Leaderboard
Popular Content
Showing content with the highest reputation on 05/10/19 in all areas
-
No hard ETA, but we scope on next weekend for BETA release. And, HOORAY , thanks to the @MaxQuest, we found the solution for Penetration problem, that works for all - existing and newly created - characters. Penetration will be scale with Arcana skill, +0.25 Pen for 1 point = +5 Pen with 20 Arcana. Tested it just right now and it's works with all Imbues.4 points
-
The next step is try to use vela as a tank and run a dps range build behind her3 points
-
3 points
-
This is a list of changes from v4.1.0.0011 to v5.0.0.0040 that specifically affect modding the game. The patch notes for other changes to the game can be found here. Check the documentation for more details on the functionality of added data properties. Modding Patch Notes for v5.0.0.0040 Looping AttackBaseVisualEffects are now supported for all events rather than just AnimEvents. The effects are stopped on Impact. Added ExperienceTableComponent.TrapLockXPIncrements Added HostilityType.HostileEver Added TacticalModeSettingsComponent Added CombatSettingsComponent.MinimumRollToGrazeTactical, MinimumRollToHitTactical, MinimumRollToCritTactical Added AttributeComponent.TacticalOverrideBonusesFormatString Added CharacterStatsSettingsComponent.AttributeTacticalStrideMultiplier Added DamageData.TacticalMinimumOverride / TacticalMaximumOverride Added GenericAbilityComponent.ShowStatusEffects Added StatusEffectDurationType.UseDuratonUnadjusted Added GenericAbilityComponent.RandomizeStatusEffect Added AIBehaviorDataComponent.CanEngage Added AICombatMoveComponent.AbortIfImmobile Added AIMoveComponent.AbortIfImmobile (Community Request) Added IsAnyWeaponEquipped conditional (Community Request) Added IsAnyWeaponEquippedInSecondarySlot conditional Fixed a problem where oei_this was not properly initialized when checking soulbound advancement conditionals. (Community Report) Fixed a problem where ModScriptHooks sometimes did not work correctly when loading very old savegames Fixed a problem where scripts or conditionals that were called recursively would not receive correct values for special GUIDs Thanks for working with us to make this game even cooler and more fun! I'm looking forward to seeing where you take it in the future.2 points
-
2 points
-
Emm... Already fixed. Have you forgot about this? https://www.nexusmods.com/pillarsofeternity2/mods/241?tab=files Of course we will include this fix in CP.2 points
-
@Phenomenum & @MaxQuest: polishing mod? It truly was and still is annoying.2 points
-
Noice. Will this become part of the Deadfire Polishing Mod(s)?2 points
-
2 points
-
Icons for Fighter, Barb, Monk, Rogue and Paladin subclasses finished. Cipher and Druid next...2 points
-
https://discordapp.com/channels/212316585333882880/408435567710437386/547851488148324352 also https://discordapp.com/channels/212316585333882880/408435567710437386/5757461762345533442 points
-
Tested gameplay with Vela and Invis a bit more. This may be common knowledge but I'll post it anyways since I've never played with Vela. If you stealth and walk next to enemies, start the fight and pop Withdraw on Vela and Shadowing Beyond away, you gain Brilliant Tactician for as long as you stay away from the enemies. Even when Vela gets released from Withdraw, as long as your player character isn't aggroing the enemies, Vela will not aggro them either. She just stands there covering in the middle of enemies. This means one could do Start fight -> Withdraw Vela -> Shadowing Beyond -> Wait for full spells -> Spam BDD+SoT -> Re-engage, Withdraw Vela and complete the encounter. Then again, is this against the spirit of the challenge? It sure as hell sounds like it, but again, I don't think this challenge is doable without cheesing.2 points
-
2 points
-
Just tested this since I haven't used it with Vela before, and the answer is yes.2 points
-
Since I am unable to play (due to NVidia freeze bug) a game I help fund, I do not think I will be looking at the next adventure… Sorry.2 points
-
Yes, i tested it right now. Penetration bonus, scaling with Arcana - just like Acc bonus. Unfortunately, it works only with new created chars. Simple passive Pen bonus (without Arcana scaling) also works only for new chars.2 points
-
You can recruit anybody, they will go and stay on ship. No access to inventory unfortunately.2 points
-
I didn't see this posted before (trigger warning - Avellone opinions!): Obsidian’s Aliens: Crucible RPG would have been like a “more terrifying” Mass Effect2 points
-
Finished the game today and had an ace time. Just wanted to share this moment from a few hours earlier as I was cleaning up the Deadfire at level 20. I hated Fampyrs. This fight with a whole bunch of them had me reloading more than once and I nearly reloaded this one. But I figured I'd let it play out: Despite being turned into a pig, having quaffed all his potions and having been knocked out once already the big lad pulled through. It's moments like this that make the knock-out / encounter recovery system really shine.2 points
