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Everything posted by MortyTheGobbo

  1. Looks like I've got quite a few options. I'll have to consider which one I'll take, but I'm leaning towards a Furyshaper/Ancient. I've played a ranger and a ranged chanter most recently so I'll make a melee character this time.
  2. I figured Corpse Eater might be more trouble than it's worth. It feels fiddly. I'm not married to the subclass, so I might do something else instead. Both the Furyshaper/Ancient CC/DoT machine and a Berserker/Shifter sound interesting.
  3. I was inspired recently to try out a new character once I returned to Deadfire. A barbarian/druid. It sounds cool, but I don't know how to play it effectively. Mixing full casters with non-casters is tricky. I've been thinking about going Shifter/Corpse Eater. It's kind of thematic, what with eating corpses in animal form, but I don't know how effective it'd be. I'm not married to the idea, either. Has anyone played a barbarian/druid and made the combination work?
  4. Hmm, interesting. I like the Sun and Moon idea, because I haven't really used flails before. But I'm also intrigued by the Twin Eels option. The former would cost a lot of copper, but it's not like that's a problem in this game, and the latter would need me to go to the BoW area, but I'm the right level for it now. Or I could switch between fist and Marux Amanth, as Gromnir suggested. I did notice the caster/martial quarterstaff, but I'd need to go to the Forgotten Sanctum for it. I don't like the DLC/endgame weapons for this reason - by the time you get it, you won't be able to actually use it for much longer.
  5. I've already given Willbreaker to Konstanten and he's doing well with it, so I guess Xoti will stick to fists. Maybe a quarterstaff. Or maybe fist + lantern? Or a flail, that's also Eothas' weapon.
  6. For some reason I'm unable to put my finger on, I feel unenthusiastic about dual mortal strategies. So I'd rather not.
  7. Yep, it's me again, once more wondering how to specialize a companion. I decided to make Xoti a Monk/Priest in this playthrough, and she's doing okay, but it feels like something is missing. Mostly I have her cast buffs and fight, but that kind of leaves her as doing the same thing as she did as a pure priest, but worse. She doesn't really do a lot of damage in melee. She's using her sickle and lantern; maybe a better weapon choice would help.
  8. I wound up doing something similar, in that I had him use Minor Blights and a lot of self-buffs to deal Sneak Attack in an area. It does seem to work well. Maybe I'll try the lance and your build later on.
  9. In my latest playthrough, I made Aloth a rogue/wizard multiclass. As so often happens, it works well enough but I feel like something is missing. He's dual-wielding his scepter and a generic want and casting debuffs. I tried to make him backstab, but it doesn't work so well with ranged weapons. I'm not sure if there's any trick to it or if sneak attacking at range and casting spells is all there is. How have people build him with this combo?
  10. This Watcher is quite passionate and honest. It's possible that I have wrong information, then. I'll keep playing and try to get her disposition to +2.
  11. I'm trying to romance Xoti in my new playthrough and it doesn't seem to work as I think it should. I've finished her quest while being flirty/affectionate with her and have her approval at +1. But no romance conversation has happened. What else do I need to do? Her romance with Maia doesn't seem to have triggered.
  12. I think that ultimately Pillars as a franchise is aimed at a very narrow niche and Deadfire just didn't appeal to enough of this already small market. It's an isometric D&D-like game that's nonetheless not actually D&D and thus doesn't have the familiarity or brand power. PoE 1 had this "whoa, it's just like Baldur's Gate" wonder factor that Deadfire couldn't replicate, both due to timing and moving away from it in terms of mechanics, story and setting. So its lack of success is just a messy bundle of timing and demand. We'd all like to find one big thing to point a finger at, but there isn't one.
  13. Then I guess Pallegina will get Whispers. I'm not sure how I'll build a fighter/monk Rekke yet, but maybe I'll try to give him a single weapon.
  14. Could be worth a try, then. If I don't give it to Konstanten, Pallegina can always get it and I didn't have it made in my previous playthroughs. The alternate plan is to give Konstanten Willbreaker, so I can always fall back on that. I'm planning to make him a fighter/monk this time, to see how it works.
  15. Hmm, I see. I might hold off on crafting it, then. Or give it to someone else. Barbarians don't exactly have top-tier deflection, so Offensive Parry would be tricky.
  16. More or less what it says on the tin - how does the Whispers of the Endless Paths greatsword interact with the barbarian's Carnage ability? It has an AoE attack on its own, so I'm wondering if they stack or how. I could give it to Konstanten if it works well.
  17. It's not so much that Deadfire's system is wrong as that the original action speed doesn't translate well into it. If the system had been designed from the start to only allow every character one action per turn, it wouldn't be an issue. But there's a lot of mechanics in Deadfire that modify how often you can act, and that just doesn't have the same impact when you have the same number of actions and it just decides how early you can take them.
  18. I'm not sure if I can upgrade them to Legendary or even Superb, since I'm always missing some components. I had no idea about Ring of the Marksman, though. And by now the guy who has is probably gone. Still, respecializing to Draining Whip is in order either way. It's something I've considered for my Witch Serafen in another playthrough. He's using axes there for now.
  19. I think that this encounter being inexplicable and confusing is the whole point, yes. No one knows who or what she is or how she does what she does.
  20. I'm afraid I did pick Biting Whip, so I guess that's part of the issue. I've tried to have him use his hand mortars, but it felt like he's not actually doing any kind of damage with them. No Pen, and even if they manage to penetrate they dealt scratch damage.
  21. I'm just finishing The Forgotten Sanctum and thus the whole game, but I still find myself dissatisfied with Serafen's performance. I gave him a pair of pistols, but it just feels like he doesn't do much damage or build up focus very well with those. To say nothing of the ubiquity of pierce-resistant enemies. So I have him a pair of scepters instead... which attack quicker but deal piddly damage. Maybe I could respecialize him to let him use the modal and find a better scepter than a genetic Exceptional one for his off-hand. But I'm not sure if I'm doing something wrong or if that's just how it is.
  22. If Deadfire's sales were indeed less than Obsidian wanted or hoped for, they've got actual marketing and PR professionals figuring out why. There's not much we can come up with that'd be remotely useful.
  23. I would be fine with traps that are actual environmental hazards. Traps that are just red patches of the floor that mess you up if you didn't pay the mechanics tax to disarm them... nope. They bring nothing to the game except annoyance.
  24. Traps are the absolute worst, I agree. Deadfire makes them worse than in Pillars, because in Pillars you could at least just eat some damage and keep on going. Injuries are potentially worse. And the solution to traps is to chuck them into the scrap heap along with Thac0, daily spells and random hit points on level-up.
  25. I guess I could equip the hood and a pet that gives +1 to perception to detect those damn things. It just feels pretty ridiculous.
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