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About whatever369

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  1. And not a moment to soon... Dzięki @Frykas Looks very promising can't wait to give it a go. My only concern is whether or not using bonus abilities won't make my MC too overpowered for veteran difficulty?
  2. Dzięki @Frykas będę czekał z niecierpliwością <Thanks @Frykas I will keep my eyes peeled>
  3. Prospects of multi classes (in most cases) are just tempting Whispers of the Wind are tier IX ability. By the time you get there the game is basically over. Flagellants Path is tier VI (which is also the "upper half"), consumes Mortification and, in my opinion, starts making sense after upgrade... sooo tier VIII . What many years playing RPGs taught me, is that you never plan your build/character for endgame, rather for your way to get there But that's just my experience. All in all, I think that multiclasses were nicely handled in Deadfire. Monks and rogues abiliti
  4. I am aware of Berath's Blessing. As far as now I avoided using Bonus Attributes. I thought that this one is dedicated for going solo/ PotD and would make game too easy on vet. But if it doesn't change difficulty curve that much I am all for it. I never use +4 lvl either. From what I've heard - upward scaling of enemies works only to a certain degree (like 4 levels or so). So I don't want to outlevel those poor bastards too quickly. But yeah shopping in Port Maje is pretty much mandatory for some early Boots of Stone or +2 DEX Gloves
  5. I figured that maxing PER is a no brainer. I have more trouble with DEX though. I stacked it up on my last character like toilet-paper supplies during corona outbreak. I am not really sure was it worth it. My preliminary analysis indicate, that the difference between 15 and 20 DEX is 0,3 sec. recovery time. Depending on armor encumbrance it sometimes translates to 0,1 sec. difference in casting time/ attack animation. (and btw strongly suggests that yet again I'll fall into caring embraces of Devil of Caroc...). Are those whooping numbers - 0,1/0,3 really worth it? Seems to me like i
  6. Thanks for your insight and especially in depth analysis of game mechanics. All things considered, I am gonna make Shadowdancer MC - with Swift Flurry, as apparently it is more fun Continuing the topic of game mechanics, which stats would you considered worth investing in - and to what degree, which one to dump? I am not going to min-max but I like efficiency and don`t wat to overinvest, needlessly waisting points that schould be distributed otherways.
  7. Well @Boeroer, you raised some very compelling arguments. I will admit, that at first I was more interested in Shadowdancer. Especially, the mobility aspect was a big selling point for me. What I am afraid though, is that between Escape and Mirror Image I will burn through my resources too soon. Besides, I don't know which of rogues active abilities are worth using (if any), and how it further impact resource economics. More so, I think that up until the very end of the road (Deathblows), Soul Whip is far superior than Sneak Attack. Thus being said, my knowledge in that regard is s
  8. @Boeroer Thanks for insightful answer. If I remember correctly, you were an author of amazing build for priest of Berath in first Pillars. I had a blast playing him. Nevertheless (and given that I am going to spend most of my time on veteran difficulty) which one of them would you recomend as more fun to play? Transcendent or Shadowdancer?
  9. Hi guys, I am going to revisite Deadfire. I was thinking about Transcendent (Nalpazca+Soul Blade) or Shadowdancer (Nalpazca+Trickster) . I have no experience in playing neither rogue, monk nor cipher (as MC). I have read some interesting builds but got no enough experience and game knowledge to properly evaluate them. At first glance, Shadowdancer with Mirror Image provides nice synergy with Dance of Death and thus (potentially) Swift Flurry, Stunning Surge, Heartbeat Drumming. I seems to me that he also got better defence, mobility and lash dmg - at cost of finite resources and un
  10. Hello all, I would like to start my first post by tipping hat to all you Watchers out there. I` ve been reading various topics regarding Deadfire mechanics in preparation for my first playthrough and I noticed that most of builds were created in earlier iterations of the game. Plus, some ideas and skills looks good on paper but in game are broken or just dull. For those reasons, I would like to ask you guys for your opinions about my build and overall experience with this game. [Bear in mind that I`m going to use several mods i.e. Caelum`s Godlike Rebalance and Vanilla Wizar
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