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Showing content with the highest reputation on 05/12/20 in all areas

  1. 4 points
  2. Portugal Preparing Several Billion-dollar Clean Energy Projects for Post-Coronavirus Future
    4 points
  3. Oh man this one was funny
    4 points
  4. So, a quick post and a quick mod. Wahaki Motare o Kozi huana rep conditional fix.rar I've noticed that there is something weird about conversation with wahaki on a beach of Motare o Kozi. You can resolve the encounter peacefully if you have reputation with huana at least 3. But turns out not at least 3, but rather exactly 3. So you'd have to not do too much for huana or, well, kill some of the wahaki. Confirmed in files. Probably an oversight. So here, a simple fix by changing function "EqualTo" to "GreaterThanOrEqualTo" for Rep check. Stay safe and all that lads and lasses.
    4 points
  5. Orcs automatically get max charisma 'cause they're orcs. Anyone who says otherwise is a dirty elf.
    3 points
  6. Lowes hardware store donated $1M in flowers to mothers in assisted living homes: https://video.foxnews.com/v/6155650577001#sp=show-clips
    3 points
  7. David Tennant, Patrick Stewart, and Tamsin Greig are offering homework help to any children studying Shakespeare during lockdown
    3 points
  8. Playing the Shadowrun games in order is the best bet. Returns is the classic Shadowrun story set in the classic locale of Seattle. Plus it shows how much HBS grew as a developer from the first game to the last. Going out of order will likely be frustrating in that regard, but all three have stories worthy of your time.
    3 points
  9. 2 points
  10. Most games end up with a couple bugs and design flaws, including the old legendary BG2. I can't speak about console port but the PC version is pretty OK for me. There's a couple of buggy abilities (respec help, you might even consider using my mod : shameless adverstising : https://forums.obsidian.net/topic/114861-balance-polishing-mod-release-10/) and a couple of bugged quests (a total of 1 in my last playthrough), but nothing gamebreaking in my own experience.
    2 points
  11. I'm a new nurse. Been on the floor for just over two months. Fun times! I was using the correct PPE at the time. It just happened we got more info through testing.
    2 points
  12. Plays during a certain segment of Borderlands 3. If haven't played game, DO NOT GOOGLE this song or read YT comments etc. unless you want a massive chr. spoiler. Anyway, replaying a section a few times for the PC version of the game, every time I'm always "what is this song? I love this song." Really makes a great specific game moment. Light headbanging all the way. Overall I think I like BL1 and 2's songs and score more, but BL3 still has some good tunes.
    2 points
  13. It isn't a matter of whether or not we should end the lockdown. We *will* end the lockdown in any nation with a semblance of freedom. Yeah, just don't. My argument is not about whether it's right or wrong. My point is, it will happen. Humanity is simply not possessed of the character to stay locked away from one another. The lockdown will either end with governments taking reasonable approaches and trying to minimize exposure while allowing people out or governments will try to keep people under lockdown indefinitely and the lockdowns will crack open. It's that simple and has been for some time. Anyhow, to make this about me, which is my favorite topic, I had a patient from somewhere nearby some weeks back. He was double tested negative for the 'Rona and so was only under standard precautions. I admitted this guy who apparently had exposure for some brief time after testing negative. Then he came to us. I had him a total of... 3 times? I think with no PPE other than gloves. Guy's coughing and whatnot much of the time and, especially admitting, you really have to get up close and personal to auscultate and palpate and give a much more thorough assessment than after you know he's stable and you're concentrating on a specific system. lol First, the good news. I believe he lived, although he transferred out and I have no access to info after that. Second, more good news, it's been long enough, I either never caught it or the massive amounts of beer and booze I drink on my days off killed the nasty bugs before they could do me any harm. :big beefy grin: EDIT: Removed something that could, although unlikely, have been identifying of the patient.
