Oh its definitely a matter of taste. I do not like the way the system feels. And it's not that it's too complicated for me, it just doesn't captivate me and putting builds together doesn't excite me the way it does in D&D 3.5 / Pathfinder.
Having a history with the latter is probably a factor, but it's not the deciding factor. And I should probably have been clearer re. my "packing a punch" comment -- I understand and agree that certain builds are very powerful, but I wasn't necessarily talking about builds, specifically, I was talking about how the combat feels on-screen. Animation plays into this, the way spells and abilities behave plays into this, etc, etc.
Same with the inspirations / afflictions system -- I understand it's not bad design, and yes, it's straightforward in the way it functions, indeed just like the attribute system (which I'm not a fan of either), but it's not fun to me. So yeah, convoluted was the wrong way to describe it, which makes me 2 for 2 on not explaining myself well but I guess that's what happens in rant-like posts. It's just frustrating. I really *want* to like Deadfire, but in the end I just don't. And if I ever beat it (and I'm close -- level 20, finished most of the base game content, finished Beast of Winter and I'm in Forgotten Sanctum now) it's because I really pushed myself to do so.