Doppelschwert Posted November 17, 2017 Posted November 17, 2017 Well, they are adressing everything but penetration, which seems to be one of the bigger issues currently. 3
injurai Posted November 17, 2017 Posted November 17, 2017 Yeah, give it time. The fact that we are having our concerns articulated back to us is a good thing. 1
Boeroer Posted November 17, 2017 Posted November 17, 2017 Good to know all my whining is heard. 11 Deadfire Community Patch: Nexus Mods
Lamppost in Winter Posted November 18, 2017 Posted November 18, 2017 Good to know all my whining is heard. it just goes to show......we must Never. Stop. Posting.
Skaddix Posted November 18, 2017 Posted November 18, 2017 Good to know all my whining is heard. Well you are a relatively prominent poster who has given good advice and builds so.... Pen seems like an easy fix I would think should be just a number change really. 1
injurai Posted November 18, 2017 Posted November 18, 2017 Good to know all my whining is heard. it just goes to show......we must Never. Stop. Posting. 98 posts? 3
Lamppost in Winter Posted November 18, 2017 Posted November 18, 2017 Good to know all my whining is heard. it just goes to show......we must Never. Stop. Posting. 98 posts? sorry, guys, i'll Do Better (incidentally, this is my 100th post) And more on topic: 12
draego Posted November 18, 2017 Posted November 18, 2017 (edited) Hacks Edited November 18, 2017 by draego
cheesevillain Posted November 19, 2017 Posted November 19, 2017 Well, they are adressing everything but penetration, which seems to be one of the bigger issues currently. The penetration issue is mixed with the graze issue, which they said they were addressing.
Osvir Posted November 22, 2017 Posted November 22, 2017 https://mobile.twitter.com/jesawyer/status/933123351370805248 Do I need to say anything? :D thanks!!!! 3
injurai Posted November 22, 2017 Posted November 22, 2017 https://mobile.twitter.com/jesawyer/status/933123351370805248 Do I need to say anything? :D thanks!!!! Holy ****... And to think of threads and monsters it made along the way 3
Lephys Posted November 22, 2017 Posted November 22, 2017 So we can walk the walk. But, without a Speech skill, how can we talk the talk?! (Oh... with all the other factors that are checked and aren't as restrictive as "Speech." Okay) 2 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
molotov. Posted November 23, 2017 Posted November 23, 2017 Hey, look! We can walk now, the RP of the CRPG has increased. I still want to see my fighter receive some love, how about some decent animations? 2
Karkarov Posted November 27, 2017 Posted November 27, 2017 https://mobile.twitter.com/jesawyer/status/933123351370805248 Do I need to say anything? :D thanks!!!! Awesome, another feature less than 5% of players will use. Let me know when the "run" speed isn't a lazy jog so I can stop using fast mode. 5
Messier-31 Posted November 27, 2017 Posted November 27, 2017 Meh. Not gonna use this. Will divide by zero, though. 1 It would be of small avail to talk of magic in the air...
Lord_Mord Posted November 27, 2017 Posted November 27, 2017 Let me know when the "run" speed isn't a lazy jog so I can stop using fast mode. Noone except for you would use that feature. --- We're all doomed
Guest 4ward Posted November 27, 2017 Posted November 27, 2017 PCGamer interview with Roby Atadero We‘ve recently met with Obsidian mastermind programmer Roby Atadero following the release of the backer beta of the Pillars of Eternity sequel called Deadfire. . . . PCGamer: Tell us about the walking toggle, please. Was it difficult to implement this feature? Roby Atadero: Not at all, i did it during one of my coffee breaks. PCGamer: Would you say that it has been worth implementing it? Roby Atadero: Definately! 99,9% of our testers are using it and absolutely love it! PCGamer: What are the future plans in this regard? Roby Atadero: We are planning to include a starting movement delay as in the IE games to make it look even less robotic and more natural and we will also look into making walking speed the default and adjusting all movement speed accordingly. PCGamer: What effect did the implementation of the walking toggle have on your team and yourself? Roby Atadero: We are all using walking in real life more consciously, our testers now opt to walk and not run when they go to work. Some of our developpers are questioning their participation in weekend joggings. PCGamer: Thank you very much for your time, Mr. Atadero! Have a safe walk! Roby Atadero: I will, thank you!
injurai Posted November 27, 2017 Posted November 27, 2017 I see it hasn't affected those biking to work though.
Lephys Posted November 27, 2017 Posted November 27, 2017 It's probably taken people more effort to type these posts opposing the walk toggle than it took for Obsidian to implement it. It's not as if they had to create walking animations. 4 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Wormerine Posted November 27, 2017 Posted November 27, 2017 It's probably taken people more effort to type these posts opposing the walk toggle than it took for Obsidian to implement it. It's not as if they had to create walking animations. and I still stand by all I have written. Still, even though I normally wouldn't care for a walking animation (I am playing through free copy of Watchdogs Ubi gave away - wow this game has a nice walking animation... and I have never used it again after first 15 minutes of gameplay), I am really happy to see it in for people who fought so passionatly for it. We all gained in our own ways. 1
dunehunter Posted November 27, 2017 Posted November 27, 2017 I'd rather they implement the start movement delay because it feels really robotic in POE1 and POE2 beta. 1
AndreaColombo Posted November 27, 2017 Author Posted November 27, 2017 ^ Agreed. And cyan circles for neutral NPCs (I didn’t think we’d still get green circles for neutrals in the sequel.) "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Aramintai Posted November 27, 2017 Posted November 27, 2017 Eh? What's was the point of making that walking animation again? To tick a box in a checklist of "useless but cool things that are in the game"? Why would you want to move slow in a game if you can run fast to destinations all the time without getting tired? Personally, I never use walking in games unless it's some sort of stealth game and running is noisy. 1
morhilane Posted November 27, 2017 Posted November 27, 2017 ^ Agreed. And cyan circles for neutral NPCs (I didn’t think we’d still get green circles for neutrals in the sequel.) Cyan circle for neutral will clash with the colorblind mode. Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
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