    2 points
  14. 2 points
  15. Fiber 'net installed. Hubby speedtests at around avg 800Mbps on a quick testing but I seem to be bottlenecked somewhere in the LAN pipeline to 100Mbps. Which is still way faster than before, tho. Instead of 4MB on Steam it's almost 12MB. And screenshot threads load instantly vs. taking some seconds to load all images. Yay. At some point hubby will fix the LAN bottleneck (he has other stuff to work on too like installing a better firewall he needs 'cause work security, vs. the basic stuff ATT's router thingie uses). I'll be curious re: Steam then. I mean, game D/L's (or wanting 10 Twitch streams on at once) are the only major net speed issue for me typically. Anyhoo, I feel "with it" for (1st world) 'net speed again. Edit: well, hubby just changed the lan router cable and changed a port and now I have full speed. It's always the cable, right. So I tried a Steam game update. It got up to 71MB but the download finished too fast to see it go higher.
    2 points
  16. Himalayan Mountaintops Visible for the First Time in 30 Years as Air Pollution Continues to Plummet in India This staying home thing is so good I'd say let's keep it going!
    2 points
  17. Just to pick a nit, "fuses" havent been used in any US home built after 1960. Fuses will blow and need to be replaced, circuit breakers will automatically trip to the off position in cases of a short or overload (like Shady's case) and can be reset by just flipping them back on.
    1 point
  18. By the time you get Whispers of the Wind there's still like more than 30% of the game left - at least if you own both DLCs and do all sidequests. The nice thing about single classes is that they reach the cool abilities a lot earlier, you get access to awesome abilities (in some cases) and your abilities are more powerful due to higher PL. The advantage of multiclasses is nice synergies, usually more resources and often (positively) frontloaded builds which makes the early/mid game more interesting and fun.
    1 point
  19. Per rest stuff is weird in a game that eliminated per-rest casting in favor of per-encounter casting, I agree. If an item has a per-rest enchantment and an alternative passive or per-encounter one I will never pick the first but always the latter. I know that one powerful 1/rest ability might be a lot more useful in hard fights than a mediocre per-encounter one - but I still don't take it.
    1 point
  20. I love it. The South will lose again!
    1 point
  21. Prospects of multi classes (in most cases) are just tempting Whispers of the Wind are tier IX ability. By the time you get there the game is basically over. Flagellants Path is tier VI (which is also the "upper half"), consumes Mortification and, in my opinion, starts making sense after upgrade... sooo tier VIII . What many years playing RPGs taught me, is that you never plan your build/character for endgame, rather for your way to get there But that's just my experience. All in all, I think that multiclasses were nicely handled in Deadfire. Monks and rogues abilities greatly complement each other providing some interesting early to mid game options and potential power spikes later on.
    1 point
  22. Dueling boots made to be used with Vivamus Rapier but will function when the off hand is empty and the main hand holds a weapon that is not ranged. New head item. New armor built on request.
    1 point
  23. Need more Rammstein....
    1 point
  24. So I've been playing this and enjoying it so far. One thing that is tricky is getting the hang of party positioning. While my Dwarf is quite resistant to his acid baths, Eder is not, so it's taking some practice positioning him properly :). I've focused a lot of my party members on being more ranged focus. Pallegina for example is using a Blunderbuss and is basically there to defend my backline. Eder I try to position just behind my Dwarf to get some hits on while not getting hit himself. Maybe a reach weapon would have been a better idea for him, but right now I have him dual wielding hammers. One funny thing I've done as well is I gave Aloth a lot of the same type of spells Bilestomper likes to use because why not have Aloth tossing acid spells onto me too? I can take it. It's basically free aoe :). It's an interesting playstyle and I enjoy it a lot for that. It already feels decently strong at level 7 and I have none of the powerful equipment it's going to end up with yet so it should get stronger still.
    1 point
  25. Civilization VI breaks the mold and is still being supported. Throughout the next year, every two months a total of 6 DLCs will be released alongside free updates in so called New Frontier Pass, with first DLCs out on May 21st. The price is $39,99. Ouch. So full price expansion price, for what seems like not expansion size content... or at least parts I would care for. Desperados3 seems like a better investment.
    1 point
  26. Not alcohol... well, actually it is, just very low alcohol %, but I've been drinking a ton of Kombucha lately. The jury is out on its health benefits, though I've been a lifelong believer in fermented foods and probiotics in general. Even if there are no benefits, I just think it's delicious. I generally just go for the original ginger kind, not any of the fancy flavored varieties.
