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Fenixp last won the day on April 25 2017

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About Fenixp

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  1. So uh... I'm still playing Skyrim on Switch. I just found a random inn/mine near Windhelm which lead to a Quest Over The Mountains based on a rumor that a dude in the mine told me. This game should be used as a final exam when teaching people prioritization and focusing on specific tasks, because most would just... Fail outright.
  2. So... Blood: Fresh Supply got released on GOG (and, presumably, Steam) - it's an official source port by Nightdive and 50% off if you own One Unit Whole Blood. If you've not played Blood yet and enjoy oldschool shooters, you really owe it to yourself to go through it. Imaginative, fun, gory and rather puntastic. Especially fun if you're a horror fan.
  3. That's quite likely the worst mission in the original game.
  4. Clocked like ... 20 hours into Skyrim on Switch thus far. Possibly my biggest worry about playing the game on Switch was the lack of mod support - the absence of unofficial patch is bad enough, but me not being able to apply a wide array of my own tweaks and adjustments didn't feel entirely appealing to me either. And... Y'know what? Contrary to popular opinion, vanilla Skyrim absolutely does stand on its own. I mean, I suppose I should have kinda expected that, considering consoles didn't get mods for the game for the longest time and there's a good chance that majority of people pl
  5. 100% agree with that. Concept of The Following sounded really neat on paper, and the buggy actually handles surprisingly well. Exploring semi-abandoned farms or hiding in ranger towers from zombies actually feels really quite special and atmospheric... At first. But eventually, driving a buggy around simply gets dull, especially given how many times we've done something like that before in other games. Parkour was far more engaging.
  6. Would you look at that... Whelp, that's work for future Fenixp
  7. Updated hide user and cleanup scripts to work when changing page and adding new post. Yes, they fire every second now. They don't eat up any network traffic and barely do anything so there's no need to really worry about that. Yes, there's better ways of doing this, but I can't really be bothered.
  8. Oh I suppose this makes more sense over here, so: Use this with Tampermonkey/Greasemonkey extension via adding a new script: // ==UserScript== // @require http://code.jquery.com/jquery-3.3.1.min.js // @name Remove unnecessary information // @namespace http://tampermonkey.net/ // @version 0.1 // @description // @author You // @match http*://forums.obsidian.net/* // @grant none // ==/UserScript== (function() { 'use strict'; let func = function() { $('li.backer-badge').hide() $('li.ipsSpacer_bottom').hide() $('li.ipsRe
  9. You could say that, yes. You played Borderlands, right? When content is like 5+ levels above you, you won't stand a chance. When it's like 5+ levels below you, it won't pose a challenge. Technically, your character gets more powerful by: a) level difference damage buffs/debuffs, which aren't listed anywhere but with the same weapon equipped you simply do less damage to higher level dudes, normal damage to your level dudes, higher damage to lower level dudes b) Equipment is level restricted, so if you find a lvl 6 sword when you're lvl 5, you can't equip it. So there's no way to get over
  10. There's no level scaling at all in Origins, and IIRC there's only upward level-scaling in Odyssey (low-level enemies scale upwards to match your level.) In fact the system is set up in such a way that lower-level content will always present lower threat to you while higher-level content will be more challenging, often enough to the point of impossibility - so if anything, it's the other extreme from what Oblivion did, and just as jarring in my opinion. The issue is that level in Origins bears no meaning. It doesn't reflect power of your opponents, since hyenas in one part of the desert wi
  11. It's made even more jarring by the fact that in games like the classical RPGs (or Pillars of Eternity for that matter, really loved the original game actually doing these things reasonably well, albeit level-based defenses/acc were a bit too powerful), skill of you as the player is purposefully not taken into account - yeah, you can be clever about character creation, gear, ability usage etc., but for the most part, how you build your character is more or as important as what you do during an encounter. Ass Creed: Origins has an entirely skill-based combat system (and a surprisingly good one a
  12. Eh, art direction looks neat, albeit pixely. They really need to put a lot of work into feel of the combat tho, what was shown in the trailer looks like it has absolutely no impact or weight behind attacks, both by player and the enemies. I mean, if you look at Souls and Sanctuary, you can actually juggle enemies as a part of its combat system, and getting hit often means getting knocked about a bit.
  13. Ffs, why is there absolutely no logic whatsoever to the Orig's level requirements!? I'm exploring an area, which is good fun by the way, and find a ... Corpse! All right, so the game adds a quest to investigate the murder and punish the murderers. ... ... It's level 12 though and I'm level 8, so I guess I'll just leave and return later. This is like 100 meters away from lvl 8 content. So then I explore someplace else, which is still good fun by the way, and see ... A garrison! Good, like the combat and stealth mechanics, LET'S TAK... Oh, they all have red skulls above their heads wit
  14. Ass Creed: Origins. Love the Egypt, love the combat mechanics. Skill and weapon systems are also really cool - highlight of course being the shotgun bow. Levelling sucks and gear generally sucks as well, to the point where you can upgrade any gear in your posession to your current level, bringing its power up to fight opponents on your level. ... So, at the end of the day, all level number does is "Lower level opponents are weak, your level opponents are challenging, higher level opponents will kill you. ... ... That's a fun mechanic innit?" Not only that - just so that the game doesn'
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