-
That is an intentional change. Great question - that feedback was very common and we definitely agreed with it. In this patch, Dexterity now grants a bonus to Stride in turn-based mode in addition to its other bonuses. Stride is a very useful stat in TBM, so this should make Dexterity more attractive once again. I have no idea how this missed the patch notes; I'll see what's up there. Yes, now that TBM is out of beta we won't be making any more content or balance changes. The pen-and-paper game is entirely separate from the video game; they don't share any systems.2 points
-
2 points
-
Greetings, Watchers, It's the 1 year anniversary since the launch of Pillars of Eternity II: Deadfire! We here at Obsidian can't thank you enough for the support and feedback you have given the game since the Fig campaign launched two years ago. Now we're here, a year out from the release of Pillars II, and have one final patch for you all. The time has come for the launch of Update 5.0 for Deadfire! This patch brings some new features and bug fixes to Pillars II and our own Design Director, Josh Sawyer, has made a video to let you know what you can expect from the update. Patch 5.0 Highlights There are a host of bug fixes in the 5.0 update that you can read on our forums, but here are some of the highlights for you: New Ship UI An update to the UI has been implemented that will come up any time you engage with a ship on the seas that brings a more elegant way to perform ship-to-ship encounters. Turn-Based Mode Out of Beta Thanks to feedback from the community, we have made a lot of changes to turn-based mode to account for bugs and balance fixes and it is now in full release with the 5.0 patch. New Story Content Added After listening to feedback on the critical path of the game when it came to reactivity with Woedica and Eothas, so we’ve decided to go in and write new lines and get them recorded by the original actors to add more to that aspect of the game. Anarchist Path Adjustments Some critical path items have been moved out of Neketaka to other locations in the Deadfire to address the difficulty and length that the game had if choosing to not side with a faction at Ondra’s Mortar. The Ultimate The final God Challenge will be live with the 5.0 patch. This challenge, “The Ultimate” will turn on all other God Challenges, Trial of Iron, Path of the Damned, and Solo mode. The Ultimate Challenge In addition to the above changes, Patch 5.0 also introduces the Ultimate Challenge for Deadfire. The challenge is not for the faint of heart, and only the most devoted and erudite of our players stand even a chance in this challenge, but the first twelve players to triumph will be immortalized in Obsidian's studio lobby for all to see. The first twelve Watchers to succeed at the challenge will get their names and their Watchers' names, classes, and levels upon our Deadfire Ultimate Challenge plaque hanging in our lobby. And yes, that means that everyone who comes through our studio will bear witness to the glory of your triumph. Not only that, but the first 50 players who complete the challenge will get a very special patch that not only celebrates your achievement wherever you wish to flex it, but also has Josh's face on it to let the world know you have his approval. The Ultimate Challenge Submission Guidelines and Terms In order to streamline the review and vetting process, please read the following submission guidelines and terms: Cheating, including save-scumming, use of third-party tools or mods, and/or doing anything in a manner contrary to the spirit of the challenge is prohibited. Console commands that do not require the "iroll20s" command be enabled are allowed. Submissions must include a video of the entirety of your run and a save file of the run completed. We reserve the right to disqualify a submission without notice or explanation. If you have completed the challenge and wish to send it in for review and judgment, please send the following evidence to theultimate@obsidian.net: We require full video evidence of your run - acceptable forms of video include: YouTube playlist links, or direct download links via Dropbox. We also require the save game file with the completed challenge. Pillars Pen and Paper Josh has updated the Pillars of Eternity Pen and Paper ruleset and had it playtested with an intrepid band of merry developers - he is now pleased to release it to the general public for play and feedback. You can download it from the front page of eternity.obsidian.net later today. We will also be pushing it live to your backer portals and, for those who have it, game libraries as well. Thank you again for your continued support! If you have any issues with the game, contact us through our support portal to help you on your journey. Cheers, The Deadfire team Reach out to us on our various social media channels (Twitter, Facebook, Instagram, or on our forums) and let us know your comments, your critiques, and what you love about the game. Did you miss our last update? Check it out!1 point