    1 point
  27. Desperados3 looks as delightful as one would hope.
    1 point
  28. The trouble is the people who are gung ho about ignoring the government also tend to be the people that are gung ho about ignoring medical advice from doctors, or really any any information about anything that comes from qualified experts.
    1 point
  29. In lieu of E3 indie developers banded together for their own presentation in form of Guerrilla Collective on June 6th-8th. Larian will be there and so will... ZA/UM. Curious. They did say to keep those Disco Elysium saves.
    1 point
  30. Would that possibly be the same person that advocated Garlic for treating HIV?
    1 point
  31. I've been DMing a game, and playing a game on Skype. Low tech and gets the job done! I've played on Roll20, and it's fun. But futzing around with the map (fog of war, battle mat, etc) is fun as well. I've created maps and stuff on Roll20 to use in Play-by-Post games. I think if you do maps by hand, that's half the battle right there. Likely only because I'm not so hot with the maps. What edition you playing? For AD&D, OD&D and OSRIC there's a crapton of tools here (highly recommend all the goodies in the Wizardawn application) and it's all free: https://osricrpg.com/tools/ But I'm sure any thread searching for ideas and tools will get the job done as well! Good luck! I've been DMing 1e my four daughter for years now, and the two oldest (16yo and 18yo) have DMed 5e as well. It's such fun playing with your kids!! --Ron--
    1 point
  32. New Large Shield - Can be enchanted / upgraded Accuracy penalty reduced by 2 Elemental Imbuement - When large shield modal active add damage to each main hand attack. Abilities tied to paladin levels cipher keywords. Unique animations. Gravity Well - Functions like pull of Eora but ticks twice as often and a much greater reduction in stride - for when you need the enemies where the tank is. Can upgrade Gravity well to 2 per rest. Modified medium shield from previous version. Added bashing attack this is separate from Shield Bash ability which 1 / encounter. Bashing will scale with enchantment level - requires Noqn Shield bashing fix MOD which is integrated into Elric Galad's Balance MOD (links will be published in suggested mods on my Nexus page)
    1 point
  33. China is definitely hiding their real numbers; it's a totalitarian information control dystopia- albeit with some leaks, and which was literally welding up buildings to enforce lockdown- and that's what they do. They also definitely spread it across the world, and if it wasn't a deliberate policy it was so willfully stupid and abjectly moronic a decision as to make no difference to it being deliberate. You can't shut down domestic travel because of the risk but allow international travel- with threats and complaints against people imposing restrictions, even- then claim it was not your fault and you didn't know. Of course it's your fault, and of course you knew; you shut down domestic travel because of the risk after all. And while there's zero evidence at all that it was man made or manipulated the coincidence of it originating in the same city as China's big research facility into coronaviruses is certainly a striking one. That being used by Orange Man to deflect criticism doesn't make it any less of a striking and suspicious coincidence. It just isn't proven (and the default position from history is natural transmission/ transfer, not in/ ex lab, so it has to be proven or at least have more evidence provided than coincidence), and given China is an information control dystopia is extremely unlikely ever to be proven.
