I have been playing this game for hours, trying to get really into it, but I just got bored in the end. Instead of lurking around on forums, hoping that the next patch/update will improve things, I can put all my concerns here. Maybe this will help improve the game.
So I'll be talking about many things I didn't like, and a few things I did like or feeling neutral about.
The Bad.
-Classes. They are very limited and restrictive in the way they play. The fighter has powers that will help him in a melee fight, but when you want a ranged party member, you either have to work around the design of the fighter, or choose another class. The same goes for a rogue.
Other times I wish I could unpick certain powers from a class, and exchange them for something else. A druid without wildshape. I really do not like wildshape, but I do like the druid spells. I suppose I could just not use wildshape, but then I'm using a class for 70% or maybe even less.
What if I want a ranger without an animal companion? Tough luck.
But what really bothers me is that I can't multi-class in any way. I have to stick to the bland tank, healer, striker types, while forcing me to use one fighting style per class. If I don't do this, I'm essentially playing with a handicap. When you level, you can pick 1 basic power from any class, but that isn't enough. That doesn't even come close to the possibilities of multi-classing.
The only good class is the cipher, which has some flexibility. Or you can focus on just a back-row character if you want. That makes replayability and combat more fun. Right now, it is not.
-Companions. I've never seen a more bland collection of companions in all my gaming years. That may sound a bit dramatic, but while the companions are normal people with a portrait, that isn't my main concern. I can get over it if I had any interaction with my companions. Friendship, romance, camaraderie. There isn't any of that. I have more interaction with my answering machine.
So what I always do is ignore most of the companions, go to the tavern, and make better and more interesting ones. I have even less interaction with the hired adventurers, but at least I made them. I know what they represent and my group looks more, for lack of words, bad-ass.
-Skills. Instead of a speech skill, you put all your points in resolve. If you are playing a class that hasn't really use of that attribute, you can choose to play with a handicap, or pick a class that does work. How is this better then having a separate skill for certain persuasions? For someone who likes to talk with NPC's instead of fighting, this would have been nice. But even if you have a high resolve and your character isn't bad stat-wise, there is also the intelligence attribute, which is needed for certain conversations.
I understand that choosing for more 'charisma' will make your character weaker in fighting, but the penalty here is a bit too severe.
The Good.
-Graphics. The game looks quite nice. I don't think I need to explain that.
-Stoic. I am glad with the reactions I can choose for my character. Usually the main character is too talkative, or a mute. But with these replies I can react almost the same as I would do. That's a big plus for me.
There are a few things in the story that I could address, but I want to keep it spoiler friendly.
So yeah, the fighting is limited, the story is weak, the companions are dull. Maybe in PoE 2 things will be better.