Wormerine Posted April 12, 2018 Share Posted April 12, 2018 In the beta it's 1/encounter, no exception. After the first use in an encounter it greys out. And up to level 9 it's 2/rest. Ok. I never knew that amount of empower scales with level. As we start at level 6 and go up to 8 I am used to 2 empowers per level and I always assumed that's a stable number. Just created a lvl 5 character and he has 1 empower per rest. Link to comment Share on other sites More sharing options...
Messier-31 Posted April 12, 2018 Share Posted April 12, 2018 (edited) Not really from Josh as much as from Reddit, but here’s the Deadfire map from the Scavenger Hunt: https://www.reddit.com/r/projecteternity/comments/8bkval/deadfire_map_from_the_scavenger_hunt/ "You know that unmarked island in the far NW is going to have some crazy sh*t." Edited April 12, 2018 by Messier-31 1 It would be of small avail to talk of magic in the air... Link to comment Share on other sites More sharing options...
Mannock Posted April 12, 2018 Share Posted April 12, 2018 Not really from Josh as much as from Reddit, but here’s the Deadfire map from the Scavenger Hunt: https://www.reddit.com/r/projecteternity/comments/8bkval/deadfire_map_from_the_scavenger_hunt/ "You know that unmarked island in the far NW is going to have some crazy sh*t." Normally I would just make for the biggest city but I'm thinking of just sailing away in the opposite direction and see what happens. Could be fun. The NW seems like a place to avoid though, yeah. 2 I'll do it, for a turnip. DnD item quality description mod (for PoE2) by peardox Link to comment Share on other sites More sharing options...
Wormerine Posted April 12, 2018 Share Posted April 12, 2018 https://jesawyer.tumblr.com/post/172844241666/die-warnhinweise-und-sch%C3%A4del-kennzeichnungen-beiI know no German, but I assume it is about the difficulty indicator. For all those who want get their faces smashed the difficulty indicator is toggable now. Link to comment Share on other sites More sharing options...
Night Stalker Posted April 12, 2018 Share Posted April 12, 2018 https://jesawyer.tumblr.com/post/172844241666/die-warnhinweise-und-sch%C3%A4del-kennzeichnungen-bei I know no German, but I assume it is about the difficulty indicator. For all those who want get their faces smashed the difficulty indicator is toggable now. Yup - from Google translate: Question: The warnings and skull markings at high-level locations on the world map or quest entries (bit.ly/2GQVYUL|bit.ly/2GRuv5i) as well as superior opponents (bit.ly/2EAeSxn) can hopefully in the final version hidden / disabled? Answer: I believe that this option already exists in the game ... 1 Link to comment Share on other sites More sharing options...
The Crimson Posted April 12, 2018 Share Posted April 12, 2018 Not really from Josh as much as from Reddit, but here’s the Deadfire map from the Scavenger Hunt: https://www.reddit.com/r/projecteternity/comments/8bkval/deadfire_map_from_the_scavenger_hunt/ "You know that unmarked island in the far NW is going to have some crazy sh*t." to me the top-right island (the one between the 's' of rikuhu islands and the 'o' of ofecchia channel) seems like the stereotypical 'evil nest with tons of ships stranded in the shores' island "Don't believe in yourself... believe in me, because I believe in you" - Handsome Jack Link to comment Share on other sites More sharing options...
injurai Posted April 12, 2018 Share Posted April 12, 2018 Not really from Josh as much as from Reddit, but here’s the Deadfire map from the Scavenger Hunt: https://www.reddit.com/r/projecteternity/comments/8bkval/deadfire_map_from_the_scavenger_hunt/ "You know that unmarked island in the far NW is going to have some crazy sh*t." Or Ondra's Mortar Link to comment Share on other sites More sharing options...
Alot Posted April 12, 2018 Share Posted April 12, 2018 Not really from Josh as much as from Reddit, but here’s the Deadfire map from the Scavenger Hunt: https://www.reddit.com/r/projecteternity/comments/8bkval/deadfire_map_from_the_scavenger_hunt/ "You know that unmarked island in the far NW is going to have some crazy sh*t." Or Ondra's Mortar I think insta explosion if you try sail into the Mortar. The Sharmat on Sensuki: "It is not Baldur's Gate 3 he yearns to play. It is the experience of playing Baldur's Gate for the first time." Link to comment Share on other sites More sharing options...
injurai Posted April 12, 2018 Share Posted April 12, 2018 Not really from Josh as much as from Reddit, but here’s the Deadfire map from the Scavenger Hunt: https://www.reddit.com/r/projecteternity/comments/8bkval/deadfire_map_from_the_scavenger_hunt/ "You know that unmarked island in the far NW is going to have some crazy sh*t." Or Ondra's Mortar I think insta explosion if you try sail into the Mortar. Sounds like a challenge for the critical path. 1 Link to comment Share on other sites More sharing options...
Guest Posted April 12, 2018 Share Posted April 12, 2018 Here's another Josh interview from Pax I just run into. Don't know if it's posted before, didn't see it in this thread. Nothing new for most of us; only interesting thing is the mention (around 6:30 I think) that there are a couple secret ships you can find. Interesting and intriguing https://www.youtube.com/watch?v=Tuu8a8QxJS8 Very cool. Thanks for linking Link to comment Share on other sites More sharing options...
