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  1. I'm a little disappointed, no offense of course : Regarding the Glorious comeback of Weapon Proficiency, when they annouunced it, I was really exited & looked forward to it. In addition to that, I was LOGICALLY expecting the Traditional System of "Ranks" within it. Instead, you get to choose a weapon, & there you go, you're an Expert... I was really expecting to Evolve all my Characters, From : Novice = Shooting at my own testicle while aiming at a Ennemy with my Gun. To GrandMaster = Where I get to accurately aim at an Ennemy Testicle. (Sorry, I had to find something to illustrate my point... ) I find it overwhelming that at Level 5 (Only Lvl 5 !), I'm already proficient in 3 Categories of Weapons / Shields / Etc... What should we expect for Level 20 ? EACH Character of the party, Proficient in 12+ Categories ? With 12+ Modals ? It makes no sense at all to me, I really don't dig that... Aside from the fact that probably no one, will switch between all these Modals over the course of One Single Fight... When I think about weapon proficiency, I expect to choose One / Two Weapons, Three would be the Absolute Maximum, & even then, I don't think I'd want three... I wanna choose something that fit the Playstyle I'm aiming at, with a particular Character, Specialize him, Stick to it & get Better at it. If I made a mistake, or want to change over the course of the Game : Inn > Respec > Happy.
  2. After a somewhat long layoff from tabletop gaming, I started to get that itch to play again after I stumbled on to a lot of OSR (Old-school Revival) blogs and material sort of by accident. After diving in, man I've really want to put together a game of weird fantasy, free booting and swords and sorcery (basically gaming based on a mishmash of influences including: Lovecraft, Robert E. Howard, Jack Vance, Fritz Lieber and Micheal Moorc o ck's books). Not to disparage anyone who likes WotC's vision of D&D, but the OSR stuff has been so compelling not just because 3.x D&D (and especially 4e) finally wore me out and sort of sucked the fun out tabletop gaming for me a few years back (especially as the rules became more battle-mat focused and bogged down with "video-gamey" elements) but my best gaming memories are still of that old red box and playing Keep on the Borderlands with all of the weird Erol Otus and Russ Nicholson art that always got my creative juices flowing. So on a whim I busted out my old Basic D&D Cyclopedia and 1st ed. AD&D stuff from boxes and I even strolled over to DriverthruRPG to pick up some retro clone stuff like Dungeon Crawl Classics and I've started to rebuild my old home-brew world from memory and I'm feeling pretty inspired; writing a lot of good material, developing some good hooks, but alas no one that I know seems the least bit interested in playing something that isn't 4e or Pathfinder. So has anybody else been bitten by the OSR bug or played an old or retro-clone game recently and has any experiences or advice they'd like to share? Edit: Apparently the author the Elric, Corum, Oswald Bastable and Von Bek novels doesn't pass the swear filter?
  3. One of the best modern RPG breakdowns I have ever seen. He does a good job of dodging the Computer vs Console debate and goes right after the issue of trading fans for player$. Sadly, I think he's right and that things like TES & IE games are a thing of the past, unless we, as avid RPGers, keep the crowdsourcing initiative alive. (Well, he didn't say that exactly but it is the logical conclusion.) BTW: I think the industry could really do well by redefining the term casual gamer. Right now, it includes far too many people: children, soccer parents, people who play only in a social setting and low hours players. A person who plays a game more slowly, and puts in few hours per sitting may indeed play casually, but still might not want the challenge of the game reduced to the mental faculties of the average 9 year old.
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