog from going crazy. crazier. am picturing our self this winter with the world's loudest home use fan aimed at the ceiling and Gromnir wearing noise canceling headphones while silent praying our dog don't notice the rain on our metal roof. HA! Good Fun!
    2 points
  15. 2 points
  16. I'm struggling with the final boss in La Mulana 2. I can consistently get to phase 4, but then I just seem to do no damage to him. He either has a ****ton of HP or I'm doing something wrong. I also started playing Yakuza Kiwami in preparation of the western release of Yakuza: Like a Dragon. On a scale of stoicism from 1 to 10 Kiryu is a 97.
    2 points
  17. Hey, @Skazz, @BruceVC used the word boring in reference to Majesty. *goes grabs pop corn and waits* Two forumites enter, one forumite leaves.
    2 points
  18. If you've followed my postings on this forum, you probably know that I play priests a lot, and have been trying to find a way to play basically every priest subclass and multiclass option. Universalist has been really hard for me to square up into a good satisfying option, but I finally had a breakthrough while watching some WarCraft 3 streams. A keeper of the grove! While this build isn't the most powerful or synergistic universalist you could build, I found it to be quite a bit of fun and can really carry you in the early-mid game due to the strength of its summons and buffs (which is also arguably some of the hardest parts of the game). Plus, in the process of building/playing this build, I developed a newfound appreciation for Halt. Basic build outline: stats Wood Elf, 12 might/8 con/15 dex/17 perception/18+1 intellect (old vailia)/7 resolve. Classes: ancient [cat spiritshift] + wael Skills: Alchemy and History Level-by-level guide (with free spells in brackets, optional picks with asterisk): [Summon Sporelings] Tanglefoot | Halt [Arcane Veil] Fast Runner Restore [Charm Beasts] Woodskin | Two weapon style [Iconic Projection] Wildstrike - Corrode* One-handed style [Wild Growth] Nature's Balm | Prayer for the Spirit [Mirror Image] Insect Swarm* Combat Focus* [Form of the Delemgan] Moonwell | Devotions for the Faithful* [Llengrath's] Greater Wildstrike - Corrode* Spell Shaping [Wall of Thorns] Nature's Terror* | Litany for the Spirit [Confusion] Champion's Boon Rapid Casting [Venombloom] Rot Skulls | Salvation of Time [Arkemyr's] Tough* Quick Summoning* [Call to the Primordial] Nature's Bounty* | Accurate Empower [Gaze] Lasting Empower Gear Weapon slot 1: Weyc's Wand (bound to not-priest) Weapon slot 2: Eye of Wael Weapon slot 3 (see below): a hand mortar or club Armor: Changeling's Mantle or Spider Silk Robe Other items: Giftbearer's Cloth (will grant you a weapon slot), Mask of the Grotto Deep How the build plays Summon Sporelings is a unique ancient summon that gives you two little allies and is available to you at tier 1. However, despite being a tier 1 spell, the sporelings themselves are themselves minimum level 6. That means in the early game, the sporelings are extremely tanky even by PotD standards, and even after the early game (when their offense fails to keep up with enemy scaling) their health/level gain is so significant that they can still soak up a lot of damage. Halt is also an extremely effective spell throughout the game - it has good range and super fast cast, so the trick is to cast it on a melee-only foe as part of the opening moments in combat (or directly out of stealth). You've essentially hard-CC-ed an enemy for a significant amount of time (15s + intellect + PL scaling). Directly out of stealth is preferable - because an attack out of stealth has a -85% recovery time bonus, if your first Halt whiffs you can try again almost instantly. So early-mid game, the Keeper plays like, well, a Keeper of the Grove from WC3: keep one tough melee enemy out of the fight using Halt, and then tank a bunch of other enemies using Sporelings. Use druid and priest magic to keep everyone alive, resummoning your Sporelings if needed. This is good enough that