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Everything posted by dunehunter

  1. Pardon but combat is much harder in 3rd person? I think it’s much easier to dodge incoming attacks from side and back in 3rd person like witch 3. For shooting I agree 1st person is better but for melee it’s terrible.
  2. I feel like lv13-14 is a checkpoint where the difficulty drops dramatically, maybe it's because the SC casters get its high lvl spells?
  3. @Elric Galad Also might consider tweak Fighter's Unbreakable and Paladin's Providence so they don't give injury when revived so we can have some fun build that trigger effects on unconscious?
  4. Btw is it just me that ajumaat's stalking cloak cannot stun splitted oozie from backstabbing? My accuracy to stun it is like around 100 ( no +25 assassinate bonus for some unknown reason ) which always miss. I'm using it from Smoke Veil btw.
  5. Well currently there are way to cracking him open, it’s called resonant touch or bleeding cut + blade cascade But yah, its not fair to other classes.
  6. I don't think you should reduce it's defense, its a mega boss. The problem is it's high resolve and how hostile duration reduction is calculated.
  7. I think the problem with Dorudugan is 1) it's attacks are easy to dodge because it's a melee boss, with some slow ranged special attacks. And it has no hard CC, interrupt can be countered by wearing that interrupt immune helm or many other methods. 2) hell tons of health pool. It has 16825 hp in total in upscaling PoTD. So combine the two reason, the best way to kill the boss without cheesing is kiting it but because of the reason 2, the whole process is very tedious. Also reason No.2 is very unfriendly to resource limited classes. I think a good way to tweak it might be make it more
  8. Yeah it's true for Bleeding cuts because 1) it's stackable, 2) DoT is triggerd on hit. So if you stack fast enough, every follow-up hit will be more and more devastating.
  9. @Elric Galad I know there are some duplicate between community patch and balance polishing mod, are there any install order to make both work?
  10. But I cannot find out why Arkemyrs_Brilliant_Departure is different from the other two invisibility ability from code level, they seems to be same... If anyone have more inspect on this please let me know
  11. @thelee After some code debugging, I think this parameter cause the weirdness of Shadowing Beyond, "ClearWhenAttacks": "true", found in statuseffects.gamedatabundle "Shadowing_Beyond_SEInvisible". For "Smoke_Veil_SE_Invisible" this is set to false.
  12. If you are annoyed that this pet is useless because it buffs your enemies instead of yourself. What you need to do is: go to game folder: Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\exported\design\gamedata. open attacks.gamedatabundle, search for "Pet_Bat_Astral_Pulse", then change its "AffectedTargetType" to "Ally". if you also want this to not break invisibility, go to abilities.gamedatabundle, search for "Pet_Bat_Astral", change "CannotActivateWhileInvisible" to "true".
  13. Hmm actually I'm wrong, it is not using either mainhand or offhand, it is using the slower recovery of your weapon for full attack recovery now...
  14. Yeah I judge them based on a SC Priest solo run, both stackable Symbol and super powerful Holy Storm is OP for solo but ok for a party run I guess.
  15. Base 20 + level 57 + max Per 25 + spell level 12 = 114 SC priest has 10 PL with prestige, + 4 from weapons + 5 empower + 2 potion + 1 from stone amulet + 1 from food = 23PL = 16x2 accuracy Devotion of faith 10 + Ring 10 + Pet 5 + Glove 3 + Human 7 + Serpent crown 10 + nature resolve 10 = 55 extra accuracy So in total 201 accuracy with holy storm lol
  16. And I also replied in 1st post that you came out of invisible much faster with Shadowing Beyond, faster than smoke veil, you should test it yourself before you think others didn't test it....
  17. You need to cast the spell very close to yourself to make assassinate bonus work, because spell like fireball has a project speed, meanwhile it's flying to enemy, your invisible is gone and you lose the assassinate bonus, the best way is to fire it under your feet... Btw you left invisible from Smoke Veil more slowly than from Shadowing beyond, which means there are better chance for you to get assassinate bonus if you cast from smoke veil instead of shadowing beyond.
  18. I also find that for Storm of Holy Fire, 1 Power level = 2 accuracy, this is with Magran's favor: this is with Magran's favor + Sun & Moon: Bug or not this makes Holy Fire has extremely high accuracy if you have enough PL. I'm able to reach 180+ with empower lol.
  19. Tho you can only put one seal on the ground at one time ind Deadfire, you can place multiple symbol of magran if casting from stealth, they last pretty long if you have high INT so you can place a lot , then use Call of Rymrgand to pull enemies to your trap. I think Obsidian try to prevent the same strategy we used in Poe 1 to stack enough seal to kill enemies right after starting combat, so they put a limit on number of seals we can put at one time, but Symbol is still stackable, only drawback is it last much less than seal so how many you can put is limit to let's say 6-7 in max.
  20. Also the symbol of priests are too good to me, like poe1 you can put several of them before combat and that can instant kill those not too big bosses.
  21. Yes, specially when u combine Blade cascade with a potentially 200-300% lash buff, it’s devastating. Almost all combat can end in 30 sec with both activated. And SoT is the key.
  22. Like I said in the last post and I will make it more clear, for the first stage, before two gigantic oozie try to merge (which is when one dropped to its half hp), use Lockdown to seal one oozie, which if a hit will last more than 20 sec. Then keep Gambit another one to death since gambit will interrupt and gigantic oozie only has 3 layer of concentration. For the second stage, there are one gigantic oozie and two masssive one, massive ones merges when their hp drop to 3/4, you need to use Shout of hosts to stun both massive oozie, which if a hit will last more than 13 sec, which is enoug
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