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What changes in game mechanics do you like the most in comparison to other IE titles ? In my opinion they made some really good design choices and major improvements. I don't wish to discuss the story or graphics or anything like that just the core beef of the game. Here are mine: Chanters The new bards are cool. In old IE games I always liked bards as characters but they weren't fun to play. Instead of fighting they would just stand and play with their flutes. Boring. Moving chanting into background sort of aura thing made them fun to manage in combat and they k
I just thought we should have little fun before "Pillars" comes out So let us share our IE moments through funny memes and GIFs
One of the best modern RPG breakdowns I have ever seen. He does a good job of dodging the Computer vs Console debate and goes right after the issue of trading fans for player$. Sadly, I think he's right and that things like TES & IE games are a thing of the past, unless we, as avid RPGers, keep the crowdsourcing initiative alive. (Well, he didn't say that exactly but it is the logical conclusion.) BTW: I think the industry could really do well by redefining the term casual gamer. Right now, it includes far too many people: children, soccer parents, people who play only in a social sett
I am currently doing my own playthrough of Icewind Dale 2 and I am noticing a few game mechanics (mostly UI) that I really think hold up and are superior to NWN2 (played Storm of Zethir recently). These mechanics actually make the playthrough much more relaxed and gives it a more tabletop feel IMO. RTS feel to the map controls. Scrolling on window edges and ability to scroll to places where you party is not. Party is not always "centered" on the map. (Camera follows you everywhere in NWN2) Minimap. You can double click on any point on the minimap and then click to have your party move ther