you can be carried through fights that you might have struggled with before and have no business of winning. For example, the Sealed Fate ambush by Talfor at level 6 on PotD can be rough if you take the violent approach - the enemies are triple-skulled with two dangerous wizard and a priest casting mid-level magic. I was able to clear it without a single knockout using OBS party members, with Wael's challenge enabled, carried solely on the backs of the basic early game toolkit this universalist has. As you progress into the game and get more spells than you know what to do with, a secondary focus emerges on poison, spiritshifting, and healing. A high intellect (from prayer and litany of the spirit) will help extend your spiritshift duration, and cat form gives you the best offensive punch thanks to its once/encounter +33% action speed ability. Arcane Veil and Mirror Image are good fast effects to make your spiritshifting a bit safer. Salvation of Time eventually comes along to boost spiritshift and the +33% action speed duration. The poison boost comes in the form of Venombloom (which benefits from +poison PL), Mask of the Deep Grotto, and single-wielding ranged weapons that you can use to deliver poison more effectively. (Single-weapon style doesn't boost poison accuracy, but because poison requires you to land a hit/graze first, it becomes a beneficiary of it. Very similar to how perception/accuracy is very important for a barbarian because Carnage is a dependent event of hitting a target as opposed to an independent event that happens regardless. This is also why you pick up Devotions for the Faithful.) Rot skulls aren't poison per se, but does great damage coupled with single-weapon style to land those initial hits, and interspersing it with spellcasting is a good complement to the build (since the DoTs from rot skulls don't stack). In the end-game you have several options. Accurate/Lasting Empower exist so that if you want you can take the Least Unstable Coil route and empower Venombloom - each tick of Venombloom will grant you another tier 3 inspiration from Least Unstable Coil, while also triggering Weyc's Wand's +3 PL bonus, all of which you can extend (along with spiritshift and the +33% action speed boost) with Salvation of Time. Sporelings are still effective bullet sponges, but now you can also use Call to the Primordials for a bunch of tanks with a bit more offense (though still subject to PEN/AR issues). A steady diet of poisons combined with various PL boosts (Litany, Mask of the Grotto Deep, Spider Silk Robe) will make you good at fire-and-forgetting foes of various kinds (generally casters, but a couple poisons don't target fortitude and are great for tankier foes). All the while you have the general defensive utility of the priest and druid to keep your entire party alive. Don't neglect Woodskin and Form of the Delemgan as buffs! They can offer serious survival boosts due to their very generous (if specific) AR boosts (remember: many ranged weapons are piercing). Halt is always good, and it'll only get better as your accuracy goes up and PL scaling becomes more generous. Be careful though - some melee enemies have ranged weapons as backup. But in general, the utility of Halt has been so suprisingly good that I now also weight the ranger's similar Binding/Thorny Roots much higher (though modulated by the fact that it comes much later). Possible party members and notes If you want to stay in-theme, I recommend picking up a ranger to come along for the fun. Note - I recently discovered that if you set your party AI to "passive" you won't encounter the consumable AI bug. You have to manually tell your party members to attack, but once they're attacking they'll do scripts and auto-attacks as normal (you only need to explicitly tell them to attack when their target(s) are gone or you have told them to stop doing something). I recommend using this with the keeper or else your constant diet of alchemy/poison can get tedious with flipping the AI on/off.