    1 point
  34. Man serves free coffee to essential workers from home window
    1 point
  35. Anonymous donor in Massachusetts pays for $5,000 in groceries for elderly, compromised shoppers
    1 point
  36. No elephants poached for a whole year in African park: https://www.fauna-flora.org/news/zero-no-elephants-poached-whole-year-african-park
    1 point
  37. Jon Bon Jovi's restaurant in New Jersey has been giving out free meals to people in quarantine. He has been working there personally helping out:
    1 point
  38. https://jesawyer.tumblr.com/post/189270621926/its-become-a-bit-of-a-meme-lately-that-obsidian I can understand where feeling comes from, and I think a lot of it has to do with the relative ages of people in leadership positions. Depending on the specific game we’re talking about, it’s a type of game that some of us have already iterated on 2, 3, or 4 times. And when it comes to things like dialogue structure and quest design, there’s even more structural commonality between our projects, regardless of the underlying genre or camera perspective. I’ve been a game developer for 20 years now. Regardless of my intelligence or creativity compared to a junior designer, I have seen enough quests move from idea to document to alpha implementation to beta to launch to have a pretty good sense about how certain approaches are going to go. There are some quest concepts or details that are - and I stress that I do not mean this pejoratively - naïve. The quest designer does not, and could not, understand the technical implications of what they are trying to do. When it comes to quest design (especially) a little bit of knowledge can be a very dangerous thing, because as with learning any discipline, it’s hard to comprehend how much you don’t know once you get the basics down. One of my favorite bicycle frame builders is Richard Sachs. He’s been essentially building the same type of brazed steel frames for over 45 years. I have one of his 1978 frames and it looks very similar to the frames he builds now. He’s one of the higher-profile living frame builders and he’s vocal about his opinions. In an interview, he recounted interacting with a talented young frame builder who had been working for a few years, built several dozen frames, and concluded he had pretty much learned everything there was to it. Sachs’ reaction was, “You don’t even know how to make the right kind of mistakes,” This is one thing for a craft like frame building, where it’s often (today) one person working alone as a hobbyist. It’s another thing in a big team environment like game development where 30-100 people are trying to work together on a big, interconnected project. More experienced leads tend to be more conservative and critical about design, not necessarily because of some ideological stance, but because we have seen things go very wrong and we want to prevent the kind of collateral damage we have seen play out in the past. Players remember quests like Beyond the Beef, and rightly so, because it’s a very fun quest with a lot of interesting ways to approach and resolve it. What players don’t remember, because they weren’t there, is how long Beyond the Beef took to complete, and the impact it had on the designers’ schedule and the project as a whole. And players don’t remember the cut content, some of it the product of months of a designer’s time, because it was hopelessly broken or inherently not fun to play through. When I write this, it’s not to put blame at on the quest designers. It’s my responsibility to review their work and to approve or disapprove it. On a game like F:NV, which was almost half-my-career-ago, I very often said, “I don’t think you should do that,” or “I wouldn’t do that,” with an explanation of why and some suggestions for alternative approaches. These days, I am more likely to say, “Don’t do that,” because I have seen 10 out of 12 soft warnings go ignored and yield some really tremendous headaches and heartaches. In contrast, when I see young teams (and by this I mean inexperienced developers with inexperienced leads) working, I am often pleasantly reminded of what naïveté can produce - as long as you have the time and money to burn through your mistakes. I talk with and visit a lot of teams at other companies, and there are some high profile developers I’ve visited where their design process is less of a process and more of an ad hoc “fling **** at the wall” experiment that goes on for 3-5 years. Sometimes the cost of this is just time, which is money. Sometimes the cost is polish. Sometimes the cost is burning out half a generation of young developers. Sometimes it’s all of these things. If you’ve never been at the helm when your project goes so over-budget that the company is in serious peril, this might not seem like a big deal. If you’ve never been in charge when the game comes out and gets slammed for being sloppy, buggy, and messy - when a reviewer straight-up says the team that worked massive overtime to get the game out “phoned it in” - this might not seem like a big deal. And if you haven’t watched the people on your team, people for whom you were responsible, get burned-out or laid off because of crunch, or stress, or a project cancelation, it also might not seem like a big deal. But if you have been in that position, it’s hard to see the consequences of inaction and not try to mitigate them, consciously or unconsciously, by pushing for more tried-and-true approaches to design. I’m not saying it’s an objectively good thing, but it is, I think, a natural reaction for leaders who see things go wrong over and over. Personally, I do hope we take more chances at Obsidian in the future, whether it’s on big projects or small ones. Some of this will involve putting less experienced people in leadership roles. Limiting the project scope itself also helps. Small projects and DLCs are easier to experiment with in good conscience because the impact on the company will probably be low if it fails. But when it comes to our big projects, our more experienced leads will have to be more open-minded about letting certain things wander a little bit. There are additional layers of experience and perspective that I will (hopefully) gain if I remain in the industry another 5, 10, 15 years. Hopefully that will allow me and other people working in leadership positions at the company to let people take more risks in good conscience. I want to help people make the right kinds of mistakes.
    1 point
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