-
Hey everyone! As it's been a year since the release of Deadfire, we have come to the point of moving on to newer projects and ramped down the Deadfire staff as a result. We will no longer be fixing any issues we deem to be non-game breaking. At the moment, we are only aware of a few potential issues for some users that can prevent player progression and have come up with solutions to these issues. If we find that there are any progression breaking issues going forward that prevent gameplay, we will look into finding workarounds or potentially hot fixing them and adding those to this list. The following are the known issues and their workarounds. Players with general performance issues, freezes, or crashes, we have compiled a list of diagnostic steps that have worked to varying degrees for other users. You can find the list with some instructions listed below. Reduce graphics settings Restart game Delete or move excessive saves Disable Unity Console mod - if applicable Remove Unity Console mod - if applicable Verify Integrity of Game Files - Steam - GOG Reinstall Deadfire Change PhysX settings to GPU instead of Auto Install the Special K mod with recommended settings Update graphics drivers Update operating system Check for faulty RAM - Steps to do this can be found here Roll back graphics drivers Reinstall operating system Mac users who are having graphical issues where large sections of the map are white, it has been found that if you save the game and load the new save file, the map will go back to normal. Players have reported Nungata disappearing from Serpent's Crown and being unable to turn in quests. This is not a bug as she leaves the area during the quest The Final Maneuver and will return to her normal location when that quest is resolved. If you run into an issue different than the ones listed above that prevents you from being able to continue your adventure through the Deadfire, please feel free to let us know in an email and attach any screenshots, output_log.txt files, save files, and crash logs that may assist us in helping to resolve the issue. Should you need information on how to obtain those files, you can find instructions here. Please send these emails to support@obsidian.net and we will do what we can to get you back on track. We at Obsidian want to send our heartfelt thanks to this wonderful community for being so supportive of Pillars of Eternity II: Deadfire! We hope you will continue to enjoy Deadfire for many years to come and hope to see you in the next great Obsidian adventure!1 point
-
1. I think they mean flagging these summoned weapons to have a weapon type. IIRC Minor Blights was tagged as a wand in PoE 1.1 point
-
So... Blood: Fresh Supply got released on GOG (and, presumably, Steam) - it's an official source port by Nightdive and 50% off if you own One Unit Whole Blood. If you've not played Blood yet and enjoy oldschool shooters, you really owe it to yourself to go through it. Imaginative, fun, gory and rather puntastic. Especially fun if you're a horror fan.1 point
-
must be out of date. people complained a lot about the accessibility issues of not letting people slow down the game, and tehre was a patch that brought back time slowing. unless 5.0 undid that, you should still be able to adjust time. edit - can confirm with my first four horrible attempts that you can slow time in magran. also, I'm yet again revisiting SC troubadour. I think on turn-based it can work pretty well because then micromanaging is no problem and the expanded graze range will make the infinite knockdowns you have access to real good. plus, I think people might be underestimating how much incidental damage vela can take and the passive regen of having ancient memory or something without having to use a scroll of withdraw can be real useful. I might actually run two separate characters, an SC helwalker on RTWP and an SC troubadour on tb-mode and see which does better (and submit the first one that succeeds).1 point
-
That's only for very short-duration abilities that last, say, 1 or 2 rounds. And even ones that last 2 rounds can quite easily reach 3 rounds if you have decent INT. Abilities that last for 5+ rounds are easily boosted dramatically by INT. I recently build a custom 5-man party and almost every single character had maxed INT because the boost in buff/debuff duration is really powerful. I can't deny that for some characters, average or only slightly above-average INT is fine, but a dump stat? No way.1 point
-
So when eventually the console port is released, how will patches be handled? If a non-game-breaking bug is fixed for the console version, will that fix be ported to the PC version and a new bugfix release version issued? Or will console/PC gradually diverge?1 point
-
1 point
-