    1 point
  19. =================================== Armorbreaker =================================== Difficulty: PotD v. 2.01 -------------------------------------------------------------- Solo: untested -------------------------------------------------------------- Class: Devoted(Estoc)/Streetfighter -------------------------------------------------------------- Race: Human, Hearth Orlan (party play) or whatever, preferably not Godlike, as there are 2 good helm picks for this -------------------------------------------------------------- Background: Old Vailia - Dissident -------------------------------------------------------------- Stats: MIG: 14 (you'll have plenty of other additive damage bonuses; still moderately important, it modifies aoe "spell-like" effects of some weapons and healing done) CON: 10 (don't really need more, don't really want to risk less) DEX: 14 (to be reasonably fast even without Streetfighter special active) PER: 18 (to hit & crit stuff, duh) INT: 17 (to keep that sweet Unbending + Disciplined Strikes + Refreshing Defence active as long, as possible; you only have so many resources) RES: 03 (with Unbending you'll survive anyway and kill any threats fast) -------------------------------------------------------------- Abilities | Proficiencies 01. Disciplined Barrage + Crippling Strike | Estoc! 02. Knockdown 03. Escape 04. Fighter Stances (usually use Cleaving) + Dirty Fighting 05. Two-Handed Style 06. Confident Aim 07. Disciplined Strikes + Finishing Blow 08. Rapid Recovery 09. Mule Kick (optional: Penetrating Strike which targets Deflection rather then Fortitude and provides even more Penetration) 10. Vigorous Defense + Persistent Distraction 11. Charge 12. Determination 13. Unbending + Deep Wounds 14. Devastating Blow 15. Armored Grace 16. Clear Out + Adept Evasion 17. Refreshing Defense 18. Slippery Mind (note it can disable some Streetfighter special trigger methods!) 19. Unbending Shield (optional Trunk) + Deathblows 20. Weapon Specialization (optional: Fearless or another defensive ability) or the recently buffed (but still expensive) Power Strike --------------------------------------------------------------- Items (!=important, r=recommended) Weapon Set 1: Estoc: BotEP -> Eager Blade (!) ->Engoliero de Espirs (!) Weapon Set 2: Some blunt(s) for skellies Alternative: Devoted to Battleaxes with Amra Axe. The playstyle is similar, it's an "in your face" aggressive melee that melts enemies around. It's a really good weapon. You'll face Penetration issues much more often though (2 lower Pen, no bonus Pen modal), so no longer an "Armorbreaker". Or you can go with generic Fighter and switch between estocs and axes, depending on enemy, but you'll loose Devoted 2 Pen (you'll have trouble penetrating some high armor enemies, but probably can manage with foods), 25% Crit bonus (Swashbuckler crits often) and frequent 30% Overpenetration on estoc crits. Head: Helm of the Falcon (speed) ® / later Heaven's Cacophony - for Avenging Storm 1/rest, which has good synergy with Clear Out ® Back: Giftbearer's Cloak with high History skill or Nemnok's Cloak for "On the Edge" playstyle or simply Greater Cloak of Protection Neck: Precognition or Claim and Refusal Armor: Devil of Caroc Breastplate (class resources! + good protection and speed) ® Waist: Gwyn’s Bridal Garter, optionally Undying Burden for more survivability or Upright Captain's Belt if you like to use Pull of Eora (the more interesting picks, like Nature's Embrace and Ngati's Girdle have sadly been nerfed to the ground) Hands: Gauntlets of Discipline ®, alternatively Woedica's Strangling Grasp or Boltcatchers, Rings: Entonia's Signet Ring ® + Ring of Greater Regeneration or Chameleon's Touch Boots: Boots of Stone, alternatively Rakhan Field for another active aoe ability Pet: Abraham (speed and heal) ® It'd be good to play with a history where Devil of Caroc from PoE1 spares Harmke/dies. Her Breastplate then becomes available in Marihi's Shop in Neketaka and offers good protection, speed and additional class resources for ability spam (very valuable). --------------------------------------------------------------- The build was created as a part of my journey to design a melee build that will: 1. Deal respectable aoe damage, 2. Deal high melee damage, 3. Use two-handers (my preferred weapon type since, well, always), 4. Work well throughout the game, not just at cap, 5. Be survivable and efficient even without much party support. It's probably solo-capable, but I don't test it for this criteria. I've tested various adventurer builds, mainly with berserker, at