Gromnir Posted April 12, 2018 Share Posted April 12, 2018 (edited) In the beta it's 1/encounter, no exception. After the first use in an encounter it greys out. And up to level 9 it's 2/rest. there is a functional exception. spells which can be cast before combat but which have a long enough duration to remain in effect following repopulation may be empowered for what amounts to two empowers per combat. for example, a priestly seal spell has an incredibly long duration and may be cast and empowered outside of combat. wait a few seconds before beginning combat and the per encounter empowering will have refreshed... and you will also have your X level ability available for use. regardless, it is possible to have a single character benefit from multiple empowers during a single combat encounter, but the exceptions is limited... and a bit exploitive. HA! Good Fun! ps full disclosure: am gonna confess, have used pre combat empowered warding seal more than once when fighting the greater blights. follow up short thereafter with a second combat encounter use o' empower... pillar o' faith dropped on blights clustered by a wizard's empowered pull of eora. Edited April 12, 2018 by Gromnir "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Boeroer Posted April 12, 2018 Share Posted April 12, 2018 (edited) Here's another Josh interview from Pax I just run into. Don't know if it's posted before, didn't see it in this thread. Nothing new for most of us; only interesting thing is the mention (around 6:30 I think) that there are a couple secret ships you can find. Interesting and intriguing https://www.youtube.com/watch?v=Tuu8a8QxJS8 Well, that was a nice interview. Edited April 12, 2018 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
ShadySands Posted April 12, 2018 Share Posted April 12, 2018 That was one of the best interviews that I've seen for this game 4 Free games updated 3/4/21 Link to comment Share on other sites More sharing options...
Sedrefilos Posted April 12, 2018 Share Posted April 12, 2018 (edited) Yeah the interview was nice because the guy asking questions knew the game, but the info was well known to this community already, I believe. Edited April 13, 2018 by Sedrefilos 2 Link to comment Share on other sites More sharing options...
dukeisaac Posted April 12, 2018 Share Posted April 12, 2018 That was one of the best interviews that I've seen for this game damn, gonna have to listen to it then. It always kills me when the interviewers have no clue what they are doing/talking about. Same for streamers... (looking at you Maximus wth) 3 Link to comment Share on other sites More sharing options...
Daled Posted April 12, 2018 Share Posted April 12, 2018 (edited) damn, gonna have to listen to it then. It always kills me when the interviewers have no clue what they are doing/talking about. Same for streamers... (looking at you Maximus wth) I agree, that was almost painful to watch adding the cluelessness to the attire Edit: To be fair to the guy, maybe he was just nervous. Edited April 12, 2018 by Daled Link to comment Share on other sites More sharing options...
Guest Posted April 12, 2018 Share Posted April 12, 2018 Edit: To be fair to the guy, maybe he was just nervous. “God, I hope my dad isn’t watching” Link to comment Share on other sites More sharing options...
Boeroer Posted April 13, 2018 Share Posted April 13, 2018 In the beta it's 1/encounter, no exception. After the first use in an encounter it greys out. And up to level 9 it's 2/rest. there is a functional exception. spells which can be cast before combat but which have a long enough duration to remain in effect following repopulation may be empowered for what amounts to two empowers per combat. for example, a priestly seal spell has an incredibly long duration and may be cast and empowered outside of combat. wait a few seconds before beginning combat and the per encounter empowering will have refreshed... and you will also have your X level ability available for use. regardless, it is possible to have a single character benefit from multiple empowers during a single combat encounter, but the exceptions is limited... and a bit exploitive. HA! Good Fun! ps full disclosure: am gonna confess, have used pre combat empowered warding seal more than once when fighting the greater blights. follow up short thereafter with a second combat encounter use o' empower... pillar o' faith dropped on blights clustered by a wizard's empowered pull of eora. Ouh - good catch. I didn't know that. It's so gimmicky - I like it! Technically it's still 1/encounter though because casting "out of encounter" is not casting "per encounter". But yeah - it's an exception. Sorry! Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
draego Posted April 13, 2018 Share Posted April 13, 2018 Full VO for POE2. neat 1 Link to comment Share on other sites More sharing options...
Boeroer Posted April 13, 2018 Share Posted April 13, 2018 So... now it's your turn, SonicMage! 4 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Aramintai Posted April 13, 2018 Share Posted April 13, 2018 Full VO for POE2. neat Wow, I wonder how much that cost cuz that's huge work! Link to comment Share on other sites More sharing options...
Guest Posted April 13, 2018 Share Posted April 13, 2018 (edited) So... now it's your turn, SonicMage! ”Will stretching the VO budget to include every line of dialog make the quality so bad that the game is literally unplayable or just god awful? I’m asking because I love Obsidian so much and would hate to see them make a no good very bad game.” Edited April 13, 2018 by Achilles Link to comment Share on other sites More sharing options...
Gfted1 Posted April 13, 2018 Share Posted April 13, 2018 Lets please stay on topic and not attack imaginary posts or the posters that didn't post on the subject. 3 "I'm your biggest fan, Ill follow you until you love me, Papa" Link to comment Share on other sites More sharing options...
Boeroer Posted April 13, 2018 Share Posted April 13, 2018 ROFL Like Sonic in the flesh. But no - I meant something like "Told you so!" And he would be right - after I slapped him so hard for saying it last week. 3 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
algroth Posted April 13, 2018 Share Posted April 13, 2018 (edited) I'm curious about the final wordcount for the game now too. Mind, not because I believe it's been deliberately reduced to accomodate for full VO or any such theories but because I'm curious about the amount of text relative to the original game, and how many words and lines the "full dialogue VO" actually amounts to (or close to). I know the idea from the start's been to make it a less dense read than the first Pillars but I wonder if that amounts to a smaller wordcount or more along the likes of a better distribution of exposition and dialogue and information across a larger game and so on. Edited April 13, 2018 by algroth 1 My Twitch channel: https://www.twitch.tv/alephg Currently playing: Roadwarden Link to comment Share on other sites More sharing options...
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