@thelee - w/r/t Woedica's challenge and lack of regen between fights, I believe trollskin belt and similar equipment still regens outside of combat, which sort of trivializes this aspect. You can just equip regen gear right after a fight and quickly heal up.1 point
-
1 point
-
It's more than just the book, though - they apparently expanded quite a bit of dialogue during the endgame, including a conversation with Woedica that brings your previous interactions to a conclusion. If you open the book in a current save with most of the story content completed, it's not going to feel the same as consulting it periodically throughout your playthrough as you complete major events (it appears to light up as "new" in your inventory when new conversations become available). Given how expensive new VO is and how break-even the sales apparently were, I think it's pretty remarkable that they added this. My only beef is that the book can be consulted anywhere but the VO only works on the world map - I wish they would've found a justification to restrict its use to the ship if that bug wasn't fixable.1 point
-
it looks like that change for stride in turn based was made in this previous patch below1 point
-
It's a PL9 ability that terrifies a single enemy for a big amount of focus. The enemy can't take actions against you then. Way before that you get an ability that does the same: it stops the enemy from fighting against you. But it also makes the enemy attack its allies. It's called Puppet Master. This simple comparison shows why Haunting Chains is really bad for a PL9 ability. It's not unfair hate. It's reasonable criticism. It's bad. So bad. It's so bad that it went good from meh overflow, couldn't stop and went bad again. That's how bad it is. I would even say it's worse than Kalakoths Frozen Fishfingers.1 point
-
Hah! 14 done, 52 to go. Maybe I can finish till Monday. Take this, subclasses! :shakesfist:1 point
-
... "going nuclear" weren't something invented by the most recent senate. the second half of obama's Presidency were a constant drag-out fight 'tween the republican held senate, and the democrats in the house and oval office. harry reid accused the senate and mitch mcconnell o' being obstructionist while mitch and republicans lambasted the extra-constitutional behaviour o' obama and his curious new approach to executive orders. clinton were impeached. clinton were impeached. said twice, 'cause clear gd weren't paying attention or has forgotten or is trying to ignore. ronald reagan's tenure were marred by iran-contra, with Congress out for blood 'cause the wh were doing illegal and unconstitutional. nixon? oh, and jefferson is the guy who got the ball rolling with the transformation o' the office o' the Presidency, but we have had this discussion previous, no? louisiana purchase? unconstitutional. jefferson didn't like how fed Courts kept ruling 'gainst him, so he tried to destroy the Courts and he were not subtle. jefferson used the power o' his office to fabricate charges 'gainst a political rival, and he were even more blatant and petty 'bout it than is trump's fixation with clinton... and we could add to the list. Congress, for the past few decades, has indeed become indolent and torpid. if your goal is reelection, then do nothing apparently is better than doing the wrong thing? incumbents have big advantages and thanks to super pac money, being a member o' Congress is an extreme lucrative endeavour-- being a public servant these last few decades has become less and less 'bout serving the public. sadly, the campaign finance limit legislation ended up being deemed unconstitutional and legislative mercenary situation has only gotten worse. nowadays is a smidge different as Congress complains 'bout Presidential excess while refusing to actual do anything themselves, a problem which is compounded by historical infrequent, but increasing common (thanks to gerrymandering efforts) party split 'tween senate and house. that said, trump Presidency is different. as already observed, is easy to find examples historical o' Presidential excess and Congressional hand wringing, but takes us multiple decades o' chief executives to equal the nonsense trump has indulged in just over a couple years... and the lies. as much as a few folks wanna indulge in soviet-like false equivalency and deflection efforts to normalize trump behavior compared to predecessors, it just ain't real. for chrissakes, trump lies 'bout wind turbines, and when media calls him on the lies, he compounds... presence o' wind turbines decreases property values by ever increasing amounts, and the sound from 'em causes cancer? but all politicians lie and fake media, so somehow is less bad? am knowing gd dislikes the fed government as a matter o' principle, but you may, just a bit, indulge in a teensy-weensy bit o' hyperbole... from time-to-time. HA! Good Fun! ps onions may have layers, and so too do ogres and hell, but we never saw a point to the observation insofar as onions is concerned. no different than a potato. look at an onion and it may look perfect, but peel back the layers... but nobody peels an onion beyond skin, which makes it no different, from a practical pov, the humble tater. chop and slice is what you do with onions. cut into an onion and maybe there is a bad spot which weren't obvious by looking at or smelling the onion. so cut the damn bad spot out and you got yourself a perfect fine onion or tater. 'course onions and taters may have bad spots which go down to the heart. bad spot started deep within and expanded out, and no 'mount o' culinary surgery is gonna save. some onions, and taters, need be discarded. regardless, am not caring 'bout onions and layers, 'cause we chop and dice and slice onions. doesn't everybody?1 point