my own criteria: level 13 against tough Xaurip encounter on the Nekataka island with party present, but acting mainly as distraction, control over that char only, almost no AI scripts. Wasn't too happy with the results. Finally a Swashbuckler - Estoc Devoted with Eager Blade / Streetfighter aced the test. Why Estoc Devoted? An Estoc in the hands of a Devoted has high Penetration (10 base, goes up to 14 at Legendary quality), you get +2 Devoted Pen bonus and with a Fighter multiclass you can freely use the modal, which gives additional +2 Pen at the cost of some Deflection. With a Fighter you can soon outheal most damage (just not at the start), so tanking Resolve and Deflection is a non-issue. You end up overpenetrating a lot of the time for +30% damage (particularly that your bread & butter rogue move - Crippling Strike, also provides +2 Pen and crits multiply Pen by x1,5). And generally there are very few enemies who you have trouble penetrating. Advanced/elite skeletons are one such group, as they are immune to piercing damage. Well, eat that 10 Accuracy penalty and switch to another weapon for them. You'll still do more then respectable damage. Also there are very cool Estocs in this game, with some of the best available very early - and Eager Blade and Engoliero de Espirs effects greatly support the aoe damage playstyle I was aiming for. -> Blade of the Endless Paths depends on imported/set history from PoE1 and can be reforged as soon as you reach the main city for cheap. BotEP is Exceptional has nice speed, Accuracy and Critical damage bonuses. Might be best for single targets. -> Eager Blade can be bought from pirates in Dunnage - which can happen even before visiting the main city, if you know your way around. And it's even better. It's Superb, provides a random bonus at start of combat (+8 Deflection, +1 Armor or +10% damage) and stacking Accuracy and Speed bonuses on Crit. More importantly it's upgrade has 10% chance to negate recovery on hit (so basically double-attack) and, last but not least, attacking Near Death targets causes an attack aoe in frontal cone (which is not very small, with good Int I've seen it affect 3rd enemy row). Together with Cleaving Stance, this can lead to a cascade of kills and obviously works well with the likes of Avenging Storm. -> Then there's the Legendary Engoliero de Espirs. Not sure it's significantly better then the earlier pair. The Accuracy and Recovery bonuses on them are pretty sweet, but the quests and lore behind Engoliero are top notch and badass factor is trough the roof. Plus after you down an enemy, you get +2/+3 Might, Con & Dex (rather then -2/-3 before first kill, so not too good vs single opponents) and the Dex part kinda partially compensates for lack of other speed bonuses. The Ghost Blade procs (modified by the various damage variables) are very sweet vs large mobs due to the fairly large cone (but will nicely soften up even moderetely tough enemies). The raw lash is also very nice and makes Engoliero pull ahead in terms of damage done. Streetfighter likes to live dangerously. He's a fair bit slower then other rogues in his idle state, but when flanked by enemies or Blooded (below 50% Health), he becomes a meatgrinder. Blazing speed and additional +50% sneak attack damage vs vulnerable targets (on top of regular 30-60% of other Rogues and potential +50% from Deathblows). When both of the above criteria are met and when his Accuracy allows him to achieve a decent crit rate, things just explode (additional +100% crit damage on top of all the earlier bonuses). Of course this means he likes to engage multiple enemies, get hit and possibly stay damaged and Fighter abilities are just the perfect fit for that. In my opinion, Streetfighter with Heating Up or On the Edge abilities active is the best class to use two-handers and not feel slow and/or inferior to dual weapons. Some playstyle for tips for early party play: Recovery (+ later Rapid upgrade) you get from the get go is a nice healing stream, but often not enough to keep you alive, particularly on the first island, particularly when surrounded by enemies. If you have a Priest (you can recruit one in the first town you reach), at Power Level III he/she learns Consecrated Ground, which will temporarily help when you stay in the effect circle. Once he/she reaches Power Level IV, can cast "Triumph of the Crusaders", which heals for a LOT when you down an enemy - that should make you much more survivable already. New Power Levels are reached much earlier by pure classes btw. - level 7 for PL IV). Otherwise if you have a Druid, he