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About cheesevillain

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    (4) Theurgist


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  1. Yeah, I remember reporting this bug myself in beta... among hundreds of other bugs that needed to be fixed urgently. And it was reported along with other game crashing Mac bugs which where pretty hard to differentiate from it. And this is a bug which affects only a subset of a small subset of players. I don't think they knew, and I think it's reasonable for them not to know.
  2. I find this is the case with EVERY game on more than one MacBook that I've played with. These little guys really aren't meant for gaming.
  3. Some of use playing on Mac's find the game freezes upon going into character creation. Could somebody please post a savegame just past character creation so I could start playing? There's some other players who could use the help as well. I was planning on playing a goody goody wizard/monk, but literally any character from any backstory would be fine.
  4. I suspect that this is the same bug which prevented character creation in the Backer Beta from running on a Mac. This bug has been known about for months, now. Still not fixed for release. (AGGRAVATION INTENSIFYING)
  5. The game freezes in a black screen after the initial bit in the In-between. I've tried to upload the player.log file, but the forum software refuses to upload that "type of file". Edit: Here's my player.log file copied to pastebin: https://pastebin.com/sKuxpJ24
  6. I've seen the opposite complaint: why would you play a single-class caster when dual class casters get so much more flexibility? Power level is essential to avoid making single-class characters underpowered. Another advantage: it's not only flexibility, but the total number of spells you can cast during combat. The 2-casts-per-level restriction on Druids, Wizards and Priests means they run out of spells in any lengthy combat. Dual casters cast more spells per combat.
  7. I thought cold and necromancy were associated because freezing and death are both types of entropy...?
  8. I understood Josh to say that they're planning on implementing the ship and ship battles in the beta (but NOT this coming update). Cool beans.
  9. Would you get a one-handed bonus for the weapon you're using? Because if you don't, then it'll feel like you're being pretty strongly penalized for doing the cool swashbuckler sword-and-pistol thing.
  10. Well, soon we'll be able to pick talents such as "weapon & shield style" and "two-handed style" on the same chart as weapon proficiencies, which complement weapon proficiencies. With that, there's at least a two step evolution.
  11. Grazes are coming back for all attacks.
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