-
Is it fair to assume that despite significant feedback suggesting that changing the turn based mode by altering the way action speed, dexterity, etc could impact a characters frequency to act (action economy?) and restore some of the strategic depth of combat available in Rtwp, now that it's out of beta we are essentially looking at the final product of turn based mode? Also, is there any rationale developers can share regarding this issue? Is it related to pen and paper rules/players? Thank you.1 point
-
I predict it'll feel a lot better as part of a new game- make a habit of checking the book at sea after doing a major quest and Woedica will make the gods feel that bit more present outside of the main quest1 point
-
Of course. From my tests: Fireball Damage roll 58... -75% UnderPen penalty = 13 Damage. And it costs 3 Bound. Ha-ha. HA!1 point
-
Holy Macaroni! I didn't realize I will have to draw 66 icons for all the subclasses' special passives. That will take a while...1 point
-
What will be awesome when all you people's kids take over this forum one day. And we have little-hurlshot and tiny-hurlshot and tiny-trueneutral and tinyshadysands talking about random vidgy game news.1 point
-
Any changes to how int and dex work in turn-based, considering that they are total dump stats at the moment?1 point
-
Finally I'll start my second playthrough with SSS and Forgotten Sanctum. I think I'll go rtwp mode since the action economy in TB is still the same as beta.1 point
-
You should not shoot at your folks with Blinding Smoke since it's friendly fire (Avenging Storm will also hit them then!). But: it's a cone that spreads out behind the target you crit. So your party members usually are save if the stand between you and the enemy. A Streetfighter with Deltro's Helm (who doesn't use blunderbusses himself) actually might want to get hit by it though: it gives him flanked and a shocking lash. Just watch his health if you fire at him often. Items/buffs: everything that gives you bonuses for ranged combat and shock dmg and PLs and PEN (Ring of the Marksman, Heart of the Storm, Deltro's Cage). Nature's Mark is an excellent spell for a mortar user (lowers deflection and reflex and both get targeted by mortars). If you have a Wizard I would use Miasma a lot to lower Reflex by lowering PER which also stacks with DEX afflictions and so on. Also the synergy between Pull of Eora + Combusting Wounds with a mortar firing/Avenging Storm casting Tekehu is nice. Bringing a Priest with Devotions and a Paladin with Zealous Focus helps, too. But the basic concept is just: having fun with mortars + Avenging Storm. Watershaper's Focus also works nice, but the recovery malus for Blast is too hefty for my taste.1 point
-
I quickly crit & then killed Nomu the Marauder (drops unique loot) with Essence Interrupter. He turned into a Xaurip AND his whole loot dropped. Seems this was fixed. :dance: Edit: did it six times now (crit then kill) and the loot dropped in all cases.1 point
-
1 point
-
Well, not like saber moves in the movies couldn't get more unnecessary.1 point
-
I "figured" this out after bashing my head against the keyboard for 20 minutes. I'm still not entirely sure how, but I think the key is to make a path from the portal to the Shattered Passage to the 2nd entrance to the Sunken Crown. Here's how I did it: 1) Exit Sunken Crown using the left portal and drain the pool with the statue 2) Cover up the other entrance to Sunken Crown 3) Exit Drowned Kingdom using the right portal in Sunken Crown 4) Reenter Drown Kingdom and take the first portal to the north 5) Use the statue to drain the northernmost pool At this point you should be able to make your way to the 2nd Sunken Crown entrance and the pool inside should be drained (at least it was for me.....) If that doesn't work here are the pools I had drained when I solved the puzzle: the northernmost, the one in the middle of the map, the one with the statue leading to Sunken Crown, and the one with the switch above the first sunken crown entrance1 point
-
Unless it changed, they're permanent. Now instead of swapping spells around grimoires, you swap grimoires themselves. I very much agree, I do not like this either. I'm possibly not even going to make a single wizard playthrough just because of that1 point