can provide plenty of healing also. You still have to be careful for some time, but can afford a more daring playstyle. At your Power Level V (so multiclass character level 13) comes the bomb: Unbending, which makes you nearly unkillable for its duration. Just watch out for enemies casting Arcane Dampeners. Your signature Rogue moves are the trusty Crippling Strike, Finishing Blow for Blooded targets (up to +200% damage, eventually upgraded to Devastating for up to +300%), Escape for battlefield mobility, Persistent Distraction to make everyone you engage Sneak attack vulnerable. Dirty Fighting for extra crit rate. Later you'll pick Deep Wounds and finally Deathblows. Adept Evasion for defence. On the Fighter side you'll use Knockdown to interrupt nasty enemy skills, later upgraded to Mule Kick. Later Charge for cool mobility multihit and finally Clear Out to make mobs your bitches. The last 2 would work very well with Heaven's Cacophony Avenging Storm. Fighter Stances -> Cleaving Stance for extra attacks on kill. Disciplined Barrage-> Strikes should be always active. On the defensive side you'll want Rapid Recovery, Vigorous Defence (+Refreshing upgrade), Determination and, most importantly, Unbending. Also Armored Grace will be nice. With Fighter's Refreshing Defense (bonus to all defenses) and Determination (bonus to Intellect, Perception and Constitution affliction defense), Rogue Adept Evasion (negate Reflex Grazes - and we have high Reflex) and Slippery Mind (immune to Perception, Intellect and Resolve afflictions when Blooded - as a Streetfighter we like to be Blooded), as well as equipment: Gwyn's Bridal Garter (Dex affliction Resistance) and Boots of Stone (Might affliction Resistance), you will be well protected against most debilitating effects. Fighter's Disciplined Strikes, Vigorous Defense and later on Unbending Shield provide Concentration to ensure that nothing can stop you from demolishing your targets. Any comments are appreciated. Edit: Updated 02.09.18 to re-arrange some abilities and add info about Engoliero de Espirs.
    1 point
  20. I completely agree to that. Poison/Antidote should be used consistently. Stuff like Plague of Insects where you get no bonus from poison PLs but gets blocked by antidote nevertheless is not... good.
    1 point
  21. Keep in mind that if you add poison to spells like Insect Swarm, that spell might become useless against everything that is immune to poison (such as many vessels and spirits but also Coral Nagas etc.). So while it might sound nice to have additional power levels, it can actually hurt the ability. I experienced this in my second-latest solo run with a DoT based Assassin/Bleak Walker: while I like Toxic Strike a lot there were many, many encounters where I couldn't use it. I used Ring the Bell (one handed version with DoT) and it always works, no immunities. If I didn't had that that would have been quite the bummer for my enjoyment of the build an run. Now if Insect Swarm, Plague of Insects and Venombloom would all be poison, a beast/plant focused Ancient would be pretty frustrated once meeting some undead etc. I'm happy that he can be happy. So (rather long) bottomline: I'm actually quite okay with not too many spells having the poison keyword - although it might sound sensible to add it (but it's not 100% clear): Plague of Insects or Insect Swarm - those names do not necessarily mean that it's venomous insects (unless description says otherwise). With stuff like Venombloom and Toxic Strike it's very obvious of course.
    1 point
  22. I watched a movie recently based on a true story about a UK journalist who after WW2 uncovered the mass murder of Polish citizens by the Soviets So Poland was treated incredibly badly by the Nazis and the Soviets and I can both understand and agree why nowadays many Polish people are concerned with the correct, historical representation of the events of history and how Poland was treated by many countries
    1 point
  23. Sure they did. That's why they supported Germany military industry. https://en.m.wikipedia.org/wiki/Nazi–Soviet_economic_relations_(1934–41) To prepare for war that Stalin didn't believed would ever occur up until German soldiers were at his doorsteps https://www.history.com/.amp/news/how-stalin-was-caught-napping Do your homework. Class dismissed. --------------------- So how about some opinions on Biden's NY Post story about his corruption deals with Burisma and lies about never making deals with them. Oh, and you can throw your 2 cents about Social Media attempts to block and bury this biggest story of the momemt.
