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Reffy

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  1. When this game was released, I was pleasantly surprised. It looked like a combination of Fallout and Mass Effect. But after a few hours of playing, I started to see the mediocrity that Obsidian is known for. My biggest complaint is that the main character is an emotionless husk. Why spend all my time at the character creation, making a human being, while I can only act as an eunuch? No flirting, no camaraderie (besides fetch quests for your team), no romance and barely any friendship. Why surround me with characters, if I can barely interact with them anyway? Whatever I can do in Outer Worlds, I can also do in Fallout 4 and more. And I know Fallout 4 doesn't have the best dialogue in the Fallout series. But Outer Worlds isn't better either. That and Fallout 4 has so many mods, and isn't Epic Store exclusive. When I compare Pillars of Eternity 1 to 2, I can see so many improvements. Maybe Outer Worlds 2 would be better, but currently I see more roleplaying in GTA online, and I don't even own that game. Outer Worlds. 4/10
  2. I have been playing this game for hours, trying to get really into it, but I just got bored in the end. Instead of lurking around on forums, hoping that the next patch/update will improve things, I can put all my concerns here. Maybe this will help improve the game. So I'll be talking about many things I didn't like, and a few things I did like or feeling neutral about. The Bad. -Classes. They are very limited and restrictive in the way they play. The fighter has powers that will help him in a melee fight, but when you want a ranged party member, you either have to work around the design of the fighter, or choose another class. The same goes for a rogue. Other times I wish I could unpick certain powers from a class, and exchange them for something else. A druid without wildshape. I really do not like wildshape, but I do like the druid spells. I suppose I could just not use wildshape, but then I'm using a class for 70% or maybe even less. What if I want a ranger without an animal companion? Tough luck. But what really bothers me is that I can't multi-class in any way. I have to stick to the bland tank, healer, striker types, while forcing me to use one fighting style per class. If I don't do this, I'm essentially playing with a handicap. When you level, you can pick 1 basic power from any class, but that isn't enough. That doesn't even come close to the possibilities of multi-classing. The only good class is the cipher, which has some flexibility. Or you can focus on just a back-row character if you want. That makes replayability and combat more fun. Right now, it is not. -Companions. I've never seen a more bland collection of companions in all my gaming years. That may sound a bit dramatic, but while the companions are normal people with a portrait, that isn't my main concern. I can get over it if I had any interaction with my companions. Friendship, romance, camaraderie. There isn't any of that. I have more interaction with my answering machine. So what I always do is ignore most of the companions, go to the tavern, and make better and more interesting ones. I have even less interaction with the hired adventurers, but at least I made them. I know what they represent and my group looks more, for lack of words, bad-ass. -Skills. Instead of a speech skill, you put all your points in resolve. If you are playing a class that hasn't really use of that attribute, you can choose to play with a handicap, or pick a class that does work. How is this better then having a separate skill for certain persuasions? For someone who likes to talk with NPC's instead of fighting, this would have been nice. But even if you have a high resolve and your character isn't bad stat-wise, there is also the intelligence attribute, which is needed for certain conversations. I understand that choosing for more 'charisma' will make your character weaker in fighting, but the penalty here is a bit too severe. The Good. -Graphics. The game looks quite nice. I don't think I need to explain that. -Stoic. I am glad with the reactions I can choose for my character. Usually the main character is too talkative, or a mute. But with these replies I can react almost the same as I would do. That's a big plus for me. There are a few things in the story that I could address, but I want to keep it spoiler friendly. So yeah, the fighting is limited, the story is weak, the companions are dull. Maybe in PoE 2 things will be better.
  3. Apologies for this late reply. I had some real life stuff going on, and I drifted away from PoE. I'm not sure if I can save during combat, just before my paladin uses liberating exhortation on a charmed enemy. But I can give you some instructions how to reproduce the bug. I'm using the 2.03 patch, I don't have Winter March. Have a cipher cast 'whisper of treason' on an enemy, so he will become charmed. Have the paladin with liberating exhortation and support AI stand next to that enemy. This is how I can reproduce the bug. Keep in mind, I'm talking about charmed enemies, not charmed party members. I don't know how the AI works, but the paladin doesn't brake engagements to move to the charmed enemy. Sometimes the paladin doesn't use liberating exhortation at all. I also don't know if this works on dominated enemies, or enemies that have been charmed through other ways. As a side note, I'm playing on 1080x1920 resolution with 130% font scale. The font size of the paladin support AI description is very small. The other fonts (is that a word?) are fine.
  4. If you have a paladin on support ai with liberating exhortation, the paladin automatically tries to help allies with hostile status effects. This is good. What isn't good is that if you have a wizard/cipher or anyone that can confuse/charm enemies, the paladin considers confused/charmed enemies as allies, and tries to use liberating exhortation on them. I've looked on this forum and in the patch notes, and couldn't find anything about this. I haven't tested this in the latest patch, but I do know this happens everytime in the previous patch.
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