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Everything posted by dukeisaac

  1. All this talk is making me want to start ANOTHER playthrough (summoner chanter)... Damn you all !
  2. Your post made me want to finish the game, after dropping it months ago in boredom. It's less than I expected (mechanically) but maybe the story redeems it. I guess I'll have to find out.
  3. I haven't finished the game yet (I'm probably halfway in) but unfortunately, I'm not enjoying TOW as much as I hoped/expected. I saw one review calling it "fun but shallow" and it really hits the mark IMO. No issue with the story, the setting or the writing (the latter being ok), I'm actually more disappointed with the RPG elements (perks especially) and the rather bland enemies and combat... The locations and the quests are also nothing to brag about, all of them being rather safe. To be clear, I have no issue with a shorter, more focused game in terms of story and setting, but I would h
  4. I ran my last playthrough with Tekehu as a single class Druid. He was a beast with lightning AOEs and healing (I gave him the conduit plate and Lord Varrin's Voulge, so, yeah). I also liked his backstory albeit if it was not the most engaging. Gave a nice dive into Huana lore. In a maybe unrelated note, I really liked Travis Willingham's voice acting for the character. Top notch and outside of his usual work. I haven't had the same cool moments yet with Serafen, but I didn't bring him on any of the DLCs. Next playthrough
  5. I would like to see one set in the future, where the consequences of the Wheel being broken are starting to become dire. New character, also a Watcher, who could likely find tidbits of the old Watchers soul for added continuity with POE 1&2. As for the villain, it would have to be someone working for Rymrgand or the god himself. Living lands and Yezuda are my choices of setting. In any case, I just really want a POE3
  6. In terms of diversity, function and an intangible "coolness" factor. If memory serves, in DOS (I didn't play the second one), items mostly only add small bonus percentages and are quickly made irrelevant as you level up. In pathfinder, they follow the typical +X bonus, with little added mechanics. I find that the POE series does a much better job with items. They are more interesting (as they often provide abilities that are usually gated behind class), can be enchanted as to remain useful for the whole game and are just cooler (descriptions, lore, imagery, design, etc.) Just my opin
  7. I have to agree with those saying that FS should not be skipped, it is IMO the best part of Deadfire (with the notable exception of the Bridge Ablaze). I'm currently finishing my second full playthrough and I'm loving going back to the Black Isle. I also strongly agree with @Wormerine about itemization, it is one of the game's major strengths. Comparatively, Pathfinder and Divinity are miles behind in this department (well, in almost every department IMO, but that is more arguable I guess).
  8. I checked file integrity, to no avail. It's not a major bug though. Thanks for clearing that up !
  9. I loaded up the complete community patch and I noticed a small bug with Thaos' Headdress. The ability description seems to have disappeared, along with the associated bonuses. Could the patch have anything to do with it ? Apart from that amazing work with the patch, I'm looking forward to the additional trinkets for priests and druids.
  10. Some little feedback concerning the basic community patch: - deep pockets does not appear as a PL 5 passive for barbarians. The talent's wording is also rogue specific for other classes, as it mentions the correct one slot in the description but two in the text. Keep up the good work !
  11. Superb work to all involved. Looking forward to the final version. Question: do you expect any issues between the community patch and current saved games ? Thanks !
  12. This is fantastic stuff... Really looking forward to the community patch. Do you have a rough estimate for release ? Thx !
  13. I would highly suggest using Woedica's Challenge, it helped make fights a lot more interesting for me. I still prefer the Vancian system better (sue me) but the challenge helps bridge that gap.
  14. Obsidian could probably find inspiration in the old wall placement systems of rts games like Age of Empire.
  15. Glad I still have my dictionary from 1790 otherwise I would have trouble knowing what you want! A circular wall would be useful Lol, I MIGHT have bastardised a French word... Then again : https://www.merriam-webster.com/dictionary/ameliorate
  16. Hi ! Love the game, almost 600 hours recorded. One thing though: I really dislike the wall placement system, its often hard to properly place one. Any way to ameliorate this ? Thanks
  17. I like the mod that reduces xp by 30 %. It has really made my games much more enjoyable, along with the obligatory UI mod. That last one is heaven
  18. I've experienced this too in my current playthrough. Maia left and Konstanten died (ok I gave his body for my survival), so I needed to pick up another companion. I guess I saw it has a challenge and it's turned out ok. Not a fan of leveling up from the start, I added the mod to slow it.
  19. I'm starting to get the feeling that this is one of those posts...
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