    1 point
  24. Am not, just saying these national polls where Biden is leading by 10 points or so is a bit offset by a Trump poll-lead in Florida. Florida is like the swingiest of the swing states after all.
    1 point
  25. it is smart to ignore national polls. only the battleground states matter insofar as the election. however... https://projects.fivethirtyeight.com/2020-election-forecast/florida/ trafalgar is a notable outlier. most o' the recent polls for florida while having biden ahead is w/i margin of error. is too close to predict as o' today. there are so few undecideds this year, so will be less funkiness than 2016. biden is also far more consistent in popularity than were clinton. that said, is 'tween five and eight states with any relevance to the election results... save for trump shenanigans insofar as voter fraud bs. less than 77k votes determined the 2016 election. three states with less than 1% difference 'tween clinton and trump decided the election. 2016 is not same, but lesson should be learned how national polls is nothing but misleading. good news for trump is that unbeknownst to the President, puerto rico don't have any electoral college delegates. HA! Good Fun!
    1 point
  26. .... that it took Baldur's Gate 3 hype in 2020 for me to find this game. This is literally one of the best CRPGs I've played since the old Infinity engine days.
    1 point
  27. Well, I'm late to this news party. Didn't know about this (I spend my time in the off-topic section these days...). Watching the trailer almost gave me a tingle of excitement. Almost. I personally don't mind 1st person (although if it's party-oriented I do tend to prefer 3rd) - but I found most Elder Scrolls games to be too sterile feeling. But that doesn't mean I find the comparison a bad thing. If Avowed ends up as a mixture of the things I did like about Elder Scrolls games (but less of things I didn't like) and combined with the things I tend to like Obsidian for, well ... it could be a home run. We'll see.
    1 point
  28. This is true for the insect spells, but Venombloom actually does benefit from +poison PL. It doesn't have the keyword, but does benefit when I tested back in 2019. The Community Mod didn't add poison to any spells, as far as I remember (maybe I can convince Elric to sneak that into his Polishing Mod).
    1 point
  29. Hey so trying to figure out what’s the maximum penetration u can get regardless of whatever weapon u use or spell u cast. 1. Blackened Plate gives -1 AR to nearby enemy. 2. Tier 2 Might inspiration/potion of piercing strike/+2 PEN food/weapon modal, to be noted these are considered active bonus and won’t stack with each other. 3. Class only like Devoted/Sharpshooter. 4. Elemental ability like scion of flame. 5. Flanked = -1 AR. 6. There is an amulet grants u random buff, one of it is +1 PEN. 7. The Sanguine sword has an active to reduce enemy slash AR for 20 sec, maybe combine this with frostfall’s +hostile effect duration. So for a mythical quality 2h axe u can get 8 + 5 + 2 + 1 + 1 = 17 Pen, 19 if a devoted. 18/20 if count that amulet. So can we push PEN further? I know certain weapon has better PEN due to its enchantment, but I’m hoping to find more generic way to increase PEN, not only work with specific weapon. Also to make flanked a valid choice, anyone know which figure summons the tankiest summon?
    1 point
  30. Doubt it's fixable -- for that they'd have to let the janitor back to his job and hire a writer.
    1 point
  31. Saw one of those "sex scenes". Makes BioWare dry humping look like Stanley Kubrick.
    1 point
  32. Cheap 12" 4 quart (or something) frying pan is too small. Just saying.
    1 point
  33. Made wings on Sunday Smoked them for a long time then cranked up the heat to make the skin crispy
    1 point
  34. If the death of humanity is conjugal love, Grim Dawn is an orgy of deep and meaningful romance.
    1 point
  35. The writing in this game.... powerful. I finished WM and I think I'm almost done with Hollowing. Between the cutscenes, the storyboard parts, the music, the writing... this has seriously won a place among my top 10 favorite games of all time. Probably booting out a AAA title too. Lol.
    1 point
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